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Pixelpunk XL

Pixelpunk XL Steam news

Mykhail Konokh | Apr 20, 2018 | game

Released

0players observed · 5 October 2026 - 20:49:41 UTC

ActionIndieAction Roguelike6DOFProcedural GenerationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive

Pixelpunk XL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score71% positive
  • Total reviews48
  • Release dateApr 20, 2018
  • DeveloperMykhail Konokh
  • PublisherMykhail Konokh

Genres: Action, Indie

Company pages: Developer: Mykhail KonokhPublisher: Mykhail Konokh

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Pixelpunk XL Steam news

Pixelpunk XL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Me in the Office - Launch Trailer - 17 February 2023

    Hello everyone! I am happy to introduce you the launch trailer for my new game Me in the Office. The game has been published today after a long and difficult time in development. I really enjoyed all the development process and now the game is ready against all odds. I am thankful to everyone who supports me during this time. https://www.youtube.com/watch?v=me-Y_dfMggI

  • Me in the Office - Major Destructions - 13 November 2022

    Greetings! I thank everyone for your continued support and today I want to show you a new video showing destruction system of my new comedy game Me in the Office. https://www.youtube.com/watch?v=QJd3cZ29H3s More content coming soon!

  • Me in the Office - Crazy Colleague trailer - 23 October 2022

    Hello everyone! I keep working on a new comedy destruction game called Me in the Office. Today I want show you a new gameplay video with demonstration of funny interactions with employees in the game. https://www.youtube.com/watch?v=3nNENVCXMw0

  • Hatchpunk - 21 January 2021

    Hello everyone! Development of games never stops and today I want to introduce you my new game Hatchpunk. It is a first person shooter with unique visual style and interesting game mechanics. Steam page: https://store.steampowered.com/app/1506640/Hatchpunk/

  • GDWC 2018 - 14 May 2018

    Hello everyone! From today and all week long you can vote for Pixelpunk XL in the Game Development World Championship. Here is the link: https://thegdwc.com/

  • Quick update #2 - 21 April 2018

    Greetings, The second quick update is here with such fixes and improvements: Difficulty of all the bosses has been increased The damage of "terrifying kamikaze" has been increased The behaivor and damage of "the enemy with lightning" have been changed The look and behaivor of the blue gun has been improved Another typo fixes "Lucky shot" achievement has been improved, now you need to be more lucky to get it The help info has been updated Other minor fixes and improvements I hope these fixes improve your gameplay experience and thanks for your continued support.

  • First update - 20 April 2018

    Hello everyone, The first quick update is live now with such improvements: The difficulty was increased Several typos in the game menu were corrected Minor bug fixes Thanks everyone for your constructive feedback!

  • Devlog #7 - Epic and toxic fight with a boss - 30 March 2018

    Greetings, In this devlog I want to show you how the combat with a boss will look like. You appear in a large room with a weird contraption in the middle of it. This contraption is a boss who attacks you immediately. There are several platforms around, where smaller enemies appear time by time. Also you can find some places with replenishments for health and ammo. You need to move a lot to dodge the boss's ammo and shoot the smaller enemies which chase you. And of course the main action is shooting at the boss which has a lot of health. The video in toxic display mode is here: https://www.youtube.com/watch?v=nbo3pJgcZ58

  • Devlog #7 - Epic and toxic fight with a boss - 30 March 2018

    Greetings, In this devlog I want to show you how the combat with a boss will look like. You appear in a large room with a weird contraption in the middle of it. This contraption is a boss who attacks you immediately. There are several platforms around, where smaller enemies appear time by time. Also you can find some places with replenishments for health and ammo. You need to move a lot to dodge the boss's ammo and shoot the smaller enemies which chase you. And of course the main action is shooting at the boss which has a lot of health. The video in toxic display mode is here: https://www.youtube.com/watch?v=nbo3pJgcZ58

