SPSTEAMPULSELIVE ANALYTICS
Finish Line Manager

Finish Line Manager Steam metadata

SimProse Studios | Feb 14, 2018 | game

Released

0players observed · 17 October 2026 - 12:11:53 UTC

CasualIndieRacingSimulationSports

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)951
  • Revenue (VGI)$3,220
  • Review scoreNot available

Finish Line Manager metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)951
  • Revenue (VGI)$3,220
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateFeb 14, 2018
  • DeveloperSimProse Studios
  • PublisherSimProse Studios

Genres: Casual, Indie, Racing, Simulation, Sports

Company pages: Developer: SimProse StudiosPublisher: SimProse Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Finish Line Manager Steam metadata

Finish Line Manager metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/791570/metadata
Steam Communityhttps://steamcommunity.com/app/791570
PCGamingWiki search
IGDB searchSearch IGDB for Finish Line Manager

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Color Alternatives, Adjustable Difficulty, Playable without Timed Input, Save Anytime, Family Sharing

Achievements

Not available

Platform releases
  • Steam 14 February 2018

Latest Steam announcements

  • Game being removed for sale - Oct 21st! - 19 October 2019

    Hey Racers, This is to let people know that due to some large-scale changes and refocusing that will be occurring in the next while, this game will be removed for sale on Steam, effective Monday, Oct 21st. I realized that while this current game is decent and solid (the 'sim' engine in particular, which is tough to do with this type of sport, i'm proud of), it needs a graphical/UI update and a gameplay and heavy features update to be what I want it to be at some point. Not sure when that will happen, to be honest, but i'll be hard at work to make it the best I can make it. Thanks and have a great day! Derek - Lead Designer/Programmer, SimProse Studios

  • NEW announcement about the game! - 3 September 2019

    Hey all, I've posted in the forum (very top post) about the game and its future. I welcome your thoughts. Derek

  • Honor Cry: Aftermath - Price Reduction and New Game Fixes! - 15 July 2019

    Hello Gamers, Our RPG experience Honor Cry: Aftermath is getting a new lower price ($1.99 once it takes effect) and a new game patch to improve the game itself! Changes: - Increased Item Durability 15-30% so that items don't break so fast. - Made the first few screens a bit easier in terms of enemies so you don't get ambushed by a vastly superior enemy right as you're starting out. - Made random encounters about 5% less frequent. - Streamlined combat so that if there's only 1 enemy, you don't have to click on their name every time. - Made hit chances a bit higher, about 4%. - Made the main quest in the second swamp area a bit easier by giving the player a hint where to find the Remove Curse scroll, and giving it to them possibly if they fail in the Gamemaster game 3 or more times. Comments welcomed. Thanks and enjoy! Derek

  • Update on the game! Is it ... Dead? - 28 October 2018

    Is this game dead? No, it isn't dead. I've had to work on various other things to survive and do what needs to be done. I've had several personal things come up...loss of a job, etc. that have necessitated this change in focus. But there are other considerations. Not meant as excuses, but carefully considered factors. #1: Remaining Features Change? The way I have the in-game racing poised to go is rather lightweight in management. A few are saying the game is rather shallow, which the way I have this feature planned may or may not change really. If I added this, would interest in the game pick up a lot? Not sure. I added the custom league creation and multiple season features, and sales barely did anything. #2: Sales. Also, the game has sold ok, but not really great. Streamers have not picked up this game at all, and even the racing "community" hasn't shown much interest really. Would I…

  • Join our group! - 19 June 2018

    We now have a homepage on Steam that lists all our games and news announcements: https://store.steampowered.com/dev/simprose Please visit and join to follow us! Derek

  • Dev Diary #6 - The Main Racing Interface - 4 June 2018

    Hello Racing Fans, Yes, there's been a bit of time passed. I've been hard at work with lots of stuff, along with Redline of course. The main racing interface design has been finished, and it looks decent I think. Sample here: https://drive.google.com/uc?id=1H470rCGuPno2BtAWf4J3-zwEWdS1vhRx The coding has been going well too. The main conceit is that at certain points during a race, there may be decisions that your crew will consult you on. The basic lap-by-lap management is done by your driver and crew chief, as is the way the real world works. You'll see lap by lap how your driver and the other racers are doing, updated in real time. Within a few weeks, I should have something ready for testers to try out, and then assuming things go well, a few weeks after that should be the Steam release. Thanks for being patient, everyone! Those of you with mods, feel free to post them. Have fun! De…

