- Pax Nova update 1.4.0 is out! - 19 January 2023
Hello everyone! Hope you all started 2023 on the right foot! Today we're bringing you a late Christmas gift, in the way of the promised 1.4.0 update and one of, if not the biggest, overhaul so far since release. Among other things, it reworks the alliances system, adds new content and introduces something big that has been suggested by the community since the beginning of our adventure in Early Access: Transport ships! It also introduces some important bug fixes and gets the game to its most stable state yet. That said and as always, we'll be monitoring the forums and discord channel for feedback and bug reports. Thank you for all the support and staying with us with the past few years. Hope you enjoy the update, and see you in Eos! Patch Notes Added transporter module and transport ship template. Transport module can transport up to 3 units if installed in a capital ship, or 5 if titan…
- Pax Nova 1.3.7 — Balance changes, tweaks, and bug fixes! - 22 December 2021
Hello everyone! Today we’re bringing you another patch, this time with several important bug fixes, balancing changes, some visual tweaks, some performance improvements and more. You can check out the changelog below. Tweaks and improvements Improved map borders Player can now skip council text by double clicking Slight performance improvements Dyson Sphere station and its improvements now requires Yridium Dyson Sphere improvements now generate 12 Labor, Research and Food and 6 Harmony Growth respectively Terraforming module now is only available to Armor units Phantoms now have 520 Health and 185 base damage A maximum of 6 phantoms can now be generated Tweaked district options list to go lower when more than 9 options are displayed, thus not hiding the last row partially Destroy Planet Council card now only starts appearing at turn 230 Fixes Fixed units not updating statuses related to…
- Pax Nova Update And Tech Supremacy DLC RELEASE! - 16 November 2021
Hello everyone! Today we bring you a fresh new update, as well as an exciting new announcement: The Tech Supremacy DLC! https://store.steampowered.com/app/1796420/Pax_Nova__Tech_Supremacy_DLC/ We've been hard at work the past few months and we're finally able to show you the results in the form of Pax Nova's brand new DLC, as well as the update we've been working on alongside it for both the base game and Beyond the Rift DLC which comes with plenty of bug fixes, balancing changes, AI improvements and more. Changelog Several AI improvements: Improved AI's tactical approach to combat: they now focus more on units they have a tactical advantage over (terrain, unit types, etc) and try to use the terrain to their advantage more AI values trust more than before when evaluating some proposal items so they don't give too many resources, funds or influence to factions that they feel might attack…
- Pax Nova 70% OFF during the Iceberg Interactive Publisher Sale! - 18 October 2021
Hey everybody! It’s that time of year when sales come at you fast, so here’s another one! From now until October 25th, we’re a part of the Iceberg Interactive Publisher Sale. You can grab a ton of great titles at up to 90% off. Tell your friends/family/cat/lizard -- you can pick up Pax Nova at 70% off until next week! https://store.steampowered.com/app/804850/Pax_Nova/ https://store.steampowered.com/app/1688990/Pax_Nova__Beyond_the_Rift_DLC/
- Pax Nova: Beyond The Rift DLC Available Now! - 15 July 2021
Updated note: A small patch with important hotfixes and some small additions has been subsequently released. More information here. Hey everyone! Earlier this week, we announced Beyond the Rift, our first major DLC for Pax Nova. Well we're happy to let you know that it's available right now! Because who likes waiting? Not us. https://store.steampowered.com/app/1688990/Pax_Nova__Beyond_the_Rift_DLC/ For a rundown of what to expect in Beyond the Rift, check out our previous announcement. Below follows a succinct summary of everything included in this DLC: Weather mechanics and associated events, unit statuses and other effects. These will force you to switch up your strategies as the weather turns. A new planet type and biome: Sulfuric. Rough, yet beautiful. The Emissary, an entity representing a powerful intergalactic group seeking Soul Shards. You can exchange this new resource for very…
- Pax Nova 1.3.2 Released And Beyond The Rift DLC Announced! - 12 July 2021
