- It's Official: Full Release!! - 17 November 2018
Out Now: "Bully Beatdown" Full Release Edition! Thanks to everyone who helped out along the way. Although we've reached full release, we will keep watching for bug reports and fix anything that may have slipped into the game. Please be sure to report your bugs in the discussions. I'm taking notes and will do my best to clean things up in the coming weeks.
- Update 1.13: Ready for Full Release Nov 16th! - 14 November 2018
Full Release (Nov 16th, 2018) We are going Full Release on November 16th, 2018. The game is in a fully playable state right now. Achievements I finished coding the rest of the Achievements for the game. Now, every single achievement can be unlocked. The latest achievements include the following; Box of Chocolates Smell Shocked Chemical Warfare Silent Butt Deadly Flatulator Chubby Spree Holy Fat Kid Mighty Brawler Titanic Frenzy Fatinator Monstrosity Porky Power Bully Beatdown Penny Pincher Piggy Banker Tax Collector Greedy Bastard Thug Brute Slayer Butcher Predator Bully Dozer Avenger Vigilante Punisher Cereal Killer
- Update 1.12: Achievements - 13 November 2018
Full Release Coming Soon We are planning to go Full Release on November 16th, 2018. I am currently working on completing the last of the Achievements for the game. You can watch me working on the game live on my AlmightyGamesDev Twitch.tv channel. RECENTLY COMPLETED ACHIEVEMENTS... Below are the recently completed Achievements. There will be one more batch before all of the Achievements are finished. For now, here's what was recently added... Sharing is Caring This Achievement demands that you fart on every single character within the game. Sandbagger You must kill any enemy using only a sandbag trap to issue damage. (This is a bit harder than it sounds.. try it!) Spreading The News Without spoiling the location of the Achievement, this one requires the player to stomp on a pile of newspapers somewhere within the game. Almighty Beatdown This Achievement requires the player to beat all o…
- Update 1.11: More Updates - 11 November 2018
New Achievements Although there are now 48 Achievements in the game, I have only scripted some of those achievements. You can currently get achievements for finishing the game on each of the 4 difficulties and for maxing out each individual skill. In this update, you can now get an achievement for finding the Save Jesus logo and for squashing all roaches, spiders and rats throughout the game. More to come! Broadcaster Voice Doubling The broadcaster voice for combo bonuses was sending out duplicates, resulting in a loud echoing voice effect which was unintended. This has been fixed. now only one broadcaster voice plays, instead of dozens at at time. Stop Sound When Level Completes Previously, you could continue to hear sounds such as the Fat Kid's Bowling loop after the level was completed. These sorts of sound effects are now being turned off at the time of level completion. Belly Freez…
- Update 1.1: Stable Build - 6 November 2018
Belly Bump (Burst) Added a new Belly Bump Upgrade. Now, Fat Kid can burst forward, plowing through enemies as he uses the Belly Bump attack. This feature unlocks and continues to enhance as you gain Skills in Belly Bumping. Combo Bonus Cooldown Timer Added a Cooldown Timer Bar to allow players to visualize the amount of time before the Combo Bonus Timer is reset. Also increased the cooldown timer from 5 to 8 seconds. Fart DOT Fixed the Fart's Damage Over Time (DOT). Also changed the Fart Skill Progression table to max out at 800 Farts (instead of 3,600 which was just too much) Particle System Updates I spent some time improving the smoke, dust, and cloud particles throughout the game. The new particles appear a little smoother than before. Language Settings The Language selection menu is now accessible from the Main Menu. Created a new graphic button to make the Language Selection more…
- Update 1.09: Bug Fixes & Name Change - 2 November 2018
Full Release Coming Soon! I am currently working day and night to finish the game with the hopes to fully release by November 16th. You can watch me work live on my AlmightyGamesDev Twitch.tv channel. The game will continue to be improved even after full release. Name Change The game has now officially been renamed to "Bully Beatdown". I felt that the previous name was unattractive to the average gamer and hope that the new name will be more interesting to all. Bug Fixes Player can now punch, kick, stomp, bowl and belly bump all items that are breakable or wobble. Player now gains skills as a result of hitting all enemies, bosses and special boss objects. Damage Text is now shown on all enemies and bosses. When killing bosses, all enemies are automatically eliminated, except for those visible on the screen. Player now needs to unlock levels for each difficulty setting. While playing in…
- Update 1.08: Gameplay Tweaks - 25 September 2018
