- Sipho 1.2.3 patch is live! - 18 April 2024
Here's a little patch release that fixes some of recent feedback on the game: Version 1.2.3f1 Add Zooid health bar display options - control how long they are shown and if they are shown in Growth Mode Leech renderer gets proportionally much less segments when scaling with stats - improves performance late epoch Fix stacked Budlings sometimes erroring out when detached Cache particle graphics settings so they are not read every time particles are spawned - improves performance in late epoch
- Sipho 1.2.2f2 hotfix - 15 April 2024
Fixed game considering mouse as constantly active - that caused Controller aim input to stop working
- Sipho 1.2.2 bugfixes are here! - 14 April 2024
Welcome old and new players! With new player influx we have noticed several issues popping up more often than would be normally acceptable. Therefore, while working on new content, I wanted to gather a bunch of fixes and improvements to the game bit earlier and release that in this small update: Version 1.2.2f1 Do not scale boss battle spawners in higher levels and epochs - fixes lag in late game Handle input device timings better. Fixes PS4 controller being regarded as "used" at all times Out of bounds areas in boss arenas appear black Fix Zooid award effect despawning bit too early Respect grid spawner Seed value when calculating random nudge offsets - fixes overlapping food and powerup spawns Leech uses epsilon to check for pull distance instead of zero Cra'Than boss 3 null ref guard - the boss should handle killing its parts while its growing better Fix pacifist achievement erroring…
- Sipho is on -20% sale! - 12 April 2024
Hello future Sipho players! Sipho is now on historically high sale - 20% off! We have some bits of information of what to expect in the game: Get new Zooid parts by slaying bosses! Bosses get harder and drop increasingly more rewards. Don't get scared - most bosses have weaknesses! Make powerful builds! Parts have various synergies - be sure to experiment with what you get! Recompose in Aquarium! If you're feeling stuck, be sure to wind down in Aquarium. You can explore various existing creations to seek for new build strategies! Beyond your Epoch Once you beat the game, you won't beat it just once - be sure to dive further away from Open Waters and start new Epochs. Wild Mutation combinations await you! Join the community! Share your strategies, builds and skill-related inconveniences on our Discord! And be sure to share your creations on Workshop! Something's being cooked - Dominas
- Our NinjaKyat's Antipaint is out now! - 13 March 2024
Hello Siphonophoreans! One of the fathers of Sipho, NinjaKyat, has released their solo project called Antipaint! It is a roguelite action-shooter where each levels becomes a painting. The game features an awesome soundtrack from real live bands, really juicy effects that make popping enemies super satisfying and wacky items that parallel Sipho Late Epoch Gameplay™️. From my personal experience, I've been playtesting the game and it hasn't gotten old yet - it's a really nice way to let off steam after day's work. It feels like I can still break the game in different ways and while doing so, I have started putting my attention to the level's dynamic canvas - some intrusive thoughts come in tell you to try manipulating your playstyle just to draw on it. There are some creative gameplay parallels with Sipho for sure. https://store.steampowered.com/app/1418390 So while waiting for the next S…
- Happy new Year with an update 1.2.1! - 1 January 2024
With this update we would like to wish you Merry Christmas and Happy New Year! Lots of background changes have been introduced in this version - while it's not content, we want to have the best version of Sipho available while we work on more content. Level generation rewritten This was one of the changes I wanted to do for a long time and this paragraph will get a bit technical. Since the beginning, level spawning was made to be noise-based and "shader-like" where we would go through every potential spawn position (pixel) and check the noise function value if we need to spawn something there or not. The spawner system was and still is set up this way: There is a Spawner which can have a parent and use its noise values for itself. It can add parent's values, only spawn when parent spawns or do not spawn if its parent spawns. Spawner has a spawn range within which Chunks are loaded/unloa…
- Sipho 1.1.1 is now available - Verified on Steam Deck! - 12 November 2023
Hello players! As hinted about in previous update post - we finally have a full Verification for Steam Deck! This required making several improvements to User Interface. Now smaller screens have UI automatically scaled up to make the text larger and more legible in small resolutions (800p). Text Input Fields required some rework which I am quite happy with. Now on top of all Input Fields an extra button appears when hovered or selected, indicating what will happen when it's clicked - either entering search query, renaming a thing. Feels quite fitting for all input types and makes them more noticeable. We have a lot of reworks happening in the background - from more Stats that Mutations can change to better and more consistent level spawning. Stay tuned for more and keep eating those ecosystems! Version 1.1.1f1 Italic font style Layout Description If Stat base is negative, positive multi…
- Sipho Soundtrack is now available! - 3 November 2023
Dear Sipho fans! Highly requested Sipho soundtrack is now available both on Steam and Youtube! Years in the making, it was carefully composed together with in-game art by our artist TheSpin! You can support Sipho development by purchasing the soundtrack on Steam. It also includes high-quality FLAC files: https://store.steampowered.com/app/2628380/Sipho_Original_Soundtrack/ The soundtrack is also available on Youtube: Enjoy the Sipho music wherever you go and keep on diving!
