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Zodiac Legion

Zodiac Legion Steam news

Studio Draconis | Q4 2026 | game

Coming Soon

GameSteam Store content

  • Steam app typegame
  • Steam App ID812910
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperStudio Draconis

Zodiac Legion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID812910
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperStudio Draconis
  • PublisherStudio Draconis
  • Parent gameNot available

Company pages: Developer: Studio DraconisPublisher: Studio Draconis

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Zodiac Legion Steam news

Zodiac Legion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Tutorial and ascension hotifx - 21 September 2026

    Greetings, commanders, This update brings a collection of fixes and improvements: - Fix to tutorials enemy counts, regardless of difficulty. - Wall-breaking abilities can now destroy doors; timing adjustement for destruction animations. - Improved enemy coordination when supporting allies, retreating. - Fog of war no longer reveals hidden combat information, moving characters, or door. - Champion promotion no longer requires an existing Inscription, but now requires a knight of the matching Zodiac sign. - Research books now permanently reduce costs across their entire school. - Named saves and autosaves reordered. - Fixed several equipment issues affecting assassination targets, weapon changes, and mission loadouts. - Improved campaign objectives, mission return times, tactical interface elements, and tooltips throughout the game. - Several tooltips added or fixed May the stars watch ov…

  • Virgo demo build hotfix 4 - 16 September 2026

    Greetings, commanders, This hotfix addresses a few issues that slipped through our vigilance: - A proper demo ending: completing the campaign now displays a completion message instead of silently blocking progress. - Endless Mode: continue playing beyond the demo’s ending. A dedicated autosave preserves your campaign at the completion point. Existing completed saves also receive the option to continue. - Recall research: Recall is now unlocked through research. Existing campaigns receive the necessary research opportunity. - Post-battle improvements: fixed reward-text tooltips and character inspection, and improved the results layout. May the stars watch over you.

  • Visibility and mapgen hotfix - 16 September 2026

    Greetings commanders, This hotfix addresses a few issues that slipped through our vigilance: - On missions where you claim a site, the incoming garrison now recovers part of the contents of unopened chests, but you still keep most of it, even if you didn't open them (in chests that were not open, the garrison takes 75% of the gold, but only 25% of the rest). - reworked minor faction impact on tribute and enemy forces - fixed enemy health bars being hidden if an enemy went out of sight, and back - characters that disappeared into th FoW during their turn will now leave a "shadow" where they did. - fixed ranged attacks incorrectly receiving precise strike bonus to bypass armour - added some details to the combat log - fixed wrong enemy trop allocation on "urban maps", ie outdoor maps with buildings. May the stars guide your blade.

  • Ascension hotfix - 15 September 2026

    Greetings, commanders, The stars did not quite align as expected, so our astrologer monks have returned to their charts and prepared a hotfix for the latest demo build: - Fixed the cap on Zodiac champions not being computed correctly when starting a mission - Fixed LoS range issues during the night - Fixed scry failing to reveal terrain properly - Fixed incorrect recovery time shown on characters returning from a mission - Fixed various UI messages - Fixed environmental animations speed. - Fixed player settings being overwritten each update May the stars watch over you.

  • Ascension and level up fixes - 15 September 2026

    Greetings commanders, Our astrologer monks have been hard at work fixing a few issues in the latest demo build: - Fixed ascension UI now allowing inscription - Fixed the recall party button being hidden - Added a few tooltips - Fixed some signs starting with "legacy" stat runes or abilities. - Fixed ascension stat bonus being removed on loading a game. - Fixed enemy strength being too low early on - Fixed enemy AI soldiers not acting the first turn they are discovered.

  • Under the sign of Virgo: An experimental demo build for the Turn Based RPG fest - 14 September 2026

    Welcome, noble friends! For Steam's Party-Based RPG Fest we open the gates of the Zodiac Citadel a little early. This demo runs on our experimental branch: new champion powers, a campaign that now is closer to our vision, with research and recovery between missions, and the speed controls you asked for. Expect rough edges, malfunctioning skills and the occasional collapse. Your reports will be thoroughly studied by our astrologer monks. May the stars guide your blades. Six months of updates March–September 2026 Animation speed controls, as requested: speed up your turns, enemy turns, or both, up to 8×. Faster enemy volleys: groups of archers now fire together, cutting down the wait between shots. Expanded campaign: discover and assault enemy bases, disrupt their expansion, and explore ancient sites for rewards. Champion customization: promote soldiers into Zodiac champions, choose ascen…