  • Version 0.96 released - bug fixes! - 12 April 2018

    New 0.96 version released with several important fixes and tweaks! Enjoy! Derek

  • Dev Diary #5 -- New Update! - 31 March 2018

    Hello race fans, Development is still going, and the next screen allows you to set the "attitude" of your driver and team, based on how you qualified (ignore the button name there, it will be replaced). This permits you to go all out, be conservative, or in between. This screen also has the sound of a stock car engine revving up, and a video to get you in the mood. View the screen below: https://drive.google.com/uc?id=1SrhQ7ilbwaioWNDvOQ71PC7wiuwzDp5M In the next few weeks or so, a preliminary version of the main racing interface should be ready to try out. Comments welcomed. Enjoy! Derek

  • Dev Diary #4 -- Update! - 20 March 2018

    Hello Racing Fans, Yes, the game is still going full speed ahead. We've been hard at work testing and re-testing. The pre-race setup screens are pretty much done now for the full race display experience, and are intuitive and look good! As a player, you start out with the pre-qualifying day, and with the results, you can use that to help plan out your strategy. Preliminary screens have been completed, such as this pre-qualifying screen for example: https://drive.google.com/uc?id=1_G5Wt5Dbq3t1wwW6M6SpgUHwTM82bPv8 More screens coming soon! Derek

  • 0.95 Build released - Start your universe! - 8 March 2018

    The 0.95 build has been released - and the .RUF create your own universe feature is in! It's a bit ahead of schedule, but i'm sure people are just fine with that! The help icon in the game explains how it works, and the file added to your main game install, ruftemplate.txt, explains how to format and set everything up. Enjoy! Derek

  • NEW 0.94 version released - multi-seasons are in! - 2 March 2018

    A new 0.94 build of the game has been released, with multiple seasons now in and working, as promised! There may be a few little tweaks or glitches here and there, so if there is, let me know. See our changelog 'New Build' post pinned at the top of the forums for more details about the new build. Enjoy!

  • Dev Diary #2 -- Updates! - 23 February 2018

    Just a quick update about the Post-Season feature; it's nearly done now, including aging drivers and crew chiefs, updating contracts, healing injuries, resetting everything, etc. By Monday or Tuesday of next week, I should have something to show and/or release. The next version will include lots of tweaks too, which I think will make the game even more playable and fun. See the more detailed forum post, pinned at the top, for more details on how the game is coming along! Derek

  • Dev Diary #1: Sales are Good -- and Going Forward - 19 February 2018

    Welcome sim fans! These posts are where I update everyone on the game and other related stuff in a direct, honest manner. Hopefull these posts will let people know this is the real deal. A quick note: I'm very happy with how the sales are going so far -- thanks to over 200 fans and counting in just 5 days for stepping up and joining the journey! I'm really glad this EA didn't fall on its face. I understand some people are scared they'll pay for a game that gets abandoned, but i've been doing this for over 20 years, and have always finished what I started. Thanks to those who have been kind enough to spend time making mods and such to the game. It is a very open game for this sort of thing, very much on purpose. Next up: Post-season progression, and its started already. Aging drivers, advancing contracts and resetting various things is in and working already, and i'm figuring another wee…

  • Game Released! - 14 February 2018

    The 0.91 EA build of the game has been released officially....finally! I'm pretty happy with where it is right now, but there's more to go, I know. The Roadmap post on the forums details exactly where the game will go next. The Post-Season progression is already being coded as we speak and should be out for first testing in a few weeks or so. A few little bugs here and there may still exist, balance may need tweaking, etc. but that's Early Access, so it's part of the package. I'm hoping sports fans, racing fans, or just fans of resource management strategy will grab the game and join me on this journey. I'll be in and out all day (its Valentine's Day in the US), but if you have compliments, bug reports, comments, suggestions, etc. please feel free to post them on the forums or email me directly: [email protected] and i'll respond as soon as possible. I've always supported my pro…

