SPSTEAMPULSELIVE ANALYTICS
Monads

Monads Steam metadata

Team Monad | Feb 15, 2019 | game

Released

0players observed · 22 September 2026 - 05:30:29 UTC

IndieRPGStrategyTurn-Based TacticsTurn-BasedSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)412
  • Revenue (VGI)$3,172
  • Review score62% positive

Monads metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)412
  • Revenue (VGI)$3,172
  • Review score62% positive
  • Total reviews13
  • Release dateFeb 15, 2019
  • DeveloperTeam Monad
  • PublisherTeam Monad

Genres: Indie, RPG, Strategy

Company pages: Developer: Team MonadPublisher: Team Monad

Top Steam chartsTop 100 gamesGame directorySteam Store page

Monads Steam metadata

Monads metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/814870/metadata
Steam Storehttps://store.steampowered.com/app/814870/
Steam Communityhttps://steamcommunity.com/app/814870
PCGamingWiki search
IGDB searchSearch IGDB for Monads

Reviews, pricing, and metadata

Review summary

Mixed

62% positive, 8 positive, 5 negative

Price and discount

$9.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

39

Platform releases
  • Steam 15 February 2019

Latest Steam announcements

  • Releasing version 2.0 update! - 6 January 2022

    Hello, everyone! As a series work with , we have updated most graphic elements to synchronize. We hope you can enjoy the sequel to be released tomorrow. The major changes are as follows. Visual Expression Replaced whole the unit image and applied animation! Created a new loading screen. Unit information screen Changed the shape and modified both sides to the same color. Some important passive skills is displayed in the form of status effects. The status effect that cannot be released shows a thick border. The background color of the name varies depending on the side of the unit. HP gauge Changed the frame shape. Changed color allocation to ally/enemy units. The preview of the action results is displayed with transparency and blinking. Interacting with a unit will outputs visual effects that are distinct from ready for chain attack. Gauges change continuously in visual. The speed of unit…

  • Meet the sequel at the store! - 19 August 2021

    Hello! This is news that the store page of the sequel has been opened. With the story that follows in a new space, We're sure you'll like it if you enjoyed this game. Thank you for your interest!

  • version 1.16 update - 19 August 2021

    Hello, everyone! Ahead of the release of , we have decided to apply some progress we've made to Part I. Please pay attention to the sequel if you enjoyed this! The major changes are as follows. Visual Expression Battle Ready Phase Screen layout changed. Scroll position does not reset when going between 'Briefing' and 'Party' tabs. Bookmarks on unselected tabs look shorter. On the 'Briefing' tab, the upper left icon displays the side of each AI unit. The red color of the 'Start Battle' button will be released 'when the remaining score is less than the cost of most expensive skill'. Modified loading screen. The back translucent image of the protagonist and emblem were adjusted darker. The tip at the top of the screen is highlighted by the same rules as other explanatory text. Skill Explanation A description of the keyword appears below, not above, the default text. The assigned color tabl…

  • version 1.15 update - 14 November 2020

    Hello, everyone! During the development of part II, we found that some parts of the game were inconvenient, and most of them were common to the part I. This patch fixes these problems and additional discovered bugs. The major changes are as follows. Visual & Interface Non-skill behavior(standby, interaction) button displays shortcuts instead of numbers. You can still select with the corresponding numeric keys. In dialogue mode, the characters' internal thoughts are shown grayed out. The cursor shape has been modified. In dialogue mode, the existing feather form still applies. The visual display of tiles with 'aftermath of battle' is randomly printed out of several types. HP loss as skill cost(not damage) would not display a warning screen. On battle ready stage, you can hover your mouse over the character's status bar to see the actual value. Skill buttons show the reason by icon when y…

  • version 1.14 update - 27 July 2020

    Hello, everyone! Development of Part II is going on without much trouble, and it looks like we'll be able to open a store page soon. We updated version 1.14 for previewing some features and maintaining Part I. The major changes are as follows. Visual & Interface Added standing image of some characters in dialogue mode. Added dark gradation on bottom of the screen, to make the texts look more clearly. Player can make interfaces disappear on interlude mode to see the map clearly. Removed button backgrounds of title screen, and reduced spacing between the buttons. Tiles and units sometimes look snow-covered at some outdoor field battle. It doesn't affect their element. Map shows the name of region and terrains according to language setting and zoom level. Tutorials without actual interaction have been changed to provide notifications only to prevent disrupting the flow of play. When an obj…

