SPSTEAMPULSELIVE ANALYTICS
The Last Operator

The Last Operator Steam metadata

Mean Mutt Interactive | Sep 5, 2018 | game

Released

0players observed · 3 October 2026 - 18:18:43 UTC

ActionVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)848
  • Revenue (VGI)$6,220
  • Review score70% positive

The Last Operator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)848
  • Revenue (VGI)$6,220
  • Review score70% positive
  • Total reviews23
  • Release dateSep 5, 2018
  • DeveloperMean Mutt Interactive
  • PublisherMean Mutt Interactive

Genres: Action

Company pages: Developer: Mean Mutt InteractivePublisher: Mean Mutt Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Last Operator Steam metadata

The Last Operator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/800650/metadata
Steam Storehttps://store.steampowered.com/app/800650/
Steam Communityhttps://steamcommunity.com/app/800650
PCGamingWiki search
IGDB searchSearch IGDB for The Last Operator

Reviews, pricing, and metadata

Review summary

Mixed

70% positive, 16 positive, 7 negative

Price and discount

$1.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 5 September 2018

Latest Steam announcements

  • Update 1.4 - New Mission available! and Hold to Grab option - 27 October 2018

    - New Mission 11 "The Escape" - This is the follow up to the final mission(M10) and your escape is under way. **Spoiler Alert if you haven't completed M10** You will find yourself at the opposite side of The Zone emerging from the sewer exit that you used to leave the MonoBioMedical lab. MSF agents know that you have acquired the virus and are actively tracking you. Now you are being hunted and must make your way to the extraction point to call for the helicopter pickup. **End of spoiler Alert** - Hold to Grab option added - This is for controllers with a grip "button" that can be held comfortably for longer periods of time, such as Knuckles and Oculus Touch. This setting applies to Gun's main and front grips, tablets, and the shield. Other grabbable objects like magazines, objectives and attachments are already hold to grab by default because they are only held for a short time.

  • Update 1.3 - New MP5S available - 12 October 2018

    - New SMG - MP5S added to main weapon unlockables. The MP5S has an integrated laser in the front that can be turned on/off like the attachable laser and it comes with a top rail that can take all rail mount attachments. MP5S unlocks after completing Campaign Mission 7. If you've completed M7, then it will already be available. - Fix to AKM and AKMS offset rail mount point. The attachment position was off center, now is in the correct position.

  • The Last Operator DEMO available - See Steam Store page for download link - 28 September 2018

    1. Play Campaign tutorial 'Mission 0' to test yourself against a small MSF squad in a mini-mission to retrieve an agent's laptop. Unlockable Campaign missions are available in the Full Game. 2. Play VIP Hunt 'Operation 0" after completing the Campaign 'Mission 0'. Find and eliminate the MSF VIP who is in the area. You can recognize the VIP by a blue helmet, but beware of his guards. Unlockable VIP missions are available in the Full Game. 3. Try out the starting weapons and attachments at the indoor shooting range (in the main menu Training area) or at the outdoor range (at the beginning of the tutorial mission). Starting weapons: - MK18 and P350 pistol (you might find a spare SMG and pistol laying around). Unlockable weapon selection is available in the Full Game. Starting attachments: - ACOG scope and Holo sight. Unlockable attachment selection is available in the Full Game. 4. Try the…

  • Update 1.2 - Run for cover! Fix for player run speed slowdown - 27 September 2018

    - Fix for run movement speed slowdown when using traditional/smooth locomotion on terrain. The issue of reduced running speed would happen when the player went down a slope/decline or dropped down from a steep bank. Deceleration was being applied after the decrease in elevation and would continue to be applied until the controller touch/stick position was adjusted to change speed or direction. Now deceleration is decreased while running/walking and run speed should remain more constant on terrain.

  • Update 1.1 - Additional VIP guards, Updated menu descriptions, Smooth Turn speed increase - 19 September 2018

    - Added additional MSF agents that patrol VIP area for all VIP missions. They will keep a greater distance than the VIP's 2 main guards. - Added info buttons and updated descriptions for Movement types on Controls menu - Updated descriptions of Enemy AI levels for clarity - New Controller poster that changes to reflect the selected control type - Increased turn speed for Smooth Turn control users. The maximum turn speed was virtually doubled since it is variable and the speed can be controlled by how far you touch/move stick from center.

  • The Last Operator Full Release is here! - 5 September 2018

    Today, I am happy to report that ‘The Last Operator’ Full Release is here. The Last Operator comes out of Early Access with the full campaign and VIP Hunt missions available. -The Campaign now consists of 10 main missions, plus the Tutorial level mini mission. -VIP Hunt now consists of 9 missions, as well as the Tutorial level mini mission. -Unlockables are set for unlock after missions are completed and have a label to show what mission unlocks a particular item. Thanks to the early access players and testers that contributed to bug fixes, feature additions, feature enhancements, and final stage mission designs. Thanks for being part of this journey. Now get on with your mission, PRO.

