Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 795140 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Feb 12, 2018 |
| Developer | FailoutGames |
| Publisher | FailoutGames |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 7 user reviews |
| Positive review percent | 14% |
| Positive reviews | 1 |
| Negative reviews | 6 |
| Total reviews | 7 |
| Steam recommendations | Not available |
| Achievements | 11 |
| Average playtime forever | 473 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Roanoke is an isometric colony simulator in which the player is capable of gathering resources, building, and upgrading existing structures. Each action performed increases resource count, or hourly/daily resource incomes.
About this game
Welcome to Roanoke! Roanoke is an isometric colony simulator in which the player is capable of gathering resources, building, and upgrading existing structures. Each action performed increases resource count, or hourly/daily resource incomes. The player must balance incomes in order to meet colonist consumption needs as well as construction and upgrade requirement costs. In Roanoke , the story follows the real-life tale of The Lost Colony - a colony that once existed and has since mysteriously vanished. Build: The player is capable of building the following: Camps: +1 Gold/Hour. Ports: +50 Gold/Day. Farms: +3 Food/Day. Homes: +1 Colonist/Day. Mines: +1 Stone/Hour. All of these buildings can be upgraded, indefinitely, for a flat fee of 100 stone per upgrade. When upgraded, they provide 2x income, 3x income when upgraded again, and so on and so forth. Gather: The player is capable of gathering the following: Food: The bread and butter of the colony. Gold: Reflects score, but may also be used to permanently increase daily resource income of your choice by 1 at a port for 50g. Stone: Used for upgrades. Wood: Required for all buildings. Gatherable resources regenerate daily, but can also be gained each hour/day by constructing specific buildings and/or upgrading the port. Upgrade: The player is capable of upgrading the following: Camps Ports Farms Homes Mines Each upgrade adds the original benefits once more on top of the current building's benefits. So, if a camp provided 1 Gold/Hour it would provide 2 Gold/Hour when upgraded. This can be done indefinitely with the cost of 100 stone per upgrade.
Supported languages
English * * languages with full audio support
