- Update 1.35 - 6 August 2026
• Achievements added. • SpeedRun updated. • UI text updated.
- Update 1.35b - 3 August 2026
Pentultimate final release update. • Minor graphical asset updates • Fixed crash on castle boss refresh • Level Editor minor fixes • Store update
- Update 1.33 - 19 July 2026
• OST and dynamic music updated • New biome 4 castle assets added • Fixed a bug where Max cant climb retracted spike walls • Improved Rubbish Bombs • Optimized player script • Improved Biome 5 assets • Improved Dialog messages • Fixed crash in Dialog system (sort of) • Fixed an "outside of nav" bug • Fixed a max combining bug
- v1.32 update - 29 April 2026
• OST replaced. • OST Dynamic system improved and layered. • Local and Global UI rebalanced. • Multiple asset improvements. • Multiple gameplay improvements. • Deathmatch invulnerability added. • Minsaber added
- update 1.31 - 28 August 2025
• new music for biome 4 and 5 • new Skeeter enemy in Biome 1 • new large terrain decorations in biome 3 and 5
- 1.29 updates - 28 February 2025
• Vsynch disabled and target framerate capped to 90 to discourage weird high FPS bugs. May screen tear, v-sych will eventually be a settings option • Coop mode re-imagined to support multiple Players using one set of armor, not each Player has their own. Armor controls are not split among players. • Minor improvements.
- 1.28 Quick update - 17 February 2025
• Biome 1 dynamic music update • Invisible fire bottle bug fixed • Item save system updated • Level save now every level (sign post) • Dying now does not remove level start items armor and raccoons. • Minor particle effects changed
- 1.27 update - 6 February 2025
1.27 Update News: Input System • Brand new controller configuration screens per player. • Shoulder buttons added • Aim control mode added as an option. Look-Aim: use the look stick to aim, rather than the Move stick. Added benefit of being able to walk backwards and shoot forwards. Level Editor(WIP) • Level Editor released! Challenge yourself and others by creating unique levels, block by block. • Capture campaign levels and modify / share them on the Steam community page . • Add items, decorations, lights,keys, doors, mix and match biome assets • Level analyzer and optimizer keeps you from making a big mess. Weapons • Phaser projectile effects added. Stage features made more pronounced. • Plasma rewritten to be more stable, more usable and easier for boss queen to use. • RedSaber weapon added with 3 levels of saber blade effects • All weapons now create friendly fire damage, not just e…
- 1.23b patch - 7 September 2024
• fixed a bug where old save files would corrupt gameplay.
- update v1.23 - 2 September 2024
This big update marks the complete playthrough from biome 1 to 5, new bosses, and a whole pile of updates, major and minor. The most important being biome 5, the Sporian space fleet and it's glutinous Lord Sporian. Spoilers in vid! I have also added a dialog system highlighting the game's deep and thought provoking narrative design. We are only a few updates away from a full release now, including an OST re-think, more dialog, and a level creation/share system. The latter being the one that will be the biggest delay to full release, but I think it will be worth it in the end. Barring that, the game could be ready in the next month, but lets be honest, with Wukong and SM2 coming out, everyone is going to be really busy for the next couple months. On another, more serious note: I want to apologize and thank those who have supported this game in it's early stages. I let you down, and I let…
- Patch 1.16 - 20 January 2024
• Massive graphics overhaul. • Multiple improvements in almost all areas. • Level 4 and 5 development.
- Update 1.11.120123 - 30 November 2023
Just some minor updates to keep things going. I have however changed the entire gameplay dynamic which should be a lot more fulfilling. Sorry for the long hiatus, I am encouraged to get back into the saddle. • Animation refresh • Material shadow fixes • Replaced set with infinite lives • Level 5 spaceship set refined • Added more spare raccoons (not sure what to do with them yet) • Level 2 Boss complete rebuild.
