- 'Holiday with Gwen' store page is up! - 10 August 2022
Hi everyone. The Steam store page for 'Holiday with Gwen' is now up with the game description and screenshots. The release is planned for late September if all goes well. Thank you for support! https://store.steampowered.com/app/2113300/Holiday_with_Gwen/
- Holiday with Gwen - Development Update 2 - 29 June 2022
Hi everyone. It's been a while since the last update on the current game. If you recall, this new game project takes place in the Snares of Ruin universe. Hank and Gwen are on a special mission in an exotic country, but there are plenty of chances to do fun activities and develop romance too. The game is a visual novel mainly with some dialogue choices. The development is still going. It was slower than I hoped in the last few months, but it is still going. For this reason, the game is unlikely to be ready this summer as originally expected, but aiming to have it ready sometime this autumn. The exact date will be confirmed later. Thank you all for the continuous support, comments and reviews! Here are a couple of new screenshots from the game.
- 'Cold Verdict' Steam Store page is up! - 25 November 2021
Hello everyone. This is just an announcement that my next game, 'Cold Verdict', which is a short psychological thriller visual novel with choices, now has its own Steam store page. Please feel free to wishlist it if you're interested and thanks for the support! https://store.steampowered.com/app/1814260/Cold_Verdict/
- What's next from Astronomic Games - 11 November 2021
Hello everyone. First of all, thanks to everyone who's already tried out Pegasus: Broken Wings that came out back in September. It's been interesting hearing what you thought of it. Some seemed to love it, while others thought it was worse than the first part, which is understandable. I wanted to make this update to announce a couple of projects I've got in the works. As you've seen already in Pegasus: Broken Wings, I've been making use of Daz3D software to make some 3D scene images in the game. I decided to go full on with this to make some visual novels in Renpy software. It's something I wanted to try since last year but decided to finish Pegasus sequel first. At the moment, I have two visual novel projects lined up. The first one is a psychological thriller. Five people wake up in a dark room of a strange abandoned building and try to figure out who put them there and why. This one…
- Pegasus: Broken Wings is NOW OUT! - 15 September 2021
Hello everyone. The sequel Pegasus: Broken Wings is now officially out! I sincerely hope you enjoy it and please feel free to write any feedback on the forums, reviews, or any other place where you prefer. Store page: https://store.steampowered.com/app/1633740/Pegasus_Broken_Wings/?beta=0 In addition, the first game in this series, Pegasus-5: Gone Astray, is currently on an 80% discount, so if you still haven't got that, now's a great chance to grab it. https://store.steampowered.com/app/794030/Pegasus5_Gone_Astray/ Thanks very much for the patience and support!
- Pegasus sequel original vocal theme song - 31 August 2021
Hello everyone! It is finally here! The 'Pegasus: Broken Wings' original vocal theme song. The game's release will be on 15th of September. The game is already getting beta-tested and most things are complete, so the release date is promising unless anything unexpected happens that delays it.
- Pegasus sequel development update 6 - 16 July 2021
Hello guys. Thought it's time for another development update of Pegasus sequel. I've had more free time this summer than in the months before it and so managed to get a good pace on the game's development. In this development update I want to talk a bit about some of the gameplay mechanics that will be in the game, aside from the romance building that we've already talked about. Firstly, during some of the areas, we'll get a choice to decide on which teammate or teammates to bring along. Usually it will be a choice out of 3-4 allies. This will have some effect on what we'll be able to do in the area. Some options will become available when we have a certain ally in the party. Of course there's no right or wrong combination of allies to bring. This is simply to provide variety on how some of the situations can be tackled based on who we bring along. Another system the game has is the mor…
- Pegasus sequel Steam store page is live - 15 May 2021
Hi guys. So I've finally put together the Steam store page for Pegasus sequel with screenshots and description. Feel free to wishlist it. So far I set the release date to 31st of August, but this will likely change depending on the pace of development. The game could potentially come out earlier or later than that, but I'll keep you informed every step of the way. Here is the link to the page: https://store.steampowered.com/app/1633740/Pegasus_Broken_Wings/?beta=0 Thanks again for all the support!
- Pegasus sequel development update 5 - 4 April 2021
Hello everyone. This is just a quick update as there hasn't been one in a while. Wanted to say that the sequel is still in development. It's been a bit slower than I hoped for various reasons, but it is coming along. I might have to push back the release onto summer this year. I had to change computers back in February too, which delayed things a bit as I had to transfer everything onto the new computer, but with the new computer being much more powerful, I can get more 3D scene images into the game. I hope you're all keeping well and enjoying the arrival of spring. Thanks for asking about the development from time to time and being patient. Your support is much appreciated.
- Pegasus sequel development update 4 - 17 January 2021
Hello everyone! I hope you've all had a great start to 2021, irrespective of the crazy situation in the world. Before I go on with this update, perhaps I should wish you all a happy 'Snares of Ruin' release day, which came out 3 years ago today, and from the positive reception it had, it substantially changed the direction of the games I've been making these past 3 years! So, in this update I wanted to show you some of the 3D images of the in-game scenes. Since I've been making these in Daz3D software, I didn't need to hire an artist to do each individual image and only really needed to buy different 3D assets such as clothes and props for the scenes. This has been very efficient budget-wise. For this reason, I decided to put in more romantic scenes in the game, all done with 3D images. And by romantic scenes I don't just mean erotic ones, but also just casual dates and times spent with…
- Pegasus sequel development update 3 - 24 November 2020
Hello everyone. Hope all is well with you. Thought I'd show and briefly introduce you to some of the new characters that will make an appearance in this sequel that weren't in the original game. There will be a number of new characters, though most will be minor. These four will be more or less major ones. So going by the image above, from left to right: Ethyra: She is Aleira's and Elosys' cousin and will be the second controllable character in scenes where Edan is absent. She is young and idealistic, wanting to do the right thing and hoping for a better world. Mirika: An intelligent and very teacher-like woman who is the leader of an activist group fighting for individual rights in a world where these rights are slowly eroding away. She believes in a peaceful resistance that doesn't create chaos. Nenad: Mirika's right-hand man and deputy leader of the activist group. He is a skilled sp…
- Pegasus sequel development update 2 - 19 October 2020
Hello everyone! Thought I'd make another development update. The progress on the game has been nice and consistent over this past month. Wanted to take this time to put up a picture of the Pegasus crew and how they'll look in this sequel, seeing how I've got a different visual style for the character busts here (made with ePic generator + some photoshopping). Also making more 3D scene images with Daz3D for the game too in a hope to give the scenes more immersion and to further bring the characters to life. Perhaps in the next update I'll introduce you all to some of the new characters that were not in the first game. Hope you're all staying safe and sane, and thanks for the support!
