- 1.000.000+ units - 12 August 2026
Some games crack that number after a week, but hey, I'm also more than delighted after 7 years, because I expected maybe a few thousand sold units overall.The Supraland Origin StoryBefore Supraland I was working on Supraball for a couple of years (2012-2019). Playing it brought me so much joy, but development was not a good time at all. It's so hard to make multiplayer work right as the game is basically non-functional if there are not thousands of people online at the same time and you never know if players are mean to each other (they are all the time!) because competitive games attract toxic people, who were also treating me as a developer terribly. You can tell where this story is going.It was such a relieve to just make a Singleplayer game where I can make sure people have a good time once they open it. I had all the cool assets from Supraball so it was easy to just get going. One…
- Major Update to Supraworld! - 8 April 2026
A new region was added to the Supraworld Early Access bringing the overall playtime to 15-30 hours now.Overall ProgressThe next update will be the yellow path. Here is where we roughly think we are right now:Act 3 will be a major act, but not as big as act 2. Act 4 is kinda short and mostly the victory lap, so it's not such a big deal to make. Our processes should speed up more and more, I hope, because the code fundamentals are more advanced now. Let's see how that goes!Supraworld comparedThere is a lot to come, but Supraworld is now by far the biggest Supra game already.How puzzles are madeI have no idea if there is a target audience for this but I overhauled my concept for how our puzzles are designed. I wrote it down here and there is an example from Supraworld underneath where it all gets applied.https://docs.google.com/document/d/1qxnizWdYWFFssZmLz49e32QQAuYnEpIEgvxykCfOy_0/edit?u…
- Supraworld Act 1 is out! - 15 August 2025
Have fun! Let us know on Discord how you feel and help us improve it!https://discord.gg/DhWbSbfMqx
- Supraworld Release Date, Size, Translations later - 7 August 2025
Supraworld will release next week Friday, 15. August 25.We will however release without any translations for the moment. The engine is not being nice to us on this subject. The localisations will follow whenever it's technically possible.As you know this will be an Early Access release and for now it's the first of 4 acts.I did some counting and here are some comparison numbers of how much to expect:Act 2 consists of 6 parts and will be rolled out step by step in the following months. Here you can see the rough progress:How much it costs you ask? Steam lowers the price for countries with weaker currencies, but this is the Euro price:Join our beautiful Discord Supra Community: https://discord.gg/DhWbSbfMqx-David
- Supraworld Release Date (Clickbait, pls click!) - 19 July 2025
The testing of the Early Access is going really well. We have barely any bugs to speak of and everyone is having a great time. So far it's just Act1 (out of 4) but it seems to be much bigger than we thought. Some people get through it in 10 hours, some need up to 30 hours and there is a lot of optional stuff on top. Just so you have a rough idea.Wishlist Supraworld here:We're planning to release the Supraworld Early Access on 15. August 2025. I have not put that date onto the store page yet, as we are not 100% sure if we can do it, because the localisation work is not done yet. If something goes really wrong we might need to delay it for a bit. But that's the plan anyway! PS: here is an interview I gave about Supraworld: https://store.epicgames.com/en-US/news/why-first-person-metroidvania-supraworld-s-developer-is-hoping-players-will-try-to-break-his-game?lang=en-US-David
- Supraworld Trailer - 27 May 2025
Have fun with the new trailer! Wishlist Supraworld: https://store.steampowered.com/app/1869290/Supraworld/ If you want to have daily status updates join our Discord: https://discord.gg/DhWbSbfMqx -David
- Supraworld News January 2025 - 5 January 2025
We're 3 years into development and we're finally close to getting the entire first act of Supraworld playable. When that is done, we'll properly test it and go live with it in Early Access. In this progress visualization you can roughly see where it's at: For the act 1 release we also need the "Finishing" bar about 1/3 filled (that is the testing, making a trailer - which is required - and maybe localisation). To not miss the release of Supraworld, wishlist now: https://store.steampowered.com/app/1869290/Supraworld/ The other 3 acts will progress much quicker than the first, because the code fundamentals of the game are basically there now. The detailed plans for the acts are done for a long time; the level design execution of these plans is not such a big deal now that our tools are finally in place. You can tell we've upgraded to be a AAAA studio because you can pick an edition: If yo…
