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RAIN Project - a touhou fangame

RAIN Project - a touhou fangame Steam news

Kirisame Jump | Jun 3, 2018 | game

Released

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ActionAdventureIndieRPGFemale ProtagonistSteam Store

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  • Review score79% positive

RAIN Project - a touhou fangame news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews121
  • Release dateJun 3, 2018
  • DeveloperKirisame Jump
  • PublisherKirisame Jump

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Kirisame JumpPublisher: Kirisame Jump

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RAIN Project - a touhou fangame Steam news

RAIN Project - a touhou fangame news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Play our new title, Iwate Mountain Dance! Fast-paced, bullet hell boss fighter. - 4 May 2020

    Hello everyone! It has been a while. Thank you for all the support and feedback on RAIN Project! I would like to invite you to play our new title, Iwate Mountain Dance. Iwate is kind of a spiritual successor to RAIN Project -- we learned a lot from your feedback, and we've built a new game to incorporate it. Iwate Mountain Dance is, once again, a bullet-hell platformer, pushed to the limits. We've really focused on the boss fights, which you all said was the highlight of RAIN. Iwate's boss fights are all multi-stage experiences, with easy boss having anywhere from 5 to 12 spellcards to withstand. Iwate features over 12 beautifully designed fights and spellcards, a well as a gorgeous soundtrack with new themes for each boss. I am confident you will enjoy it. While Iwate is not a direct Touhou title, as a studio we still take great inspiration from the Touhou series and you'll see the inf…

  • Update 7/23: A great launch and bugfixes + OST! - 24 July 2018

    Hey everyone, First of all, I just want to start with a big thanks for playing our game. RAIN Project means a lot to me -- it's a dream I've had for over eight years, and to finally see it come true is truly an experience. For sure, the launch was not perfect. I accidentally let some debug builds slip through, which thankfully got reported by some people in the discussions so I could fix it quickly. While RAIN may not have the professional finish of real game studios, it's a game I can confidently say the team and I have poured our love into. For a deeper badly-written telling of the RAIN project story, check out a post I just uploaded onto my blog: http://kvfrans.com/rain-project-the-story-of-building-a-touhou-fangame/ Anyway, today I'm pushing the first of a series of bugfixes that should (hopefully!) address the feedback we've been receiving over in the forums. Please, if any of thes…

  • The Release of RAIN Project!!!!!! - 4 June 2018

    おはようございます everyone! It's an exciting day -- perhaps the most exciting one of all. That's right, as of June 3 2018, RAIN Project is released on Steam! Two years ago, I would have never have imagined this occasion. But in the words of Sanae Kochiya, "You can't let yourself be held back by common sense". From the original messy ideas and daydreaming, we've pulled it together. To me, RAIN Project is more than just a game -- it's a love letter to the world of Touhou, and a creation we can proudly call our own. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2F1a31a9ee998f50b3ebba1219e2ac5b6e0d4b3686.jpg So I challenge you -- join Sanae and jump into the adventure! Take screenshots, make videos, start a discussion. The trials are hard -- but if you make it through the rainy storms, the view at the end will be breathtaking. Cheers, The RAIN Project team.

  • Update 5/29: Dawn of the Big Release - 29 May 2018

    Good morning!! The big day is almost here. The team is coming together and putting together all of the last finishing touches to polish up for release day. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2F5792b62439da7d0ea182e9d708012f7f697d0b0c.png Since the work in the past week mainly consisted of a million small bugfixes and quality of life changes, I’ll give a big-picture story instead. RAIN project started three years ago as just a stupid idea in my head. Could we build a platformer game, but in the Touhou style? A game that contains the elements that make Touhou what it is, like overwhelming boss fights and danmaku. For the first year all that came of this were sketches and ideas. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2F500879d47049c96ef5aa7940a73a59747a7869aa.jpghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fi%25E2%2580%25A6

  • Update 5/20: Maid duty - 20 May 2018

    Sain baina uu! This week on “RAIN project team tries to clean up our mistakes”, the RAIN project team uncovers even more mistakes. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2F4d4eef6355a7f78e20150dab1f2467dc1c0a99df.png The good news is that the game is in a stable enough state that we can do a full play-through without any debug tools on. The harsh truth is that in the play-through, the buglist only grows. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2Fb95460b3d44382ed800ca5250f09dad38a973299.png Anyway, we’re chugging away at this list, and we’re actually making pretty fast progress. A bunch of these are just quality of life changes so the player doesn’t get lost or stuck. We’ve also finally hooked up all the levels in a natural manner (for example, there’s now a large rockslide at the Hot Springs, and you can’t pass through…

