- A new game announced! Ale Abbey, a monastery brewery tycoon! - 9 June 2024
https://store.steampowered.com/app/2789460/Ale_Abbey/ Ale Abbey is a monastery brewery tycoon set in the late Middle Ages. Assign your carefully selected crew of brewers to research new styles and better practices, craft recipes, and brew beer using real-life tools and methods. But that's not the end of it! Trade your beer in the surrounding villages and towns, store your beer for your own little brewers or use it to sway Lords and Bandits alike to win their favor. Made by a team that appreciates beer and respects the art of crafting it, Ale Abbey is a pixelated wink to the ones that not only kept the craft alive but also perfected it through harder and darker times. Accurate ingredients, realistic practices, demanding audiences (!), and a handful of trusty monks and nuns ready to brew. Although realistic, Ale Abbey has been developed under the premise of being zen and stress-free, so i…
- 1.31 - 17 September 2021
* If you hit Spacebar in the Settings menu, it will deactivate the strobo and glitch effects when the Pod is damaged or scrambled
- v1.3 Free Full Visual Reskin - 14 September 2021
Some time ago I told you wasn't done with Razewire, and here's the proof the I ain't be lying. With the help of Francesco (@NerdsWe on Twitter) and his magic pixels, we did a full visual reskin, in-game, banners, UIs, etc, everything. It comes now as a free update of the main game. IF you are curious to see what the game looked like before, though, just access the old_visuals beta branch, and you'll be able to play the last version before the reskin, still with the old graphics. I won't spoil you more, but who knows, maybe in the next months there will be some more surprises about Razerwire.... Cheers! Dr.H
- A surprise is coming with v 1.3 - 2 September 2021
We've got a surprise for you, it's major and we won't spoil it beside what you can see in the header picture of this blog entry. What is happening to Razerwire? ːlunar2019grinningpigː Stay tuned and you shall find it out!
- Our game, Empires in Ruins, leaves early access with a 20% discount. - 25 March 2021
Even though I released Razerwire:Nanowars in 2018, and we produced Headbängers in Holiday Hell in December 2020, I have been working on Empires in Ruins, with ups and downs due to freelancing, since 2015. In february 2018 we released it in Early Access, and now, after 13 months, we are finally ready for the big release! https://store.steampowered.com/app/604510/Empires_in_Ruins/ Even though fully different in visuals and style from our already released games, we did craft Empires in Ruins with the same intent and passion. To create something unique, with character and personality. Even though it might not be your cup of tea, it would be awesome if you could give it a wishlist if just to help us gaining a bit more of visibility! If you like it instead, well, that's even better and you are welcome to buy it, play it, enjoy it and review it! See you soon, Cheers, Dr.H
- Razerwire is back! - 26 January 2021
I did let Razerwire rest for quite a while, didn't we? You guys liked it and played it for now almost three years (HOLY CRAP!), and it's quite some times that we play with the idea that Razerwire needs some more love. And this is the first step! First of all, I now updated the game to the latest unity build, making sure that it's using the most recent drivers and technology. Then I fixed some usability issues with the menus, mouse cursor and saves. And now...well, what comes next I can't spoil yet, but I am fairly sure that you will appreciate it! Until then, if any problem, please don't hesitate to write in the forum, the Wire is back! v1.2.0 Ported the game to the latest unity build and fixed related issues Locked cursor on screen for multidisplay setups Improved navigation of the upgrades menu for mouse and pad Stabilized usage of settings menu (for both pad and mouse) Fixed a minor…
- Minor Update 1.08 - 18 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31950538%2Fb8c43eff184b91de723d2005800c18b304a4d141.png Hi guys, I know I've been silent on this page, but RWNW had had very little problems since the last time, close to zero (one to be precise, and very minor) bug report, and therefore well, we kept on working on my other big project. But it's halloween, and as today (18.10.18 at 10 am, Valve time) the game enter sales, a little update was due. * Halloween themed mines graphics * Skull decals on the generator * Fixed a tiny bug on the shooting of the Antimatter bullets So as you see, I didn't forget about you!!Well, I guess for now that's it! Cheers, H