- Supraworld editions and price revealed - 16 July 2024
Which edition is it gonna be for you? Btw, you already shortened development time by 2500 minutes with your likes the other day. If you keep going, the game was released last year. And don't forget to wishlist: https://store.steampowered.com/app/1869290/Supraworld/
- Supraworld Early Access date - 14 July 2024
Due to the recent daily deal and summer sale on Steam, Supraland got a lot of new friends. It had the highest player peak since 2020 even. If you haven't yet, please wishlist our upcoming game Supraworld which is in the works since 2021. https://store.steampowered.com/app/1869290/Supraworld/ Then next step for Supraworld is to finish act 1 (out of 4) by the end of august. At first we will test this version privately with a few people and then expand the testing group a bit. When we think act 1 is solid, we want to release it to Early Access. That might be in october. We'll see. We go Early Access because - the experience from Supraland was that making the game while people are playing it to be a great advantage for feedback and motivation reasons. Seeing people play what you're making, you are being reminded why you're actually doing this and try to give people a better time instead of…
- Supraworld progress estimate April 2024 - 7 April 2024
When Supraworld is done? I dunno! But I made this graphic with a vague estimate so you get an idea where we're at. When the Fundamentals and Act 1 are done we can basically start playtesting up to that point, which would happen in the form of Early Access here on Steam. Liking this post decreases development time by 1 minute. -David
- Supraworld Dev Blog January 2024 - 3 January 2024
Supraworld Today I have some screenshots for you from inside the level editor. The development of Supraworld is now going for roughly 2 years and we're not as far as I had hoped but the quality is great! Remember, Supraland 1 was already finished after 18 months. But Supraland was kinda rushed, not expecting to sell more than 10000 units. Way over a million players later we now have a team of hardcore Supraland fans working on Supraworld and I couldn't be happier about those guys. There is so much love going into all the details of Supraworld, you will be able to feel that everywhere. We're maybe putting a bit too much effort into a lot of systems even though we only need them once or twice. But we're trying to make the game moddable so you can easily build your own levels with our assets and tools. We're trying to make all the little placeable gameplay scripts easy to use and I even pu…
- Wishlist Supraworld - 17 May 2023
1. We got the storepage up for Supraworld. There are lots of brand new screenshots to give you a glimpse. Please don't forget to hit the Wishlist button to help support the game! https://store.steampowered.com/app/1869290/Supraworld/ 2. Tomorrow (Thursday, 18. May 2023) don't forget to watch the Humble Games Showcase. It could be supra interesting: https://t.co/KoqCLVh73e
- Supraworld AMA - 20 April 2023
I keep getting Supraworld development news requests, but I don't have a lot to share. Basically we're coming along nicely but slowly and I think it will be amazing, much better than the previous games. Everything takes longer than the first game but we're building a very solid foundation for future games as well instead of yolo-coding everything into place, as I did with the first game. The old code was so messy that we could not really use it to build another game with it. I plan to get the Supraworld store page onto Steam in mid May, for wishlist-hype purposes of course. The full release of course is not near yet but we're coming somewhat closer to Act 1 being playable, which could allow us an Early Access release, if that is something you would be interested in. If you have further Supraworld questions, I'll answer them in the comments (unless you want spoilers that ruin the surprise…
- Supra Games - Future game ideas - 25 October 2022