  • Lords, Stars and Shadows: The Strategic Layer of Zodiac Legion - 30 June 2026

    Welcome, noble friends! June is the month of the diplomatic Gemini, so what better time to bring you an update about the strategic layer of Zodiac Legion? Grab some lordly refreshments and read on, as we bring you new details on managing your domain, engaging with neutral factions and pushing back against your wicked enemy. The Zodiac Citadel: Your Seat of Power In Zodiac Legion, you don’t only assign units to tactical missions. You are the Grandmaster of a chivalric order, and thus you have to oversee its growth and operations. Everything starts at the Zodiac Citadel, which is your central seat of power. You won’t have to trouble yourself with clerical duties such as keeping the granaries stocked – let’s leave that to the stewards. Your responsibility is to make use of all the precious materials your knights bring back from their missions. Gold is always needed to pay for the most mund…

  • Minor menu fixes - 19 March 2026

    Greetings commanders, This small hotfix remeides a few menu navigation issues, during and after missions. - Fixed the Back button in the settings menu being unavailable during standalone and tutorial missions - Added a "Quit Game" option in the settings menu during missions, allowing you to return to the main menu without closing the game. Until we meet again.

  • Demo fixes - 13 March 2026

    Greetings commanders, This is a small hotfix. Here are the main changes: - AI archers no longer switch to melee when they don't have a target in range. - Fixed a race condition that could break animations - Fixed some outdoor maps trying to place dungeon rooms - Fixed all outdoor missions happening at night - Fixed teleporter bringing you to the sign post instead of another teleporter in the interaction tutorial - Fixed reinforcements not arriving before turn 6 in the VIP tutorial - Fixed dirt path not making forest movement faster - Added a missing sign in the advanced combat tutorial May the stars watch over you.

  • Zodiac Legion Turn based Thursday fest demo update - 9 March 2026

    Greetings, commanders, We're back with a new festival build, and this one brings some substantial changes to the combat experience. Campaign mode is disabled in this version while we rework he strategic layer, but the tactical side has received a lot of attention. Content changes Tutorial Rebuilt The tutorial has been completely rebuilt as 7 standalone topic-based challenges: movement and terrain, melee combat, ranged and magic, zones of control, flanking and advanced tactics, interactions (levers, traps, secret exits, treasure chests), and VIP extraction. Each one has a hand-crafted map, a curated party, and signposts explaining mechanics as you encounter them. It is entirely optional and you don't have to do it in order. Challenge Missions We put our 3 initial hand-crafted tactical missions with pre-built parties, along with 3 randomizd ones, so you can jump straight into combat. Camp…

  • Medieval tactics – in theory and in practice - 13 January 2026

    Welcome, lords and ladies!The Zodiac Legion team wishes you all the best in this auspicious new year, and we’d like to celebrate this occasion by once again focusing on one of the primary aspects of our game – translating medieval warfare conventions into actual gameplay. You may remember our previous updates on the subject, such as To Kill a Knight or the Knight Tactics presentation we did at Tacticon. This article is largely a textual recap of the latter, for those of you who prefer to read rather than listen. It will touch on what we know about armoured fighting, and how carrying a full suit of plate mail influences your odds of getting mortally stabbed, in a duel or in a group. Let’s dive right into it! As we mentioned many times before, we want to make our armour feel “real” by leveraging a complex paperdolling system to obtain the desired gameplay effects when faced with a multitu…

  • Medieval Festival demo update - 5 December 2025

    Greetings, commanders, For the medieval festival, we made a few improvements to the demo: Stronghold Building Node-Based Construction: Buildings now require "Nodes" (a strategic resource earned through "capture lodestone" missions) to construct. Note that most of the building perks are still inactive. Localization Support Languages Added: Added French language support. Future Proofing: Implemented a system to support further languages in the future, including those using different character sets like Russian or Chinese. Strategic UI Enhancements Recruitment: It is now possible to replace casualties in your roster. Mission Dialog: Enhanced mission briefings with party selection Contextual Help: Fixed F1 Contextual Help availability on both Strategic and Tactical screens and added a topic index for easier navigation. Visuals & Feedback Arrow Projectiles: Arrow trajectory is now visible in…

  • UI delay and map hotfix - 2 October 2025

    Greetings commanders, The latest hotfix addresses the following issues: - UI delay was not applied correctly (the pathing calculations would start on moving to a new tile anyway, crippling the FPS on mouse move) - various map plots have been fixed, others have been added - fixed alignment issues on some map layers

  • Build 0.40 hotfix 2: full screen - 26 September 2025

    Greetings commanders, Some of you have complained about the mouse cursor not working properly in fullscreen. It is just a minor engine update to make fullscreen more responsive. The cursor should also be locked to the window in fullscreen mode, now.

