UNHALLOWED: THE CABIN news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score59% positive
- Total reviews17
- Release dateAug 24, 2018
- DeveloperTom Adams, Craig Burgess
- PublisherTREEFORT VR
Genres: Action, Indie, Strategy
Company pages: Developer: Tom Adams, Craig BurgessPublisher: TREEFORT VR
UNHALLOWED: THE CABIN Steam news
UNHALLOWED: THE CABIN news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Performance Update - 22 December 2019
- Increase in frame rates to allow smoother game-play. - Update to Thumb-stick/thumb-pad controls to allow rotation with the right motion controller. - Trigger now fully controls pick-up/drop mechanic. - Grip buttons now trigger finger guns. - Default player height decreased. - Environment and lighting updated. - Enemy AI speed decreased. - Gun drop mechanic now changed so player must touch the gun to the belt, to holster it, in order to drop. - New creeps and scares.
- Big Update 10/2/2018 - 2 October 2018
**************************************************************************************** Patch notes - Multiple Bugs fixes **************************************************************************************** -Lighting update - There are differences with lighting between the Vive and Occulus HMD so we kept putting on each headset and adjusted the lighting in our levels until they looked pretty darn close. -New spooks and scares - Couple more hoots and a few more spooky boi’s. Watch out. -Main menu update - We added a forest with some mist instead of a blank area. -Items now snap to belt for better organization. Before you could just pile all items in one spot and it was difficult to get to items so we made snapping for items. Now it will groups keys, bullets and other repeat objects together for easier management. -Once you’ve stepped off the dock, the player can return to the boat a…
- New Update 9/12/2018 - 13 September 2018
Hey everyone, We just uploaded a new update. The monster's AI has been updated and some new content has been added. If you like the new additions, let us know in the community hub and if there's anything you would like us to change or add, you can let us know in there as well. sincerely The Treefort team
- New Update - 2 September 2018
Thank-you everyone for your patronage and patience.This new update should make your experience even better. - The player can now skip the opening cut scene by pressing the pause button. -Oculus users can now crouch by pressing in the thumb-stick. -We fixed multiple small little bugs. -And did more optimization to the scene for increased fps and smoother game-play. Stay tuned, let us know what else you would like to see and how we can make the game even better. The Treefort Team
- Update - 28 August 2018
Update 8/28/2018 Thanks to everyone who has played the game so far and for all of your feedback. -Player is always located in proper position for cut scenes -There has been an update to environment lighting -Releasing the trigger now lets go of doors and drawers as well as lets go while climbing -Interactive objects no longer collide with environment -Lazer pointer added to start menu controller to make selecting buttons easier -Oculus controller now added to start menu and Oculus controller instructions added if player is using a rift -Start menu is now proper height for Oculus -Oculus users can now pause the game. -Button added to pause screen so player can quit to main menu -Standard melee weapons now have same effect on Enemy AI as the gun.
- Updates - 26 August 2018
Update Oculus Controls: A and X buttons now rotate player perspective. Cutscenes: Player now has hands and faces correct orientation for cut scenes. Issue: Object difficult to grab. Updated collision detection on interactable objects to make them easier to pick up. Issue: Involuntary movement / accidental touchpad input. Update: Fixed touch sensitivity on thumb pad. Thumbpad must be pressed down for movement. This should eliminated involuntary movement.
- Development - 24 August 2018
Some controls we programmed for the Oculus controllers were picked up by Vive controllers but should be a quick fix we will have done by Saturday. Basically touching the thumb pad on the VIVE rather then "pressing" the thumb pad on the VIVE moves you. Some people like this mode but a majority would like to stop when releasing the thumb pad. Also if you are on an Oculus you will need to be able to turn around. We are implementing turning soon on the controller but wont have that done until Saturday night. So if your sitting down for the experience it may be difficult to pick up an object behind you.
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