Unitystation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID801140
- PriceFree to play
- Release dateComing soon
- DeveloperUnitystation community
- PublisherUnitystation org
- Parent gameNot available
Genres: Free to Play, RPG, Simulation, Early Access
Company pages: Developer: Unitystation communityPublisher: Unitystation org
Unitystation Steam news
Unitystation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Progress Update #31 - 31 August 2024
yes yes we did skip a few numbers, mainly because it's a lot of effort to post to steam check out the older posts on https://www.unitystation.org/blog by Gilles Weekly Update Hello and welcome to the latest edition of our progress updates blog! Yes, it’s been the longest stretch without a new blog post, but rest assured, we've been hard at work on Unitystation, balancing real life and development. We haven’t slowed down one bit, and we have plenty of exciting updates to share with you this time! As always, we'll be highlighting the most noteworthy contributions, but if you're interested in diving into every single fix and change, be sure to check out our Changelog Page. There's a lot to see! Set your own mood, its your bar after all Bartenders, rejoice! We've added some new features to the bar that will allow you to truly make your workplace your own. First up, we’ve introduced function…
- Weekly update #26 - 23 December 2023
Image by Kerw36 by Bod9001 Weekly Update Hello, everyone, and a warm welcome to our festive, albeit not-so-weekly, update – arriving one month after our last touchpoint. First and foremost, we extend our heartfelt wishes for a joyful Christmas and a fantastic New Year to all of you during these celebratory times! As is tradition, we're here to unwrap some of the latest and most exciting additions to Unitystation. Over the past month, our team has been working tirelessly, and we're eager to share a glimpse of our progress and the new features you can anticipate in the future. However, remember that this is just a highlight reel; there's a lot more that we couldn't squeeze into this update. For those of you craving the complete picture, our changelog page is just the place to visit. So, without further ado, let's dive into the goodies that Santa has dropped off at Unitystation this Christ…
- Weekly update #24 - 19 November 2023
by Gilles Weekly Update Hello, crew! Welcome back to our sometimes-weekly update on all things Unitystation. Whether you've been floating with us since the beginning or you've just hopped aboard, we're thrilled to have you here. This week, we're especially excited to share some groundbreaking developments – and yes, you guessed it right! We're unveiling the first iteration of the new faith system. But enough preamble, let's get to the good stuff! Set your suit sensors to max, pls Attention crew members! Strap in and get ready for some electrifying news. Thanks to the tireless efforts of MaxIsJoe, our jumpsuits just got a high-tech upgrade: suit sensors are now live in Unitystation! Wondering what these shiny new sensors do? Well, they're not just for show. These sensors, integrated seamlessly into your jumpsuits, come with varied settings to provide essential info. Whether you're the CM…
- Weekly update #25 - 19 November 2023
Weekly update #25 by Bod9001 Weekly Update Hello, hello! It's been a little while – a whole month, in fact – since we last connected through our not-so-weekly update blog. Time flies, especially in the dynamic world of Unitystation, and this past month has been a whirlwind of activity. We've been busy bees, merging a plethora of fixes and continually identifying bugs during our Saturday playtests. It's been an intense but rewarding journey. In the midst of all this, we missed marking a significant milestone – Unitystation's 7th anniversary on October 30th. Our apologies for letting that slip by; we definitely plan to make up for it next time and hope to celebrate this milestone with all of you! But let's not dwell on missed cake and candles. We're still riding a bit high on the celebratory spirit, and today, we're excited to share with you the most notable game improvements. Moreover, w…
- Weekly Update 23 - 16 September 2023
by Bod9001 Weekly Update Greetings to our cherished readers! Firstly, our sincere apologies for the hiatus since our last progress update. It seems like the clock has sped up, but rest assured, our silence was filled with intense work, dedication, and development of some remarkable new features. Before we delve into those, there's an elephant in the room we need to address – the recent upheaval concerning Unity's new pricing model, which has been met with almost universal disdain across the web. We want to clarify a few things for our community. Firstly, this new model won't directly affect us because a game needs to cross specific thresholds in terms of annual revenue and install count for the changes to kick in. While we're currently outside the scope of these changes, we truly empathize with fellow developers who are impacted. Given the widespread disapproval, we anticipate that Unit…