  • version 1.13 update - 8 June 2020

    Hello, everyone! It's time to show our works to various indie game events in 2020. To give our new players a better experience, we've updated some of our new attempts for second part of here. The major changes are as follows. Bug fix Solved the following problems. The list of tiles affected by 'Zone of Control' is not updated when Sepia cancels movement. Explanation of Noel 'Holy Light' was not correctly displayed on second battle of chapter 1. 'Vital Armor' of chapter 7 enemies was shown as negative effect. Units under 'Fanatic' effect on chapter 16 got double HP when their restriction effect was removed by cancelling an action. Amount of shield was not correctly displayed because of the invisible decimal places. Destruction icon was not removed after cancellation of their destruction. Lucius 'Blue Slash' made units outside of range retreat. Luvericha 'Mortal Fear' effect was not corre…

  • version 1.12 update - 7 December 2019

    Hello, everyone! In the course of Part 2 development, we introduced the 1.12 version of including minor improvements and code maintenance. And this contains the repayment for our patrons who participated on 2nd crowdfunding. The major changes are as follows. Bug Fix Solved the following problems. Skill 'Nonmaterial' of fire spirit in chapter 16 was not applied correctly. Dark area which means cooltime disturbed the number for shortcut or AP cost. Sometimes unit couldn't point close tiles on very low position. Finished spawning spots displayed 99 count. Icons not displayed correctly when a single spawning spots have several conditions. Tooltip of 'Twisted Blade' skill (Jason) was not correct. VFX of 'Fatal Arrow' skill (Eren) was too long, and didn't emerged on the correct position. Gameplay & ConvenienceChanged scoring conditions of battle in chapter 14 & 16. Now healing skills also dis…

  • version 1.11 update: Debug & Convenience - 31 October 2019

    Hello, everyone! We started to use version number instead of the count of update since expanding to another platform. We've found some critical bugs occurred by developing Part II & improving Part I, so concentrated on fixed the problems during the days. We'll check more carefully before releasing a version from now on. The major changes are as follows. Bug Fix Solved following problems. Game froze when a damage was completely blocked by shield effect. Monsters on chapter 6 did nothing when it was taunted by being attacked. Grenev 'Weak Contempt' skill gave 25% additional damage, while it was written as 20%. Luvericha 'Healing Aura' skill was activated when a phase started, not her turn. Darkenir 'Detached Regard' skill text was written that it was applied in radius 5, while it's actually radius 3. Wrong text for layout was seen on detail information panel. Information about keywords we…

  • 10th update: Visual Improvement - 3 October 2019

    Hello, everyone! We've uploaded the new version of after about a month of effort. Recently new graphic designer joined our team, so we concentrated on polishing visuals of overall game. The major changes are as follows. Visual Expression Changed the decoration of loading image and logo of each group, and applied letterbox in 16:10 screen also. Slightly lowered background image's saturation to make tiles and units look better. Applied new expressions for selecting a chapter at interlude. On battle ready mode, selected units are shown at the bottom of the screen. Changed the layout of skill information. Bug fix Fixed: If you see another unit's movement area when there's no action to revert, all controls are blocked. Fixed: When you minimize AI movement time and restart game with empty slot, the acceleration of unit movements are not applied. Fixed: Game froze when player got a status effe…

  • 9th Update - 1 September 2019

    Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Bug fix Fixed: Phase bar had wrong position when a unit destroyed at its own turn. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33558349%2Fbc319244e420df688170096dc69637fbe0b74f3c.png Fixed: When Sepia get shield from 'Halfmoon cut' many times, preview showed as if she loses her shield. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33558349%2F5edbd72dc5559f515b5b16ec31e2ae8c00f0f120.png Fixed: Killing a unit by chain attack, it was changed to retreat sometimes. Fixed: If you change difficulty at battle scene, AI units' stats didn't changed immediately. Fixed: At chapter 13, getting the record was stopped after only one turn after starting. Fixed: 'Hit and run' skill of Jason didn't applied. Fixed: Effects changing moving cost didn't applied immediately af…