Hello everyone! We've got a small patch for you today, and a preview of our brand new upcoming DLC: Beyond the Rift. Today we're releasing a patch with some AI improvements as well as some important bug fixes. This is an appetizer for an upcoming major update we're working on which will include some major balancing changes across the board, reworks of some systems as well as improvements in other areas such as sound and more. More on this soon. First, let's get into the changelog of today's update! AI now will try to avoid confrontation if surrounded by multiple enemies AI will now consider war more carefully, taking some factors like their current military tech more into account than before Tweaked the AI aggressivity and pacifist values of some factions Heavily Polluted air planet trait is now visible visually in the terrain, with gas clouds and a greenish tone taking over the planet…
- Pax Nova 1.3.0: Graphical update, Competitive mode, and more! - 12 May 2021
Hello everyone! Aaaand we're back with a brand new update and it contains some of the good stuff. First off, as we announced earlier, we've been working on a significant graphical upgrade that hopefully everyone will enjoy. You can see the before/after to get an idea of what the graphical update looks like: The update includes the implementation of TAA (Important note: Go to your graphical settings and enable it by selecting the Ultra option on Anti Aliasing), improved color image balance with more vivid colors and a sharper image, a new distance fog effect, some improved textures and more. Additionally, we also tweaked some areas of the UI visually to look better, without sacrificing usability. A brand new competitive mode has also been added with this update. In this mode the AI can win science, seal and score victories. This significantly changes how you play, using these victory con…
- Patch 1.2.1 - Hotfixes, Fixes & Performance improvements - 2 April 2021
Hello everyone! Today we bring you a smaller patch with some hotfixes for a couple of issues that popped up with the release of Frostborn, as well some more important bug fixes and some performance and loading times improvements. Then changelog is as follows: Performance and loading times improvements Fixed critical issue with game getting stuck on loading when playing with the German, Russian, French or Chinese languages enabled Fixed Clumsy Politicians bonus not working and the Demanding Citizens trait instead having its effect Fixed City Architects bonus not working and the Spiritualists trait instead having its effect Fixed Path UI getting stuck/breaking upon choosing some specific options FIxed Aether Shields ability showing the wrong icon Fixed final milestone of each path in the path UI not showing the respective path requirements Fixed space mining not yielding the respective re…
- Pax Nova FREE Frostborn DLC OUT NOW! - 25 March 2021
Pax Nova 1.2.0 is now live! This update brings a few fixes and changes, but more excitingly: an all new FREE DLC for Pax Nova! Announcing Frostborn, a brand new FREE DLC We’re super excited to announce the release of the very first DLC for Pax Nova: Frostborn. This DLC comes with a major graphical update, new content and a brand new planet and biome type, which, as you might guess from the name of the DLC, will be very chilly. This theme will permeate most of the new content, which includes new unit powers, artifacts, a new creature type, new weapons, technologies and more. To go with this, we’ve also been hard at work on a new visual upgrade which includes the implementation of temporal AA, several image improvements that include more vivid colors, a subtle new image filter, improved textures, and a distance fog effect which makes the whole game look much crisper, cleaner and generally…
- Pax Nova 1.1.2: AI tweaks, balance changes, and pesky bugs squashed! - 22 March 2021
Hello everyone! We're back with another update, and we're excited about this one. First, we've got some AI improvements in store for you. They'll be a lot smarter about which technologies to buy and which Leadership styles to choose. We've also hunted down and squashed some particularly pesky bugs for your gaming pleasure, like Harmony calculations. And last but not least, we have some more stuff cooking, which we will also release soon™ (or more like very soon™) Without further ado, let's get on with the patch notes. Improvements and balance changes The AI now focuses more on consolidating its first capital city rather than expanding as soon as possible, making its eventual expansion have stronger legs to go on Rebalanced how the AI chooses its Leadership styles to better reflect their current global situation (at war, in a bad financial situation, lagging behind others technologically…
- Update 1.1.0: Localization, a ton of tweaks, and more! - 5 February 2021
