- Patch 1.0.21 : Let's make Season 2 happen a bit earlier - 13 April 2022
Dear residents, Patch 1.0.22 has a few Season 2 changes that are more easily communicated via a full announcement rather than a dry changelog. I tried as much as possible to keep the main plot of the main game and Season 2 chronologically separate. Gleaner Heights has earned a reputation of being too cryptic story-wise, but that is not entirely true: A new player who goes in blind does have enough time to figure out things on their own and beat the main story before it...expires, so to speak. The game was designed around that. Some players like going to the wiki and power through the game, finishing the main story before Year 1 even ends. Others take their time, enjoying their farming activities, and may eventually beat the main story at around Year 2. Others are just in for the farming and the romance. And that damn line about chickens and bananas. In any case, a newcomer should defini…
- Season 2 is out now! - 24 March 2022
https://store.steampowered.com/app/1899580/Gleaner_Heights_Season_2/ New farming features: Pigs, Trees, Flowers and Sprinklers. New townspeople Additional romancing options New tool upgrades New equipment and tons of new items New fish New cooking/Crafting recipes Unique Spouse quests A sprawling new main plot, its scope never seen before in the genre. Tons of new locations, enemies and bosses, puzzles and a gripping story that will chill you to the core. Also, check out the Complete Edition Bundle! https://store.steampowered.com/bundle/25217/Gleaner_Heights_Complete_Edition/
- Patch 1.0.19 MOAR Storage Edition - 10 March 2022
Aloha! Hoarding. The gathering and safekeeping of large deposits of material wealth, usually exceeding the physical needs of their owner. It drove history, gently rocking the cradle of proto-capitalist accumulation. It still happens around us. Why does it happen? Will it end? Under which circumstances? Patch 1.0.19 has 2 important new things for you: The storage chest in your house has 2 more tabs for items and tools. Most item stack caps have been increased. For instance, "food" items have gone up to 5 from 4, and crops have gone up to 9 from 8 (barring "large" crops like watermelons). This should alleviate any storage shortages. Stop throwing stuff around your house, you animals! Please note that, although the item stack caps have gone up, your loaded games won't have your storage items magically rearranged to the new stack caps. You will have to move them around yourself. Sorry, I di…
- Bridge Patch 1.0.17 is here! Season 2 Expansion news! - 17 February 2022
Dear residents of Gleaner Heights, I hope you are all OK and in good health! It's been a while, but you'd better believe me when I tell you the wait will definitely be worth it! This patch is codenamed Bridge Patch because it contains all necessary infrastructure changes to accommodate the upcoming HUGE expansion! But more on that later. For now, let's take a look at some noteworthy features this update offers: True Pixel Art Rendering, Scaling Options https://static.wixstatic.com/media/603411_56ca80916d00488793d9919bec5fa6c2~mv2.gif The rendering system has been reworked, and now the game is rendered in a small area and everything is scaled up, instead of some elements being separately drawn scaled up in the system's resolution, breaking the illusion of a pixel art game. For instance, Winter snowflakes used to be drawn at a different resolution than the rest of the world. Now you can e…
- New game engine, friendlier input scheme! - 21 February 2019
