- The Return of the Classic God-Game: "Gods of Havoc: Fall to Earth" - 22 August 2019
https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/ Michael Flynn releases 'Gods of Havoc: Fall to Earth', a tribute to the forgotten god game genre. A game so far removed from it's RPG Maker roots that the RM Forum staff required pictorial proof of it's construction in the engine before they'd allow it to be posted on the site. Conceived and created by a single developer, 'Gods of Havoc: fall to Earth' is the second in a completed trilogy of games which sets the player up as a god to a fledgling civilisation. “In a gaming atmosphere where simulation is highly regarded, the lack of traditional god games is puzzling,” said Michael Flynn. “Having grown up loving Mega-drive god games like Populous, Power Monger and Megalomania, I've never understood why the genre seemed to die out. The 'Gods of Havoc' trilogy is my solution to this gaming oversight.” Each game is set in…
- Update 1.1.0 - Message Box Fix and... - 17 August 2019
Fixes the issue with message boxes showing a blank before texts. Various chests are now accessible which were being blocked by invisible characters. Updated the core game files for faster running and better FPS. Many small spelling errors fixed (damn my dyslexia)! Other small fixes.
- Gods of Havoc - The return of the God Game - 8 August 2019
'Gods of Havoc: Into the Void' launched today. A strategy god-game with high levels of nostalgia, and the first game of it's type to be created in RPG Maker. Take a look... https://store.steampowered.com/app/1117340/Gods_of_Havoc_Into_the_Void/?beta=0
- Looking for a bargain, intensive strategy experience? - 25 July 2019
Last year, I created a small, intense, strategy game for the DreamHack Austin Jam. It Won! With a little refiniement it's just been released on Steam. https://store.steampowered.com/app/1109310/Expansion/
- Void Monsters 2 + God of Havoc: Parts 1 and 2 – Steam Pages Go Live! - 13 July 2019
Firstly. The Blight DLC, has grown so big as to become an entire new game. With a landmass as big as the first, a new plot, UI, resolution, and features. This game will be released later this year alongside considerable updates to this one which will taje advantage of the new engine. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32141185%2F2db068ee6890554c9f7b05d209a1aff77202bdf0.png Secondly, two parts of the upcoming, Gods of Havoc trilogy, are now available for viewing, and wish listing on Steam. https://store.steampowered.com/app/1117340/Gods_of_Havoc_Into_the_Void/ https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/ If you want to stay up to date with release now, and information on the third and final game ‘Gods of Havoc: After the Fall’, click the wishlist button!
- The Upcoming - 'Gods of Havoc' Trilogy! - 10 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35397735%2F784fd00bc6fd1e4322fac50b082b368a3687936b.png Gods of Havoc heralds a return to the classic God-Game. Gods of Havoc is a three-part series offering difficult, turn-based strategy. Each game places the player as a god in different eras of a planet’s history. Fall to Earth: takes place in an early medieval setting; After the Fall: takes place in a post-apocalyptic one; Into the Void: takes place in a galactic scale. ‘Fall to Earth’ and ‘Into the Void’, are set to be released in August 2019 with ‘After the Fall’ to be released in December 2019. https://store.steampowered.com/app/1117340/Gods_of_Havoc_Into_the_Void/ Don't forget to wishlist for more news on all three games! Visit https://www.gods-of-havoc.com/ for more information. ---- Map Images from 'Fall to Earth' and 'Into the Void' https://steamcdn-a.akamaihd.n…
- Fantasy Hero Manager - Launched Today! - 23 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32557818%2F7b7ede579986ec6e84af957c8a1861129b88efe7.png THE PREMISE Fantasy Hero Manager places you in command of a magical airship, on a quest to find the legendary land of Vrool and its Fountain of Eternal Youth. Fly across the world recruiting heroes for your adventure. Negotiate their salaries, manage their personalities, keep them sober, and never forget to pay them. Watch as they make friends, get married, grieve the loss of comrades, and die in glorious battle… all before searching out new heroes to fill your empty bunks! Fantasy Hero Manager has been designed to be highly accessible, with a simple and clear UI, yet broadly complicated in its mechanics. Created with a nostalgic look-back to the age of Nethack, Zork, and the golden age of gaming. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F3255%25E2%2580%25A6
- Update 1.0.8 (New Evolutions) - 7 April 2018
Additions: Four new battles, scattered throughout the world. Each battle drops a new evolution item. These evolutions are of a new class, 'Dökkálfar' are are a sneak peek into the upcoming 'Jester of Darkwatch Wood' expansion which will take place after the main quest and involve 2 new classes, new monsters, a new area to explore, and a cool new story-line. More on that to follow in the next few weeks. For now, enjoy the new monsters, if you can find and defeat them. Fixes: A few small grammatical errors. House 11 won't permalock after the last battle.