- Weekly update #22 - 19 August 2023
by Bod9001 Weekly Update It's that time again where we get to share with you the most recent developments in Unitystation. We took a brief hiatus from our regular blog updates last week, mainly because our energies were channeled into enhancing the security measures in preparation for Unitystation's anticipated launch on Steam. We'll delve deeper into this exciting development in a bit. While our primary focus has been on ensuring Unitystation is rock solid for its big Steam debut, we've still managed to pepper in some intriguing updates for our players. So, without further ado, let's unwrap this week's offerings! Choose Your Preferred Font Reading comfort can sometimes be a personal thing, and we're all about making Unitystation as user-friendly as possible. Thanks to the diligent work of MaxIsJoe, players can now personalize their chat experience by selecting from an array of font sty…
- Weekly update #21 - 24 July 2023
by Bod9001 Weekly Update Greetings, fellow spacefarers! We're back with our regular weekly blog, hot on the heels of our exclusive Xenobiology deep dive last week. We've got a plethora of updates to discuss, showcasing the variety of cool enhancements made to Unitystation since our last rendezvous. For the detail-devouring crew members among you, feel free to indulge in our comprehensive Changelog Page or join the #changelog discussion on our Discord. So, buckle up, as we prepare to plunge into the vast cosmos of this week's updates! First Step To End Docked UIs In response to popular demand for greater consistency in our game's diegetic UI, MaxIsJoe has dedicated time and energy into transforming the vending machine interface. Previously anchored to the top-right corner of the screen, the vendor UI is now a free-floating window that appears in the center of the screen, providing a more…
- Weekly update #20 - 8 July 2023
Weekly update #20 by Bod9001 Weekly Update Greetings, crew! Welcome to the latest edition of our weekly update blog post. This time, we are excited to focus on a recent addition to the game: Xenobiology. We want to provide you with an overview of this new feature. Xenobiology is just one of the many things we have been working on, and we will explore the rest of the changes in future blog posts. As always, if you want to dive into the details, you can find the complete list of changes in our Changelog Page. Let's now delve into the fascinating world of Xenobiology and discover what it has to offer! Introducing Xenobiology We are thrilled to announce the implementation of Xenobiology v1 into the game! With this new feature, players can now engage in the exciting world of breeding slimes, generating materials, and even creating new creatures and food sources. While the concept of Xenobiol…
- Weekly update #19 - 1 July 2023
by Bod9001 Weekly Update Hello there! Welcome to another edition of our occasionally-weekly blog post. Two weeks have flown by since our last update, but we're excited to share the wealth of cool and intriguing improvements we've implemented in that time. Remember, this blog post only offers a selection of the most significant updates. For a more detailed list of all changes, be sure to check out our Changelog Page. Directional lights We're excited to announce a shiny new feature courtesy of the collaborative efforts between MaxIsJoe and Bod9001 - directional lights! This exciting addition presents a cone of light that originates from a directional light source, like a flashlight. The angle and direction of the cone of light seamlessly shift to mirror the direction your character is facing. The result? A visually stunning and immersive lighting experience. A Stomach-turning Addition Thi…
- Weekly update #18 - 18 June 2023
by Bod9001 Weekly Update Hey there, space people! Welcome back to your favorite 'almost' weekly blog post, bringing you the latest news from the world of Unitystation. We realize it's been a bit longer than usual since our last rendezvous and for that, we owe you an apology. We've been knee-deep in fixes, improvements, and vital changes. Between that and the fact that some of these updates might not seem too flashy, we didn't manage to deliver our regular blog. But hey, every cloud has a silver lining! This week, we're making it up to you with not one, not two, but three weeks' worth of updates all rolled into one mega-post! So buckle up, we've got a lot to cover. Let's get this space party started! UI Scaling Ever found yourself squinting at your screen or felt like the buttons were just a tad too big? Well, we've got some good news for you. Thanks to the tireless efforts of our own Ma…