Breakables Now you can walk around punching, kicking, stomping, and bowling through all of the breakable items in the game. I was reluctant about enabling this capability, but after play testing the game for myself, it's obvious that this was the best choice. Semi-Forced Tutorial The Tutorial can be skipped shortly after killing the first enemy. The previous versions of the game required players to complete the tutorial before allowing them to proceed to level 1. After watching a few players struggle with this, I decided to only require the first segment of the tutorial where the player binds the keys and competes against the first enemy. While working on the Tutorial level, I also changed a few minor things. The first enemy spawns a little bit further from the wave wall than before. I also made the warehouse shelves breakable in two steps (rather than only one). Hell Fixes Added “Imp B…
- Update 1.07: Asian Localization - 21 August 2018
Chinese, Japanese & Korean Languages This update features Chinese, Japanese and Korean Language Support. There's still a little bit of work left to do with the overall localization. For example, we haven't finished making "Achievements" for the game yet, so we'll hold off before translating the Achievements. The Scoreboard that appears when you complete each level will also be translated before Full Release. With all of the recent additions, the Language Selection Menu has gotten pretty crowded. I intend to create a menu that displays language choices with a little more space between selections.
- Update 1.06: Language, Lights, Shadows & Progress Bars - 6 August 2018
Language Updates Language support features translations for all cut scene dialogue, tutorial system & menus throughout the game. Added support for the following languages; * Spanish * Brazilian Portuguese * Turkish * Russian * German * Italian * Polish Lights & Shadows Improved the lighting of the game and added drop shadows to many objects to further enhance the game's appearance. Progress Bars for Attack Skills There is now a series of progress bars located near the Player's health/energy in the top right corner of the game. The new progress bars show details about the player's progress with each attack skill. You can now monitor your progress as you continue unlocking new skills in various attacks. Regeneration Changes Player can no longer regenerate health or energy while within combat range. To regenerate, player must simply stand or walk a few steps away from nearest enemy. Enemie…
- Update 1.05: Color & Lighting - 8 July 2018
Color & Lighting Enhancements I spent some time configuring the game's settings to enhance the color and lighting effects. The game's color was very dull before. Now, the colors appear as they were originally drawn, which is much warmer and overall, just a better visual experience. The lighting effects have changed on some of the later levels too. Where before they were just dark and dull, now they are shadowy and rich in vibrant colors.
- Update 1.04: Tutorial System - 25 June 2018
Tutorial After watching more and more people play the game, I've gathered that the average person just can't figure out how to read instructions. The "How To Play" menu (which previously explained how to use the controls) has now been replaced with a tutorial system which allows the player to rebind the keys as well as walking the player through how to use the Special Key combinations to achieve Belly Bumps, Farts, Stomps and Bowls. The tutorial takes just a couple of minutes to complete, but should familiarize the player with these essential tid bits of knowledge before starting the game. I've also configured the game to recognize whether the player has finished the tutorial yet, and force the player to complete the tutorial before continuing on to play the game. Level Progress Reset Due to the fact that the tutorial is an actual scene that has enemies, contributes to your skills, and…
- Update 1.03: Sprees & Combo Bonuses - 18 June 2018
Broadcaster / Voice Announcements Added an announcer voice that broadcasts Sprees. You'll hear a voice say different things for every 10 combos performed. Sprees Fat Kid will only use a left and right punch until the combos begin to stack up. For every 10 combos, you'll unlock additional punch and kick animations which increase damage and knockback to enemies. There are now 8 punch and 8 kick animations. Bonuses are available at x10, x20, x30, x40, x50, x60, x70, x80, x90 and x100 combos intervals.
- Update 1.02: Robot Laser & Bug Fixes - 15 June 2018
Robot Laser The boss in Scene 2 was updated to feature a ranged laser gun weapon that fires laser beams while pursuing the player. This special laser gun attack is in addition to his regular close range melee attack. While making changes to the Robot's missile attacks, the Drones from Scene 6 have also been updated to allow them to shoot while pursuing. Enemy Damage Bug While play testing the Robot on Nightmare, I noticed a glitch where enemies were doing 3x more damage than they should have been doing. I eventually found the bug and fixed it. Now enemies seem to do the correct amount of damage for harder difficulty settings.
