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Roun

Roun Steam news

Dave Catling | Aug 23, 2018 | game

Released

0players observed · 22 September 2026 - 06:58:27 UTC

Free To PlayIndieRPG

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Roun news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAug 23, 2018
  • DeveloperDave Catling
  • PublisherDave Catling

Genres: Free To Play, Indie, RPG

Company pages: Developer: Dave CatlingPublisher: Dave Catling

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Roun Steam news

Roun news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Roun is being retired - 27 January 2021

    After a lot of thought I've decided to retire Roun while I work on it's as yet unnamed successor. Roun mutated a bit during development and then had to change radically after launch when performance issues made it clear the initial concept of a fully online, multiplayer game was unrealistic given my skills and resources. It morphed into a single player game with local database server and I was never very happy with that approach. The local database server was problematic for several reasons, greatly complicating installation and troubleshooting. There were also some dependencies on external web resources left over from the original design that couldn't really be removed without a thorough rebuilding. In the almost two years since launch I have naturally imagined many gameplay improvements and feel there is now a better game within me. So the time has come to take down Roun's external de…

  • Backend Overhaul And Referral System - 24 March 2019

    After a long time away I'm finally back to working on Roun. Some changes have been made in the last couple of weeks. Roun's backend has been completely replaced. The old web service, which was built back when Roun was a totally online game, is gone. All server side functionality now runs completely on serverless functions. So the backend is easier to maintain and monthly hosting costs have been very drastically reduced. A new referral system has been implemented. Want more fortune cards? Visit Faturna's temple and the Lady of Fortune's acolytes will share a secret code with you. Have a friend quote that code and you will both be rewarded with tokens of the Lady's favour. The temple can entered by clicking the appropriate button on the party selection (campfire) screen. With the backend service redevelopment out of the way expect more content additions soon.

  • Out of early access! - 24 August 2018

    Roun is coming out of early access today! I think it's at a point where the new single player version is stable and there's enough content to hopefully keep people happy for quite a while. It's been some time since the last news again. A big change has been it is now possible to recruit non human characters into your party. It's not easy though. The prospective recruit needs to surrender to you during battle. This can only happen under certain conditions (things have to be going really badly for them) and even when those conditions are met the chances of them having a surrender card in their hand is pretty slim. Once in your party the new member can learn and equip ability cards appropriate to their skills just like their human compatriots. They cannot however use equipment other than one use cards. I'm hoping this adds a bit of a new dimension. Sick of having cards you can't use like B…

  • Autonext, battle reports and a couple of new locations - 8 July 2018

    It's been a little while since the last announcement. Here's what's been happening. A new setting called AutoNext has been added which you can toggle off and on in the settings screen. By default it is on, meaning that you do not have to click the Next button to progress through turn results, instead you will automatically be progressed after a short pause. Want to see a record of everything that happened during a battle from start to finish? A new report button now appears on completion. Click it to see everything that happened from go to woah. The patcher has had a bit of an overhaul. Hopefully it looks a bit better now and actually gives feedback on what it's doing. It also now has the ability to modify the structure of the client side database, giving me much more flexibility for adding new features in the future. Two new tier five locations have been added to the game. Have you plu…

  • Maximum party size - 13 May 2018

    You can now recruit all six possible character types into your party. There is a restriction though in that only four party member may be 'active' and able to participate in battle. This is managed by dropping character in and out of the group whilst in town using the new 'Manage' screen which also incorporates the old 'Order' screen functionality. Feel like you made a wrong choice with one of your recruitments but your group is full? Give one member a rest and hire another! Dropped characters retain all of their cards and can be picked up again from any town whenever you wish exactly as they were. There is a new tier five location to explore. Venture to central Duskmoor and visit the lovely historical attraction of Shadowhearth Manor. A dedicated staff of delightful shadow demons are waiting to greet (eat) you. The alien creatures that infest Leviathan Strand have been tweaked a little…

  • Witherthorn and the new content delivery system - 3 April 2018

    The first new location post the single player patch has been added. Witherthorn, a new tier five location, is waiting to be discovered north of the Perregrine Grasslands. Enter this haunted wood to confront an insidious coven of Briar Witches and their unnatural abominations. Now that the new content delivery system which doesn't require patching via Steam has been sorted you can expect new locations and enemies to start appearing on a regular basis. In the meantime bug fixes continue. For instance you may have noticed that enemies are sometimes targeting already dead party members, which is rather poor form. Your own parties may have also engaged in such unchivalrous behaviour when in auto battle mode. Common decency will be restored soon. I had hoped to get the Archer neck quest implemented along with Witherthorn but wasn't able to get it all done in time. It is coming though.