- Weekly update #17 - 27 May 2023
Weekly update #17 by Bod9001 Weekly Update Howdy, fellow spessmen, spesswomen and everything in between! Welcome to the 17th installment of our (somewhat sporadic, yet always insightful) weekly update blog posts. We took a little breather last week as we found ourselves deep in the nuts and bolts of some smaller, albeit still crucial, fix-ups. But guess what? We're back this week, not just with a spring in our step, but also with a bag full of neat enhancements and a shiny, new feature to boot! Let's not keep you waiting, jump in and discover what we've been up to. Science laser Lab Exciting news for our science enthusiasts: we've just launched the Science Laser Lab, a brand-new way to conduct your research. Note that this is the first playtest and will likely require some balancing, but we're eager to get your feedback. Here's the deal: your mission is to find rare items, place them on…
- Weekly update #16 - 13 May 2023
Weekly update #16 by Bod9001 Weekly Update Hey crew, welcome aboard for the 16th edition of our weekly blog post! How are you finding the new cyborgs? We'll be refining that feature over time, but this week we've shifted gears back to working on other exciting features and essential fixes. As always, we're only highlighting a handful of the changes here; you can dive into the full list of updates on our Changelog Page. Let's see what's new in this week's haul! Gibtonite! Heads up, miners! It seems some mischievous entity has been hiding explosives in our rocks, introducing a new thrill (and challenge) to your mining expeditions. Meet Gibtonite, a volatile new material that adds an explosive twist to your mining adventures. Mining rocks concealing Gibtonite will trigger its fused state. But don't panic! You can defuse it using a mining scanner. Once defused, you can ensure further safety…
- Weekly update #15 - 6 May 2023
Weekly update #15 by Bod9001 Weekly Update Hello and welcome to the 15th edition of our weekly blog post update! It's been a week since we introduced the first iteration of cyborgs, and we're as excited as ever. As always, we've compiled a list of noteworthy changes for you to enjoy in this visual format. For a complete list of updates, don't forget to visit our Changelog Page. Map Vote Feature Added at Round End Map voting at the end of each round! Thanks to Bod9001, players can now have a say in choosing the next map, instead of relying on random rotation. Now you can force everyone to play your favorite map every round (or try to). Emagging Air Controllers We're all for expanding the Emag's versatility, and now there's even more you can do with it! Thanks to AtnerNT, you can now use your Emag to break into air controllers and wreak havoc with the AC system. Get ready to explore new w…
- Weekly update #14 - 6 May 2023
by Bod9001 Weekly Update greetings Greetings crew, and welcome to our 14th weekly blog post update. A lot of work but cyborgs are finally here, celebrate yay, further detail below cyborgs! after a decent amount of work cyborgs should be in the next build, note they are not finished and they require some playtesting to balance! how do you get your hands on a cyborg? how do you get your hands on a cyborg? there are 3 ways, A as a round start job/occupation there are only 2 slots for this B getting a players brain and putting it into a man machine interface, and putting that into a fully built cyborg body C building an artificial brain, putting that into a fully built cyborg body how do you build a cyborg body so, first of all you need a Exosuit Fabricator, loaded up with enough materials, print out the cyborg chassis, cyborg torso, cyborg head, cyborg arms and legs, battery pack and artif…
- Untitled - 15 April 2023
copied from https://www.unitystation.org/blog/weekly-update-12 Weekly update #12 by Bod9001 Weekly Update Greetings crew, and welcome to our 12th weekly blog post update. Can you believe another week has flown by? Time really seems to warp when you are exploring the cosmos. Anyways, in this week update we have some small but not less important additions, and some more progress on cyborgs. While these are just a few highlights from our developers' recent work, be sure to visit our Changelog Page for a comprehensive list of all the latest changes. Also, remember that we have a playtest every week and you can join the fun right now! Leave the blog post for later, launch the game and have some spessman action. Flora and Rocks Update FuntimeDudeski has been hard at work sprucing up the game's natural elements, bringing a some long time neglected polish to flora and rocks throughout the space…
