- Shelter Manager is Coming! - 12 September 2021
New game is coming! Background By the time the alarm starts ringing in the bunker, you still haven't found out what happened. You can only guess. One thing is certain - the world will never be the same again. There is a whole new reality waiting for you, where the struggle for resources with other survivors will become the main problem. Get to the truth. Find out what happened to the people on the surface. About the game Take control over the bunker and expand it. Manage power, production, and even sleep schedule. Rebuild your bunkers and expand them. Send expeditions to the surface to rescue any survivors or the other way around for looting and pillaging. Capture outlying bunkers until your network covers the entire country. Your mission is to repopulate the human race - and only you know how to do it. An unpredictable campaign is waiting for you, in which you will have to get to the t…
- "US Spy: Mission in Russia" already on Steam! - 15 February 2020
https://store.steampowered.com/app/1219940 This is the most frightening humorous game of all. Scary, because if you see a simple sign (link) in the event in the game, it means that it is a link to a real YouTube interview or another resource that inspired us to write the event in the game. Do you really think that you know how people live in Russia in 2020? You can't even imagine the hard reality and actual state of things. Young female teachers approach an official of the leading party in the country to inform him that their salary of around $300 per month is nothing. However, he has a bit of sensible advice for them. He just tells those young teachers to find rich men to live in prosperity and forget about any problems. It turns out that being a teacher and educating new generations is not enough to have a normal level of living in Russia. Young ladies need old and rich lovers, who wi…
- Release of our strategy Last Day of Rome! - 7 September 2019
Today is a big day. Our biggest game started - Last Day of Rome. It has been a long way. In Early Access, the game occupied 600 megabytes, and now 2200. For a long time, the Roman Empire subjugates and captures everything in its path. Conceited and greedy for power Romans never met worthy rivals on their way until they got to the lands of the barbarians. The invaders don't tolerate anything except total obedience, taking our fellows into slavery, taking away the lands that we conquered with sweat and blood. That's enough! The time has come to show what we can do! Let's take up arms, brethren, and together we will succeed in crushing the insatiable Roman Empire! https://store.steampowered.com/app/1015090/Last_Day_of_Rome/
- Last Day of Rome is in Early Access! - 27 July 2019
For centuries, Rome has plundered and killed all the neighboring nations who did not have the fortune to live alongside the Empire. It's time to pay. Rome must be responsible for the centuries of the genocide of neighboring nations! https://store.steampowered.com/app/1015090/Last_Day_of_Rome/?curator_clanid=32513397 The journey begins today. Be one of the first to see the Last Day of Rome! So far we have not had a more ambitious project than Last Day of Rome. At the moment we have implemented the basis of the game. The basis on which we can add many different mechanics. And using the example of Evil Bank Manager, we can say that we plan to release many updates and significantly expand the game. But all this is possible only with your support. We hope for your attention and your help. For our part, we will try to improve the game in order to make a really cool strategy! https://steamcdn-…
- Generals & Rulers is now available on Steam! - 1 June 2019
Work on this game is very different from our other games. We were in the middle of developing another game when I came up with the idea of Generals & Rulers. And the whole team felt that G&R is what we need to implement right now. Therefore, for the first time we interrupted the development of another project in the middle and began to actively engage in G&R) In this game, there is some kind of "magic" that engage. Even after hundreds of hours of working with the code, this “magic” makes us want to enter the game and play match. The idea of casual strategy has long been hanging in the air. Some turn-based strategy that allows you to play with friends on the network. And we think we did it. The game is not like the others you have played. In fact, even testers with vast gaming experience cannot say what it is like. So if you want to play an unusual strategy... in which you do not nee…
- Meet "Generals&Rulers" on June, 1! - 13 May 2019
The release of our new game will take place in 5 days. https://store.steampowered.com/app/1076920/Generals__Rulers Generals & Rulers is a war strategy, which was born thanks to Evil Bank Manager. Initially, wars in the EBM were a very small part, but we saw how you liked this part, so we increased role of war. And then we decided that we could make new game, where we will pay much more attention only to wars. That is how idea of Generals & Rulers was born. We tried to throw out the whole grind from the strategy game. All boring and annoying elements. There remains essentially pure tactic and strategy. The game is not just dynamic - the Generals & Rulers is the dynamics itselves. The game has a huge number of development options and you can play 10 games that will be completely different and not similar to each other. High replayability is probably one of the main trump cards of the Gene…
- Update (Campaign) - 1 November 2018
Previously, it was not clear to the players that the “Campaign” is not the main game mode. Apparently the name was misleading. The main game with the adjustment of cities, science and battles are available on the buttons "New Game" and then with the help of Load / Save. The Campaign itself is an auxiliary part of the game, in which the emphasis is placed on chronological battles for a particular faction. After editing - "Campaign" will be available to the player only after he passes the tutorial in a normal game and familiarizes himself with at least the basics of the Third Front. It is a pity that some of the players could not fully appreciate the game, but went into the “Campaign” and stopped at this, in fact, not seeing 80% of the functionality. Hopefully, after updating such incidents, there will be no more.
