SPSTEAMPULSELIVE ANALYTICS
Supraland

Supraland Steam metadata

Supra Games | Apr 5, 2019 | game

Released

50players observed · 22 September 2026 - 20:46:40 UTC

ActionAdventureIndieRPGPuzzle-PlatformerSteam Store

  • Latest observed players50 · 22 September 2026 - 20:46:40 UTC
  • SteamPulse tracked peak419
  • Units sold (VGI)544,000
  • Revenue (VGI)$6,500,000
  • Review score95% positive

Supraland metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players50 · 22 September 2026 - 20:46:40 UTC
  • SteamPulse tracked peak419
  • Units sold (VGI)544,000
  • Revenue (VGI)$6,500,000
  • Review score95% positive
  • Total reviews15,138
  • Release dateApr 5, 2019
  • DeveloperSupra Games
  • PublisherSupra Games

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Supra GamesPublisher: Supra Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Supraland Steam metadata

Supraland metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/813630/metadata
Steam Storehttps://store.steampowered.com/app/813630/
Steam Communityhttps://steamcommunity.com/app/813630
PCGamingWiki search
IGDB searchSearch IGDB for Supraland

Reviews, pricing, and metadata

Review summary

Overwhelmingly Positive

95% positive, 14,412 positive, 726 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Steam Cloud, Family Sharing

Achievements

98

Platform releases
  • Steam 9 March 2018
  • Xbox 22 October 2020
  • PlayStation 22 October 2020

Latest Steam announcements

  • 1.000.000+ units - 12 August 2026

    Some games crack that number after a week, but hey, I'm also more than delighted after 7 years, because I expected maybe a few thousand sold units overall.The Supraland Origin StoryBefore Supraland I was working on Supraball for a couple of years (2012-2019). Playing it brought me so much joy, but development was not a good time at all. It's so hard to make multiplayer work right as the game is basically non-functional if there are not thousands of people online at the same time and you never know if players are mean to each other (they are all the time!) because competitive games attract toxic people, who were also treating me as a developer terribly. You can tell where this story is going.It was such a relieve to just make a Singleplayer game where I can make sure people have a good time once they open it. I had all the cool assets from Supraball so it was easy to just get going. One…

  • Major Update to Supraworld! - 8 April 2026

    A new region was added to the Supraworld Early Access bringing the overall playtime to 15-30 hours now.Overall ProgressThe next update will be the yellow path. Here is where we roughly think we are right now:Act 3 will be a major act, but not as big as act 2. Act 4 is kinda short and mostly the victory lap, so it's not such a big deal to make. Our processes should speed up more and more, I hope, because the code fundamentals are more advanced now. Let's see how that goes!Supraworld comparedThere is a lot to come, but Supraworld is now by far the biggest Supra game already.How puzzles are madeI have no idea if there is a target audience for this but I overhauled my concept for how our puzzles are designed. I wrote it down here and there is an example from Supraworld underneath where it all gets applied.https://docs.google.com/document/d/1qxnizWdYWFFssZmLz49e32QQAuYnEpIEgvxykCfOy_0/edit?u…

  • Supraworld Act 1 is out! - 15 August 2025

    Have fun! Let us know on Discord how you feel and help us improve it!https://discord.gg/DhWbSbfMqx

  • Supraworld Release Date, Size, Translations later - 7 August 2025

    Supraworld will release next week Friday, 15. August 25.We will however release without any translations for the moment. The engine is not being nice to us on this subject. The localisations will follow whenever it's technically possible.As you know this will be an Early Access release and for now it's the first of 4 acts.I did some counting and here are some comparison numbers of how much to expect:Act 2 consists of 6 parts and will be rolled out step by step in the following months. Here you can see the rough progress:How much it costs you ask? Steam lowers the price for countries with weaker currencies, but this is the Euro price:Join our beautiful Discord Supra Community: https://discord.gg/DhWbSbfMqx-David

