SPSTEAMPULSELIVE ANALYTICS
Shatter EVERYTHING (VR)

Shatter EVERYTHING (VR) Steam news

Singular Dream | May 14, 2018 | game

Released

0players observed Β· 3 October 2026 - 14:36:24 UTC

ActionIndieEarly AccessVRSpaceSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Shatter EVERYTHING (VR) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews10
  • Release dateMay 14, 2018
  • DeveloperSingular Dream
  • PublisherSingular Dream

Genres: Action, Indie, Early Access

Company pages: Developer: Singular DreamPublisher: Singular Dream

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Shatter EVERYTHING (VR) Steam news

Shatter EVERYTHING (VR) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Oculus usability update - 17 May 2018

    The latest release gives Oculus users a better experience. It contains the following changes: Add re-centering control (press both thumbsticks) "A" button presses menu buttons on Oculus Fixed flaky quit button Default oculus direction is facing sensors Lightly touching the trigger no longer presses menu buttons on Oculus Enjoy! :)

  • Shatter EVERYTHING is live on Early Access!!! - 14 May 2018

    Shatter EVERYTHING is now available on Steam! Thank you for all your support and feedback. I'm looking forward to advancing the game using what I've heard, but for now, please enjoy! πŸŽ‰ For the first early access release, I've made the following changes: - Weaker but more plentiful enemies (extra SHATTERING) - More timeslow fuel (and more useful slowdown speed) - Icons appear when you pick up crystals, and crystals are more obvious - Flamethrower has a sound effect, and uses proper spherical collision detection - Fixed the random floating reticle in the menu I'll be adding the names of beta testers to the credits screen as I collect names. Thanks for all your detailed feedback and lovely ideas, and I hope to do you all proud! 😊 In the interest of keeping you informed, I'll be putting my public roadmap of actual planned features here (https://trello.com/b/ZJx2OPum/shatter-everything-roa…

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