  • Update 6/10: The last stretch - 10 May 2018

    Joh-eun achim!! This week was the last of content creation. From now on we are a bug fixing team. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2F3dfef9d9317541b11baed16c465847ca4034991d.png The final bit of gameplay we’re adding in are two minibosses: Iku and Tewi. They’ll be optional to fight, but there in case players are looking for a challenge! Our strategy is simple: play the game a ton and find all the issues. Also we’re going around and touching up all the spritework and animations. The base skeleton and meat of the game is done — now it’s time to garnish and make it all flow. Things that still need to be done: Completion system for quests (% complete) Connect all the levels so traveling is faster Balance the bosses Rework sounds (and of course fix 20 million bugs) Now its time to get to work!! https://steamcdn-a.akamaihd.net/steamcommunity/public/ima…

  • Update 4/29: The bosses that smack you in the face - 30 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2Fdf9edd70633903c4afc54ade073efd4f70ae6f67.png Gooan daginn! This week introduces two bosses with a mean personality: Kanako and Tenshi. These guys will get in up and personal and smash your face in. Ouch. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2Fff3890c15d95dd5c89bc00c355e32eeb5ff7854e.gif Tenshi’s boss fight revolves around revolutions. She has a bunch of attack animations (the most in the game!) coupled with a stage that moves and shifts. Dodge her skills and attack her while she’s vulnerable! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2Fb6f983a74b6f67acb5520ce7345fa17a6459d378.gif Kanako’s fight is the final climax. We’re not gonna spoil anything, but there’s three main stages, involving a section fighting alongside a beautiful sunrise. Kanako’s…

  • Update 4/19: The Origins of Sanae Kochiya - 20 April 2018

    Buenos dias! We’re late this week on the blog post, oops. But the team continues to steadily move forward. A big point: we finally created the introductory scene, showcasing Sanae’s story in the world of reality. For us players, we see only a short walk through Moriya Shrine, but for Sanae, it’s her childhood growing up with two gods. Also bonus: short-haired child Sanae!! A super cute addition. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2F553f3b0fe67996054f962d188c3168342d905dc3.png This introduction seed should (hopefully) plant the storyline for the rest of RAIN Project, leading Sanae to explore an unknown Gensokyo. Nearing the end of her adventure, Sanae’s past will return in stunning fashion. Without spoiling too much, let’s say that Sanae will experience a coming-of-age story of her own — overcoming her past to move forwards into a brighter future. h…

  • The Beta!! - 9 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2F3f1f5e24451b0df7f208b07ff79b36cc36b773b0.jpg It's an exiting day my friends! We're finally at a point where we can comfortably release a beta build. If you'd like to try out the game and help us with feedback, check out the info below. We need your opinions! We're releasing this beta build so you guys can try out the game, but it's also so we can get feedback on what's fun and what needs more work. Please please please leave your comments after you play for a bit, so we can improve the game. Especially if you see any bugs, let us know where they appeared and we can fix it. What content is there? This build contains the Bamboo Forest (Mokou's stage), the Farmlands (Hina's stage) and the Kappa Valley (Nitori's stage). https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2F29e44e3c99b7bc0f13fbf%25E2%2580%25A6

  • The Beta!! - 9 April 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2F3f1f5e24451b0df7f208b07ff79b36cc36b773b0.jpg It's an exiting day my friends! We're finally at a point where we can comfortably release a beta build. If you'd like to try out the game and help us with feedback, check out the info below. We need your opinions! We're releasing this beta build so you guys can try out the game, but it's also so we can get feedback on what's fun and what needs more work. Please please please leave your comments after you play for a bit, so we can improve the game. Especially if you see any bugs, let us know where they appeared and we can fix it. What content is there? This build contains the Bamboo Forest (Mokou's stage), the Farmlands (Hina's stage) and the Kappa Valley (Nitori's stage). https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2F29e44e3c99b7bc0f13fbf%25E2%2580%25A6

