- Version 1.0.3 Brings VR Improvements - 18 January 2019
Version 1.0.3 of PolyCube is live, and this version is (almost) all about enhancements for VR users. VR Improvements Massive performance improvements for all VR headsets Game now automatically pauses when you enter the Oculus Dash or Steam VR system menus, or remove the headset Background music pauses when you enter the Oculus Dash or Steam VR system menus, or remove the headset Fixed Oculus Touch controllers mixing up input if an Xbox gamepad is also turned on and connected to the PC Graphical Improvements Fixed Trilinear Filtering and Anisotropic Filtering being disabled. Whoops. Where is Version 1.0.2? There is no 1.0.2. I skipped it because there were just so many improvements. (Actually I had a 1.0.2 but it never got released before I moved on to 1.0.3, so you're getting two updates for the price of one!)
- Ringing in the New Year with Version 1.0.1 - 2 January 2019
Version 1.0.1 of PolyCube is out now, and it brings several important fixes! Added Finnish Language Support You can now play PolyCube in 9 different languages! Improved Analog Stick Support Those of you using the analog stick on your controllers instead of the d+pad should find PolyCube movement to be much responsive and less floaty. Fixed Warning Lights/Music If the blocks got too high, the warning lights would change color and the "panic" music would start playing, but in some situations things wouldn't go back to normal immediately after clearing a few lines. This has been fixed now. Fixed Line Clearing Dissolve Effect The particle effect that plays whenever you clear lines now plays faster. This mainly helps VR players. Misc. Fixes A few other smaller things have been improved as well.
- PolyCube has left Early Access! - 20 November 2018
Very happy to announce that PolyCube has left Early Access on Steam, and with it, the version 1.0 of the game has been published! There were a ton of changes since the last Early Access version, so here are few highlights: Added Multiple Language Support PolyCube is now playable in these languages: English Simplified Chinese Spanish French German Japanese Russian Polish And a few more are on their way! Improved Controller Input Controller input has been re-written to be even better, especially for VR controllers. Other Improvements Light up the level in yellow/red when blocks are getting high or the game is over Improved lighting Additional sound effects Updated font rendering More adjustments to in-game tutorial Added Game Credits screen Fixes to Leaderboards screens Improved skybox Added Desktop Camera to VR for better screen recordings And more...
- Improved Tutorial System, Better Controller Support, and More - 10 July 2018
Version 0.90 of PolyCube is out with a lot of small things, but the biggest improvement is the all new tutorial system, which does a much better job of teaching new players how to play the game! New & Improved Tutorial The old tutorial system was scrapped and a better one was built in its place. Now the tutorial does a little more hand holding and actually teaches you how to play the game. Actions are now broken into different sections as well to make learning how to play easier. Completely re-wrote Tutorial system to be less bad Added better controller button images for Xbox, DualShock, Switch, Steam Controller, Rift, Vive, WMR, and Generic controllers Added "How to Play" button to main menu, to re-launch tutorial at any time Better Controller Support PolyCube's top-notch controller support is even better! Improved Steam Controller support Improved Windows Mixed Reality controller supp…
- Steam Controller + Windows Mixed Reality Improvements - 13 June 2018
Version 0.83 of PolyCube is out today, bringing two big improvements: Improved Steam Controller Support Fixed some actions being mapped to wrong buttons Fixed problem with Peeking and right trackpad Added rumble (vibration) for Steam Controller Added Steam Controller button layout to Main Menu > Options > Controller screen Improved Windows Mixed Reality Support Big changes to the WMR controllers! Before, they acted like Vive controllres and only the trackpad was used. Now, both the analog sticks and trackpad are in full use. The analog sticks move your PolyCube while the trackpad will rotate it. Use the triggers to drop a block and grips to rotate the grid. Improved Windows Mixed Reality button mapping Fixed Windows Mixed Reality rumble (vibration) Added Windows Mixed Reality button layout to Main Menu > Options > Controller screen I'd like to take a minute to thank Microsoft for their…
- Achievements Unlocked - 5 June 2018
Version 0.82 of PolyCube is out, and we've added several Achievements for you to get. There are quite a few ridiculous ones, and even a couple that should be pretty much impossible. A list of available Achievements is here.