  • Supraworld Release Date (Clickbait, pls click!) - 19 July 2025

    The testing of the Early Access is going really well. We have barely any bugs to speak of and everyone is having a great time. So far it's just Act1 (out of 4) but it seems to be much bigger than we thought. Some people get through it in 10 hours, some need up to 30 hours and there is a lot of optional stuff on top. Just so you have a rough idea.Wishlist Supraworld here:We're planning to release the Supraworld Early Access on 15. August 2025. I have not put that date onto the store page yet, as we are not 100% sure if we can do it, because the localisation work is not done yet. If something goes really wrong we might need to delay it for a bit. But that's the plan anyway! PS: here is an interview I gave about Supraworld: https://store.epicgames.com/en-US/news/why-first-person-metroidvania-supraworld-s-developer-is-hoping-players-will-try-to-break-his-game?lang=en-US-David

  • Supraworld Trailer - 27 May 2025

    Have fun with the new trailer! Wishlist Supraworld: https://store.steampowered.com/app/1869290/Supraworld/ If you want to have daily status updates join our Discord: https://discord.gg/DhWbSbfMqx -David

  • Supraworld News January 2025 - 5 January 2025

    We're 3 years into development and we're finally close to getting the entire first act of Supraworld playable. When that is done, we'll properly test it and go live with it in Early Access. In this progress visualization you can roughly see where it's at: For the act 1 release we also need the "Finishing" bar about 1/3 filled (that is the testing, making a trailer - which is required - and maybe localisation). To not miss the release of Supraworld, wishlist now: https://store.steampowered.com/app/1869290/Supraworld/ The other 3 acts will progress much quicker than the first, because the code fundamentals of the game are basically there now. The detailed plans for the acts are done for a long time; the level design execution of these plans is not such a big deal now that our tools are finally in place. You can tell we've upgraded to be a AAAA studio because you can pick an edition: If yo…

  • Supraworld editions and price revealed - 16 July 2024

    Which edition is it gonna be for you? Btw, you already shortened development time by 2500 minutes with your likes the other day. If you keep going, the game was released last year. And don't forget to wishlist: https://store.steampowered.com/app/1869290/Supraworld/

  • Supraworld Early Access date - 14 July 2024

    Due to the recent daily deal and summer sale on Steam, Supraland got a lot of new friends. It had the highest player peak since 2020 even. If you haven't yet, please wishlist our upcoming game Supraworld which is in the works since 2021. https://store.steampowered.com/app/1869290/Supraworld/ Then next step for Supraworld is to finish act 1 (out of 4) by the end of august. At first we will test this version privately with a few people and then expand the testing group a bit. When we think act 1 is solid, we want to release it to Early Access. That might be in october. We'll see. We go Early Access because - the experience from Supraland was that making the game while people are playing it to be a great advantage for feedback and motivation reasons. Seeing people play what you're making, you are being reminded why you're actually doing this and try to give people a better time instead of…

  • Supraworld progress estimate April 2024 - 7 April 2024

    When Supraworld is done? I dunno! But I made this graphic with a vague estimate so you get an idea where we're at. When the Fundamentals and Act 1 are done we can basically start playtesting up to that point, which would happen in the form of Early Access here on Steam. Liking this post decreases development time by 1 minute. -David

  • Supraworld Dev Blog January 2024 - 3 January 2024

    Supraworld Today I have some screenshots for you from inside the level editor. The development of Supraworld is now going for roughly 2 years and we're not as far as I had hoped but the quality is great! Remember, Supraland 1 was already finished after 18 months. But Supraland was kinda rushed, not expecting to sell more than 10000 units. Way over a million players later we now have a team of hardcore Supraland fans working on Supraworld and I couldn't be happier about those guys. There is so much love going into all the details of Supraworld, you will be able to feel that everywhere. We're maybe putting a bit too much effort into a lot of systems even though we only need them once or twice. But we're trying to make the game moddable so you can easily build your own levels with our assets and tools. We're trying to make all the little placeable gameplay scripts easy to use and I even pu…

  • Wishlist Supraworld - 17 May 2023

    1. We got the storepage up for Supraworld. There are lots of brand new screenshots to give you a glimpse. Please don't forget to hit the Wishlist button to help support the game! https://store.steampowered.com/app/1869290/Supraworld/ 2. Tomorrow (Thursday, 18. May 2023) don't forget to watch the Humble Games Showcase. It could be supra interesting: https://t.co/KoqCLVh73e

