- Archaelund Early Access will be released in 2 weeks - 26 December 2023
I'm pleased to announce that, after years of development, we are almost ready to release the Early Access version of Archaelund https://store.steampowered.com/app/1082970/Archaelund/ Archaelund is not a sequel to EK, but it takes place in the same universe and, of course, I am making the game with the same principles and ideas that fueled EK development. It is, however, different in many ways: you play a whole party of adventurers, and explore the lost continent of Andoria in first-person view; battles are turn-based and in third-person perspective. Yes, you read it right! pretty much the only game to do such a switch, with the exception of a few classic 2D games. system requirements are much higher than those of Exiled Kingdoms, be warned! Looking forwards to share the game with you all. David 4 Dimension Games
- Small patch - 24 October 2023
This minor update should ensure the saved games from android become again compatible with the desktop version.
- Bugfix patch - 27 September 2021
Bugfix for the "achievement reset" bug on recent update.
- Localization and bugfix update - 24 September 2021
This update includes the translations for most of the new content in version 1.3, as well as dozens of small bugfixes related to the new content. Enjoy!
- Exiled Kingdoms update 1.3 released - 16 May 2021
This update adds content mostly targeted at levels 12-19 (with a few harder encounters), allows a new mage build based on melee weapons and introduces a new difficulty level(Story) to make the game more fun to casual players. It also enables an option to permanently reduce the difficulty of an already started game. Some of the translations are still underway. This is a free upgrade for everyone. Enjoy. Content and world changes/additions Added new maps including 6 outdoor sectors, new monsters, over 30 new items and 7 quests. To find the new content just walk to the town of Solliga or to the Elder Forest. Most of the new quests are targeted at levels 11-19, but there are some optional fights that should be challenging at any level. Some bosses are respawned and can be killed one more time: Faazvolfrul, King of Korne. The optional mass-battle with the Forsaken now grants some non-unique…
- Exiled Kingdoms update is now available for Beta-Testers! - 3 May 2021
You can begin playing brand new content in Exiled Kingdoms right now by becoming a Beta-Tester! This update introduces some new mid and high-level content, allows a new mage build based on melee weapons and introduces a new difficulty level(Story) to make the game more fun to casual players. It also enables an option to permanently reduce the difficulty of an already started game. If you play in a language other than English or Spanish, please understand that the new content will take some time to be translated. This is a free upgrade for everyone. Enjoy. About the Beta This is a pretty safe Beta, already tested by thousands of people from the mobile version, but glitches or errors may happen. You may wait a few weeks until we release the update to all players, or you may become a Tester and get it now. To become a tester, simply go to your Steam Library, right-click on Exiled Kingdoms,…
- Exiled Kingdoms is in development again - 25 August 2020
For the last two years I've been working on my upcoming game, Archaelund. However I never gave up on, one day, expanding Exiled Kingdoms further... I wondered if I could work on both games at the same time, and for the last weeks I've been doing exactly that. It's progressing well, and it's not delaying my work on Archaelund in a significant way. I can't provide details about the update itself yet. There'll be a few new outdoor areas, some new dungeons and new quests. I am afraid silly humor is non-negotiable and is bound to happen as well. Maybe new skills, if old code behaves, since I want new builds to be possible. One thing it's going to have for certain is answers to important Lore mysteries... although don't be too surprised if it also brings plenty of new unanswered questions. There is no fixed release date for this update, since Archaelund is still my absolute priority. This upd…
- Archaelund Steam Page! - 2 December 2019
You can check out Archaelund Store Page here: https://store.steampowered.com/app/1082970/Archaelund/ Archaelund has been in development for slightly over a year; an Early Access version is scheduled for Fall 2020. If you want to stay tuned, remember to wishlist the game!
