- Update 1.734 - 20 October 2025
Hello! Micro-update: fixed a security vulnerability identified by Unity, affecting games built on Unity versions 2017.1 and later. ːarmoredheadː
- Update 1.73 - 3 December 2024
Hello! Micro-update: Now, if you have already completed the game and started over, right-clicking after losing will take you to the last visited checkpoint in the current game session, instead of to the end of the game. (All completed checkpoints remain accessible) ːarmoredheadː
- Update 1.72 - 24 November 2024
Hello! Added a weapon selection wheel. By default, it is called up by the Tab key, but it works quite well if you set it to the middle mouse button or any other key (If you have a multi-button mouse, the game supports up to 6 mouse buttons). No more reaching for distant keys or scrolling through the list of weapons with the mouse wheel. I hope that the presence of a weapon selection wheel will have a positive effect on the rhythm of the game. To select a weapon, you need to press Tab and move the mouse towards the desired weapon, then release Tab. Thanks to the player Spieller for requesting the option in the hub! Added automatic weapon switching when the current weapon runs out of ammo. Fixed the delay in changing the number of ammo when selecting a weapon. Game optimization: improved performance, significantly reduced arena loading time, and the size of the game will be halved (The ga…
- Update 1.71 - 15 November 2024
Hello everyone! Added support for panini perspective. This option allows you to reduce perspective distortions on the screen edges at high camera angles. The effect only works correctly at high FOV values (110+) Unfortunately, since this is a post-effect of distortion of the existing image, after its application directly in the area of the center of the screen there will be a reduced resolution, approximately twice. I will probably return to this if I find time to solve the problem of increasing the resolution more than the maximum screen resolution. ːarmoredheadː ------------------------------ ------------------------------ Regular perspective, medium angle of view: Regular perspective, high angle of view, extreme perspective distortions at the edges of the screen, the central part of the picture is reduced: Panini perspective, high angle of view, perspective distortions are reduce…
- Update 1.702 - 5 May 2024
Hello everyone, this is a very small update. The color of the cow can be changed to one of the suggested colors. weapon damage balance polish minor optimization The hero's ragdoll has become a little better stabilized, now it doesn't fall apart as much when falling (but still looks strange and funny). By the way, a short note on why the ragdoll hero in the game was even conceived. I wanted to emphasize that the hero does not die after defeat and if you wait a little after losing, you can see how the robot tries to get up, but the body no longer functions. Therefore, at the beginning of each round, the Armored Head is installed on a new body by a manipulator, which is hidden in the ceiling of the initial room.
- Update 1.7 - 3 February 2024
Hi everyone! ARMORED HEAD is now verified for Steam Deck! Added official control layouts for Steam Deck and Steam controller
- Update 1.687 Fixes - 28 January 2024
Hi everyone! Fixed a bug where the wave could end, and several opponents could remain in the arena Optimization Added arena images to the menu Minor changes to the main arena The climbing system has been improved, now to climb you only need to hold down the "Forward" key. Fixed erroneous climbing on doors and other elements of the arena. Now it’s easy to get out of the lava if you accidentally fall, you just need to move towards the threshold. Boxes and barrels are picked up from the floor automatically (optional). The throwing force has become much greater. Tests have shown that during intense combat, players absolutely do not have enough time and attention to aim and press the action button. It turned out that it was much more fun to lift boxes and barrels automatically and launch them at enemies. The dynamics of the game increase, giving more freedom to the players. The robot pill wh…
- Update 1.669 - 21 May 2023
Now you can turn off the display of enemy health numbers and the number of damage they take Two graphics filters: Pixelation dithering
- Update 1.667 - 23 April 2023
Low resolution screen support Adjusting the balance in endless arenas (now, over time, the number of cartridges, boxes, barrels and other things does not decrease)