- Secret patch 1.1.0f4 - 30 October 2023
Psst! ːpoisonBombː We snuck in a bunch of fixes following the last announcement: Version 1.1.0f4 Do not try replacing non-skill key when key in options is rebound Update Tutorial images and make it control-type agnostic Fix extra zooid selection out of bounds UI scaling fixes for small resolutions Eradicate 'click' mentions in UI Report relevant current button binding when rebinding skills Fix Growth Camera movement with keys not being aligned with camera rotation
- Sipho 1.1.0 is now available in more languages! - 29 October 2023
Hello Sipho players! We are proud to present a new, much more Polished version of Sipho! From little things that break immersion and make you question the reality of underwater ecosystem dynamics to huge improvements for Controller and new languages! Controller improvements We saw a significant use of Controllers to play Sipho and had to go in and fix several long-standing issues. One of them was not being able to reposition or move zooids in Growth mode using controller. So now you can! Taking control of your lifeforms is a first step towards fulfilment This feature also works for mouse input - which is great for editing large Siphos! Great people at Valve have started evaluation of Sipho compatibility with Steam Deck - that has also prompted us to make improvements to non-mouse controls. Expect even more improvements soon! More fully translated languages! Sipho has been translated to…
- Sipho 1.0.1f3 is now available - better performance and AI! - 16 October 2023
Hello all! We have been gathering feedback from community forums and watching various streamers play Sipho and got a nice list of notes that we are addressing with this update! Budlings now feel much safer next to their parents and should not run away from big enemies. Especially those enemies who are threatening their mother colony! There seems to be a disturbing lack of self-preservation among your offspring... Enemy AI has been tweaked to be less aggressive to enemies that are much smaller than them - that makes more sense to make them dispose of something that is more threatening and only then go after small ones. The change is most impactful when the small one is the player! A lot of bugfixes and performance have been done - especially related to level spawning and whirlpool level destruction. While there are things to optimise further, we hope this will help with stuttering a lot.…
- Sipho Trading Cards and Emoji are now available! - 7 October 2023
Hello, Gamers! ːsiphoPogː For all your gamer conversations and cool profile backgrounds Sipho Emoji and Trading Cards are now available! Impress your friends with your grabbing skillz: ːsiphoPogːːgrabberStartːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberMidːːgrabberEndːːnutritiousEggː Or make silly faces: ːpoisonBombːːlickItːːpoisonBombː ːskellyHandLːːseaheadːːskellyHandRː Are all now available in Steam through card collecting and points shop!
