- ZBD-100 is coming to game. - 8 April 2026
New Vehicle Type 100 Support Vehicle A new Chinese support vehicle that debuted at the 2025 National Day parade has joined the battlefield. New Game Mode Free for All No teams, every commander fights for themselves. The player with the most kills wins. Fast-paced and intense. Fixes & Improvements Adjusted spacing, alignment, and visual hierarchy across multiple UI elements for improved consistency. Fixed an issue where certain UI controls displayed incorrectly in some scenarios. Improved button hit areas and interaction feedback. If you encounter any issues, feel free to leave feedback in the Steam Discussions or on our Discord. Thanks for your support!
- UI Rework Update & How to Switch Back to the Legacy UI - 25 February 2026
Commanders, In the latest update, we have begun a comprehensive UI redesign and restructuring to deliver a more streamlined, unified, and intuitive gameplay experience. This UI overhaul includes: * A fully unified visual style and refined details * Reorganized interface hierarchy and logic * Optimized navigation flow and reduced redundancy * Improved visual clarity and interaction efficiency We understand that major interface changes may take time to get used to. For players who prefer the previous interface, the legacy UI remains available as an optional branch. To switch back to the old UI version: 1. Right-click the game in your Steam Library 2. Select **Properties** 3. Go to the **Betas** tab 4. Choose the legacy branch from the dropdown list 5. Wait for Steam to complete the update We sincerely welcome your feedback. The new UI will continue to be refined based on community input.…
- New Damage Replay - 17 December 2025
We have comprehensively upgraded the damage replay system. In this update: Added physical shell model visualization During damage replays, shell models are now displayed, allowing players to clearly observe projectile trajectories inside armor and the final impact results. This makes the damage process more transparent and easier to analyze. Differentiated visualization for different damage mechanisms Damage effects are now visually distinguished based on their actual damage type: 1. Blue: Damage caused by kinetic penetration 2. Red: Explosive damage caused by TNT and other high-explosive charges 3. Purple: Damage caused by HEAT shaped-charge jets Different colors are used to represent different physical damage mechanisms, helping players better understand penetration and post-penetration damage behavior.
- Torpedo Boat! - 1 October 2025
Due to technical limitations, we can only support torpedo boats. Other types of warships will be left for players to create as mods.
- ZTZ-100 - 19 September 2025
The Type 100 tank (or ZTZ-100 tank) is a Chinese 4th-generation main battle tank.\
- The Chinese Vehicle Expansion Pack has been updated with lighting and hatch - 5 September 2025
The Chinese Vehicle Expansion Pack has been updated with lighting and hatch components.On PC, lights can be controlled with L for headlights, \ for left turn signal, and ] for right turn signalThe commander will be visible in the hatch if the selected character has a 3D commander model
- HDRP Version Map upgrades - 26 July 2025
The high-definition version of the map has been updated, with optimized vegetation system effects and upgraded map visuals.