Update 1.0.12 finally marks the transition of the game from Game Maker: Studio 1.4 to Game Maker: Studio 2. One of the benefits of this transition is that many parts of the code were re-written and further optimised. This means the game should run even faster on lower-end systems. Another major thing added is a new input scheme which makes gameplay, especially with a gamepad, much more console-like and easier! New features include: Console-style menu navigation: No matter what your other in-game button settings are, menus are navigated with the d-pad or left stick, A selects something, B is for back (the "back" gamepad button still works too). Other keys may be used depending on the menu, their use and function is displayed like in the old system. Multi-context button functions: Dialogue can now be advanced by using all "face" buttons (A,B,X,Y). When holding an item, pressing the Use To…
- New game releasing January 23, GameMaker Studio 2 progress, consoles porting - 8 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31940031%2Ff4000e2a08c3dd5f56401dea6b0fd3594f21381f.jpg I told you in an earlier announcement that I have been developing a smaller project. Well, here it is! https://store.steampowered.com/app/1007880/BALL/ This is a different game than Gleaner Heights, it is in fact a challenging puzzle platformer. Since many of you playas appreciated Gleaner Heights and are esteemed gentlefolk of old-school taste, I thought you may be interested in this. The game will be live January 23 for the exorbitant amount of $5.99 On other news, porting Gleaner Heights to GameMaker Studio 2 is almost complete! There are a lot of code optimisations that should make the game run at least 50% faster in some areas. I will probably upload the build when it's ready on the Testing branch and make another announcement about it for all of you who want to…
- What I have been up to lately - 6 October 2018
Hi all! I've not made any announcements since Summer ended, so I thought I'd drop you a line on what's going on about the game and in general. First of all, I've been active on the game but not in a way that is visible to current players. I have begun the transition of the game from Gamemaker Studio 1.4 to version 2 which is quite more arduous than you might suspect (I know I suspected much less). The reason for this transition is not only to maintain the game's survivability since YoYo Games have officially cut support for previous versions of GameMaker, but also in order to make the leap to consoles as well. Yep, you heard it right. Your boy vdweller is tripping 'round Popamole County. This is a time-consuming process where there's a lot of back and forth with console companies, and this is why I've not been as visibly active in the past few months. I have some things I want to add to…
- Update 1.0.11: PT/BR-Thai Languages, Friendship tracker, Item to help in leaving the Mines! - 2 June 2018
Hi all! It took some time but update 1.0.11 is finally here! A major feature of this update is the addition of two new languages: Portuguese/Brazilian and Thai. Make sure you take a look at the game credits to see the awesome people involved with these translations! Another notable feature is the addition of an item that will make getting out of the mines quicker and easier. Finally, some people had requested a way to know in more detail how their relationship with townspeople progresses. Although I believe that such a feature would be detrimental to the game's tone, I nevertheless added it as an option. Who am I to poop on how you want stuff? The game's developer? More details about those new features are in the patch notes below. As always, let me know for any bugs/issues. Have fun! =============================================== PATCH NOTES ADDITIONS AND IMPROVEMENTS Added Portuguese…
- Update 1.0.10 brings new forageable items around town! - 30 April 2018
Hi all, you sinful miscreants! Go for a walk in the hunting grounds or the summit or other places, see what extra stuff you can discover each season! And now for the changelog, I know how everyone can't wait to read them. Jesus Christ I'm literally yawning writing this. Patch 1.0.10 Changelog: BUG FIXES Fixed a cutscene triggering when Joshua's room is displayed on the main menu. Fixed flounders being ungiveable (lol) ADDITIONS AND IMPROVEMENTS Added 5 new items, they are in effect seasonal crops you can find in various places.