  • Witherthorn and the new content delivery system - 3 April 2018

    The first new location post the single player patch has been added. Witherthorn, a new tier five location, is waiting to be discovered north of the Perregrine Grasslands. Enter this haunted wood to confront an insidious coven of Briar Witches and their unnatural abominations. Now that the new content delivery system which doesn't require patching via Steam has been sorted you can expect new locations and enemies to start appearing on a regular basis. In the meantime bug fixes continue. For instance you may have noticed that enemies are sometimes targeting already dead party members, which is rather poor form. Your own parties may have also engaged in such unchivalrous behaviour when in auto battle mode. Common decency will be restored soon. I had hoped to get the Archer neck quest implemented along with Witherthorn but wasn't able to get it all done in time. It is coming though.

  • Single player patch rolls out tomorrow! - 10 March 2018

    The single player update is finally ready and, if everything goes to plan, it'll be available for download tomorrow around midday (AEST). I previously suggested the current game would come down and a new one be put up. It turned out to be easier to patch the existing one. This should mean you don't really have to do anything. Just download the patch and launch the game. You will see an installation prompt for local database drivers appear (which for the life of me I couldn't find a good way to supress). Just click yes to that and you should be good to go. Is it faster? Yes! Much faster. Is it still free to play? Yes! I think it's better this way. The old store is available again if you'd like to purchase one use cards or increase your bank space. If the data sits client side now couldn't I just hack the database and get all the cards I want? Yes, you could and I won't judge you for it.…

  • Single player patch rolls out tomorrow! - 10 March 2018

    The single player update is finally ready and, if everything goes to plan, it'll be available for download tomorrow around midday (AEST). I previously suggested the current game would come down and a new one be put up. It turned out to be easier to patch the existing one. This should mean you don't really have to do anything. Just download the patch and launch the game. You will see an installation prompt for local database drivers appear (which for the life of me I couldn't find a good way to supress). Just click yes to that and you should be good to go. Is it faster? Yes! Much faster. Is it still free to play? Yes! I think it's better this way. The old store is available again if you'd like to purchase one use cards or increase your bank space. If the data sits client side now couldn't I just hack the database and get all the cards I want? Yes, you could and I won't judge you for it.…

  • Too slow? An offline single player version is on the way! - 29 January 2018

    Firstly, thanks for all the feedback. Most people seem to be saying that they like the game mechanics but don't feel it's as fun as it should be due to the long delay when performing most actions. I've talked about this on a discussion thread but here's a quick recap. Roun was intended to be an online only game, playable without interacting with other players if you wanted but also containing synchronous and asynchronous pvp elements. Due to the online nature all data sits server side and every action the player takes requires an interaction with the server. Unfortunately once it came out in Early Access last week the server side code just didn't cut it, making the game too slow for most people to really enjoy. I've gotten feedback on this from current players and over the last three days I've chatted face to face with many people at a local convention (Cancon) about it. There seems to…

  • Too slow? An offline single player version is on the way! - 29 January 2018

    Firstly, thanks for all the feedback. Most people seem to be saying that they like the game mechanics but don't feel it's as fun as it should be due to the long delay when performing most actions. I've talked about this on a discussion thread but here's a quick recap. Roun was intended to be an online only game, playable without interacting with other players if you wanted but also containing synchronous and asynchronous pvp elements. Due to the online nature all data sits server side and every action the player takes requires an interaction with the server. Unfortunately once it came out in Early Access last week the server side code just didn't cut it, making the game too slow for most people to really enjoy. I've gotten feedback on this from current players and over the last three days I've chatted face to face with many people at a local convention (Cancon) about it. There seems to…

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