- Archaelund! Screenshots and more information about my next game - 23 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31969609%2Fed73dc3a164c00922cb334ad925c75422266837f.png Today is the first anniversary of the Steam release of Exiled Kingdoms, making it a great time to make an announcement about Archaelund. For those that don't know, since last October I've been working on this project. Archaelund is set in the Exiled Kingdoms world, but is a very different and far more ambitious game. Party-based, with far more options and possibilities and featuring tactical combat, but with the same open world concept and design philosophy you loved in EK. An Early Access release is planned for Q1 2020. DISCLAIMER: many of the 3D models in these screenshots are temporary placeholders that will be replaced with better ones before release. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31969609%2Fad6b2d21635519cef897a4783574a1dd172914%25E2%2580%25A6
- Update 1.2.1118 released, and preliminary info about my next game. - 14 January 2019
Today's update brings 100% complete Polish translation and other small improvements/fixes. You can check the full changelog of the game for details. Since September I've been working full time on my next project. It's still too early for a full announcement, but there's a few things I can share about it already. Archaelund Prepare yourself to take control a full party of adventurers, and explore the broken lands of the vast continent of Andoria, home of the fallen Empire. The Exiled Kingdoms are claiming the shores of their mythical Homeland, but they'll find the region is not as deserted as they expected... you'll explore freely a huge world full with small details and hidden secrets, and will get inmersed in dozens of small stories and quests, and a main plot of epic proportions (no, really!). Archaelund features a very unique combination of real-time exploration and careful turn-base…
- Update 1.2.1107 released - 5 July 2018
This is a tech update with no new content, but it includes many small fixes and adjustments over previous content updates. A few examples would be the inclusion of a bow in the Arena weapon chest, and adjusting some drop rates and enemy stats in the new areas. It also includes some enhancements for players that want to use their keyboard or controller rather than a mouse; you can now handle dialogues (up/down/attack) and also the inventory, allowing to select an item via directional keys or your pad, and equip/unequip/buy/sell/drop via new configurable controls and keys. Still the game doesn't feature full controller support and menus require a mouse, but as you could already use the keys or controller to move, attack, use skills, loot and interact with items, these new features should allow you to handle most of the actual gameplay. In addition all translations have been expanded. Russ…
- Update 1.1.1103 is out! All three companion quests available - 28 June 2018
Now you have a chance to learn more about Grissenda and Adaon and expand their capabilities while discovering new unique locations, secrets and lore of the Exiled Kingdoms. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31969609%2F1a87c07bda1f53ea1d5295b6710db502351f8811.png What's new? New companion quests for Grissenda and Adaon (Hirge's quest was released past month). They are triggered by random encounters on the roads, but you must be level 13+. 6 new areas, with new equipment, secrets and challenges. The two new companion-related quests should direct you to them. Companions that have completed their background quest will now receive a one-time boost of 3 Trait Points and 2 Skill Points. This will be applied retroactively if you already completed Hirge's quest. Skill tomes now work on companions too. New player portraits added. Translation expanded, the translatio…
- Update 1.1.1091 is out with new content. - 30 May 2018
This new update is targeted mostly at levels 12-20. It includes about 50% of the content planned for version 1.2, the rest of it is still in progress. What's new? New areas added in northwest Ilmara. New quests; one of them will trigger if Hirge is your companion and you are level 13+. The Freetown Arena now offers you battles in exchange of gold and experience! (It opens up only after certain quest is completed) Teleport scrolls now allow you to travel to Tremadan's Tower. Traders added inside the Grey Library, they allow to buy certain useful items at lower prices and sell loot at higher prices. Only available if you're not an enemy of their faction! Wearing helms/hoods now shows on your character! Translation: Italian and german complete (except the new content). Czech up to 75% translated, other languages improving soon. Minor bugfixes and optimizations. The next update will likely…
- Steam Cards added! - 20 March 2018
Valve approved the game for Steam Cards feature, which means you should be getting some items very soon to your inventory for just playing the game. Some concept art was created for this, featuring the game companions, areas, quests and some historical events of the setting. On development: I am already working on the new content and areas, some of it will be available for Beta Testers in about a month; the complete update should be available by the end of May (subject to changes, this is a mere estimate). New and exciting adventures are coming!