- Update 1.0.8 (New Evolutions) - 7 April 2018
Additions: Four new battles, scattered throughout the world. Each battle drops a new evolution item. These evolutions are of a new class, 'Dökkálfar' are are a sneak peek into the upcoming 'Jester of Darkwatch Wood' expansion which will take place after the main quest and involve 2 new classes, new monsters, a new area to explore, and a cool new story-line. More on that to follow in the next few weeks. For now, enjoy the new monsters, if you can find and defeat them. Fixes: A few small grammatical errors. House 11 won't permalock after the last battle.
- Update 1.0.7 - 18 March 2018
Additions: -Igloos are now numbered. Fixes: -The daily quest turnin bug has been fixed. This will no longer be an issue on new saves but for people already with the problem there is a fix. See the below thread. http://steamcommunity.com/app/807060/discussions/0/2949168687320981536/ -The pocketwatch will now never speed up time to x15
- Update 1.0.7 - 18 March 2018
Additions: -Igloos are now numbered. Fixes: -The daily quest turnin bug has been fixed. This will no longer be an issue on new saves but for people already with the problem there is a fix. See the below thread. http://steamcommunity.com/app/807060/discussions/0/2949168687320981536/ -The pocketwatch will now never speed up time to x15
- Update 1.0.6 - 17 March 2018
Additions: - A Kat added to the the Leskova Den which sells a special MageGem. FIxes: - It is now possible to leave the Blackroot Warehouse District properly. - Leskova Rune Temple now spawns monsters correctly.
- Update 1.0.6 - 17 March 2018
Additions: - A Kat added to the the Leskova Den which sells a special MageGem. FIxes: - It is now possible to leave the Blackroot Warehouse District properly. - Leskova Rune Temple now spawns monsters correctly.
- Hotfix 1.0.5.1 - 16 March 2018
Fixes: The entrance to the upper tomb in Spring City should note stay open after the Ruby Wand puzzle.
- Hotfix 1.0.5.1 - 16 March 2018
Fixes: The entrance to the upper tomb in Spring City should note stay open after the Ruby Wand puzzle.
- Update 1.0.5 - 13 March 2018
Fixes: - A bug that stopped some people walking over cobwebs in the Ancient Temple - Some spelling errors. - Code improvements to lessen 'postman' lag - Ion Silium can no longer crash the game during conversation.
- Update 1.0.5 - 13 March 2018
Fixes: - A bug that stopped some people walking over cobwebs in the Ancient Temple - Some spelling errors. - Code improvements to lessen 'postman' lag - Ion Silium can no longer crash the game during conversation.
- Update 1.0.4 - 10 March 2018
Changes: - Arena combatants now wait for two hours instead of one, allowing more time to get to the battle. - More seed variations added to the 'Fungi Caves' and 'Leskova Forest' Fixes: - The arena no longer glitches when using rings to teleport away. - Fairy seeds now grow correctly. - The 'Ancient Temple' now spawns enemies correctly.
- Update 1.0.4 - 10 March 2018
Changes: - Arena combatants now wait for two hours instead of one, allowing more time to get to the battle. - More seed variations added to the 'Fungi Caves' and 'Leskova Forest' Fixes: - The arena no longer glitches when using rings to teleport away. - Fairy seeds now grow correctly. - The 'Ancient Temple' now spawns enemies correctly.
- Linux Version Added - 9 March 2018
I've finally managed to create and upload a Linux package for those asking. I've not had a huge amount of time to test it so please let me know if you find something odd and I'll do my best to get it fixed asap! Beth (a fellow Ubuntu warrior)