  • Builds: Change Notes (Current 0.91) - 8 February 2018

    0.91 build: -- FIX: Corrected an issue where repairing the second car in your garage wasn't charging the cost correctly. -- FIX: Fixed an issue where sometimes saved games weren't being deleted properly. -- TWEAK: Made repairing a little cheaper and more effective, as sometimes if had little success early on, you would be broke quickly no matter what you did just from repairing your car. -- TWEAK: Adjusted the daily random office expenses to be a little less than before. -- TWEAK: Added 10 more possible random events. -- NEW: Removed the default Windows dialogue boxes for pretty much all of the info popups and replaced them with new, more attractive custom message boxes. 0.90 build:. -- FIX: Corrected an issue where games wouldn't save correctly past the first slot. -- TWEAK: Adjusted the R&D algorhythm to build slightly better cars in terms of stats. -- FIX: Fixed an occasional crash i…

  • Game Roadmap (2/1/2018) - 1 February 2018

    Hey all! This post is to clarify and establish the roadmap of what still needs to be done to complete the game and exit Early Access. I'll be updating this post as things progress. ** Between seasons progression: Right now, a season lasts 36 Days or turns, and then the game processes the end of season stuff (driver progression, contract length decreases by 1 for all drivers and crew, sponsors deciding to whether to ante up again for another season based on your performance, injuries healing, etc). This season progression is not currently enabled and still needs to be finished. ** Custom data files: The .RUF data file can be customized to echo the league of any time players wish. From the 70's to the modern era, players can create anything they want, from drivers to chiefs to sponsors to tracks, simulating whatever era they want. This feature will probably come next in the development. *…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID791570
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateFeb 14, 2018
DeveloperSimProse Studios
PublisherSimProse Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Ever dreamed of owning and managing your own car racing team? Redline Ultimate Racing allows you to make your dreams come true! Take control of either a randomly generated racing universe or load your own custom-created universe into the game.

About this game

Ever dreamed of owning and managing your own car racing team? Redline Ultimate Racing allows you to make your dreams come true! Take control of either a randomly generated racing universe (complete with cars, sponsors, tracks/schedule, drivers and crew chiefs) or load your own custom-created universe into the game. Features include: Random racing universe generator creates a completely new and different challenge every game, including schedules, track names and cities and sponsors. Hire up to 4 drivers for your team, each with 11 different stats including special 'quirks' possible for each one. Hire Crew Chiefs with 8 different stats and quirks as well. Compete against 40 other drivers and make the financial decisions for your team to guide it to prosperity. Sign them to contracts to keep them on your team. Buy cars with 4 different stats, or use the Research and Development feature to create your own car with parameters you set yourself. Dozens of possible special quirks possible for cars. Cars wear out over the course of a season and must be repaired. Full unlimited career seasons possible, with driver/crew development, injuries and tons of special events possible during a game. Full stats are tracked for every driver, including Top 5 and Top 10 finishes, wins, poles, DNF's and more. Sim races quickly with detailed box scores/stats. A NASCAR-based points and earnings system is built into the game, and other factors include 4 different types of tracks and weather can influence the results as well. Sign with sponsors and get funding for your team, or go it on your own. They will expect a certain level of performance to stick with you! Will you be able to hold onto them, or will they dump you at the end of the season? Easy to use and attractive UI makes managing your team simple and easy, not to mention fun. Engaging news snippets of the previous race appear after every contest, and special random events can influence your season's progression. Built-in feature to create and load your own custom universe setups, whether they be old or new. Ever wanted to see how the 1985 NASCAR season would have ended up? Would Darrell Waltrip have been crowned champion…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
66Color Alternatives
78Adjustable Difficulty
74Playable without Timed Input
79Save Anytime
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 17, 2026 to Oct 17, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Finish Line Manager's USD price history spans from Oct 17, 2026 to Oct 17, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Finish Line Manager's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 17, 2026 through Oct 17, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Finish Line Manager at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-17$0.00$0.00No discountSteam Store

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eFootball™13,14017 October 2026 - 10:03:24 UTC33,925119,284KONAMI
Russian Fishing 412,84817 October 2026 - 05:39:49 UTC27,90691,414FishSoft LLC
NBA 2K2612,17617 October 2026 - 11:49:49 UTC52,86333,573Visual Concepts
skate.9,72616 October 2026 - 21:44:34 UTC82,66790,398Full Circle

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