Hello everyone! We're back with another Pax Nova update. It took a tad longer than expected, but it's here! This update brings a bunch of balance changes and tweaks, as well as bug fixes galore. The balance changes especially should change your games up quite a bit. As an example, we made several important tweaks to combat, like Artillery being less effective. There are also changes to the economy and politics, like Ultra Capitalism being far less overpowered (from a 100% to a 10% bonus, comrade!) We've given these changes a lot of test runs, and we believe that it's now more balanced than ever before! Give them a whirl and let us know what you think. But without further ado, the full changelog: Additions and major changes Added French localization Added Russian and Chinese localization in BETA (expect typos and other issues, please let us know when you encounter them!) Improved memory…
- August Update 1.0.2 released! - 25 August 2020
Hi everyone! It is time for a new update. This time bringing in the German language along with some UI adjustments, tons of bug fixes, and more balancing changes and other improvements and adjustments throughout. Some of the fixes are quite important including the tutorials. Once again we'd like to thank you for your continued support, and for helping us with a lot of super useful feedback and bug reports. Stay tuned because there's more exciting stuff on the horizon we'll be talking about soon. You can find the changelog here. Connect with us to stay up to date! Pax Nova •Twitter •Facebook Iceberg Interactive • Twitter • Facebook • YouTube • Twitch • Steam Publisher Page
- Pax Nova -- Update 1.0.1 - 16 June 2020
Hi everyone! Things have been improving health-wise, and so it's time for a new Pax Nova update! Some big things in this one include rebalancing of artillery weapons and anti armor weapons, as well as requested QoL changes to the proposal value bar and the border color of that dastardly Dynasty of Suns. Thank you for your continued feedback, and special thanks to Vaaish for their incredibly detailed threads! Additions, rebalances, and tweaks Added full English proofread text AI improvements and adjustments: - Declaration of war threshold - Rate at which they build space units - Balanced district building priorities - Increase likelihood to accept open borders pact Rebalanced Artillery type weapons to be significantly more expensive Anti Armor weapons are now 35% more effective against Armor units rather than 25%, making anti armor units in general more useful Tweaked proposal value bar…
- Pax Nova update 1.0.01: Minor changes... for now! - 11 May 2020
Hello everyone. The post launch updates in Pax Nova haven't been coming as quickly as many of you (and us) would have liked. We hit a couple of ill-timed personal roadblocks, but those have been resolved now. We apologize for not communicating that clearly, and will work on that in the future. That said, we have a small update today, but more will definitely follow! Minor changes Made land creatures slightly less aggressive Added +15 Health to the light armored vehicle class Farming and Industry Districts now require less Labor Production. Residential slightly more. Capital city Labor Production bonus is increased by 2, speeding up early game Fixes Fixed diplomacy offer values showing wrong text and codes Fixed Road to Era V requiring 80 Knowledge, causing the game to get stuck under some circumstances (applies to new games only) Again, more (and bigger) updates will follow in the futur…
- Pax Nova is now available! - 28 April 2020
Facing eradication, humanity left Earth behind and set off into the cosmos, believing in the promise of a better life in Eos. A peaceful reconstruction of our lives, however, proved difficult. This transmission goes out to all (soon to be) intergalactic settlers out there -- Pax Nova has spent enough turns in Early Access and is now fully released! We’ve also got a new trailer to celebrate. Take a look and spot some new stuff, like the big ol’ mech Behemoth. And for our new cosmic visitors (hello), here’s a quick rundown of some of the things you can expect in Pax Nova: Explore the secrets of Eos, both on land and in space Expand your reach across multiple different planets and systems Exploit the finite strategic resources of each planet you come across Exterminate your enemies using customizable units and spacecraft Set an Example (running out of 'Ex' jokes here) to other factions by…
- Pax Nova fully releases on April 28th! - 23 April 2020