  • Update 3/4: Cleanup and the Rise of Suwa - 4 April 2018

    Guten morgen! This week comes with an exciting development. We’re aiming to have a playable Beta build of the game by the weekend! If you’re interested in trying it out, feel free to leave a comment below and we’ll set something up. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2Fe570f46ac2d0c58d582c5a256f3d1ca7f6d7ffd3.gif https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2F98923d2f363de86b78a9cc3c5249239df3803c8d.gif The big picture for this week was “cleanup”. Since we’re trying to get this playable build out, we had to go back and fix a ton of random bugs and features that never got finished. The game was like a buffet of all your favorite food, except no one had any forks or plates. Anyway, the list of bugfixes and improvements includes: Fix one-way platform collisions Loading screens for levels Correct level boundaries Rework dia…

  • Update 3/4: Cleanup and the Rise of Suwa - 4 April 2018

    Guten morgen! This week comes with an exciting development. We’re aiming to have a playable Beta build of the game by the weekend! If you’re interested in trying it out, feel free to leave a comment below and we’ll set something up. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2Fe570f46ac2d0c58d582c5a256f3d1ca7f6d7ffd3.gif https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2F98923d2f363de86b78a9cc3c5249239df3803c8d.gif The big picture for this week was “cleanup”. Since we’re trying to get this playable build out, we had to go back and fix a ton of random bugs and features that never got finished. The game was like a buffet of all your favorite food, except no one had any forks or plates. Anyway, the list of bugfixes and improvements includes: Fix one-way platform collisions Loading screens for levels Correct level boundaries Rework dia…

  • Update 3/27: The other wind god - 28 March 2018

    Selamat Pagi!! Good work is getting done. If we can keep up with this pace then RAIN project will release on time! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2F56663340264d1ea18977c8555e1e6b9d39a299d0.gif On the side of boss fights, Tenshi is progressing smoothly. We’re steadily working on the animations while we design the spell cards. New this week is Aya Shameimaru! Once Sanae gets past the caves of Youkai Mountain, the fastest Tengu will stand in your way. Aya’s fight is going to be a special one. Instead of fighting on solid ground like the previous bosses, the duel takes place among a crumbling mountain. Sanae has to dash and wallclimb among the falling rocks while outmaneuvering Aya’s spellcards. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2F26c38956a6f57fac1ec9cf3cbf7a930980a19052.png Cave level design is just about fi…

  • Update 3/27: The other wind god - 28 March 2018

    Selamat Pagi!! Good work is getting done. If we can keep up with this pace then RAIN project will release on time! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2F56663340264d1ea18977c8555e1e6b9d39a299d0.gif On the side of boss fights, Tenshi is progressing smoothly. We’re steadily working on the animations while we design the spell cards. New this week is Aya Shameimaru! Once Sanae gets past the caves of Youkai Mountain, the fastest Tengu will stand in your way. Aya’s fight is going to be a special one. Instead of fighting on solid ground like the previous bosses, the duel takes place among a crumbling mountain. Sanae has to dash and wallclimb among the falling rocks while outmaneuvering Aya’s spellcards. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32266857%2F26c38956a6f57fac1ec9cf3cbf7a930980a19052.png Cave level design is just about fi…

  • Update 3/21: Stuff is getting done!! - 22 March 2018

    Hello hello. We’re finally getting into the routine of things and making good progress! Its going to be a busy two months, so bear with us. For animations, we finished the Tengu! They will be scattered throughout the caves of Yokai mountain. On the level design side, we are working on both the Cave and Pillars levels. For the cave level, we are taking an evil approach. Enjoy the many winding passages and dead ends. The sounds for Nitori’s level are completed, as well as background music for the Cave and Pillars levels, as well as Aya’s boss theme. Finally, we’re starting to add in the comfort-of-life features, like this beautiful pause screen. Read the full post for videos

  • Update 3/21: Stuff is getting done!! - 22 March 2018

    Hello hello. We’re finally getting into the routine of things and making good progress! Its going to be a busy two months, so bear with us. For animations, we finished the Tengu! They will be scattered throughout the caves of Yokai mountain. On the level design side, we are working on both the Cave and Pillars levels. For the cave level, we are taking an evil approach. Enjoy the many winding passages and dead ends. The sounds for Nitori’s level are completed, as well as background music for the Cave and Pillars levels, as well as Aya’s boss theme. Finally, we’re starting to add in the comfort-of-life features, like this beautiful pause screen. Read the full post for videos

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