- Sipho 1.0.0f7 is here with Brazilian Portuguese language support! - 6 October 2023
Hello Sipho players! Almost a week has passed since 1.0.0 launch and it was exhilarating! After so long in the Early Access tunnel the release and tons of new players experiencing the game for the first time were the light at the end of the tunnel. Development isn't over though - we want to "unlock" the intended Sipho experience for everyone. After watching many new Let'splays and collecting players' feedback we noticed that onboarding to the game needs more work. It is something you can develop a blind eye on - the playerbase was experienced, you, as a developer know how things work - so nobody notices the missing first steps as they've already passed them. One of the things we can immediately fix are certain moments where players can't get up on their feet anymore: Losses at the end of levels sometimes put players in soft-lock state, where there is no more nutrition left and only larg…
- Sipho 1.0.0 f6 hotfix is now live! - 5 October 2023
Hello all, We have a small batch of hotfixes from recent feedback. Some have reported controller auto-detection not working, so we added an option to override input detection mode. It can be found in the Options menu. We notice a lot of runs end after the first boss - enemies are noticeably more aggresive there and gang up on the player. As a temporary solution we have tweaked their aggresiveness and range of detection to be lower - making them less likely to gang up on the player. Let's see how this goes. Caltroper is one of the newest Zooids who is quite hard to control. These changes make it a bit more predictable by pre-penetrating objects without obstruction of movement. Old behavior was that they would bounce-off for single frame and penetrate on the next one. Version 1.0.0f6 Caltrops penetrate things one frame ahead of time which prevents them getting physics reaction forces and…
- Creature-growing survival game Sipho 1.0 is out now - 3 October 2023
Climb to the top of the food chain in Sipho, a game about building up a creature with zooids. After being in Early Access since late 2018 it's finally done and hit the 1.0 release. Read the full article here: https://www.gamingonlinux.com/2023/10/creature-growing-survival-game-sipho-10-is-out-now
- Sipho 1.0.0f4 hotfix - 1 October 2023
Hello Sipho players! A small patch build has been uploaded which addresses several issues. There were some memory leaks in new and improved pathfinding code. Aquariums were lacking music and they won't anymore! We hope you are enjoying Sipho and more improvements will be coming! Version 1.0.0f4 Add Full Screen Mode option to Graphics menu - using Fullscreen Exclusive could help improve performance on low-end machines Reduce overall music volume just a tiny bit Fix memory leak in deformable jobs Fix memory leak and improve performance of pathfinding clearance calculations Fix Grabber erroring out in rare occasions and do not exert firing force if it stayed connected Version 1.0.0f3 Add translations incomplete disclaimer Fix polyp not attaching correctly Tidy up music playing and play it in Aquarium Upload to Workshop with Public visibility by default Fix layouts marked in layout Browser…
- Sipho 1.0.0 is now available! - 30 September 2023
Dear Sipho players, Sipho is out of Early Access with all its glory! New content awaits you! A new Mushroom-inspired Breed! Wild new parts - Zooids! Improved Enemy AI Steam Workshop support for creations - Layouts New soundtrack Polished boss fights Visual and other various improvements - just can't name all of them here! In coming days we are going to be releasing Steam community content and gradually releasing new languages. We are also monitor game's balance - expect more polish in that area! As always - we invite you to join our community: Changelog Whole changelog is just too big for this post, so we put all changes in a single pastebin Thank you for being with us for almost 6 years - we can't you all. Here's to a great future with Sipho!
- Sipho 1.0 will come out of Early Access this September! - 5 September 2023
We are very happy to announce that Sipho will be coming out of Early Access this September of 2023! The upcoming Sipho 1.0 will have: A new Mushroom-inspired Breed! Wild new parts - Zooids! Improved Enemy AI Steam Workshop support for creations - Layouts New soundtrack Game translations to different languages Visual and other various improvements - just can't name all of them here! We have prepared a little teaser trailer to get you all hyped: What new things can you spot in the Trailer? As Sipho comes out of Early Access its price will be increased to $18 USD or your regional equivalent upon launch. If you haven't tried Sipho yet - now is the last chance to get it for Early Access price. The Time In Early Access Sipho has come a long way since it entered Early Access. As we developed the game publicly, we tried to listen to player feedback and guide the game towards common vision. Crea…
- Poll: Which Zooids need improvements? - 8 August 2023
Hello Siphonophorians! We're just inches away from Sipho 1.0 and there is still some time to improve our beloved Zooids. It would be very interesting to hear which Zooids, in your opinion, need the most work - so I've created a poll. Let me know which Zooids are the most underwhelming by moving them to the top/giving them the most points in the poll. If you have additional comments or would like to participate in discussions - we have a lively discussion and some sneak-peaks into development of Sipho on our Discord or leave a comment under this announcement. Cheers and keep on diving deeper, Dominas
- Sipho 0.9.5f2 Hotfix: Rebounce - 4 May 2023
A quick hotfix for players which experience only Head zooids spawning instead of fully grown enemies. This was caused by game not handling several invalid custom Layout cases which should be resolved now. All invalid layouts are moved to /Layouts/Invalid. Version 0.9.5f2 More robust Layout importing Fix old Cra'Than obstacles being referenced by several sprite atlases