Mechs V Kaijus - Tower Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 23 September 2026 - 20:30:02 UTC
- SteamPulse tracked peak11
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score84% positive
- Total reviews542
- Release dateFeb 17, 2022
- DeveloperDoble Punch Games
- PublisherDoble Punch Games
Genres: Action, Indie, Strategy
Company pages: Developer: Doble Punch GamesPublisher: Doble Punch Games
Mechs V Kaijus - Tower Defense Steam news
Mechs V Kaijus - Tower Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- MVK 2 Demo is OUT! - 4 June 2026
LINK TO THE DEMO! New Conquest Mode, Skirmish Vs Kaiju Hive, Survival Waves or just plain Wave Defense! Have a test of what is to come! The only good Kaiju is a dead Kaiju! Good luck, Have Fun Commanders!
- MECHS V KAIJUS PLAYTEST NOW! - 29 May 2026
WAR IS COMING! Commanders, Pilots, Citizens: A special report. The Kaijus are back, rebuilding small bases around the Pacific Ocean. UN forces are in disarray and the world is in chaos after The Kaiju Wars, while some nations are pushing for a total world unification, other nations see opportunities for expansion. With this type of conflicts the world is not prepared for the big picture a massive planetary invasion. At T.R.O.S. we are sharp focus on defending this planet while doing a profit. So we develop a new type of cheap nuclear missiles that obliterate the Kaiju while causing minimal nuclear waste. We are investing into aerial warfare to, developing ultra fast Striker Jet Bombers that can level the ground incinerating any monster in a straight line. JOIN THE TROS DEFENSE INICIATIVE, aka, Steam Playtest, we are developing the tools for a bright future and I need you to join. Start…
- MECHS V KAIJUS 2 PLAYTEST! - 16 May 2026
WELCOME BACK COMMANDER! Calling all T.R.O.S. pilots, The Kaiju's are back! Join the playtest, join the front line, become a legend, become a MECH Pilot. MVK2 brings a totally renew combat system where you can direct control any Mech on the field. A refresh new look, with sprites 2D in a 3D pixel art word. 3 resource economy, energy, metal a ammunition. Autonomous army building that you can control and give orders, of tanks, bots, and drones. Epic new towers, like Strikers Jets, Orbital Lasers, Artilleries, Railguns and more!Nuclear Warfare, Kaijus and T.R.O.S. have nukes and anti-nukes that can intercept other nukes. Test 3 Main modes, Base vs Base, fighting the Kaiju Hive, or wave defense mode vs random waves or predetermined.MAP EDITOR! Create your own levels! join the testing and help me make the best Mechs vs monsters game! GL HF Commanders!
- MECH V KAIJUS 2 Steam Page - 24 April 2026
Check out the page on the new installment of Mechs V Kaiju's story! Bigger battlefields, more towers, more mechs! Build even bigger armies of tanks, drone carries, Saw tanks, jets, and satellite weapons. Check it out, leave a commend and Wishlist the game! A playtest is coming very very soon! GL HF Commander! Is good to be back.
- Mechs V Kaijus 2 next Friday! - 21 April 2026
MECHS V KAIJUS 2 Steam Page landing next Friday!Check out the new game trailer, screenshots and more. Check out the page and Wishlist the game! Really helps the development!ːsteamthisːːsteamhappyː PLAYTEST> Wanna be the firsts commanders in testing the game? Join our playtest, gonna be open another 50 spots!, so be ready! DEMO>MVK 2 Demo coming in the next steam fest! only a couple months away!