- Update 1.663 - 25 February 2023
Japanese Localization (translated by Chisato Saito) Many thanks to Chisato Saito for the translation! Added a new type of anti-aliasing Added anisotropic texture filtering
- Update 1.662 - 23 February 2023
Hi everyone! The lava area has been redesigned to include a new usable combat space Big performance optimization Fixed rare triple jump bug Blue safe boxes are now easier to open Defeated robots do not disappear so quickly Upgraded hitboxes for flying enemies Added a glow halo to flying enemies to make them easier to spot. And now they have a jet trail, which makes it even more comfortable to detect, track and predict the direction of movement You can now climb ledges in the game. Just hold the space bar and the hero will climb up the obstacle. This is necessary to increase the hero's mobility in response to a change in the behavior of opponents. Robots can now be torn apart with a certain probability when they explode. Also, a hit from a howitzer can tear off some parts of them. Robot navigation has changed: small and very heavy robots can no longer jump and they will always chase you…
- Update 1.65 - 5 June 2022
Hello everyone! New checkpoints (every 5 waves)! On some waves, enemy reinforcements have been added, which can randomly appear right during the wave. Starting the game from a checkpoint selects the last weapon received on this wave, not pistols Turrets now have screens that display the amount of ammunition Increased explosion radius, this applies to mines, missiles, barrels and large green plasma balls Added a new barrel type. When exploded, it stops robots for 5 seconds. Fixed revolver shot micro delay The size of the pill robot has been increased Increased the rate at which coins replenish turrets Slightly randomized spawn of robots in the first waves. When missiles are on the same target, they no longer explode on contact with each other (but can still detonate from explosions). Enemies' missiles are now easier to shoot down Now you can't pick up more coins from the vault than was t…
- Update 1.62 - 28 April 2022
Added an option to turn off slowmo when selecting a weapon with the mouse wheel. Fixed unblinking ram head
- Update 1.61 - 22 February 2022
Dutch localization (translated by fluffyvark) Thanks a lot fluffyvark !
- Update 1.604 - 17 February 2022
Optimization robot behavior logic lighting particle systems projectiles
- Update 1.6 - 14 February 2022
Hello everyone! A new endless arena has been added! As in the previous endless arena, you need to survive 5 minutes to get a new achievement. Now the game has music! Advanced audio options The robot's eyes are now red. Now they are easier to distinguish in the semi-darkness. Robot plasma balls now interact with grenades and all other objects. Added a new difficulty mode. Robots are faster and have more health. (Spawn of bonuses, cartridges and other objects has not been changed). The new arena is quite dark and you will need a powerful flashlight. Now the flashlight shines twice as powerful. Removed SSAO option
- Update 1.58 - 26 December 2021
Hello everyone! Fixed attack of flying enemies Fixed the position of the crusher robot markers on the radar. After the defeat, the Wave number is shown Increased the number of rounds in turrets Shrapnel chunks do not lose speed as quickly. Repeatedly bouncing off the walls in narrow spaces, the Howitzer shot becomes much more effective. Flying enemies no longer spawn in secret boxes A pair of new jump platforms New cartridge cases for weapons and turrets Small visual changes in the arena Pumpkin halloween mode switch moved
- Update 1.57 Trading Cards - 6 November 2021
Trading cards have been added to the game!
- Update 1.55 Halloween - 28 October 2021
Halloween update! A small themed visual update of the arena. You have to collect 300 ghosts from defeated robots to get a new achievement. (Progress of collected ghosts is saved) Halloween changes in the game will remain forever, you can turn them on and off if you click on the pumpkin in the main menu. Changed some sounds that sounded harsh (A new achievement can be earned even after Halloween is over)
- Update 1.51 - 11 July 2021
Flying enemies no longer fall vertically down upon death. They also respond correctly to blast waves. Fixed the penetration of a flying enemy through the bonus dispenser into the basement. (this incredibly rare event could have stopped the waves) Fixed ammo falling into the basement. Added the ability to change the direction of the mouse wheel Options / Control settings /