- Trading cards in Third Front already! - 16 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32205375%2F5c4145afd6aabcc5a258352e5c4a4a6c12a89af7.png Finally! Valve was allowed to add cards and approved our entire package! Now you can enjoy: - 6 traiding cards - 5 smiles - 4 backgrounds - 6 levels of the badge The cards turned out really great. We hope you appreciate their stylization. All players who have played hours in the Third Front have already received cards, or will receive them in the near future. Thank you for being with us ;)
- One more update (AI) - 14 May 2018
Yesterday we updated such a thing as AI. Earlier in the game, defense in enemy cities was static. Now we have reworked the system and added artificial intelligence (finally! :)) Now the enemy will build armies in the territories under their control and regularly attack you. You will be able to see where the potential strike will be directed and prepare for it by building defense in the necessary cities. Don't forget about the Defense Buildings, because now their role has grown. Also now there is a real opportunity not to build defense in all cities, but only in front-line areas, where the enemy is preparing to strike. Thanks for your support! :)
- The second Global update is "Events"! - 11 May 2018
Only a few hours left before the release. And we managed to finish the work on new update, for which you voted in the second voting!) The concept of population groups is introduced into the game: - Workers - Peasants - Army - Civilians Every few days there will be one random event out of the available ones - and you will have to make a choice of how to act in this or that situation. The change in the attitude of a particular group will depend on your choice. If the respect level is too low, you will receive a fine corresponding to the group. If it's too high, then you will get a bonus on the contrary. You will have to decide for yourself which bonuses are more important for you and which group of people you need to support more. This is the second global update that we introduce on the basis of your vote and we are really proud of it! :) Thank you for supporting us and for helping make…
- Finally! Global update "Campaign"! - 11 May 2018
A month ago you voted for the "Campaign"update and we will introduce it today. It remains only 5 hours before we bring this update into the game. Finally, you can try your hand at being a real strategist. The battles in which you will participate are divided into three campaigns: - For the Allies - For Germany - For the USSR Each campaign includes 20 battles in historical chronology, as it was in World War II. Each battle has three levels of difficulty: easy, normal and insane. :) Depending on what level of difficulty you are winning the battle - you get accordingly 1, 2 or 3 stars. The more stars you have, the higher your rank in this Campaign. We tried very hard to make the Campaigns interesting and not all of our team members were able to complete the game at the maximum level of difficulty. But it's probably more interesting to play this way. :) Thank you for choosing this update! I…
- Results of Voting 2! - 8 May 2018
The vote on the second update is over. By 67% voted for option "1"! Option 1 = 36 here + 5 in group = 41 votes (67%) Option 2 = 4 here + 3 in group = 7 votes (11%) Option 3 = 12 here + 1 in group = 13 votes (21%) So option "1" will be our second huge update "Add to the game the events that will occur in the country. You will react to these events and your reaction will affect one or another segment of the population. This can lead both to an increase in the contentment of the country's population, and to armed uprisings. The game will become more colorful and deeper." We are already working on this update you chose. We think that it's gonna be really interesting! Most likely, before the end of this week we will add the campaign mode, for which you voted last time. Thank you for participating in the discussion about what game should be with us, and thank you for your support!