- Leaderboards Added - 31 May 2018
Version 0.8 of PolyCube has been released, and the big feature this time is Steam Leaderboards! Steam Leaderboards After you complete a full game of PolyCube, your score will automatically be posted to the Steam Leaderboards so you can compare your skills against your friends, or the world! Separate Leaderboards for each game mode, so you can be the master of Easy 8x8 if you want Filter Leaderboards Globally or Friends Only VR players share the same Leaderboards with non-VR players View all Leaderboards from the Main Menu Other Changes Fixed dropped inputs at high levels (8+) when blocks were dropping faster Fixed camera being too close in 8x8 Custom Game grid in non-VR mode Misc. bug fixes
- Version 0.7 Adds Custom Game Mode - 29 April 2018
Version 0.7 of PolyCube has been released, and the headlining feature is the new Custom Game mode. Custom Grid Size You can make the game area larger or smaller. Smaller grids don't make you keep track of as many things at once, but are also more unforgiving of mistakes. A custom grid can be any of these sizes: 4 x 4 5 x 5 (Standard) 6 x 6 7 x 7 8 x 8 Custom PolyCube Set In addition to resizing the grid, you can also swap out the puzzle pieces themselves to make the game easier or more challenging. The Easy set removes some of the more challenging pieces from the standard set. The Hard set adds a few new PolyCube types not seen in the standard game! The following PolyCube Sets are available: Easy Standard Hard More are planned for later! NOTE: Whenever Leaderboards are added to the game, there will be a separate Leaderboard for each possible Custom Game combination. So you will be able…
- Version 0.6 is here - 15 April 2018
It's been a little while since the last stable build of PolyCube, because I've been working on a lot of things behind the scenes. But the newest build is finally ready! And here's what is in it: PolyCube movement & rotation is now fully animated! This makes the game easier to play and looks pretty Fixed Shadow cube could become out of sync w/ dropping PolyCube Moved scoreboard to be easier to see in VR mode Cleaned up input delays and what happens when you push 2 buttons at once Added screen shake when clearing lines in non-VR mode Leftover blocks drop faster after clearing lines Fixed weird bug where leftover blocks can move while dropping Lots of other small bug fixes
- Version 0.5.3 has big Vive Wand fixes - 2 April 2018
The latest build of PolyCube has the following fixes, most of them specifically to address problems with the Vive Wands for HTC Vive users: Fixed offset placement on preview pieces Increased panic music threshold to 70% Fixed panic music not being reset immediately after clearing lines Updated Vive control scheme; see note below Fixed Vive pause menu button not working Updated Vive controller layout diagram in Options > Controllers Vive Wand Button Changes Based on player feedback, we've changed the button layout for VR players using the Vive Wands and Windows Mixed Reality controllers. See the new layout in the Options > Controller menu. Actions now only take place once per touchpad press, so you don't accidentally move or rotate too far Move PolyCube Down has moved to down on the right touchpad Drop PolyCube has moved to the trigger button Rotate Grid left/right has moved to the grip…
- Version 0.5.3 has big Vive Wand fixes - 2 April 2018
The latest build of PolyCube has the following fixes, most of them specifically to address problems with the Vive Wands for HTC Vive users: Fixed offset placement on preview pieces Increased panic music threshold to 70% Fixed panic music not being reset immediately after clearing lines Updated Vive control scheme; see note below Fixed Vive pause menu button not working Updated Vive controller layout diagram in Options > Controllers Vive Wand Button Changes Based on player feedback, we've changed the button layout for VR players using the Vive Wands and Windows Mixed Reality controllers. See the new layout in the Options > Controller menu. Actions now only take place once per touchpad press, so you don't accidentally move or rotate too far Move PolyCube Down has moved to down on the right touchpad Drop PolyCube has moved to the trigger button Rotate Grid left/right has moved to the grip…
- Version 0.5.2 is Out! - 15 March 2018
