Tri Wing news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID788750
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperVeak
- PublisherVeak
- Parent gameNot available
Genres: Action, Casual, Indie, Strategy, Early Access
Company pages: Developer: VeakPublisher: Veak
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Tri Wing Steam news
Tri Wing news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch Notes (Beta (0.4.1) - 29 June 2018
CHANGELOG: • Changes made to existing cards: ○ Burst Cannon damage changed from 80 to 100 ○ Charge Pike damage changed from 90 to 100 ○ Particle Sword damage changed from 90 to 100 ○ Regenerator now heals 1 HP every 0.4s from 1 HP every 0.6s • Changes to the game: ○ UI is now recontrollable via mouse after community feedback • Bugfixes: ○ Lag issues on Player 2 (red player) side have been significantly reduced • WIP: ○ Adding separate UI elements for match codes and player names to make controller input more stable ○ Adding scrolling lists for deck editor, as well as general deck editor revamps ○ Reworking the network manager so players do not have to requeue every time a connection drops ○ Adding a proper disconnect screen with improved fallback
- Patch Notes (Beta 0.4) - 28 June 2018
CHANGELOG: ADDED 10 NEW CARDS Xplosion - High damage criss cross explosions that can be dodged relatively easily Grenade - plus shaped bomb that is lobbed (cannot damage opponent until it hits the floor) and explodes in a plus shape Electro Bomb - low powered grenade that explodes in an X shape and stuns on contact Data Phish - Low powered Upper Swipe that steals opponent's next card (if available) on contact Reflect - 1 second shield counter that fires a strong beam forward if hit. Active frame 1 and is invincible while shield is up Deflect - Reflect with two weaker beams firing above and below when hit Misfire - Forces opponent to use their next card if able. Somewhat of a joke card, but excellent potential and I patiently await the day someone posts a gif of them losing a round cuz they got hit by a Misfired card Auto Stopper - grenade that resets auto attack to a lv. 1 cannon if hit…
- State of the game 4/18/2018 - 18 April 2018
Hello operators, I wanted to give everyone a status update with the current progress of Tri Wing. Throughout the release period I've noticed that the state of the game is not up to the quality that I'd like from various standpoints ranging from the gameplay to the marketing. To cut to the chase, I'm holding back the release date of Tri Wing until I feel that the game is fully presentable with a complete package when it launches. It is at this moment I wish to explain my reasoning and go further in depth as to where Tri Wing stands and where I plan to take it from here. So the first and foremost delay comes from the actual gameplay of Tri Wing. At the moment, the network that I have built for the game is currently unstable and for a multiplayer focused game, it is crucial that I perfect this before going further with any other development. There are some key bugs that need to be fixed su…
- Update 0.2.1 - 20 February 2018
Major Changes: -Significant changes in netcode have been made to improve network stability -Auto: Fireball has been reworked with a new animation and cooldown changed from 2s to 1s. -Bug where Fireballs cannot be thrown when Safety Block was place has been fixed. -You can now press the "Back" button while in the Disk Drive to deselect your last card in hand. -Player's last used decks no longer save on Deck slot 1 -Player's name defaults to "Operator" during the VS animation if name has not been chosen Planned for 0.3: -Complete Tutorial Overhaul -Deck Editor Overhaul -Adding "Player has disconnected" message with a force kick if player leaves -Operator rankings Large Priority Known Bugs: -Attack animations queue up when countered or focused -Advance is still under surveillance
- Update 0.2.1 - 20 February 2018
Major Changes: -Significant changes in netcode have been made to improve network stability -Auto: Fireball has been reworked with a new animation and cooldown changed from 2s to 1s. -Bug where Fireballs cannot be thrown when Safety Block was place has been fixed. -You can now press the "Back" button while in the Disk Drive to deselect your last card in hand. -Player's last used decks no longer save on Deck slot 1 -Player's name defaults to "Operator" during the VS animation if name has not been chosen Planned for 0.3: -Complete Tutorial Overhaul -Deck Editor Overhaul -Adding "Player has disconnected" message with a force kick if player leaves -Operator rankings Large Priority Known Bugs: -Attack animations queue up when countered or focused -Advance is still under surveillance
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 June 2018 | Patch Notes (Beta (0.4.1) | 2499943313657302946 |
| 2 | 28 June 2018 | Patch Notes (Beta 0.4) | 2499943313653953501 |
| 3 | 20 February 2018 | Update 0.2.1 | 4249665521688407502 |
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