Critical Gravity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews8
- Release dateDec 16, 2019
- DeveloperMOGA Creative
- PublisherMOGA Creative
Genres: Action, Casual, Indie, Racing, Simulation
Company pages: Developer: MOGA CreativePublisher: MOGA Creative
Critical Gravity Steam news
Critical Gravity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- VR Fix - 31 January 2022
Small fix for the main menu in VR.
- Random Suitcase - 26 January 2022
Supporter support
- Putting the 'F' back in Full Send - 24 January 2022
You can't handle the full send.
- Boost v2 - 23 January 2022
Boost Tuning Simpler Track Menu
- Boost - 23 January 2022
Unlimited Boost.. let me know what you think
- Jan 16 Patch - 17 January 2022
Fixes Track 06.
- Cinematic Camera Addition - 16 January 2022
Critical Gravity's first major update for 2022. There have been a host of small improvements during 2021 but the cinematic camera is the highlight of the new year. Post-Processing effect are working again and the Soundtrack issues are fixed. The leaderboards are all filled up on the easy tracks but, for world record hunters, there are many tracks in hard mode open for the taking. 61 Achievements so far.
- Jan 2 2022 Patch - 3 January 2022
Fixes for the Audio Manager not setting to the correct level. Track 18 Remake
- End of 2021 Updates - 29 December 2021
Just a few updates
- Oct 8th 2021 Update - 8 October 2021
New Checkpoint Indicator in the HUD HUD is now visible in Camera 1, 2, & 3 New simple Direction Indicators in the track textures. A little drifting : https://www.youtube.com/watch?v=3vwMXyacf_c
- Oct 5 2021 Updates - 6 October 2021
Simple directional indicators add to the top of the track.
- Patches - 26 September 2021
Audio Setting Issues Leaderboard Issue
- Update 0.9.3.8 Continues - 26 September 2021
Small fixes - and two trees
- Patches for September 25 2021 - 25 September 2021
Online Racing buys fixes Record timer fixes other small additions
- Variable Camera Update - 23 September 2021
Variable Camera added
- Ease of Life Improvements - 19 September 2021
visible timer / lap display - checkpoint display coming soon -auditory Qs for checkpoints and laps other stuff. Check it out on discount or contact me for a promo key.
- Alpha 0.9.3.8 Update - Sensitivity Setting for Controller Inputs - 17 September 2021
Here is the long overdo upgrade to steering sensitivity, which vastly improves the driving experience. Also customized it, 'Axis Sensitivity' has been added to the Input Manager for more control. The default Steering Axis Sensitivity has been changed from '1' to '.01' if a controller is detected. (Tested on an X-Box Controller, Retrolink, Thrustmaster Wheel and Oculus Quest hands).
- Update Notes for September 2021 - 14 September 2021
Trying to get back into development on this game. The game is now using Unity's XR System and will hopefully better for more HMDs. Exciting news: The Keyboard Mouse Version is also included in the build. You don't need to play in VR anymore. Do remember to set your inputs to the desire controllers before racing. ahh lots more stuff.. and more soon .. thanks Moga
- Multiplayer Alpha is Live - 30 September 2019
Multiplayer Track 2 To compliment Multiplayer there have also been a huge number of updates including: Vive Support! Yes Critical Gravity is now cross-platform VR ready. Race your friends across different platforms. Leaderboards, track times and achievement are coming soon. The Game Lobby has been redone as a Garage. Maybe akin to some F1 variants. The game now has an audio engineered soundtrack that progresses to your race!!! This is a major improvement and one of the reasons for the big file size increase. The settings menu now has video and audio controls to compliment the custom inputs. All settings persist through scenes and game sessions. Everything is AutoSaved for you. The base engine has been upgraded from Unity 5.6 to Unity 2018.4LTS, providing POST-Processing effects and a host of other benefits controlled in the settings menu. The various modes and track meshes have been imp…
- Updates for June 2018 - - 13 June 2018
Touch Controls Integration: Feature Updates - No Keyboard needed The game can now be entirely played with the touch controls and no other input. Touch Steering The steering wheel can now be USED FOR STEERING...heh!!.. by 'grabbing' with the touch controls and rotating. Control Input Customization Wheel and Pedal combinations can be added and setup in the Settings Menu. (The input settings will read the slightest 'hover' detection on a button so be mindful when setting custom Axes or Buttons not to be 'near' a Touch Controller button you dont want to get input from.....) more coming asap TY all
Patch notes and updates
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