- Steam Cards added! - 20 March 2018
Valve approved the game for Steam Cards feature, which means you should be getting some items very soon to your inventory for just playing the game. Some concept art was created for this, featuring the game companions, areas, quests and some historical events of the setting. On development: I am already working on the new content and areas, some of it will be available for Beta Testers earlier, check on the forums how to join as a tester; the complete update should be available by the end of June (subject to changes, this is a mere estimate). New and exciting adventures are coming! EDIT (June 12th): the estimated dates got a bit delayed, but work is progressing well.
- Version 1.1.1084 - Screen resolution, better autosaves and more. - 16 March 2018
A new update is out. This is the full list of changes: Improvements and adjustments High resolution support: You can now select higher resolutions to play the game in the Settings menu, up to 1920x1080. Area-entered autosave: This new slot will save the game whenever you enter a new map. Two extra manual save slots added. After dying, the game will now show the "Load Game" menu instead of the Main Menu. Improved controller support: the game will be able to map extra input sources like D-pads and PoVs from controllers. Fireball spell will now also explode if it reaches the end of its range. German translation up to 99.5%, Italian up to 76%. Many corrections made to Russian translation. Bugfixes Pushback: sometimes the player was pushed over very long distances. Fixed. Ranged attacks: when attacking with the mouse, sometimes the range was not correctly calculated and the attack would fall…
- Version 1.1.1084 - Screen resolution, better autosaves and more. - 16 March 2018
A new update is out. This is the full list of changes: Improvements and adjustments High resolution support: You can now select higher resolutions to play the game in the Settings menu, up to 1920x1080. Area-entered autosave: This new slot will save the game whenever you enter a new map. Two extra manual save slots added. After dying, the game will now show the "Load Game" menu instead of the Main Menu. Improved controller support: the game will be able to map extra input sources like D-pads and PoVs from controllers. Fireball spell will now also explode if it reaches the end of its range. German translation up to 99.5%, Italian up to 76%. Many corrections made to Russian translation. Bugfixes Pushback: sometimes the player was pushed over very long distances. Fixed. Ranged attacks: when attacking with the mouse, sometimes the range was not correctly calculated and the attack would fall…
- Update #7: Release aftermath, and future development. - 4 March 2018
As a one-man team I can tell you this has been a crazy week; in particular the first 48 hours were pretty intense, with all the patching and large volume of feedback to handle. But at this point it is safe to announce that the launch has been successful, going well beyond my estimates. I want to say thanks to all the old-school roleplayers that supported the game and to the ones that wrote reviews (good and bad!), and I hope each of you is enjoying the little adventures, surprises and twists hidden in the remote corners of the Kingdoms. Future development Until a few months ago, my plan was to hold adding more content to the game when I released version 1.1 (which featured the Mage class and the Kingdom of Thuram). It's not that I don't enjoy making EK larger and more detailed, but I have a new game to work on; this new project is still in the "sketch" phase, and will be quite different…
- Update #7: Release aftermath, and future development. - 4 March 2018
As a one-man team I can tell you this has been a crazy week; in particular the first 48 hours were pretty intense, with all the patching and large volume of feedback to handle. But at this point it is safe to announce that the launch has been successful, going well beyond my estimates. I want to say thanks to all the old-school roleplayers that supported the game and to the ones that wrote reviews (good and bad!), and I hope each of you is enjoying the little adventures, surprises and twists hidden in the remote corners of the Kingdoms. Future development Until a few months ago, my plan was to hold adding more content to the game when I released version 1.1 (which featured the Mage class and the Kingdom of Thuram). It's not that I don't enjoy making EK larger and more detailed, but I have a new game to work on; this new project is still in the "sketch" phase, and will be quite different…
- Update #6: Small technical patch - 28 February 2018
I just released a patch that fixes a number of small things: -Fixes the crash after death in Linux. -Controller: the Recovery assigned button will no longer register multiple times when used. -Keyboard: during dialogues, numbers 1-4 will now correctly select options that finish the dialogue. -Gossip achievement will no longer be granted for free. -Solved some reported typos. -Added a missing russian dialogue with the Kingsbridge mercenaries. -Adds more dialogues in Italian, German. -Many other small fixes and optimizations. For those wondering, the launch of the game has been great! I'll post an update next week about the game's future development so you know what to expect in terms of content and features. Hint: it's all good news ;) See you in the forum!