  • M9 'The City' and M10 'The Lab' Sneak Peek. Full Release coming September 5 - 30 August 2018

    Here's a sneak peak of the final 2 missions, now complete. Final testing and launch prep is going on now to for full release on September 5, 2018. https://www.youtube.com/watch?v=3XkFSBmfLVo

  • Early Access Update #13 - Get your wetwork on! VIP Hunt side missions debut and other updates. - 15 August 2018

    Early Access Update #13 - Get your wetwork on! VIP Hunt side missions debut. Additions - Gray Ops missions debut - VIP Hunt missions 0, 1, 2, and 3 are available. MSF VIPs are at the scene of the evidence retrieval operation to inspect the site after the breach. Your objective is to return to the scene, search the area for the VIP and eliminate. Each mission is unlocked after completing the associated campaign mission to retrieve evidence at the site. - Campaign Mission 10 'The Lab' complete! - This is a progress update and informational only at this point. Mission 10 is not yet available to play because it unlocks after mission 9, which is still in development. - Info button added to VIP Hunt and Enemy Difficulty menus to provide an additional description of the menus. - Enemy Difficulty - additional variables added to differentiate low and high skilled enemies. See new 'Info' button o…

  • Early Access Update #12 - Don't get too attached. More attachments! And improved run, now on unclick instead of holding down. - 22 July 2018

    Early Access Update #12 Addition - New Scope - M145 - New Reflex sights - 3 new red dot sights: MicroT1(red dot), SRS02(green dot), and Aimpoint CS(red dot). - Offset rail mount attachments - You can now attach an offset(angled) rail mount for mounting a reflex sight in front of your magnification scope with the rail attachment. Left and Right options available. - Attachment case at mission start - Unlockable attachments - Menu allows you to choose 1 scope + 1 reflex sight. Offset rails and laser sight are unlocked for a limited time for everyone to try out. Will be unlockables later on. Bandages are available in case if you need one and can make it back to the start point. - AKM now has a top picatinny rail added for attachments. It can take scope, sight, and offset rail. Changes - Run improved - Now activates on touchpad press and release. Run deactivates on Untouch. No longer require…

  • Early Access Update #11 - Bandages to patch yourself up, MSF show damage when shot. - 15 July 2018

    Additions - Bandages can be found around mission maps to patch yourself up when injured. When injured and bleeding, apply a bandage to your chest. It will not restore you to full health, but will recover enough health for you to take an additional hit. This can be done twice per mission before the effectiveness cannot overcome the injuries. Once it is bloody, the bandage can be removed and discarded because it is only good for one use. See description in Tutorial level. Changes - MSF soldiers will show damage when shot - blood effect can be turned off with Main Menu option if it is not for you. - Mission 5 and 7 barrel explosion and smoke effect fixed - Fix didn't apply correctly in previous update. - Laser sight model updated - M4 improvements to oil rig platform height changes which caused player to get stuck on step heights. https://youtu.be/u1IId6PdhPk Ongoing work... New Scope, Red…

  • Early Access Update #10.5 - Small update to tweak explosives and muzzle flashes. - 4 July 2018

    Changes - Updated Explosions to have smoke naturally grow from fire instead of appearing instantly. *Note - Mission 5 and 7 barrel explosions are not updated correctly. They'll be fixed in the next update. - Reduced muzzle flash smoke time to linger less per shot Ongoing work... M9 and M10 in development - Still working towards 'Full Release' with the final 2 missions. Map build out and level development.

  • Early Access Update #10 - New Explosive Barrels and MSF vehicle. MSF soldier animations improved. See notes and video for details. - 3 July 2018

    Additions - Explosive barrels - Red barrels around level will explode when shot. Explosion can kill MSF that are in the blast radius. Sound can attract MSF that are in range. - MSF vehicle explodes and catches fire when engine is shot. Explosion can kill MSF that are in the blast radius. Sound can attract MSF that are in range. Changes - Updated MSF soldier animations - Improved walking, running and searching movement. https://www.youtube.com/watch?v=XjKwK0M380A&t=2s Ongoing work... M9 and M10 in development - Still working towards 'Full Release' with the final 2 missions. Map build out and level development.