  • Supraworld AMA - 20 April 2023

    I keep getting Supraworld development news requests, but I don't have a lot to share. Basically we're coming along nicely but slowly and I think it will be amazing, much better than the previous games. Everything takes longer than the first game but we're building a very solid foundation for future games as well instead of yolo-coding everything into place, as I did with the first game. The old code was so messy that we could not really use it to build another game with it. I plan to get the Supraworld store page onto Steam in mid May, for wishlist-hype purposes of course. The full release of course is not near yet but we're coming somewhat closer to Act 1 being playable, which could allow us an Early Access release, if that is something you would be interested in. If you have further Supraworld questions, I'll answer them in the comments (unless you want spoilers that ruin the surprise…

  • Supra Games - Future game ideas - 25 October 2022

    We're of course working hard on Supraworld. It's coming together slowly and I love every bit of it but I have nothing new to show at the moment. I am always holding myself back from posting new stuff we made that I would love to show around. But we're of course preparing a big surprise party and don't wanna spoil it! But besides that I have a couple of other design documents. What else is to be expected from us in the future? - I threw the idea of a Supraland remaster into the room with RTX and stuff and asked everyone what else they would improve on the game. But even my own list of things I would change, is so big, it became clear immediately that it would actually need a Supraland remake +, not a remaster. With Supraworld we're still working into the blue and don't really know how everything will feel in the end because it's all really unique. But in Supraland, after having read abou…

  • Interaction Design Philosophy and Supraworld Dev Blog August 2022 - 16 August 2022

    Variety of interactions in games The central part of my game design philosophy is variety of interactions. It means: how many different ways are there to interact with the game world? While making Supraland I wasn't that conscious about it, it was more of a subtle feeling that I tried to weave in. It worked well enough because I was working alone. But the more people I work with, the more I'm bringing those game design feelings to the surface and become more aware of them, because when you're discussing why a puzzle does not feel good, I need to justify it with good reasoning. So this is me trying to put one of my core concepts into words. So what's the issue? A common thing in games is, that your ways to interact are limited to causing damage, jumping, opening doors, pressing buttons, talking, managing your inventory. That's like the default set for most games and I'm bored when I thin…

  • Update V1.23.7 - 11 June 2022

    - Added Dual Input Profiles setting (bottom of keybinding menu): Allows using Keyboard and Controller at the same time ⌨️ 🎮 + Other small things

  • Supraland Six Inches Under OUT NOW! - 14 January 2022

    https://store.steampowered.com/app/1522870/Supraland_Six_Inches_Under/

  • End of 2021 Status - SIU Trailer - Supraworld Clip - 30 December 2021

    Six Inches Under: First of all, we put up the Six Inches Under Trailer today. If you want to not get spoiled at all, don't watch it! https://www.youtube.com/watch?v=VfXXy1cA8Ms I'm very curious how new players will feel about the game. For oldskool Supralanders it is mostly familiar territory and for others it is a much more unique experience. It will also be interesting how those, who start with 'SIU', will react to Supraland 1 if they happen to play it afterwards. I guess a while after release I'll also write a 'SIU'-Postmortem article, like I did with 'Crash'. There were a lot of lessons learned during the development and after the release we'll sure be made aware of more things to learn. Here you can wishlist 'SIU': https://store.steampowered.com/app/1522870/Supraland_Six_Inches_Under/ Supraland 1 Other good news is that Supraland 1 will be yet another year on Gamepass, which is a v…

  • Release Date - Six Inches Under - 24 December 2021

    Wishlist Supraland Six Inches Under to get a notification the moment it comes out: https://store.steampowered.com/app/1522870/Supraland_Six_Inches_Under/ This week we fixed the last important things in Supraland Six Inches Under, so we should be able to release it on 14. January '22 - 16h CET. What's left to do is finishing up translations and the trailer video. And some other little fluff here or there, like creating a presskit and so on. We also consider making a demo version. We just can't agree yet where to end the demo. There are 3 moments up for debate. We sure wanna end the demo at a moment where you absolutely wanna continue. :) The demo would once again smoothly carry over its save status to the main game. Hit the like button to make sure the release date doesn't get delayed any further. I'm pretty sure it works like that. - David Münnich