- Update 1.01: Language & Charge - 14 June 2018
Language Support Added Cutscenes Language Translations for English, Spanish, Brazilian Portuguese, Turkish and Russian. The User Interface is currently still only available in English. I intend to add User Interface Language Translations once I finish up the Tutorial System. I intend to support more languages in upcoming updates too. Future Languages should include; German, French, Italian, Chinese, Japanese, Korean and Polish. Charging Enemies A special "Charge" ability has been added to Grunt, Cheericorn, Shredder and Quarterback (AKA Reggie). This new ability allows these enemies to rush towards the player while smashing through breakable objects that get in their way. As a result of adding this feature to the Quarterback, I have decided to change his Punch resistance to "Half" instead of "Immune". There are also a few less instances of the Quarterback to help balance the game.
- Soon in Russian, Spanish, Portuguese/Brazilian, Turkish and Polish - 9 June 2018
We are happy to announce that we are working on several translations. So far we got Russian, Spanish, Portuguese/Brazilian, Turkish and Polish. Soon we should additional languages.
- Alpha Update: Key Binding - 8 June 2018
Keyboard Configuration Today's update features a new keyboard binding menu. Use the Escape Key to access the regular in-game menu. From there you can find "Controls". Now you can set your basic game controls for the keyboard. Please note, I haven't gotten around to configuring for the XBOX controller just yet, so you'll have to deal with the default settings for now. But don't panic! This will come eventually. Unity Loader Screen Blues While adding the new Keyboard Binding Menu, I have removed the Unity Loader Screen that appears when you initially start the game. This Unity Loader had it's own method for rebinding keys, which no longer function due to the recent changes. There's also very little practical use for the Unity Loader Screen, beyond choosing Windowed Mode or selecting from a short list of resolutions, so I just got rid of it entirely. I may include options to change resolut…
- Alpha Update: Optimizations - 6 June 2018
Quality VS Quantity I had previously optimized some of the enemies by down-scaling their animation sprite sheets. I was able to reduce the installation size by 1.2 GB. However, after play testing the game a few times, I started to realize that some of the game's graphics looked kind of bad. After improving the graphics a bit, the overall change increased the installation space by only 100 MB. This isn't bad, but there's still more optimization to come. (We're still down 1.1 GB from the original file size) Gameplay Tweaks I have continued tweaking the game play by adjusting various enemy stats (such as health and damage for example). I have moved some enemies around and added a few enemies here and there.
- Alpha Update: Boss Love - 4 June 2018
Knockback Player can now be knocked back by enemies. Each enemy has been configured to deliver a knockback amount suitable for their size and weight. This update was originally only going to affect bosses (since they are bigger than ordinary characters) but I decided to apply this knockback to all characters, and just give the bigger bosses a much more powerful knockback than the smaller foes. Spider Tank The Spider Tank's movement has been completely changed from the original. Instead of following the player around and often ending up in undesirable places (such as halfway through a building) the big tank now wanders around on it's own node-based path while it's minion Drones continue attacking. This makes it a little more challenging to keep up with the tank while it continuously relocates, all while fending off annoying drones. While working on the Spider Tank, I also fixed some visu…
- Alpha Update: Locked Levels & Leaderboards - 1 June 2018
Locked Levels Since the game will be publicly available very soon, I thought it would be a good idea to lock the levels. Now, as with most games, you must complete level 1 to unlock level 2 and so on. Leaderboards I setup the leaderboards today for posting your scores on Steam. If you notice any problems, please be sure to let me know. It seemed kind of buggy. More to come!
- Alpha Update: Optimizations - 30 May 2018
Optimizations By resizing most of the character sprite sheets to 512 pixels (instead of 800) I was able to reduce the size of the build by 1.2 GB. However, the build is still very large, so I will continue optimizing while the game goes into Early Access. What this means to players is that the game's file size is still over 3 GB. When the game starts, it stores some of that information in memory. When levels load, more memory is used. Due to the heavy burden of resources, the game will run poorly on computers that lack a good processor and adequate memory. I am working to resolve this, and today's update was a big help. The game is already performing better than it was yesterday and the scenes take far less time to load.