- Pegasus sequel development update 1 - 25 September 2020
Hello everyone. It's been quite some time since I made updates on any of my game hubs, and development was indeed slow these months, not so much due to the virus situation, but more to do with work and other real life commitments. As some of you may know, I started development of Pegasus sequel late last year. Aside from lack of free time, I also was a bit undecided on some key aspects of the game and didn't want to rush it until I was sure with what the direction I'd be taking it in. However, it all has now fallen into place and the development is going at full speed. I originally expected to have the game come out sometime late this year, but now more likely it will be sometime early next year. Now I'd like to talk a bit about some things about the game and to share some screenshots with you. The story here will take place about a month after the events of Pegasus-5: Gone Astray. Unli…
- Snares of Ruin 2 is now out! - 26 July 2019
Hello, detectives! Snares of Ruin 2 has just launched. If you've played Snares of Ruin 1, you are wanted for another investigation, as well as for more romance. Best of luck in serving justice and let us know if you have any questions. The store page is here: https://store.steampowered.com/app/1111120/Snares_of_Ruin_2/
- Snares of Ruin 2 Store Page! - 10 July 2019
Hello everyone. I hope you're all having a good day. Well, it is about to get better. The store page for Snares of Ruin 2 is now live, with trailer, screenshots, and other information. The game is currently planned for release on 26th of July, so in just over 2 weeks from now. Thank you all for support! The page link: https://store.steampowered.com/app/1111120/Snares_of_Ruin_2/
- Snares of Ruin 2 first sneak peek! - 1 January 2019
Happy New Year, everyone! I thought it would be great to start this year with a little sneak peek of Snares of Ruin 2. This is a short video sample showcasing a bit from the first investigation. One of the things I've added to this game that my previous games didn't have are animated character busts. So now, whenever the characters talk, their mouths move and they'll blink at times too. I am hoping this can bring a bit more life to the characters during the scenes. Thank you for support and be on a lookout for further updates. https://www.youtube.com/watch?v=lDabzrbUwkA
- Snares of Ruin Zero is now out! - 6 December 2018
Hi everyone! Just a quick announcement that Snares of Ruin Zero, a prequel to Snares of Ruin, has now come out. I hope you'll enjoy it. Snares of Ruin Zero store page: https://store.steampowered.com/app/970090/Snares_of_Ruin_Zero/ As always, feel free to ask any questions on the discussion forums. Stay tuned for updates relating to Snares of Ruin 2 in the near future. Thanks for the support!
- Solution to Launch Problems! - 29 November 2018
Hiya guys. So while preparing Snares of Ruin Zero for release, I've managed to find out what's going on with launch problems that some people have been experiencing. As I mentioned in some discussion threads before, there is a third party program called Node js (Nwjs) that is required as a launcher for this game (and other more recent games of mine: Pegasus-5, Snares of Ruin, Renegade Grounds, and will also be for Snares of Ruin Zero). This program together with one of the plugins is required for integration of Steam achievements. Unfortunately from what I've been testing today, the newer versions of Node js give a lot of problems and often don't trigger achievements (possibly due to conflicts with other plugins). So, as of right now, staying with version 22.3 of Node js is the best bet to make sure achievements still trigger. However, if the computer has used a newer version of Node js…
- Snares of Ruin Zero store page is live! - 15 November 2018
Hi everyone. So, the prequel to Snares of Ruin, called Snares of Ruin Zero, now has its Steam store page live. The game is planned for release on 6th of December this year if all goes well, but you can already see the trailer, screenshots, description, and to add it to your wishlist. https://store.steampowered.com/app/970090/Snares_of_Ruin_Zero/?beta=1 Snares of Ruin Zero is a shorter game than Snares of Ruin and serves as a prequel that shows more of the backstory and how all the events in Snares of Ruin began. Snares of Ruin 2 (which will be a sequel) is still in development. Some of its graphical assets have already been completed by my artist, so I can begin to make some good progress on its development pretty soon. Thanks for the support!
- Snares of Ruin sequel and prequel. - 12 October 2018
Hello everyone! I hope you've been enjoying Snares of Ruin, Pegasus-5, and my other games. I thought I'd make this announcement to shed light on what's coming up in the near future for Astronomic Games. So, as some of you might know already, Snares of Ruin 2 is in development. I got some very useful feedback from players of Snares of Ruin 1 and Pegasus-5, and I'm keeping many of these suggestions in mind for Snares of Ruin 2. I hope to make it even better than the first, but at the same time, all the things people loved in the first game will be in it too. So - relationships with the ladies, choices & consequences, mysteries to uncover and crimes to solve, a free roam kind of feel around the town hub, the attributes, and of course I'll be saving up some budget on the CGs of special scenes with the ladies. Because of the scope, I am taking it slow with Snares of Ruin 2 and gradually fund…