  • Update V1.23.6 and details about future games - 8 November 2021

    Changes: - Improved NPC roaming code so it is much less demanding for the CPU - Windowed mode is not borderless anymore - Gun pickup not so bright anymore, which made the entire screen glitch for some people - Fixed problem with gold nugget puzzle when you try to steal them - Broken glass can now be shattered with giant steel balls - Fixed getting stuck behind red kings house - Fixed getting into Blue ville too soon with a complicated hack - Changed appearance of closed pipes in Crash DLC where you can attach a purple pipe but people didn't realise they could - Serbian Translation updated - Optimised "sea of skulls" spawning procedure to maybe reduce crash likeliness for the rare ones affected - Added SixInchesUnder reference to wheelie temple in Crash DLC - Fixed other small details Six Inches Under Supraland is in extensive testing by our crowdfunding backers and doing well. Expect th…

Patch notes and updates

S.noRelease datePatch nameGID number
111 June 2022Update V1.23.74480532686355797572
28 November 2021Update V1.23.6 and details about future games4186653398785353224
315 June 2021Update V1.22.135019805792180336818
416 February 2021Hotfix 1.21.164059402835303944892
512 February 2021Hotfix 1.21.154703417046204389625
67 February 2021V1.20 Changes4051520458181554057
731 July 2020Update V1.19.7 Hotfix3664193578963240684
811 July 2020Update V1.18.93516698970136177372
99 July 2020Update V1.18.83444640809422946985
107 July 2020Update V1.18.53444640809416896219
116 July 2020DLC Update 1.18.23444640809412491161
124 July 2020Update 1.17.73444640809404540368
132 July 2020Update 1.17.13444639924519370175
1418 January 2020Update 1.13.23690071589849355272
1512 November 2019Update 1.9.12448197582037936839
1612 October 2019Update 1.8.23051677487682901489
179 October 2019Update 1.8.12426802943977701945
187 October 2019Update 1.82426802221733924864
197 September 2019Update 1.7.9b2413289226962493774
208 July 2019Update 1.7.82436926440606670933

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID813630
Live current players50
SteamPulse tracked peak419
Live count (today's peak floor)50
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateApr 5, 2019
DeveloperSupra Games
PublisherSupra Games
Owners estimatedNot available
SteamSpy owner estimate minimum500,000
SteamSpy owner estimate maximum1,000,000
Review typeOverwhelmingly Positive
Positive review percent95%
Positive reviews14,412
Negative reviews726
Total reviews15,138
Steam recommendations12,383
Achievements98
Average playtime forever1,968 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/813630/

Short description

Try the demo! A mix between Portal, Zelda and Metroid. Exploration, puzzles, terrible combat, secret upgrades and new abilities that help you reach new places. Playtime 12-25h.

About this game

Supraland is a First-Person Metroidvania Puzzle game by David Münnich from Germany. The main sources of inspiration are Zelda, Metroid and Portal. Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. Despite child friendly visuals, the game targets experienced players. Playtime: ~12-25h You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. A cornerstone of Supraland's design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. If you combine your abilities, the possibilities become even bigger. Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Supraland respects your lifetime and doesn't bloat the playtime with unlimited no-brainer collectibles. The deeper you get into the game the more you will be facing creative puzzles you've never seen anywhere before, encouraging you to stop and think about what abilities you have and how you can use them in yet another way. Puzzle types that I already knew from other games were immediately rejected in the design process. And it's important to me that once you understand the idea behind a puzzle, you can pretty much immediately solve it instead of having to go through a cumbersome, frustrating execution. The fighting mechanics are inspired by old-school, fast-paced shooter games like Unreal, Doom and Quake, encouraging high-speed strafing and jumping while throwing shot after shot at hordes of charging enemies without ever having to worry about weapons reloading. In the demo you can play the first big section of the game and decide if it's for you. The demo progress continues into the full version; you don't need to play anything twice!

Supported languages

English, French, Italian, German, Portuguese - Portugal, Portuguese - Brazil, Finnish, Russian, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Turkish, Hungarian, Polish, Korean

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Supraland's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Supraland's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Supraland at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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Baldur's Gate 353,17922 September 2026 - 20:22:29 UTC875,343836,282Larian Studios

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