- Patch 1.0.9 (Build 2688695) (14/04/2016) - 14 April 2018
NOTE: Due to the GUI being rendered differently to catch the vibrance shader, some users have reported only the GUI being visible and everyhting else being black. If that's the case, you can temporarily roll back to a previous version by going to Game Properties -> Betas and where it says "Select the beta you would like to opt into" choose "Linux_testing". Don't be frightened by the name, it's OK for Windows. Everything should be OK now. BUG FIXES Fixed a glitch in an event involving Tobias. Changed Bernadette's birthday to not coincide with another person's birthday. Fixed cranberry milkshake item sprite offset. Now holding interact while picking up nightflowers and mushrooms will place them in your backpack properly. Fixed chests opening but not acquiring item when inventory is full. Fixed boat sound playing while diving. Fixed Matilda incorrectly visiting the player's house. Fixed ca…
- Unknown Pleasures: A doughty dozen new Steam games - 6 April 2018
We’re back! Unknown Pleasures has been on unplanned hiatus as I have been grotesquely ill. The lack of communication or cover was entirely my fault, and I apologise for that unreservedly (and extend further thanks to the Hivemind for their extraordinary patience). I’m sorry. Wait, hang on, Adam’s leaving. I can blame him! It was Adam, everyone! Shake your indignant fists. There’s a bumper of 12 games this week, and then we’ll be back to normal. So, assaulting our ailing bodies this week: third party candidates, pugilistic ducks, and a JRPG that wait where are you going no come on, be fair. (more…)
- Update 1.0.8: Expanded dialogue, expanded in-game help & Linux version! - 23 March 2018
Dear townsfolk of Gleaner Heights, Update 1.0.8 includes several new features! Expanded dialogue So far the dialogue for all NPCs has been enhanced in the following ways: Day-based: Default seasonal dialogue not affected by the conditions below is now alternating every other day. Subsequent dialogue expansion passes will build upon this foundation for even more variance. Destination-based: Most NPCs may offer different dialogue according to where they are headed to, especially if their route is a lengthy one. Location-based: Most NPCs may offer different dialogue according to where they are when you talk to them. This mechanic existed already, but a slight mistake prevented NPCs to maintain their different dialogue if they reached their destination and you changed areas and then returned to talk to them. In any case, now NPCs respond more diversely in more places. Hour-based: Now many N…
- Update 1.0.8: Expanded dialogue, expanded in-game help & Linux version! - 23 March 2018
Dear townsfolk of Gleaner Heights, Update 1.0.8 includes several new features! Expanded dialogue So far the dialogue for all NPCs has been enhanced in the following ways: Day-based: Default seasonal dialogue not affected by the conditions below is now alternating every other day. Subsequent dialogue expansion passes will build upon this foundation for even more variance. Destination-based: Most NPCs may offer different dialogue according to where they are headed to, especially if their route is a lengthy one. Location-based: Most NPCs may offer different dialogue according to where they are when you talk to them. This mechanic existed already, but a slight mistake prevented NPCs to maintain their different dialogue if they reached their destination and you changed areas and then returned to talk to them. In any case, now NPCs respond more diversely in more places. Hour-based: Now many N…
- Improvements to farming accuracy, item pickups, hitboxes and more! - 3 March 2018
Dear townspeople of Gleaner Heights. Dear curious yet fearful outsiders. Update 1.0.7 bring several improvements in gameplay, a first significant step towards making the game more accessble and enjoyable to people who already have had trouble or suspect that if they buy the game they will. One significant change is that now farming doesn't require as much precision as before. I have added optional auxiliary visual feedback regarding what tile you're gonna dig, what tiles your tool is about to affect etc. Another improvement is the item pickup. Now it's much easier to pickup items in a broader area in front of you. For a full list of changes, please refer here: http://steamcommunity.com/app/786580/discussions/0/1693788384136712356/#c1696040635917041251 I will continue improving the game's mechanics and listen to your feedback and suggestions. Have fun. Vdweller out.
- Improvements to farming accuracy, item pickups, hitboxes and more! - 3 March 2018
Dear townspeople of Gleaner Heights. Dear curious yet fearful outsiders. Update 1.0.7 bring several improvements in gameplay, a first significant step towards making the game more accessible and enjoyable to people who already have had trouble or suspect that if they buy the game they will. One significant change is that now farming doesn't require as much precision as before. I have added optional auxiliary visual feedback regarding what tile you're gonna dig, what tiles your tool is about to affect etc. Another improvement is the item pickup. Now it's much easier to pickup items in a broader area in front of you. For a full list of changes, please refer here: http://steamcommunity.com/app/786580/discussions/0/1693788384136712356/#c1696040635917041251 I will continue improving the game's mechanics and listen to your feedback and suggestions. Have fun. Vdweller out.