We thank you for your continued support and patience as we've made our way through Early Access. It's been a wild ride, and it's not ending yet as we're gearing up for the full release of Pax Nova! That's right, Pax Nova is fully releasing on April 28th -- only five (count 'em, FIVE) days from now. Here's a couple of things you can expect to see in the release update: Quest Victory Uncover the secrets of Eos through the now complete quest line, which also comes with its own victory type. Unlike the existing victory types in Pax Nova, the Quest Victory has you completing a string of increasingly specific and difficult quests in order to... well we won't spoil the specifics, but you'll need to complete a final quest to win! New content You’ll be able to play around with the new Mech unit class, a new exclusive technology for every faction, minor faction content, and even a new difficulty…
- Getting ready for release with various AI tweaks, bug fixes, and more! - 4 February 2020
Pax Nova Early Access 0.10.06 It was a good day for Iseret, lead scientist of the Ra Dynasty. Today, she would head home as a hero. Victorious. Her scientists have worked tirelessly for years to research the technology of Transcendence. If their calculations were correct, the Dynasty's enemies would surrender their claims to the galaxy soon. Another turn passed, and... nothing happened? That's because Science Victories are now more difficult to achieve! And that's just one teeny weeny part of this update. Minor faction buyouts a lot more lucrative than before. AI improvements, new path milestones, oh boy! Check out the full patch notes below. New stuff Added Natural Purifier Residential District improvement Added Local Entertainment systems Residential district improvement Added new illustration for the Hyrokkin Federation Added Transcendence Pod district and Power Up district improveme…
- Last Update of 2019: Stability & A Whole Lot of Fixes - 20 December 2019
Pax Nova has come a long way since its release into Early Access in the first half of 2019. Our work is not done yet, but we're happy to announce this update full of both big and small improvements. We've been closely watching the community play the game and collected all the feedback, thank you for that! This resulted in a decent changelog where we have tried to answer a lot of your questions about the game. Please keep sharing your experiences with us so we can continue building Pax Nova! When this update proves to be stable enough, it will be pushed to the default Early Access branch in January. Instructions To enable the Public Beta, right-click on Pax Nova in your Steam library. Go to properties and navigate to the betas tab. Select the public-beta branch from the dropdown menu. The game should automatically update. If it doesn’t, quickly restart Steam. This update has now been pus…
- Pax Nova - Mod Support Update and Full Release Plans - 15 October 2019
Hi everyone, We are happy to tell you that we’re releasing the final major update to Pax Nova from the Early Access roadmap today! This Mod Support Update lets you take part in the game like you never have before. For instance, Steam workshop has now been integrated; letting you generate and share your own content! It is now possible to mod various features including factions, events, diplomacy lines, districts, technologies and quests. Go crazy with it. ;-) After updating the game you will find a quick guide to creating mods and a template when navigating to: C:/Program Files (x86)/Steam\steamapps/common/Pax Nova/Modding Players will automatically find uploaded mods when going to the Mods section in the main menu. Along with the Steam workshop integration, the update introduces a dedicated list for units and notifications, and you can now queue constructions in cities and districts, as…
- Pax Nova Early Access 0.7.2 - 4 September 2019
Dear Pax Novians, While adding new content with bigger updates, we never stop vigorously squashing bugs to improve the overall quality of Pax Nova. That is why we've just rolled out EA 0.7.2! Check out the complete changelog below to see the full content of this update. Keep your feedback coming, and have a great Wednesday! - The Pax Nova team. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33747657%2F85f04bda07b61e516cda7369f691525f2aee9ff0.jpg Changelog Fixed rare crash during combat Fixed AI interaction showing wrong resource name when sending proposal Further significantly improved turn times Fixed one specific instance where the game would still get stuck on end turn Fixed a specific performance bottleneck, improving performance Fixed Applied Bionics techs being on top of some exclusive techs in the tech tree Fixed Cities per planet limit not being respected Impro…