  • Early Access Update #9 - 4 Difficulty levels now available. New Pistol - the PX4 Storm. New muzzle flash. See notes and video for details. - 24 June 2018

    Additions - Difficulty options now available - Set the Enemy skill level according to your experience level. 4 options to choose from for beginner to expert. - New Pistol - PX4 Storm. Normal and Suppressed versions. https://www.youtube.com/watch?v=s8rU0C4j4Aw Changes - Updated muzzle flash - Flame burst and smoke particles replace older flash. All weapons updated. - Updated MK18 Black Edition - new fat flash hider - Updated suppressors for AKM, SMG's and pistols. - Menus now show unlockables - Names of unlockables are now displayed to see what is available to unlock. See Main Weapon, Pistol, Vest and Glove menus. - Mission Debrief graphic updated to chalkboard notes. Replaces previous posters. - Player "Mission Failed" message improved. Ongoing work... M9 and M10 in development - Still working towards 'Full Release' with the final 2 missions. Map build out and level development.

  • Early Access Update #8 - Mission 8 Now Available! - Venture into "The Zone" through this industrial district. New MK18 Black Edition and other updates. See notes and video for details. - 19 June 2018

    Additions - Mission 8 is now available through the story progression. This industrial district will give open sight lines from the mission start point, then provides close quarters work as you search for the objective in the tighter warehouse buildings. Lots of cover to move between and a higher number of MSF patrols must be taken into account for your strategy to find the objective and then make it to the evidence drop point. Unlocks after Mission 7 has been completed. https://www.youtube.com/watch?v=Py3JmEuHWeE - New MK18 Black Edition - Unlocked from beginning so everyone can use it, but will become an unlockable for full release. New full black edition with slant front grip. Front grabbing hand uses thumb over top to control recoil. https://www.youtube.com/watch?v=G0WvIEnjo-Q Changes - Pistol two hand grip - Second(front) hand now auto attaches to main grip hand when placed in front…

  • Early Access Update #7 - Be a hero with the P-nine-zero. New SMG, the P90 is here, and other updates. See notes and video for details. - 19 May 2018

    Additions - P90 SMG added - unlocks late game. Has attachment rails for Holo sight, Acog scope and laser sight. 50 rounds of goodness! - 3 new glove designs - All will unlock through the EA missions. - Vest designs changed - 2 of the plain colored vests have been replaced with new designs. All will unlock through the EA missions. https://youtu.be/r9i7vJCVG6k Ongoing work... M8 - Continuing map build out and level development.

  • Early Access Update #6 - Hands now grab onto mags, scopes, shield and tablets. Empty mags are now empty. See notes and video for details. - 6 May 2018

    Changes - Hands now attach more realistically to magazines, scopes/sights, shield and tablets when grabbed by either hand. Dominant hand doesn't matter, either hand can pick up a gun and manipulate it as usual. - Empty magazines now show no bullets in them. Remaining bullets in mag will disappear after they are used. For example, if 3 rounds are shown in a full mag, when 2 rounds are left, 2 will be visible, when 1 round is left, 1 is visible, and it will show empty when all rounds are used. - Magazine cleanup - Mags will completely disappear after a certain time, but only when they are empty and have been ejected from a gun. Partial mags can still be stored and used later. Additions - Enemy bullet trails are now available as an option from main menu. Turn On to be able to see enemy shots. Can be an aid if you are having problems locating where enemy is shooting from. Turn Off for more…

  • Early Access Update #5 042918 - Hands now attach to weapon grips when grabbed and various changes and fixes, see notes for details - 29 April 2018

    Early Access Update #5 Changes - Hands now attach to weapon when grabbed - Now weapons will have hands attached to rear and front grips when grabbed by either left or right hand. No more floating hands that correlate to controllers position in world, now they stay on the weapon. This is something I've been wanting to get working for a long time and finally solved it. Hide Hands menu has been removed from Main Menu room. Hide Hands menu has been removed from Main Menu room since it was a workaround for those who didn't like the way the hands looked. If there is a preference for players to not see any hands, it can be added back. Give feedback on forums if you like no hands at all when weapon is grabbed. Fixes - M6 - Collider improvements to give better wall shape on player body contact and also prevent accidental out of bounds teleport when teleporting to edge of wall. - M3 - Slopes adde…

  • Early Access Update #4 - The "Laser" and various changes and fixes, see notes for details - 22 April 2018

    EA update #4 out now. Changes - Step height - Adjustment to reduce chances of hopping up on top of low objects. Added slopes to most steps and building entrances to allow smoother transition when step height changes. - Left Hand Dominant Inventory slots - Pistol and Evidence slots switched for Left Hand dominant control schemes. Pistol now on left, evidence on right. Main weapon slot now has weapon grip facing left. Gun unlocks- Adjusted unlocks so all guns will be unlocked by end of mission 7. Will be changed to unlock later once additional levels are released. - M2 - Trees updated to pine trees to match mountain setting. - M2 - Adjusted MSF patrols to prevent some soldiers getting stuck during routes - M3 - Town ground level changed to cover outside of sidewalk, which was open, and allow smoother movement over it. Fixes - Assault Rifles and UMP45 charging handle couldn't be pulled aft…