- Kill Information & Camera Shake - 14 July 2025
Added camera shake effect when firing (adjustable shake intensity in settings)Added detailed kill replay informationPlayers can now set avatars, titles, and mottos. In multiplayer mode, the killed player will see this information in the replay detailsMultiplayer mode now supports network synchronization of ammo racks and shell count (Note: synchronization won't work when playing with clients that haven't updated yet. Full effect will be enabled after a mandatory update for all clients)Added support for 3D commanders (vehicle adaptation has not yet started and will take some more time)
- Ammunition Reload System Optimization - 26 June 2025
New "Ready Rack" Mechanism A more realistic reloading workflow has been implemented: When shells are stored in the ready rack, reload speed is significantly faster. Once the ready rack is depleted, shells are transferred from other racks, resulting in a slightly longer reload time. The default reload time for ready rack shells has been adjusted for better balance. This mechanism adds strategic depth to ammunition management and creates a more realistic and tactical firing rhythm. Ammo Rack System Upgrade The number of shells displayed in ammo rack models must now match the configured data (requires mod adaptation). Modders can now define custom ammo rack usage order for more flexible reload logic. Main and secondary gun ammo racks are now separated, allowing independent configuration and behavior control. The Tank Workshop now supports custom ammunition count settings and rack-module bi…
- New Skills ! - 17 June 2025
Satsuki Shinohara New Active Skill: Vehicle Control Allows you to take control of a teammate's vehicle by aiming at it. Activating the skill again returns control to your own vehicle, enabling rapid tactical support and command.Zofia Sikorska New Active Skill: Resupply Replenishes ammunition for nearby allied vehicles within a certain range, ensuring uninterrupted firepower and sustained combat effectiveness.Yuuki Chiho New Active Skill: Repair Restores durability to nearby allied vehicles, stabilizing the front line during critical moments and maintaining combat rhythm.Reinhardt Krüger Skill Adjustment: Ambush Mode Entering Ambush Mode temporarily increases rate of fire and damage output, ideal for ambush scenarios.Added naval spawn points to prototype maps. DIY vehicles set to prefer sea spawns will now appear on water.AI now supports close-range melee combat and long-range sniping be…
- Obj 279 and other new tanks are coming - 26 December 2024
- 2S-23 & M113 have been arrived - 8 December 2024
- New vehicles have been arrived - 28 November 2024
These new tanks have been added in the latest game update.
- New Feature: Track Editor for Tank Workshop - 13 September 2024
We are excited to announce that you can now create a parameter-based suspension system in the Tank Workshop. This feature is currently in its early development stage, and more suspension styles will be added in future updates for you to customize and design. We look forward to your feedback to help us improve this feature and make your tanks more unique and powerful! Stay tuned for more updates and improvements.
- Battle In Berlin Now! - 18 August 2024
We are thrilled to announce that our latest update is now live—introducing the new Berlin map! This map is inspired by historical battles, offering a fresh battlefield experience. The intricately designed city environment and strategic locations will provide rich combat experiences and new tactical opportunities. Key Updates: New Map: Explore the detailed Berlin battlefield, including these two key locations: Kroll Opera House: This historic theater features its grand architectural style, offering tactical cover and strategic positions. Reichstag: As one of Berlin's iconic landmarks, the Reichstag serves as both a strategic focal point and a center of intense battles. Thank you for your support and feedback. We look forward to seeing you battle it out on the new Berlin map!
- Overpressure mechanism - 13 July 2024
Dear Players, We are thrilled to announce the latest update for "Panzer War"! In this update, we have implemented the Kingery-Bulmash formula to achieve a more realistic overpressure mechanism for explosives. Overpressure Mechanism: With the Kingery-Bulmash formula, we have updated the overpressure mechanism generated by explosions. The overpressure mechanism refers to the phenomenon where the pressure wave generated by an explosion exceeds the ambient pressure, creating a momentary high-pressure zone that impacts and damages surrounding objects. In the game, this will more realistically cause damage to members, making the combat experience more immersive and impactful. We believe this update will greatly enhance your gaming experience, and we look forward to your feedback and suggestions! Thank you for your continued support and passion! Happy gaming, The Development Team at WindyVerse…
- Bullet Editor - 6 July 2024
You can now customize every parameter of every bullet.
- DIY Rules Change For Vehicle Rank Notification - 3 July 2024
Due to the significant time and memory overhead caused by setting rank for individual parts when there are many DIY vehicles, we will be removing the rank settings for each part. In the next game update, you will need to choose new appropriate rank for your DIY vehicles.
- Workshop Mesh Edit / GLB format Import - 1 July 2024
- The new tankworkshop is here. - 27 June 2024
We have re-worked the tank workshop. The hierarchy window now lists the parent-child relations of the items. Added undo/redo functionality. You can now adjust the fire type to simple, mega, or drum. Here is a notice for controlling the camera. When you want to rotate, you need to hold the right mouse button.