- Major Update 1.07 - Full controller support - 10 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31950538%2Fb8c43eff184b91de723d2005800c18b304a4d141.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31950538%2Fbcc505ac3aff6400ca74a35b452e73f7a5dcf277.png Added Full controller support, Game and Menu Changed the naming system for new profiles to allow use in Big Picture Shortened the duration of the Nanoblade (tiers 2 and 3) Dear Razewires, the time has come for a big update. Lots of you asked for a fully supported game controller build of RWNW, and here we are! Personally I think think that having been born with mouse in mind as a controller, the game is quite harder with controller, even though after a while that I was playing with it I started loving it. But on the other hand, I am SO BAD with the controller, that I hardly represent a standard user :D But that said, now it's in, you can choose to u…
- Minor Update 1.06 - 20 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31950538%2Fb8c43eff184b91de723d2005800c18b304a4d141.png Hello guys, I know I promised a new powerup for this month, but I honestly didn't have enough time for it, but I made a couple of fixes to the current version of the game The game can't be paused by mistake during the loading screen Fixed a minor bug with the mines timers Balanced out the teleporting times and range of the teleporting enemies Keep on giving me feedback and I will keep on applying it (and yes, the XXL extension of the game is growing on design, will update you as soon as i have a bit more free time!) Cheers, H
- Post MayThe4th-ic Chill - 19 May 2018
Hello dear players of RWNW!! Sales are over, and with it the MayThe4th Edition too. The traditional Generators are back in place, only the beam remained by mistake the MayThe4th Edition color for now ;) Anyway, there will be a new Special Edition next month, with a couple of additional tiny fixes and possibly a new powerup too, so stay tuned if you wanna try them in action! I am also still experimenting with the Controller integration, but up until now I didn't find any comfortable integration with the game gameplay. RWNW is really mouse bound, so it's hard to break that bond somehow! As a last thing, a big big thanks to everybody that left a review. Reviews are what keeps a game afloat or sinks it on Steam nowadays, and while RWNW might not be a top seller, I am extremely proud of how it's doing and of the 100% current positive reviews ratio. Cheers, Emiliano, @DokHgn
- MayThe4th Update 1.05 - 4 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31950538%2Fb3040a78fed2e5196eb4bd22a986f84cec1f158f.png It's THAT day! And even while hunting nanobugs, you should really celebrate it! How to? That's simple, we're pushing up a Limited Edition that is gonna be playable only for 14 days! Check it out to see what's different from the usual one ;) Meanwhile, I kept on getting feedback, and I kept on updating the game. Here's some of them, I think they're quite delicious in terms fo gameplay. Play the game as LE MayThe4th Edition for two weeks starting on 04.05.18 Upgraded combo system and added combo bar in UI Mines now have timed explosions and visible timer The powerwave can now be activated also by holding the Space bar Ah, and by the way, I am also working on the Controller integration ;)
- Minor Update 1.04 - 23 March 2018
Update 1.04 Picking up the Powerwave now causes a delay on the next powerup respawn Added DLC in game link for non-owners Fixed a very minor glitch on one enemy visuals Here we go, new week new tiny update. Bring more feedback in, share the game with friends, colonize those leaderboards, meanwhile I am about to start working on the next gameling for your ;)
- Minor Update 1.04 - 23 March 2018
Update 1.04 Picking up the Powerwave now causes a delay on the next powerup respawn Added DLC in game link for non-owners Fixed a very minor glitch on one enemy visuals Here we go, new week new tiny update. Bring more feedback in, share the game with friends, colonize those leaderboards, meanwhile I am about to start working on the next gameling for your ;)
- Major update 1.03! - 16 March 2018