- Update 1.0.9 - 12 September 2019
1.0.9 This update include the following changes: • New Weapon: Phaser Rifle • New Level: The Catacombs • UI Improved: Item icons • AI Improvement: Spider Boss Attack less aggressive, added Animations • AI Improvement: Max handles explosives _slightly_ wiser • AI Improvement: Targetting based on line of sight from head rather than center. • Projectile Improvement: Detonatable explosive range increased. • Projectile Improvement: Explosive ordinance can be set off with other ordinance. Check out the update playthrough:
- Update 1.08 - 26 August 2019
This update includes the following changes: • Updated Feature: DeathMatch structure improved. • New Feature: DeathMatch level build settings exposed. • New Feature: DeathMatch record keeping UI added. • New Feature: DeathMatch side-swap pairing added. • Fix: Enemy freezer fixed. • Fix: Max stuck in combination mode. • Fix: Max parts stuck getting to combined Max • Fix: Max parts redundant path finding bug. • AI Improvement: Max parts attack destructible blocks if in path. • AI Improvement: AI proxy goal logic restructured for optimization. • Boss Upgrade: Boss 1 rebuilt. • Boss Upgrade: Boss 2 improved. • Player Improvement: Holding "down" will push Red downward into nooks. • General improvements to the gameplay. If you have enjoyed the game, please leave a good review, it would be very much appreciated. If you have any issues with the game, please post the issue in the forums, and ther…
- Update 1.06 - 15 August 2019
This update includes the following changes: • New Feature: Permanent Save point added. • Updated UI: Title star system for # completed. • Updated UI: Title best SpeedRun time. • Updated UI: Title global reset button added to settings. • Fix: Removed gaps in side of walls that sometimes appear. • Fix: trashcan endgoal nudged over when blocking passage. • Fix: major crash on boss level 2 • Fix: improved SpiderBoss AI. • Fix: improved Creeper AI. • Fix: improved object placement. • Fix: reduced all item pickup collision boxes.
- Update 1.05.070719 still not dead. - 7 August 2019
This Update includes the following: • New Enemy: Mushroom (non-combatant). • New Enemy: Deadly Mushroom. • New Enemy: Slug (non-combatant). • New Debris: Coffins x 4 added (Level 3). • New Feature: Hostage Counter. • New Feature: Progressive Decoration Addition ( Level 1 only, atm) • New Game Dynamic: Supercharge effect when all hostages found. • Music system developed/ready for dynamic music layering. • Treasure Chest refined. • Small enemy placement refined. • Target fps set to 60. I am not entirely convinced that the mushrooms and slugs are a worthwhile addition to the game. Most of the enemies have pseudo complex AI behaviour, and I need to scale it down to simple AI just blocking the way, or slowly moving back and forth. These were meant to be such an addition, but they don't feel right for the game. I think the basic building blocks of a fun game are there now, It might be time to…
- Update v1.04.062119 Not dead. - 1 August 2019
Hey team, Back in the saddle for Animosity. Its good to get some fresh eyes on the project and get some more assets in to make the experience more robust. This update includes the following changes: • New event: Locked Door • New event: Anti-Max Spike Set • New event: Timed Spear Set • New event: Roaming Spark Set • New event: Treasure Chest • New event: Indy Boulder • New enemy: Bear Trap (level 1) • New item: Dynamite • New behaviour: Keys, Dynamite, and other items are now directly carried by Red and released when used or attack button pressed. • New behaviour: The X key on the controller (or similar) now plants a STOP flag. Max and Buddies will stop at this flag while you strategize. • New behaviour: Min health regeneration when driving Max disabled • New feature: Dynamite has special detonation rules on detonation objects (boulder, door) • New feature: Destructible entry blocks add…
- Update 1.02 - 24 August 2018
• Included an input help screen in the pause menu. You can now get a quick reference to the keyboard, as I noticed that was an issue with a couple play throughs. • Fixed an AI targeting behaviour that now makes the pigeons 200% more lethal! All AI now target and react as they were meant to, which might mean more bullet dodging, but also means Max is now a lot smarter as well. • Adjusted the mass of Max, so you can push him away if hes laying on top of you. • Minor level changes like moving the water towers to the background. • Minion AI behaviour altered to move past obstacles more effectively. They would get stuck behind boxes or objects when combining, causing the combine process to stop. I have received many questions about the content of the game, and I can assure you that yes, there will be more things coming as Early Access goes on. I am elated to be working on these minor gamepla…
- Update 1.01 - 21 August 2018
Quick update to address some basic navigation issues: • Reworked title screen to have some helper text. This goes against my original principle of a text-less game, but it is fine for Early Access. • Interface noises refined, interface has a Cancel button to back out of menus. • Added a Bonk noise to Red if you don't have a weapon. This will hopefully reinforce to players that they aren't doing anything wrong when they hit the attack button and nothing happens. • Swapped the Jump and Attack buttons. There have been requests by multiple users to swap these, and I didn't think it was a big deal, but it is, so it has been done.
- Update 1.0 Early Access Release - 20 August 2018
It brings me great joy to bring to you the Early Access release of Animosity. I am one year into development into this, and have had a super time through the whole process. Easily some of the most satisfying features I have had the opportunity to work on. From teaching the computer to build a level worth exploring, to enticing my bloodthirsty fuzzy buddies to chase enemies down the street. I hope you enjoy the gameplay as much as do, but as always, let me know what could be better: What are the elements that keep you going vs flipping your desk. Obviously the work is never done here, so as we move on, you will see more baddies, more bosses, more weapons, power-ups, events, environments and gamemodes. One of the quickest features to be revealed will be online multiplayer which is only a couple tweaks away. Look forward to that in the upcoming month. Give it a go and a hearty good review…