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RTAG rise

RTAG rise Steam news

Eisenstadt Studio | Feb 22, 2018 | game

Released

0players observed · 24 September 2026 - 14:09:25 UTC

ViolentAdventureCasualEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

RTAG rise news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateFeb 22, 2018
  • DeveloperEisenstadt Studio
  • PublisherEisenstadt Studio

Genres: Violent, Adventure, Casual, Early Access

Company pages: Developer: Eisenstadt StudioPublisher: Eisenstadt Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

RTAG rise Steam news

RTAG rise news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Rebuilding is making good strides. - 30 January 2024

    A quick video snippet of the progress made on building Godot Engine. Lots of tiles, decorative elements, lighting and mechanics being ported and made new. As the matter of fact I believe as of yesterday, the last of the original mechanics have been finally ported over to the new Godot Engine version of the game. Which means this bit of progress concludes any involvement of the game with Game Maker Studio engine. It's all up from here. It took some time to figure out the process and scheduling of how I'm going to work on this project but progress is progress. All obstacles are built in a modular manner so after the initial commitment to code in the feature, making new levels is as simple as drag and drop and link a few objects if needed. Godot engine sure makes rapid level building a breeze when you can code in whatever features you need as tool scripts. All voice overs for one of three…

  • Early Access is Published! Next Steps. - 25 February 2018

    The next stage of development is the Story Campaign, starting with the script. Since this stage is fairly slow pacing and not a whole lot can usually be showcased in terms of visuals, I will be posting updates on a bi-weekly basis in this format. https://www.youtube.com/watch?v=bBUGMKlvOMU In this video: Should you even buy this game while it's in Early Access? What happens after Early Access? How will the story be distributed? So during the past week, we went live on Steam. Our game, RTAG rise, is now available for purchase via the Steam platforms Early Access program. But should you purchase it now? Well, the answer to this depends on what you are looking to get out of the game at thins point int time. In the past few days, following the release of the game, we've been contacted by quite a few individuals and platforms (who may or may not have been bots) asking for free steam keys of…

  • Early Access is Published! Next Steps. - 25 February 2018

    The next stage of development is the Story Campaign, starting with the script. Since this stage is fairly slow pacing and not a whole lot can usually be showcased in terms of visuals, I will be posting updates on a bi-weekly basis in this format. https://www.youtube.com/watch?v=bBUGMKlvOMU In this video: Should you even buy this game while it's in Early Access? What happens after Early Access? How will the story be distributed? So during the past week, we went live on Steam. Our game, RTAG rise, is now available for purchase via the Steam platforms Early Access program. But should you purchase it now? Well, the answer to this depends on what you are looking to get out of the game at thins point int time. In the past few days, following the release of the game, we've been contacted by quite a few individuals and platforms (who may or may not have been bots) asking for free steam keys of…

  • Chat with the devs! - 21 February 2018

    Questions and Concerns are always welcome, we'd like to offer multiple ways of reaching us with your questions, concerns and propositions: Discord Server (The Concept Hub): https://discord.gg/4NbBUCn Twitter: https://twitter.com/EisenstadtGames Facebook: facebook.com/EisenstadtStudio/ or email: [email protected]

  • Chat with the devs! - 21 February 2018

    Questions and Concerns are always welcome, we'd like to offer multiple ways of reaching us with your questions, concerns and propositions: Discord Server (The Concept Hub): https://discord.gg/4NbBUCn Twitter: https://twitter.com/EisenstadtGames Facebook: facebook.com/EisenstadtStudio/ or email: [email protected]

  • (LAPTOP USERS WARNING) Known Bugs with Early Access - 20 February 2018

    There's a major and a minor bug that are currently present in Early Access. Major: Laptops running without a dedicated graphics card are likely to run the game in slow motion. The small group of testers we've contacted, have reported that the game would run in slow motion on laptops if they had them run off their integrated graphics cards. The issue would be fixed once they switched to the laptops dedicated graphics cards (mostly gaming and workstation laptops). No such issue has been spotted with desktops, so it has something to do with the laptops turning down the performance of graphics chips. There have been a number of similar reports with other developers working with this engine on Laptops when they were unplugged from the power adapter. In some cases the issue was fixed when the laptop were plugged back into the outlets. We're investigating the cause of the issue but by the look…

  • (LAPTOP USERS WARNING) Known Bugs with Early Access - 20 February 2018

    There's a major and a minor bug that are currently present in Early Access. Major: Laptops running without a dedicated graphics card are likely to run the game in slow motion. The small group of testers we've contacted, have reported that the game would run in slow motion on laptops if they had them run off their integrated graphics cards. The issue would be fixed once they switched to the laptops dedicated graphics cards (mostly gaming and workstation laptops). No such issue has been spotted with desktops, so it has something to do with the laptops turning down the performance of graphics chips. There have been a number of similar reports with other developers working with this engine on Laptops when they were unplugged from the power adapter. In some cases the issue was fixed when the laptop were plugged back into the outlets. We're investigating the cause of the issue but by the look…

Patch notes and updates

S.noRelease datePatch nameGID number
130 January 2024Rebuilding is making good strides.5519792046267425252
220 February 2018(LAPTOP USERS WARNING) Known Bugs with Early Access4249665521688452707

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