We're of course working hard on Supraworld. It's coming together slowly and I love every bit of it but I have nothing new to show at the moment. I am always holding myself back from posting new stuff we made that I would love to show around. But we're of course preparing a big surprise party and don't wanna spoil it! But besides that I have a couple of other design documents. What else is to be expected from us in the future? - I threw the idea of a Supraland remaster into the room with RTX and stuff and asked everyone what else they would improve on the game. But even my own list of things I would change, is so big, it became clear immediately that it would actually need a Supraland remake +, not a remaster. With Supraworld we're still working into the blue and don't really know how everything will feel in the end because it's all really unique. But in Supraland, after having read abou…
- Interaction Design Philosophy and Supraworld Dev Blog August 2022 - 16 August 2022
Variety of interactions in games The central part of my game design philosophy is variety of interactions. It means: how many different ways are there to interact with the game world? While making Supraland I wasn't that conscious about it, it was more of a subtle feeling that I tried to weave in. It worked well enough because I was working alone. But the more people I work with, the more I'm bringing those game design feelings to the surface and become more aware of them, because when you're discussing why a puzzle does not feel good, I need to justify it with good reasoning. So this is me trying to put one of my core concepts into words. So what's the issue? A common thing in games is, that your ways to interact are limited to causing damage, jumping, opening doors, pressing buttons, talking, managing your inventory. That's like the default set for most games and I'm bored when I thin…
- Update V1.23.7 - 11 June 2022
- Added Dual Input Profiles setting (bottom of keybinding menu): Allows using Keyboard and Controller at the same time ⌨️ 🎮 + Other small things
- Supraland Six Inches Under OUT NOW! - 14 January 2022
https://store.steampowered.com/app/1522870/Supraland_Six_Inches_Under/
- End of 2021 Status - SIU Trailer - Supraworld Clip - 30 December 2021
Six Inches Under: First of all, we put up the Six Inches Under Trailer today. If you want to not get spoiled at all, don't watch it! https://www.youtube.com/watch?v=VfXXy1cA8Ms I'm very curious how new players will feel about the game. For oldskool Supralanders it is mostly familiar territory and for others it is a much more unique experience. It will also be interesting how those, who start with 'SIU', will react to Supraland 1 if they happen to play it afterwards. I guess a while after release I'll also write a 'SIU'-Postmortem article, like I did with 'Crash'. There were a lot of lessons learned during the development and after the release we'll sure be made aware of more things to learn. Here you can wishlist 'SIU': https://store.steampowered.com/app/1522870/Supraland_Six_Inches_Under/ Supraland 1 Other good news is that Supraland 1 will be yet another year on Gamepass, which is a v…
- Release Date - Six Inches Under - 24 December 2021
Wishlist Supraland Six Inches Under to get a notification the moment it comes out: https://store.steampowered.com/app/1522870/Supraland_Six_Inches_Under/ This week we fixed the last important things in Supraland Six Inches Under, so we should be able to release it on 14. January '22 - 16h CET. What's left to do is finishing up translations and the trailer video. And some other little fluff here or there, like creating a presskit and so on. We also consider making a demo version. We just can't agree yet where to end the demo. There are 3 moments up for debate. We sure wanna end the demo at a moment where you absolutely wanna continue. :) The demo would once again smoothly carry over its save status to the main game. Hit the like button to make sure the release date doesn't get delayed any further. I'm pretty sure it works like that. - David Münnich
- Update V1.23.6 and details about future games - 8 November 2021
Changes: - Improved NPC roaming code so it is much less demanding for the CPU - Windowed mode is not borderless anymore - Gun pickup not so bright anymore, which made the entire screen glitch for some people - Fixed problem with gold nugget puzzle when you try to steal them - Broken glass can now be shattered with giant steel balls - Fixed getting stuck behind red kings house - Fixed getting into Blue ville too soon with a complicated hack - Changed appearance of closed pipes in Crash DLC where you can attach a purple pipe but people didn't realise they could - Serbian Translation updated - Optimised "sea of skulls" spawning procedure to maybe reduce crash likeliness for the rare ones affected - Added SixInchesUnder reference to wheelie temple in Crash DLC - Fixed other small details Six Inches Under Supraland is in extensive testing by our crowdfunding backers and doing well. Expect th…