Update 1.03 Leaderboards visible in game from the Main Menu! Increased the power of Tiers 1,2 and 3 of the Antimatter powerup (Now 4,8 and 16 shots while before it was 2,4 and 8 shots) Increased the power of Tiers 1,2 and 3 of the Nanomissiles powerup (Now 2,3 and 7 missiles while before it was 1,2 and 3 missiles) Anabolishields provides immunity to Mines explosion Increased the loading time for Tiers 1,2 and 3 of the Powerwave (Now 6/5/4 seconds) Barely 2 weeks from release, already 3rd update and a major one at that? Well yes! Why? Because release gave me access to a wider and more varied set of players, and therefore I could gather more feedback and get better ideas for the game. The "in-game" part of the update aimed at balancing out some powerups, decreasing a bit the power of the Powerwave and making the other powerups sexier and stronger also at their base tiers. The second side…
- Major update 1.03! - 16 March 2018
Update 1.03 Leaderboards visible in game from the Main Menu! Increased the power of Tiers 1,2 and 3 of the Antimatter powerup (Now 4,8 and 16 shots while before it was 2,4 and 8 shots) Increased the power of Tiers 1,2 and 3 of the Nanomissiles powerup (Now 2,3 and 7 missiles while before it was 1,2 and 3 missiles) Anabolishields provides immunity to Mines explosion Increased the loading time for Tiers 1,2 and 3 of the Powerwave (Now 6/5/4 seconds) Barely 2 weeks from release, already 3rd update and a major one at that? Well yes! Why? Because release gave me access to a wider and more varied set of players, and therefore I could gather more feedback and get better ideas for the game. The "in-game" part of the update aimed at balancing out some powerups, decreasing a bit the power of the Powerwave and making the other powerups sexier and stronger also at their base tiers. The second side…
- Mac Os X version available! - 5 March 2018
It's here! After a couple of days of struggle, Razerwire is now also available for Mac Os X. The only limitation is that even though performance-wise it would have no issues in running on much older machines, it requires the operative system to be at least 10.9 or newer. Blame it on the engine, unfortunately there is nothing I can do about that. But tech surveys seem to show that 98% of the active steam mac users have newer OS, so I hope it won't be a problem. Enjoy! Emiliano, @DokHgn
- Mac Os X version available! - 5 March 2018
It's here! After a couple of days of struggle, Razerwire is now also available for Mac Os X. The only limitation is that even though performance-wise it would have no issues in running on much older machines, it requires the operative system to be at least 10.9 or newer. Blame it on the engine, unfortunately there is nothing I can do about that. But tech surveys seem to show that 98% of the active steam mac users have newer OS, so I hope it won't be a problem. Enjoy! Emiliano, @DokHgn
- First Update already! - 2 March 2018
Updates 1.01+1.02 Decreased by 1 second the jammed Wiredrive duration. Increased the score value of low tier enemies. Increased by 2 the number of base enemies per wave. Shortened the progress of appearance of stronger enemies. Slightly reduced maximum waiting time for powerups. Anabolishield now provides immunity from scrambling bullets and has slightly increased duration. Hello Razerwireres! It should not come as a surprise that less than 48 hours after the steam release I am already pushing the first update. RWNW™ went through quite a lot of beta testing for such a small game, but I was sure that more and new feedback would have popped up upon release. Wider community, new gamers, new ideas and new opinions. What I basically did here up until now, listening to the new community on Steam, is to shorten up the first phase of the game. Several players deemed the first 4-5 minutes of the…
- First Update already! - 2 March 2018
Updates 1.01+1.02 Decreased by 1 second the jammed Wiredrive duration. Increased the score value of low tier enemies. Increased by 2 the number of base enemies per wave. Shortened the progress of appearance of stronger enemies. Slightly reduced maximum waiting time for powerups. Anabolishield now provides immunity from scrambling bullets and has slightly increased duration. Hello Razerwireres! It should not come as a surprise that less than 48 hours after the steam release I am already pushing the first update. RWNW™ went through quite a lot of beta testing for such a small game, but I was sure that more and new feedback would have popped up upon release. Wider community, new gamers, new ideas and new opinions. What I basically did here up until now, listening to the new community on Steam, is to shorten up the first phase of the game. Several players deemed the first 4-5 minutes of the…