  • Hotfix for No Time to Loot demo build (0.4) - 24 September 2025

    Greetings commanders, I messed up the build settings and it was shipped with logging of all Los calculations, resulting in a severe performance hit. It should be fixed now. Sorry for the inconvenience.

  • Zodiac Legion major demo update for the No Time To Loot Festival - 22 September 2025

    Zodiac Legion major demo update for the No Time To Loot FestivalGreetings, commanders,We’re excited to share a brand-new festival build of \Zodiac Legion\, featuring some of the biggest improvements yet.Major New FeaturesOutdoor AreasBattles no longer happen only in dungeons! Fight across ruined villages, forest clearings, and mountain passes (the outdoor maps had been removed when we moved to procedural generation).Trees and natural obstacles may be easier to navigate than dungeon walls, but they make the job of archer harder as they will hinder your line of sight.Outdoor maps create faster, more dynamic encounters.Armor OverhaulEvery piece of armor now affects movement, stamina, and protection.Choose between coverage, protection and encumbrance.Helmets trade vision and stamina recovery for safety.Faster ComputationsEnemy turns are now \much\ quicker. The game should also be more respo…

  • Dev Diary – Adaptive Music - 25 July 2025

    Welcome, one and all! Across our various updates, we’ve talked a lot about the mechanics of Zodiac Legion, but a true chivalric epic can’t be accomplished through dice rolls and adventures alone. The artistic layer plays as key of a role as all the other aspects, and today we’d like to focus on the game’s music, as handled by our composer, Alcibiade. Given Zodiac Legion’s focus on authenticity, it was important for us to have the music follow the same principle. We wanted it to sound more “genuine” than “fantastic,” and Alcibiade’s background in classical music lets us achieve just that. Early on, we recognized that our theme of a knightly order in a medievalesque setting would be perfectly complemented by the use of Gregorian chants, and combining that with classical orchestrations has yielded us tremendous results. https://soundcloud.com/alcibiade-minel/te_deum But apart from reinforc…

  • Tacticon talk: Knight Tactics - 17 July 2025

    Greetings Commanders!I am Alexandre, project lead of Zodiac Legion.This Friday, July 18 at 16:00 CEST, tune into the TactiCon Showcase stream for a 45-minute, pre-recorded deep dive into “Knight Tactics: From Medieval Manuscripts to Game Mechanics,” where I explain how medieval research shaped our combat and formation systems. The video will remain available on the Tacticon Youtube channel afterwards.May the stars watch over you.

  • UI and tutorial improvements - 4 June 2025

    Greetings Commanders! Here are the changes for this patch: Changes: Teleporters now teleport all friendly characters around them at once Damaged props now display a health bar for better visibility Tutorial has been streamlined for a smoother experience Music changes on the roster screen Bug Fixes: Sound for damaging wooden props should now play properly May the stars watch over you.

  • TurnBasedThursday Fest under Gemini: Tutorial and UI polish - 2 June 2025

    Greetings Commanders! We're pleased to announce that Zodiac Legion will be featured during TurnBasedThursday from June 2-9, under the witty influence of Gemini. As always, we've prepared some meaningful improvements for the occasion. Since many of you have provided valuable feedback on the tutorial experience, we've focused this update on making the game more approachable: Tutorial & UI Improvements: Less fiddly combat preview with cleaner presentation You can now select enemies to see their range and movement indicators now visible (when no friendly character is selected) Added UI sound effects for better feedback More varied triggers for tutorial progression (no more getting stuck!) Previous tutorial messages can now be reviewed Scroll speed has been toned down for better control. There are a few menu options to control it Reduced window overlap issues Tutorial VIPs are now more resil…

Patch notes and updates

S.noRelease datePatch nameGID number
119 March 2026Minor menu fixes1827626365755742
213 March 2026Demo fixes1826992588596526
32 October 2025UI delay and map hotfix1811772772477327
426 September 2025Build 0.40 hotfix 2: full screen1811772772260569
524 September 2025Hotfix for No Time to Loot demo build (0.4)1811772772225867
64 June 2025UI and tutorial improvements1801617199365917
78 May 2025Hotfix: available missions don't get cleared on loading a game1799088287846529
85 April 2024props destruction hotfix5756237364310137242
910 June 2022AI turn freeze fix4480532686350943923
1028 August 2021Demo update: resolution hotfix4018887653988090348
1126 August 2021Update 0.101 [Hotfix]4018887653978655630

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