A Story of Distress news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score47% positive
- Total reviews19
- Release dateApr 2, 2018
- DeveloperYellow Panda Games
- PublisherYellow Panda Games
Genres: Action, Adventure, Indie, Strategy
Company pages: Developer: Yellow Panda GamesPublisher: Yellow Panda Games
A Story of Distress Steam news
A Story of Distress news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 2.0.5 | Oficial Rift Support! - 20 June 2018
A Story of Distress is finally available for the Oculus Rift on all major platforms! This introduces update 2.0.5 which guarantees that it will work on your rift right out of the box. Also on that, we fixed a ton of bugs and optimized a lot more. Further on, we have been receiving some complaints that the game was too expensive, we have readjusted the pricing to 9.99 USD. Hopefully this will balance the value of the game more correctly! Thank you for your input! Unfortunately, we also have bad news. Last time we announced the Challenge mode which was going to be adding more game-play value to it, we decided to scratch that and instead, focus on polishing what we already have. We understand that the experience overall was buggy and didn't work at it's best. We would like to make it up to you and instead, work on something that is small, but turns out to be a great and immersive experienc…
- Patch 1.3 - 13 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32008723%2Faf318838feb0de74f8d5355f456415522b2f03a3.png Hello everyone! This update focuses on adding a bit more overall polish to the game. We loved making the chicken, hopefully you guys like them too :). As for the next update, if everything goes right, it will feature the first few challenges of the new Challenge mode that's coming up! If you are curious, the challenge mode will be an arcade-friendly mode of the game, it will feature a lot more replay ability and will give a lot more value to the game. Regarding the Rift port, we have already bought our rift and have officially been partnered with the Oculus Starter Program. Which means, the oculus port is moving along, we just need a bit more time to get things done ;) Cheers! New: While absorbing generals, your controller will now vibrate. That annoying initial menu…
- Patch 1.2 - 7 April 2018
Hello everyone! This new patch fixes an issue that was happening with the "Display Sun Flare" option that was breaking the game. This is now fixed and you can now play correctly once again :D We also did some work on the AI's optimization. Further on, as a little sneak peak, we started working on Chicken and Rat AI, this isn't in game yet but we want to add a bit more elements that help increase immersion and make the game feel more alive! Cheers! New: Enemies are now turned off once far away from the player, this helps a lot at optimizing the overall game experience and was previously being done by using triggers, which sometimes meant that you could see enemies spawning/despawning. We have disabled logging to file as it was way too messy and wasn't really helping us in any way, so we disabled it in order to gain a little bit more performance. Bug Fixes: Fixed a bug that was preventing…
- Patch 1.2 - 7 April 2018
Hello everyone! This new patch fixes an issue that was happening with the "Display Sun Flare" option that was breaking the game. This is now fixed and you can now play correctly once again :D We also did some work on the AI's optimization. Further on, as a little sneak peak, we started working on Chicken and Rat AI, this isn't in game yet but we want to add a bit more elements that help increase immersion and make the game feel more alive! Cheers! New: Enemies are now turned off once far away from the player, this helps a lot at optimizing the overall game experience and was previously being done by using triggers, which sometimes meant that you could see enemies spawning/despawning. We have disabled logging to file as it was way too messy and wasn't really helping us in any way, so we disabled it in order to gain a little bit more performance. Bug Fixes: Fixed a bug that was preventing…
- Patch 1.1 Released! - 6 April 2018
Hello everyone! We have recieved a lot of feedback from you guys. So, we changed a few things here and there and fixed a few important bugs. We hope that these fixes help you guys have a better experience overall! There are more stuff coming in the future and we plan on adding more replayability to the game soon, so stay tuned :) Have fun! New: Added checkpoints during cut scenes. Added lockpads on locked doors to help indicate that you need a key in order to open them. Optimized the game a bit by adding LOD(Level of Detail) to more meshes. Bug Fixes: Fixed holes between walls, ceilings and floors on the Tower Level and on the Prison Level. Reduced Sun Flare size and removed it's borders. Fixed the Wizard's arm breaking during a cut-scene animation. Increased drawing distance for grass and plants on the Training Camp. Made it more difficult to be seen when hiding behind barrels, crates…
- Patch 1.1 Released! - 6 April 2018
Hello everyone! We have recieved a lot of feedback from you guys. So, we changed a few things here and there and fixed a few important bugs. We hope that these fixes help you guys have a better experience overall! There are more stuff coming in the future and we plan on adding more replayability to the game soon, so stay tuned :) Have fun! New: Added checkpoints during cut scenes. Added lockpads on locked doors to help indicate that you need a key in order to open them. Optimized the game a bit by adding LOD(Level of Detail) to more meshes. Bug Fixes: Fixed holes between walls, ceilings and floors on the Tower Level and on the Prison Level. Reduced Sun Flare size and removed it's borders. Fixed the Wizard's arm breaking during a cut-scene animation. Increased drawing distance for grass and plants on the Training Camp. Made it more difficult to be seen when hiding behind barrels, crates…
- We have finally launched! - 2 April 2018
A Story of Distress is now available for purchase! We are very happy to announce that after 10 months of hard work, A Story of Distress is now available for purchase! We really hope that you enjoy the game as much as we did making it. It has been a hell of a ride, but we finally made it... yet... it isn't the end! We will now be working on porting the game over to our dear rift users and later on to the PlayStation community. Unfortunately, we don't have an Oculus Rift as of yet, which means that until it arrives, we will continue polishing and fixing up the base game for you! If you happen to find any bugs, please refer to the Bug Reports section of our steam discussions forum. We will then analise the bug and fix it as soon as possible so that you can have the experience you deserve! We will also be notifying you every time we post a new update/patch using steam's announcement system…
- We have finally launched! - 2 April 2018
A Story of Distress is now available for purchase! We are very happy to announce that after 10 months of hard work, A Story of Distress is now available for purchase! We really hope that you enjoy the game as much as we did making it. It has been a hell of a ride, but we finally made it... yet... it isn't the end! We will now be working on porting the game over to our dear rift users and later on to the PlayStation community. Unfortunately, we don't have an Oculus Rift as of yet, which means that until it arrives, we will continue polishing and fixing up the base game for you! If you happen to find any bugs, please refer to the Bug Reports section of our steam discussions forum. We will then analise the bug and fix it as soon as possible so that you can have the experience you deserve! We will also be notifying you every time we post a new update/patch using steam's announcement system…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 April 2018 | Patch 1.2 | 4249665521688420948 |
| 2 | 6 April 2018 | Patch 1.1 Released! | 4249665521688421079 |
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