- Patch 1.0.5 (27/02/2018) - 27 February 2018
Townspeople of Gleaner Heights, Since the game came out in Feb 21, there have been patches almost daily, addressing all reported bugs and glitches. I didn't want to oversaturate the Announcements with each patch and instead chose to post them as stickies over at the community forum. In case you've missed anything, you can take a look of all patch notes here. ======================================================= 1.0.5 Changelog: Fixed the infamous archery contest softlock. Fixed a crash when planting seeds at the edge of your farm. Fixed a crash involving animals after some cutscenes finished playing. Fixed an issue when assigning an item to your first (held item) slot when riding a horse. Golden Milk is now sellable. Fixed some typos. ======================================================= Stay classy :) PS Steam Trading Cards are on their way!
- Patch 1.0.5 (27/02/2018) - 27 February 2018
Townspeople of Gleaner Heights, Since the game came out in Feb 21, there have been patches almost daily, addressing all reported bugs and glitches. I didn't want to oversaturate the Announcements with each patch and instead chose to post them as stickies over at the community forum. In case you've missed anything, you can take a look of all patch notes here. ======================================================= 1.0.5 Changelog: Fixed the infamous archery contest softlock. Fixed a crash when planting seeds at the edge of your farm. Fixed a crash involving animals after some cutscenes finished playing. Fixed an issue when assigning an item to your first (held item) slot when riding a horse. Golden Milk is now sellable. Fixed some typos. ======================================================= Stay classy :) PS Steam Trading Cards are on their way!
- Super Hawt Patch 1.0.1 Deluxe Enhanced Edtion Director's Cut (TM) - 22 February 2018
Ladies and Gentlemen, good folk of Gleaner Heights, It's a day 1 patch. The game now is an official AAA title lol ======================================================= Changelog: Fixed (hopefully) the dreaded crash issue when entering buildings. You know, the one saying something about the spawnanimals() script. If this issue crops up again please report ASAP. Fixed the game crashing when choosing a town project to fund. Fixed the game crashing when killing a Maneater plant while its bullet is still around. Fixed the game crashing when being too far from the automaton when it does something in the Hunting Grounds. Fixed many inconsistencies regarding a quest about Robert and Bernadette. Protip: "Fixed many inconsistencies" is dev language for "it was bugged as hell". Seasonal map items now spawn properly from day 1. Fixed many typos and other minor stuff. Also! Added a "Left stick Run…
- Super Hawt Patch 1.0.1 Deluxe Enhanced Edtion Director's Cut (TM) - 22 February 2018
Ladies and Gentlemen, good folk of Gleaner Heights, It's a day 1 patch. The game now is an official AAA title lol ======================================================= Changelog: Fixed (hopefully) the dreaded crash issue when entering buildings. You know, the one saying something about the spawnanimals() script. If this issue crops up again please report ASAP. Fixed the game crashing when choosing a town project to fund. Fixed the game crashing when killing a Maneater plant while its bullet is still around. Fixed the game crashing when being too far from the automaton when it does something in the Hunting Grounds. Fixed many inconsistencies regarding a quest about Robert and Bernadette. Protip: "Fixed many inconsistencies" is dev language for "it was bugged as hell". Seasonal map items now spawn properly from day 1. Fixed many typos and other minor stuff. Also! Added a "Left stick Run…
- Gleaner Heights is a retro farming sim that mixes Harvest Moon with HP Lovecraft - 9 February 2018
Gleaner Heights is a Harvest Moon-inspired retro-styled farming sim developed entirely by one man, a very basic outline that sounds a lot like the indie mega-hit Stardew Valley . To a point, that's true. During the day you'll grow crops, tend your animals, hunt, fish, cook, befriend the townsfolk, and perhaps even pursue romance. But things take a turn when the sun goes down.  The game begins as you take your first steps toward a new life as a farmer in the charming little town of Gleaner Heights. "Grab your trusty tools and transform your farm into the richest field in town! Over 40 crops await for you to discover and plant them. Tend to your animals, make them happy and collect their produce! Keep them either inside the barn or make fenced perimeters outside to let them graze under the sun," the Steam Page says.  Scroll down a little, though, and you'll learn…