  • Early Access Update #3 040518 - Fun with a Shield! Smooth Turn speed increase and various changes and fixes. See notes for what's new. - 6 April 2018

    EA Update #3 Changes: - Smooth Turn speed increased x2, press to increase base turn speed - Teleport blink time reduced to minimize black screen flash during teleports - Teleport maximum distance increased - Sniper Scope fix for shutting off when front grip ungrabbed. Previous behavior (for optimization), disabled scope once ungrabbed. Now will remain on for period of time (3mins) after it is ungrabbed before disabling. If regrabbed, it will reset the timer and stay on for another 3 mins. - Menu graphics update Fixes: - White sphere around guns no longer appears after SteamVR button is used while holding a gun - Pistol slide accidental grabs - now pistol slide is not grabbable until picked up - Player hopping when crouched or prone, player no longer bounces when in contact with some areas of terrain and joints in building floors. Uneven points where rocks cause an incline where they mee…

  • Early Access Update #3 040518 - Fun with a Shield! Smooth Turn speed increase and various changes and fixes. See notes for what's new. - 6 April 2018

    EA Update #3 Changes: - Smooth Turn speed increased x2, press to increase base turn speed - Teleport blink time reduced to minimize black screen flash during teleports - Teleport maximum distance increased - Sniper Scope fix for shutting off when front grip ungrabbed. Previous behavior (for optimization), disabled scope once ungrabbed. Now will remain on for period of time (3mins) after it is ungrabbed before disabling. If regrabbed, it will reset the timer and stay on for another 3 mins. - Menu graphics update Fixes: - White sphere around guns no longer appears after SteamVR button is used while holding a gun - Pistol slide accidental grabs - now pistol slide is not grabbable until picked up - Player hopping when crouched or prone, player no longer bounces when in contact with some areas of terrain and joints in building floors. Uneven points where rocks cause an incline where they mee…

Patch notes and updates

S.noRelease datePatch nameGID number
118 March 2018Early Access Update #1 031818 - Snap Turn Fix and other updates4249665521688454717

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID800650
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateSep 5, 2018
DeveloperMean Mutt Interactive
PublisherMean Mutt Interactive
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent70%
Positive reviews16
Negative reviews7
Total reviews23
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/800650/

Short description

Infiltrate, locate and retrieve. Be the PRO that takes down Monolith Corp by taking on objective based missions to collect evidence against them. Single Player classic tactical action for VR.

About this game

This isn't a story about the hero saving the day. The bad guys already won. This is about justice. Return to the classic tactical shooter in VR Game Modes: Tutorial - Learn the game's controls and features Campaign - Play through the story mode's 11 missions to acquire evidence against Monolith VIP Hunt - Return to the scene to eliminate MSF VIPs Game features Singleplayer VR with tactical gameplay which requires planned approaches and accuracy. Objective based missions with randomized objective locations each playthrough to encourage replayability. VIP Hunt missions with dynamic patrol route for VIP to encourage new search areas each playthrough Receive orders at the start of your mission, choose weapons, attachments, get mission map and it is up to you how to achieve your task. Open maps allow you to make your way through the level based on your preferred approach. Modern weaponry - An assortment of Assault Rifles, SMG's, Pistols, Shield - Manual reloading - Selectable fire modes (single, auto, burst) depending on weapon. - Attachments - Magnification scopes, Red Dot, Holo, Laser sights, and Offset rail mount. Limited ammo means you gear up at mission start and must be resourceful until you come across a weapon stash in the field. Unlock missions as you play through the Campaign. Missions are available for replay any time after they are unlocked. VIP missions are unlocked after the associated Campaign mission is completed. Unlockables from completing missions: - Unlock main weapons and sidearms. - Unlock attachments. - Unlock vest and glove color varieties for your uniform. 4 Enemy difficulty settings for a variety of experience levels. Main Menu area with Mission selection, post mission debriefing, and an indoor target range for testing unlocked weapons. Tutorial level provides a description of game features, an outdoor shooting range, and a mini mission for each of the game modes (campaign and VIP Hunt) to get familiar with the game mechanics. VR Options Left/Right Handed option: - Choose dominant hand for weapons and control of movement Movement (Locomotion) Options: - Default - Smooth Locomotion(traditional FPS/trackpad/stick)…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 3, 2026 to Oct 3, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

The Last Operator's USD price history spans from Oct 3, 2026 to Oct 3, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Last Operator's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Oct 3, 2026 through Oct 3, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Last Operator at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-03$1.99$1.99No discountSteam Store

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