- Take Command in Victory At Sea Atlantic's new Historical Battle scenarios! - 29 August 2024
Get ready for an exciting new update in Victory At Sea Atlantic, out now in Early Access - historical scenarios! Dive into real-time strategy with these new challenges and experiences. This is another mode requested by players since we launched! As always we welcome your feedback and look forward to making this even better! https://store.steampowered.com/app/1674830/Victory_at_Sea_Atlantic__World_War_II_Naval_Warfare/ Gameplay: Added four playable historical scenarios. Added the Nelson-class battleship. Fleet entry positions in combat depend on their global positioning and heading. Increased the default arena size to 100x100km. The player may command two ships at the rank of Captain or Kapitän zur See in single-fleet mode. Added a gunfire spread indicator to the gun crosshairs. Gun splash positioning is more accurate to shell impact position at high timescales. Sequential manually-fired…
- Victory At Sea Atlantic Sets to launch today at 5pm BST/ 9am PDT! - 5 April 2024
Commanders, get ready! We're thrilled to announce that Victory At Sea Atlantic will officially launch today at 5pm BST/ 9am PDT! Prepare to embark on an epic naval odyssey through the tumultuous waters of World War II's Atlantic theatre. Key Features: 🌊 Immerse yourself in historically accurate naval battles. 🚀 Strategize and command your fleet to victory. 🎥 Experience the nostalgia of classic war films with our Black and White Mode. 🌐 Engage with the community on Discord and shape the future of the game. Set sail and secure your place in history as Victory At Sea Atlantic arrives on April 5th, 2024!
- 🎉 Exciting News! Victory At Sea Atlantic Sets Sail on April 5th, 2024! 🚢 - 22 March 2024
Commanders, mark your calendars! We're thrilled to announce that Victory At Sea Atlantic will officially launch on April 5th, 2024, on Steam ! Prepare to embark on an epic naval odyssey through the tumultuous waters of World War II's Atlantic theatre. Key Features: 🌊 Immerse yourself in historically accurate naval battles. 🚀 Strategize and command your fleet to victory. 🎥 Experience the nostalgia of classic war films with our Black and White Mode. 🌐 Engage with the community on Discord and shape the future of the game. Set sail and secure your place in history as Victory At Sea Atlantic arrives on April 5th, 2024!
- 🎬 Dive into History: Introducing the Black and White Mode! 🎥 - 13 February 2024
As we move closer to the launch of Victory At Sea Atlantic in Early Access, (Date to be announced), we wanted to show off a new feature. Prepare to step back in time with the Black and White Mode! Immerse yourself in the nostalgic ambiance of classic war films as you navigate the treacherous waters of World War II. Originally this was designed to separate the tutorials from the main game, but we liked it so much we decided to just have an option to allow you to play the whole game like it! For me it reminds me of the movie the Cruel Sea! 🔲 Black and White Mode Unveiled: Experience the game in a whole new light with our meticulously crafted Black and White Mode. Watch as your fleets, ships, and battles unfold in the style reminiscent of old war documentaries. 🎞️ Capture the Essence of Classic Cinema: We've brought the golden age of cinema to Victory at Sea Atlantic. Feel the intensity…
- 1.14.2 Update - 15 January 2024
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required. Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues. Gameplay: Increased the targeting accuracy of bomber and dive bomber aircraft AI. Bug Fixes: Fixed a bug that could cause units to freeze after concluding a battle. Fixed a case of flights not getting refuelled when landing on an airfield or carrier. Stopped the upgrade all flights button from flickering and from inconsistently choosing the best flight class. Minor Fixes and Twe…
- We Need Your Expertise! - 15 September 2023
We Need Your Expertise! With Atlantic being made right now we haven't forgotten about Pacific, in fact Atlantic's development only helps with Pacific updates. As a game where we don't keep charging to play it's hard to invest in all the updates we personally would like to see in Pacific, and as a team of three just know that Pacific means a lot to us. Your insights and opinions matter, and today, we're embarking on a mission to expand our fleet of vessels within the game, not only that this is a call to people who feel that there is something missing in Pacific, please give us feedback! If it doesn't involve tearing the game up and starting again then we'll definitely consider it! For those who feel the game is not "Finished" Just know if we had our way it would never be finished, if possible we'd like to keep updating the game as long as there is a community and ideas. How to Cast Your…
- A quick note on MOD alterations with regards the new update. - 12 September 2023
Some of you may have noticed that your ships are sinking quicker if you have set up a MOD and have installed the new Pacific update. This is not a bug, but does require a slight tweak to your MODs. In the damage calculations, for every point of damage that gets through armour, a weapon gets a chance at scoring a critical hit. Before, the way it was using a critical hit chance multiplier that's lower than 1 meant that non-heavy weapons were almost never scoring a critical hit. Now that it's using that value more accurately, the very high damage values in the mod mean there's also hundreds of chances of getting a critical hit, each adding a ton of extra damage, and so blowing up a ship very quickly. If you want to dial back the damage your mod should use a greatly reduced critical hit chance multiplier for weapons with greatly increased damage. Or reduced critical hit damage, though some…
- Update 1.14.1 - New ships and planes, better numbers for MODs - 8 September 2023
We have been listening to your ideas and opinions, (as always keep them coming) and we are proud to announce that the latest update sees brand new ships and planes as well as a change to the way the backend works that will help create more detailed MODs! In order to play this now go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required. With Victory At Sea Atlantic moving forward we are not forgetting our older games, Atlantic has allowed us to change the way some of Pacific works (it has led us down new paths) as well as getting in some new ships and planes to use! We have been listening to player feedback on allowing for greater number ranges when it comes to allowing for greater differences in ship types (Including weapons etc). We have been stuck on this for a while as any change would m…