  • Pixelpunk XL devlog #6 - Whitish Mode - 22 March 2018

    Hey guys, The sixth devlog is here. Today I want to demonstrate another experiment with post processing filters. New Whitish mode will be available in the main menu. The player can choose Toxic mode or Whitish mode as alternative to the standart Pixelated mode. I considered that it would be fun. So, here is the video: https://www.youtube.com/watch?v=zEKqJ4kfvhE The main menu will look like this: https://s26.postimg.org/ewug3eifd/Pixelpunk_XLMenu.jpg

  • Pixelpunk XL devlog #6 - Whitish Mode - 22 March 2018

    Hey guys, The sixth devlog is here. Today I want to demonstrate another experiment with post processing filters. New Whitish mode will be available in the main menu. The player can choose Toxic mode or Whitish mode as alternative to the standart Pixelated mode. I considered that it would be fun. So, here is the video: https://www.youtube.com/watch?v=zEKqJ4kfvhE The main menu will look like this: https://s26.postimg.org/ewug3eifd/Pixelpunk_XLMenu.jpg

  • Pixelpunk XL devlog #5 - Toxic Mode - 9 March 2018

    Greetings! The fifth devlog is a video demonstration of my experiment with post processing filters. I found the following result interesting, it can be an option in the main menu - the player can choose how his gameplay process will look. It looks completely different from the standard pixelated mode. Here is the video: https://www.youtube.com/watch?v=DuaH0h_--SU

  • Pixelpunk XL devlog #5 - Toxic Mode - 9 March 2018

    Greetings! The fifth devlog is a video demonstration of my experiment with post processing filters. I found the following result interesting, it can be an option in the main menu - the player can choose how his gameplay process will look. It looks completely different from the standard pixelated mode. Here is the video: https://www.youtube.com/watch?v=DuaH0h_--SU

  • Devlog #4 - Kamikaze and Electroshock - 2 March 2018

    Hello everyone, The game received a major update in the past 2 weeks. Now there are 2 new enemy types and 3 new weapons for the player. Also the game now has gamepad support, camera shake and lens distortion at high speed, info panels for player's ammo and health, replenishments of ammo and health which drop from exploded enemies. Kamikaze and Electroshock are 2 new enemies which player will meet in the rooms and tunnels. The first one chases the player till collision and then explodes, the second one - hits the player with electric shock from a short distance. Here's how they look: https://s26.postimg.org/a431d2lgp/New_Enemies.jpg Player's weapon arsenal has been improved with rockets for the right gun and 2 new weapons for the left gun. Next are screenshots showing all the above in action: https://s26.postimg.org/pcsyqtzpl/image.jpg https://s26.postimg.org/8p1godmyh/image.jpg https://…

  • Devlog #4 - Kamikaze and Electroshock - 2 March 2018

    Hello everyone, The game received a major update in the past 2 weeks. Now there are 2 new enemy types and 3 new weapons for the player. Also the game now has gamepad support, camera shake and lens distortion at high speed, info panels for player's ammo and health, replenishments of ammo and health which drop from exploded enemies. Kamikaze and Electroshock are 2 new enemies which player will meet in the rooms and tunnels. The first one chases the player till collision and then explodes, the second one - hits the player with electric shock from a short distance. Here's how they look: https://s26.postimg.org/a431d2lgp/New_Enemies.jpg Player's weapon arsenal has been improved with rockets for the right gun and 2 new weapons for the left gun. Next are screenshots showing all the above in action: https://s26.postimg.org/pcsyqtzpl/image.jpg https://s26.postimg.org/8p1godmyh/image.jpg https://…

Patch notes and updates

S.noRelease datePatch nameGID number
130 March 2018Devlog #7 - Epic and toxic fight with a boss4249665521688462741
222 March 2018Pixelpunk XL devlog #6 - Whitish Mode4249665521688462867
39 March 2018Pixelpunk XL devlog #5 - Toxic Mode4249665521688462993
42 March 2018Devlog #4 - Kamikaze and Electroshock4249665521688463141

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