In memory of TITAN news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score32% positive
- Total reviews38
- Release dateJun 2, 2018
- DeveloperValhalla Universe, Inc.
- PublisherXR Studio LLC
Genres: Action, Adventure, Casual, Indie, RPG
Company pages: Developer: Valhalla Universe, Inc.Publisher: XR Studio LLC
In memory of TITAN Steam news
In memory of TITAN news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- In Memory of TITAN release Roadmap - 21 December 2022
In Memory of TITAN: The Final Push. Hi it's been a while, and there is a lot I need to tell you. I've been working on IMOT a couple of years and its been a roller-coaster since then, I've learned a lot as a solo dev and I'm glad I endured all the ups and downs to finish In memory of TITAN. It all started as a side project, but eventually, it turned out to be an all out adventure. From the base prototype to a functional vertical slice, to what the game is now, there has been some innovations. I worked my project from a turn-based strategy game to what it is now, amix of 4X supply chain warfare game with RTS encountersand I can't wait to show you guys what I've been working on behind the scenes. I chose Steam's Early Access model to showcase my work even if it was unpolished and unfinished, a true WIP, because I wanted to show you all the evolution of IMOT over the years, and most importa…
- Patch 0.8.2 The Gathering Storm Live! - 18 December 2021
The Gathering Storm, will change the way In memory of TITAN is played, revealing IMOT's unique gameplay twist to the RTS genre. We build a full RTS game based on the rules and features of a Turn-Based game, pre-calculations are still king but it's up to the player to make key decisions on a timed basis. Changes: - New Shaders, and GPU support. - New Illumination workflow. - TONS of bug fixes: still a long way to go - Disabled turn-based perks and upgrades: We are planning on changing the way they interact with the ships via subsystems that can be subject to attack, increasing the tactical workflow of the game. - IMOT RTS is now live! - Major changes on the optimization of the game. - As a step towards multiplayer the game runs on a local server/host connection, soon coop/pvp gameplay will be enabled. - Drops and items enabled: Ships can be customized with weapons taken from derelict shi…
- In memory of TITAN: Gathering Storm Update - Now on Beta! - 3 December 2021
2 years ago we showcased our concepts for In memory of TITAN moving forward, and the wait is finally over. The Gathering Storm starts on beta 0.8.2 patch releasing on friday 17th for december 2021. We will be implementing major changes on gameplay, mechanics and interface on the upcoming public beta patches. - The grid is gone! Movement grid will no longer be visible, allowing for some volumetric and distance based mechanics. No more fixed grid mechanics. - Fixed turns are gone! Player turns and AI turns are removed. We are implementing action point based movement, combat and actions. This will allow for a more dynamic multiplayer and more timed demanding decisions. - Multiplayer is on! We are enabling Co-op, PvP, and Auto-Chesslike multiplayer modes. Players will be able to assign special roles for different players, allowing them to have a wing controller or a surveillance captain. -…
- Changes are coming! - 30 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32724850%2Fd5fc8e88aca629074605504c9130cc21d5de7b08.gif Eva: Syntetic Humanoid Assistant Hi folks, It's been a while since our last announcement, this one will a long one. So brace yourselves because there is a lot I will cover on this post. First of all, I'm starting a weekly devBlog, and will be updating our Opt-In-Tester* beta build each time we do changes for testing purposes, we used to keep our testing builds private but that's the first change we are introducing, we want all of you to be able to experience In memory of TITAN in all stages of its development, mostly because we want your feedback to make our game better. I will announce our current changes to UI, Gameplay mechanics, Camera, Units, RTS/TurnBased game flow. Be advised that the changes introduced on this post are a WIP and will be deployed for testing as…
- Version 0.2a Update: - 1 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32724850%2F4fc0cd463c869851460101e92f7977acd0ea380f.jpg Patch Notes: Balanced weapons and passive systems. Added ship highlight during turn phase: To help identify friend from foe and other proximity mechanics, intractable ships/objects will be highlighted. Added installed ship perks on the ships HUD. Added weapon quick access buttons on the ships HUD. Added quick access turn ending buttons on the ships HUD. Added quest pointer on mission select screen, it helps locating active quest and main quest missions. Added Siege mode capable ships and options. Added Special Class weapons mount on capable ships. Added GTD-Artemis Class Hull: the Artemis Class is a ultra long range particle cannon, it requires to be on siege mode to fire its special weapon the Antimatter Cannon. Added procedural generated lightning effects as replace…
- Version 0.01 Early Access is available! - 2 June 2018
Hi, In memory of TITAN v0.01 is available now! IMOT is currently on Early Access and comes with: 5 history missions with approximately 5-7 hours of play. (Prologue) 11 Ship-class. 15 Weapons. 15 Perks. Turn-based initiative system. Ship loadout system. (Work in progress) Passive proximity combat AI (RTS element) Destroyable levels. (Work in progress) Solar system exploration through missions zones. Procedural system of cameras for combat cinematics. (Work in progress) Our Art and UI elements are not final and most of our systems need testing still. We will update the game on a weekly basis, missions might come as they are ready! Happy hunting and Enjoy the ride! Regards, Valhalla Universe Dev Team Luis “Greffer” Arauz https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32724850%2F9c076814dc65f5bb1451bde7675760820bf14b12.png https://steamcdn-a.akamaihd.net/steamcommunity/pub…
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