Fixing a few things that got broken from yesterday's 0.5.1: Increased Vive sensitivity a bit Fixed not being able to use Main Menu UI on Vive controllers Fixed VR controllers sometimes not showing up in OPTIONS > CONTROLLER menu diagram Fixed non-VR OPTIONS menu sometimes not working RIP Professor Hawking. :(
- Version 0.5.2 is Out! - 15 March 2018
Fixing a few things that got broken from yesterday's 0.5.1: Increased Vive sensitivity a bit Fixed not being able to use Main Menu UI on Vive controllers Fixed VR controllers sometimes not showing up in OPTIONS > CONTROLLER menu diagram Fixed non-VR OPTIONS menu sometimes not working RIP Professor Hawking. :(
- New Version 0.5.1 is Out! - 14 March 2018
Thanks for hanging in there while I got those Vive wand issues sorted out. There's a new version of the game with fixes for that and a few other things: Fixed problems with Vive wands and Windows Mixed Reality controllers. They should no longer be super sensitive and you now should push down on the trackpad to do things. Moved "Move Down" from Vive trackpad to grip button Fixed SteamVR erroneously reporting that Vive controllers were not supported Fixed menu UI not working if you used a mouse in VR Added Oculus Touch controller layout to Settings > Controller menu Added Vive wand layout to Settings > Controller menu Other small tweaks and fixes
- New Version 0.5.1 is Out! - 14 March 2018
Thanks for hanging in there while I got those Vive wand issues sorted out. There's a new version of the game with fixes for that and a few other things: Fixed problems with Vive wands and Windows Mixed Reality controllers. They should no longer be super sensitive and you now should push down on the trackpad to do things. Moved "Move Down" from Vive trackpad to grip button Fixed SteamVR erroneously reporting that Vive controllers were not supported Fixed menu UI not working if you used a mouse in VR Added Oculus Touch controller layout to Settings > Controller menu Added Vive wand layout to Settings > Controller menu Other small tweaks and fixes
- Vive fixes in progress - 6 March 2018
Hi everybody. I just wanted to drop a quick note to you all to let you know that fixes for the Vive and Windows-MR controller issues ARE in progress. My whole family came down with a horrible flu and this week was spent taking care of cranky toddlers. I plan to get back to work ASAP and get this pushed out to you. If you'd like to try a still-incomplete-but-hopefully-better version, you can opt-in to Beta Testing using this guide. (There is no password for this beta) If you do use the beta, please post any feedback or bugs you have in the Discussion pages, or just yell at me on Twitter: @polycubegame
- Vive fixes in progress - 6 March 2018
Hi everybody. I just wanted to drop a quick note to you all to let you know that fixes for the Vive and Windows-MR controller issues ARE in progress. My whole family came down with a horrible flu and this week was spent taking care of cranky toddlers. I plan to get back to work ASAP and get this pushed out to you. If you'd like to try a still-incomplete-but-hopefully-better version, you can opt-in to Beta Testing using this guide. (There is no password for this beta) If you do use the beta, please post any feedback or bugs you have in the Discussion pages, or just yell at me on Twitter: @polycubegame
- Known Issues - 26 February 2018
PolyCube is launching today, and we are so excited! Unfortunately, there are a few issues that have cropped up that may cause some trouble for VR users. Vive Wands and Windows Mixed Reality controllers are too sensitive and basically unusable. Please use an Xbox, PlayStation 4, or other controller in the meantime. Clicking the mouse while in VR mode can cause the in-game menus to no longer work. Please do not use the mouse while in VR mode for now. We are working to fix these issues as soon as possible and will push out a new patch when we can. We are very sorry for the inconvenience and rough launch.
- Known Issues - 26 February 2018
PolyCube is launching today, and we are so excited! Unfortunately, there are a few issues that have cropped up that may cause some trouble for VR users. Vive Wands and Windows Mixed Reality controllers are too sensitive and basically unusable. Please use an Xbox, PlayStation 4, or other controller in the meantime. Clicking the mouse while in VR mode can cause the in-game menus to no longer work. Please do not use the mouse while in VR mode for now. We are working to fix these issues as soon as possible and will push out a new patch when we can. We are very sorry for the inconvenience and rough launch.