- Weekly update #11 - 9 April 2023
by Bod9001 Weekly Update Welcome to the 11th edition of our weekly update blog post! We hope everyone had a happy Easter day. This week, we shifted our focus back to regular features and bug fixing. We are also getting closer to implementing cyborgs, but there is still some work to be done. As always, please keep in mind that this blog post only covers some of the changes we've made this week. If you want to see the full list of changes, be sure to check out our Changelog Page.Disposal Bins improvements In the past week, MaxisJoe has been working on improving the disposal bins in Unitystation. One major change is that the disposal bins now require power to function properly. Additionally, a quality of life improvement has been added where clicking on rubbish bags will automatically dump them into the disposal bin. MaxisJoe has also made improvements to the hover tooltips on the disposal…
- Weekly update #10 - 1 April 2023
by Bod9001 Greetings and welcome to the 10th edition of Unitystation's weekly update blog post. This week's update is going to be shorter than usual, as the main focus was on creating something fun to play for April Fool's Day. Despite the focus on the April Fool's event, there were still a number of important changes made to the game that are worth mentioning. Keep in mind that not all changes are covered in this blog post, but the complete list can be found on our Changelog Page or our Github repository. Without further ado, let's dive into the update and see what's new in Unitystation this week. Introducing Unitystation's 3D Mode For this year's April Fools' Day, we wanted to do something special for our players. That's why we decided to work on a new 3D mode for the game, and we must say it turned out surprisingly well! Although it's not perfect, it definitely adds a fun element to…
- Weekly update #9 - 25 March 2023
Weekly update #9 by Bod9001 Weekly Update Hello and welcome to this short weekly blog post update. Although concise, there are some great news we will explore today and as always, remember the full list of changes can be read on our Changelog Page. The blog post is only a highlight of the most colourful changes! Alright, let's just dive into it! "Blood Brothers" Game Mode MaxIsJoe has brought a new game mode to Unitystation called "Blood Brothers". This game mode is inspired by /TG/ but with a unique twist. The backstory is as follows: "You're a convicted criminal who has been experimented on while you were in prison. You've gained an unnatural ability to withstand more damage than any other humanoid can, and have formed a ritual with another inmate that gave you the ability to become a "Blood Brother". A shadowy figure took interest in your bond with your blood brother and has offered…
- Weekly Update #8 - 18 March 2023
copied from https://www.unitystation.org/blog/weekly-update-8 by Bod9001 Welcome to the eighth version of our weekly update blog post! This week, our focus has been on refactoring the health system to make it more modular and easier to maintain. While this may not sound as exciting as some of our previous updates, it's an important step towards improving the overall stability and functionality of the game and it brings us one step closer to achieve cyborgs and other quirky living creatures! As always, we've made a number of other improvements and fixes across the game, which you can find listed in full on our Changelog Page. So without further ado, let's dive into the details of what we've been working on this week! Protips! MaxIsJoe has been busy finishing off the last few bits for the Pro Tips system. In this update, he's added a new UI for players to see all of the available pro tips…
- Weekly update #7 - 12 March 2023
Weekly update #7 by Bod9001 Greetings, and welcome to the latest edition of our weekly update for Unitystation. We're excited to share our progress with you, and we hope you'll find our latest developments to be just as exciting. This week, we've been hard at work addressing some of the issues and bugs that have been reported by our users.We've also been doing some refactoring to improve performance and optimize our codebase. As always, please keep in mind that this is just a small glimpse into what we've been working on, and we encourage you to check out our Changelog Page for the full list of changes. Thank you for your continued support, and we can't wait to share more updates with you soon! LastCaptainBonk has taken up the challenge of reviving and breathing some life into Pogstation that was a bit neglected for a while. He has been hard at work on a variety of improvements, includi…
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