- CLOSE BETA-TESTING PROGRAM 2026 - 18 February 2026
OFFICIAL T.R.O.S. COMMUNICATION: SUPER SECRET RECUITMENT PROGRAM:https://discord.gg/4bz77VzS3X
- Mechs v Kaiju's 2 - 9 January 2026
DEMO & Steam PAGE COMING SOON!Working on MVK 2 at the moment!You can leave any suggestions ideas here! or in discord. Most up votes have a big change to make it in the game. Be advise, MVK2 is a complete re-design game, so many many things will be different, except for the satisfaction of killing Kaiju. ːsteamhappyːDo you wanna know more? - Enlist now! https://discord.gg/4bz77VzS3X
- TOWER DEFENSE FEST!! - 30 July 2024
Enjoy now the award-winning tower defense game 30% off! Enroll as mech commander and bring liberty to Pokyo City! GLHF!! {STEAM_CLAN_IMAGE}/32155727/68952bb3fc03781bf0b7c2ca32dcc2ff3f3
- MVK 1.0.61 Patch notes: Prism-A Tower mini update. - 25 February 2022
MECHS V KAIJUS v1.0.61 PATCH NOTES. Hello Commanders! We improve a lot the Prism-A Tower since they were not up to the task of being one of the most powerful towers in the game. But with that improvement, plus the 100% return on sells, we found a heavy exploit, that will break the game. Because of that we are introducing a big, but no so big change. A -5% change or tax, hehe, on the "SELL" of the structures, this very small percentage should not affect the replace wall mechanic since it´s only $8 less (150 - 142, for walls), but should put a break in an exploit that I found while playing with the new Prism-A Towers. Since they are the most expensive they will sell for 1900 of 2000. Remember the idea of the 100% returns of the first tier was always to encourage experimentation and fast adaptability to each wave in the early game, or reposition a tower if the placement was not good. HOT F…
- POST LAUNCH PATCH - 20 February 2022
Hello Commanders! We launch! But we also did have a bumpy release, lots of ups and downs, to say the least. A lot of bug fixing in the last two days on our part, and some bad experiences for you guys. We apologize for it, more testing before the release was in place. Rest assured that we are working full time, all game-breaking bugs are fixed, and we will deal with others if appears. A more complex issue is the difficulty level of the game for a lot of new players, especially at the beginning. Enough that some changes are needed so everyone can enjoy the game, a challenge, but also have fun. These next changes are in good heart, they will ease the early part of the game. Especially true for Easy difficulty (+HQ Armor) and for Normal. Grind is not a core idea here, just a resource if needed. Easing the learning curve for the people that like a more passive or hands-off tower defenses gam…
- MECHS V KAIJUS is TODAY! - 16 February 2022
The day has finally arrived! In only a few hours we are leaving Early Access, a very emotional moment for our little team. ːsteamhappyː We want to give a special thanks to all the fans who play the game during the EA phase and help us to make MVK better, and more creative. Thanks a lot, guys! The Full campaign is complete! Defend the City of Pokyo from the surprise attack of the Kaiju Horde. And then, take the fight to them in Chapter II, The Kaiju Wars. A much more creative and experimental approach to tower defense. Keep the feedback coming, and start sending us your thoughts on what you guys want to see in MVK 2! The Kaijus are not done with our planet yet. And neither do we. Nacho aka Tenacious. From Doble Punch Games.
- OUT OF EA NEXT WEEK! - 11 February 2022
Hello Commanders! Finally, the day has come! After 3 years of solo, plus another with my new programmer, Yeferson. We are finally releasing the 1.0 of Mechs V Kaijus, on February 17. For all the new players, a lot of new stuff to try and play. And for the old commanders from day one, also a new surprise. Like new tech, a new HARDCODE game mode will be unlocked after beating the game in any difficulty. Plus a new Factory Unit to make even greater armies! We are polishing any rough edges here and there this week, and I'm reading the steam forums every day, even If I don't respond to all. Thank you all for the feedback and report over these years, very much appreciated! Keep posting ideas, some of them are finding their way into MVK II! ːsteamhappyː See ya all on the battlefield! Nacho, aka Tenacious, from Doble Punch
- THE LAST BETA IS OUT! - 10 January 2022
Hello Commanders! We are super happy to announce that the new and last BETA before the release of MVK 1.0 is online and ready to play! USE CODE: TheFinalBeta This BETA is the closest to version 1.0 that we have been, we have worked for several months implementing new game mechanics and especially running all the bugs that have been reported to us in the Steam "Feedback" thread. For this reason, and to receive the new feedback in an orderly manner, I am going to close the feedback threads of the previous versions. A new Feedback thread is available for this build E.A. v0.9.910 and up, so are sure that the new feedback is about this version and not old builds. Bugs, or things to improve, feedback on the controller implementation will go in the new thread: https://steamcommunity.com/app/809540/discussions/0/3203748171386300519/ This is the summary of all the new content! A NEW WAY TO PLAY:…
- WHERE IS THE NEW UPDATE?! - 1 December 2021
Hello Commanders! A quick update on where we are and why the last beta is not up already. Reason number one, we are adding controller support. Witch is amazing, I know, hehe. But this is more easy said than done, is quite time-consuming since the game was not really intended to be played with controller, but we like the challenge. But it's true that is taking quite longer than we thought. And, since we want your feedback on how the game feels with the controller before the release, we need to wait for this feature before the new beta is out. Another issue is our current GUI, the upgrade and sell nodes, were too small. And the GUI of the Mechs Jetpacks and Panacea Drones was not clear enough. But after implementing the Controller, such issues became impossible to ignore further. So we are implementing a new Radial GUI for fast access for both controller and mouse. The Armory Menu barely…
- UPDATE ON GAME PROGRESS - 13 October 2021
HELLO COMMANDERS! Hi everyone! we are working hard on the final build of the game, I can finally say "we" correctly because Yeferson, a young talented programmer for Colombia has joined the ranks of Doble Punch and we are finally close to the 1.0! What can you expect in the next update of the final release BETA? Maximus-Z: Anti Structures Mechs. He will prioritize Kaiju structures if they are in range. Aegis: Titan Hunter: He will prioritize the Kaiju with more Hit Points. Abraxas: Crowd Control: He will prioritize the Kaiju with fewer Hit Points and is closest to him. This will bring a lot more refine tactics to the game, special for episode II The Kaiju Wars. Graphics: A new tree with falling hand-drawn animation. Look really good and comes in 4 colors. Better DropPods and Mechs Landing animations, now with camera shake and sound FX. Quality of Life: Factories will remember what they…
- AMORY UPDATE - 2 August 2021
This Update brings a lot of bug fixes plus the new Amory to get cool 1-time use upgrades, powers ups, and units. Spend your extra gold and have some fun with this experimental weaponry!