- Sixth global Update - 19 April 2018
Today we uploaded the sixth big update. In fact, it's really big. :) Most likely the game will be quite different now. :) 1. We have changed the balance of development. Now the progress of development will be much more smooth. There are 4 times more levels of the Main Building now, but now each level gives something of its own (earlier with the improvement of the Main Building it was possible to improve each building by 1 level). 2. Now the player has the opportunity to automatically put the card in battle by clicking the card 2 times with the left mouse button. This will put the card on the field towards the opponent against which it has the maximum percentage of attack. 3. Now in the main window above the "Central District" button is written how many buildings you can upgrade. 4. We added hints for those cases when the player doesn't have enough money for something (somewhere we added…
- Voting 2 - 15 April 2018
We want our game to become better and that you yourself decide in which direction the game should develop. Earlier we held the first voting, in which you decided what major update we should make next. We are already working on updating the "Campaign" and now we want to give you more time to vote on the next update. Choose one of the following options - what do you want us to do after the "Campaign" update: 1. Add to the game the events that will occur in the country. You will react to these events and your reaction will affect one or another segment of the population. This can lead both to an increase in the contentment of the country's population, and to armed uprisings. The game will become more colorful and deeper. 2. Add Multiplayer to the game. The arena in which players will compete with each other in online battles. You can create your invincible army, each time picking new units…
- Information about the update "Campaign" (+photo) - 14 April 2018
Good afternoon! Today we want to show you the first part of the update, which is prepared based on results of the vote. You will be able to choose from 3 historical campaigns: - For the USSR - For the Germany - For the Allied forces in Europe. Each campaign will include 20 battles, restored in historical sequence. Maybe later we'll add one more campaign (alternative history) for each fraction. But for now we are preparing the Campaign 100% based on the real history. The work is well under way - we hope to please you with an update in late April! Thank you for supporting us! :) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32205375%2Fe3be229c651bd0fe0e8733d93240c5a073a04555.jpg
- Fifth update (bugfix) + announcement - 13 April 2018
Today we upload bug fixes. 1. We corrected text display in some windows. A number of moments were found where instead of text there were keys (for example tutorial_step2_1 instead of the text of this tutorial) 2. We fixed the bug in the hiring units window. Previously, some units after hiring didn't appear in the window until the player reloaded. And we still working on updates. Tomorrow we will share with you more info about the "Campaign" and show you first art of it :)
- Fourth big update into a game!) - 12 April 2018
Today we continued to make updates that you asked in your videos for or we just noticed things we can improve. 1. We added speed control with the keys! Now the keys "1", "2" and "3" set the corresponding speed. A button to the left of "1" pauses the game. 2. We added explanations to the fight. Now it will be written why the division was killed (all soldiers in the detachment are dead or you have run out of ammunition). 3. We improved explanations to the diversions at the start. 4. We corrected the Chinese font. Now there won't be several fonts in one inscription. 5. Time is no longer paused when there is a report on the capture of the city by the enemy. Previously it was inconvenient in case you speed up the time to save money for something. 6. We added new tooltips (more than 20). Starting tomorrow, we are starting to work on the new functional for which you voted. The campaign is pret…
- Third big update last night - 11 April 2018
We uploaded one more update last night. 1. Achievements. Yes, the achievements finally appeared on Steam. :) Now you see your progress in your profile. 2. Diversions will be more understandable due to the fact that at the beginning of the diversion you're going to see the field where you need to find diversionists, and unexplored territory will flash. 3. The assistant general in the two nations is displayed correctly (the general of the other nation was previously displayed). 4. We have changed the population system. Now every building of the Central District, the infrastructure in the cities and defensive structures give a certain population. In the future, we will also add that you lose units in battles and, accordingly, the population decreases. If the population wanes to 0, you lose. Thank you for being with us. Today or tomorrow morning there will be another update, also quite mass…
- Result of Voting 1 - 10 April 2018
Today we sum up the results of the first vote. The idea of the campaigns gained the most votes. Each player will be able to go through the campaign battle after battle. For this idea, 53% of people voted. We proceed to develop this update. We hope that the new regime will be all to your liking and become a special highlight so that you can enjoy the tatical component of the battle. Each player will have 3 difficulty levels for each battle. So you can enjoy the campaign both simply for distraction and using the most ingenious tricks. The more battles you win, the higher your rank in the campaign will be. We think that we will introduce this update in about a month. Thank you for supporting Third Front! :)
- Result of Voting 1 - 10 April 2018
Today we sum up the results of the first vote. The idea of the campaigns gained the most votes. Each player will be able to go through the campaign battle after battle. For this idea, 53% of people voted. We proceed to develop this update. We hope that the new regime will be all to your liking and become a special highlight so that you can enjoy the tatical component of the battle. Each player will have 3 difficulty levels for each battle. So you can enjoy the campaign both simply for distraction and using the most ingenious tricks. The more battles you win, the higher your rank in the campaign will be. We think that we will introduce this update in about a month. Thank you for supporting Third Front! :)