- Unveiling Intel: Mastering the Art of Subterfuge in Victory At Sea Atlantic - 29 August 2023
Set sail for a new realm of strategy and intrigue as we delve into a pivotal aspect of our upcoming game Victory At Sea Atlantic – Intel. As you navigate the tumultuous waters of the Atlantic during World War II, the power of espionage and intelligence gathering can turn the tide of battle in your favour. The Subtle Power of Intel, Espionage, and Sabotage Intel in Victory At Sea Atlantic isn't just a side note; it's a game-changer that astute commanders can harness to gain a significant strategic advantage. The element of surprise becomes a potent weapon on the high seas, and the information gleaned from enemy fleets, bases, and other installations can prove invaluable in battle. Intelligence Features Step into a world of intrigue as Victory At Sea Atlantic introduces a multifaceted Intelligence system that empowers you to gather vital information and undermine your adversaries. Here's…
- 🌊 Set Sail for Epic Adventures in Victory At Sea Atlantic! 🚢 - 3 August 2023
Ahoy, Captains! We're thrilled to announce that the Victory At Sea Atlantic Steam Store page is now open, and you can now Wishlist our game! 🎉 From the creators of Victory At Sea Pacific embark on a thrilling new naval warfare experience that will take you to the tumultuous waters of the Atlantic during World War II. Conquer the vast ocean as commander of your own fleets, engaging in epic sea battles that span from the frozen Arctic to the U-boat infested waters carrying vital supplies from North America to Great Britain. With a vast array of ships, planes, and submarines at your command, each with unique strengths and weaknesses, strategise and deploy your vessels to outmanoeuvre and outgun your adversaries. The immersive campaign in Victory At Sea Atlantic goes beyond firepower; you'll need to carefully manage your resources, build and upgrade territories, and engage in espionage aga…
- 1.13.0 Update - 10 May 2023
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required. Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues. Gameplay: Upgrading a port will also upgrade that port's coastal artillery and anti-aircraft emplacements with heavier weapons. Submarines with non one-shot torpedo weapons carry historically accurate numbers of torpedoes, depending on their class. Aircraft carriers are required to move against the wind to launch aircraft. Minor Fixes and Tweaks
- Update 1.12.0 - 25 July 2022
Here is the latest update for Victory At Sea Pacific. See below for details of what to expect in this build! Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues. We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all. Gameplay: Removed the option to recon ports that are 100% scouted. Fleets with bombers try to keep their distance when attacking other fleets. Carrier fleets can't start an a…
- Patch 1.11.3 - 16 March 2022
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required. Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues. Bug fixes: General performance tweaks Fixed a bug that could cause fleets on the bridge to stop moving. Mods: Modded weapon names appear on tooltips correctly.
- 1.11.2 Patch Notes - 15 December 2021
Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues. Gameplay: Improved the balance of ships with long-ranged guns against those with short-ranged guns in bridge combat. Bug Fixes: Fixed a bug that could stop aircraft landing on carriers or airfields properly.
- 1.11.1 Patch Notes - 9 November 2021
Gameplay: Grumman F4F Wildcat speed reduced to 276 knots. UI: Reworded headers to better distinguish between a ship's stores and a fleet's transported supplies. Bug Fixes: Fixed a bug that could stop fleets moving on the bridge. Fixed a bug that could prevent ships transferring between fleets correctly. All currently playing audio continues after changing audio options.
- Update 1.11.0 - 25 October 2021
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required. Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues. We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all. Gameplay: AI supply fleets can collect from other friendly factions' ports. AI fleets will choose por…
- 1.10.0 Patch Notes - 26 July 2021
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required. Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues. Gameplay: Added a button to sort a ship squadron by ship value. Bug fixes: Fixed a bug that could cause the post-atomic bomb popup not to display. Fixed a bug that caused severe critical hits to be too frequent. Mods: Allow modding generic ship names, defined by faction and a group of ship types.
- 1.9.3 Hotfix Notes - 16 April 2021
Bug Fixes: Fixed a bug preventing the orders menu on flight squadron headers from opening.
- 1.9.2 Update - 15 April 2021
Hi everyone, we have added a hotfix below but thought it worth reiterating as well what we have done in 1.9.1 as people seem to have missed the update. 1.9.2 Hotfix Notes Bug Fixes: Fixed a bug that could cause flight icons on ships and airfields not to display. Update 1.9.1 Gameplay: Added a hard+ campaign difficulty setting, giving enemies a bigger resource advantage and a preference for larger assault fleets. Bug Fixes: Fixed a bug where damaged AI fleets would sometimes continuously dock and undock from ports. Fixed a potential crash on startup. Fixed a bug where aircraft could reload bombs from a carrier without any bombs left aboard. Torpedo bomber flights spawn into combat view at the correct altitude when not approaching a target. UI: Bombers without bombs are indicated by a red icon on the lower ship card. Removed the speed control slider from the bridge where setting ship and…
- Update 1.9.1 - 13 April 2021
To play Pacific with this latest patch before it goes live to everybody, right click Victory At Sea Pacific in your Steam library, click "Properties...", and click the BETAS tab. From the dropdown menu, choose "firstlook". There is no password required. Gameplay: Added a hard+ campaign difficulty setting, giving enemies a bigger resource advantage and a preference for larger assault fleets. Bug Fixes: Fixed a bug where damaged AI fleets would sometimes continuously dock and undock from ports. Fixed a potential crash on startup. Fixed a bug where aircraft could reload bombs from a carrier without any bombs left aboard. Torpedo bomber flights spawn into combat view at the correct altitude when not approaching a target. UI: Bombers without bombs are indicated by a red icon on the lower ship card. Removed the speed control slider from the bridge where setting ship and squadron speeds is not…