- ARMORY UPDATE - 18 February 2021
Hello commanders! Nacho aka Tenacious here, bringing you the latest news on what I've been working on: The Armory. The Armory is a new menu where you can spend the extra gold in exchange for new weapons and single-use powers. The idea of the armory is to make the experience more entertaining, being able to have an "Extra Punch, perhaps a Doble Punch ;D" at key moments to destroy an enemy or survive a level. Perhaps some of the powers are too strong and will be rebalanced later. For this reason, the Update will be 1 week from 18 in BETA until the end of the month, and then depending on the comments that appear on Steam, the necessary adjustments will be made if there are any. The first week of March the Armory Update will be in the main branch of the game. To check it out before March use this code in the BETA section: ArmoryBETAtesting Here you can see a preview of the powers. The armor…
- SAVE SLOTS Update! - 4 May 2020
Hello Commanders! Great news, a very important feature is finally here! Save Slots, in fact, 3 Save Slots. ːsteamhappyː PLEASE BACK UP YOUR GAME DATA BEFORE TRYING THIS, which lives here: C:\Users\YOU\AppData\LocalLow\Doble Punch Games\Mechs V Kaijus\UserData After the Beta Update, your data should be in Slot 1. Has been working great so far. Please let me know if any of you has any issues. ːsteamhappyː SOUND BUG: Some new installs have an issue with the volume of the game that drops to 0 (You can change it back to normal in the OPTIONS (Gear Icon) in the War Room Menu). This update should fix this by resetting the audio levels to normal every time players start a new game. ːsteamhappyː Steam Achievements: Have been reworked and fixed, most of it if not all. Some will be detected automatically by the game, and others will need to be redone, like for example the Survival and mission pass…
- Episode II: THE KAIJU WARS (Out Now!) - 5 April 2020
Hello Commanders! MECHS V KAIJUS: EPISODE II: THE KAIJU WARS IS RELEASING THE 10TH OF APRIL!! ːsteamhappyː RELEASE DATE 10TH OF APRIL! This Second Episode will be completely free and will complete the main story of the Kaiju Invasion, preparing the way for what is coming next. The Game will launch with English, Spanish, German and Japanse completed for both episodes, we are still looking for translator or people that want to help us bring the game to their local languages. Especially Russian! You can hit me on Discord if wanna help with that! Thank you so much to all the fans and Commanders for your support! Helping translate, reporting bugs, testing and just being there through these years. After the release of the Episode will be posting also the amazing soundtrack by popular demand! Episode I music will be free and Episode II will be available for 4.99 for those who want to support t…
- QUICK UPDATE - 14 March 2020
Hello Commanders A quick update with me main bug fixes. Special Ops: Island Jump This level was completely reworked, maybe a little too hard, will see. BUG FIXING: Bug where the helicopters of the factories after a while to stop shooting. Bug where The Odin Mech health bars were not showing until you got the shiels. Mechs Health bars. Not a bug, but now the default of the units' health bars is to show when they are damaged. If you don't need the heath barf for the units, they can be turned off in the options menu. I will keep working on the bug list, but since a lot of players want to face the Island Jump level I didn't want to keep you commanders waiting. Nacho aka Tenacious718
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 February 2022 | MVK 1.0.61 Patch notes: Prism-A Tower mini update. | 4246335832510066597 |
| 2 | 20 February 2022 | POST LAUNCH PATCH | 4246335198903668280 |
| 3 | 2 August 2021 | AMORY UPDATE | 4038025597327201370 |
| 4 | 4 May 2020 | SAVE SLOTS Update! | 3127131079141145112 |
| 5 | 14 March 2020 | QUICK UPDATE | 3893864668618839023 |
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