  • 8th Update - 12 August 2019

    Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Visuals Added bright area at the tip point of mouse cursor.https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33558349%2F00cad5977e4bcc141f0b32ea2f4eb31db63f4d47.png Added icon on the escape area. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33558349%2Fa8cb864b5857fb7ffabed26bfc1e2b64a790b900.png Unopened chapters show their protagonists as black silhouette at interlude. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33558349%2Fc1dcec9728135092f33251fd079869889e116b97.png When an attack hit multiple targets, each damages will be displayed simultaneously. Shortened some loading tips which exceeded proper length. Balance Changed status and skills of units at chapter 7. Jail doors at chapter 11 now can be destroyed by an attack. Bug fix Solved:…

  • We'll be on BICFestival2019! - 5 August 2019

    Hello, everyone! We're happy to announcing that is selected as an exhibition work on BICFestival2019! Additional information about related events will be on Development team social media account. Thank you.

  • 7th Update - 7 July 2019

    Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Interface Adjusted line spacing of dialogue logs. Increased icon size of detail info panel and changed the layout. Displays optional objectives at the battle ready stage. Negative scores' fonts on the battle result panel became red. Convenience After loading finished, not only clicking but pressing any key can continue the game. Non-skill effects also become faster following battle effect time on the configuration. Bug fix Now restrictions from on-destroy effect are displayed at preview state. Others Added omitted icon. If you have any suggestion to our game, then please let us know via discussion page or email: [email protected] We'll come back later with new version again. Thank you.

  • 6th Update - 10 June 2019

    Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Convenience Status of any bonus score triggers will be shown during whole stage. Language setting is saved and automatically applied since next launch. A unit can cancel actions even after finishing the turn, unless the next turn unit is AI. Detail information panel now displays explanations of type and element icon when mouse is over it. Interface At interlude, the stage button shines when player selects challenge mode. Objectives panel occupies less area at extension mode. Rules Bonus score triggers changed: The first battle of chapter 1 & chapter 2. Up to 3 units can escape with one carriage at chapter 17. Visual / Sound Color of player character HP(deep blue) becomes slightly brighter than before. At battle ready stage, shows particle and number tween when you add or subtract a skill. Bug…

  • 5th Update - 27 May 2019

    Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Interface Among additional scoring conditions, Not achievable ones in this battle are grayed out. Now chapter number and name is displayed on menu panel. If additional units are created during a battle, they will be shown in advance since the battle starts. Casting skill or interacting with objects display texts on the top of screen for a short time. Convenience Steamcloud Save is supported. Instead of clicking the checkbox, you can click the text beside it when changing configuration. Some too complex tutorials are not shown at Intro difficulty. When you shorten the AI action time, movement and phase notification are also become faster. Rules Battle ready stage is applied since chapter 5(previously it was chapter 6). Some skills of Noel become available at different chapter. Graphic / Sound O…

  • Now available on Mac OS! - 6 May 2019

    Hello! Mac version of Monads has been released. We're glad to make more people to be able to play our game. If you have any suggestion to our game, then please let us know via discussion page or email: [email protected] We'll come back later with new version again. Thank you.

  • 4th Update - 29 April 2019

    Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Rule & Balance Increased some AI units' AP in lower difficulties to make them be able to cast skill. Can't use skill with 'charge' effect, if there's a trap in the middle of the path. Interface Changed the name of Lucius' unique skill, from 'Cavalry' to 'Belief of Haskell'. Graphic Modified the backround image of title scene to feel like it's winter. Changed background of portraits shown when activating a chain, to give a dynamic feeling. Removed a small circle particle shown when you click. Bug fix Achievement 'Pyrrhic Victory' is not achieved with inaccurate condition anymore. Now HP preview is calculated correctly when AI attacks. Now cancelling a 'tactical attack' correctly restores the chance to get bonus AP. Fixed a problem that the first battle wasn't loaded on a certain device setting.…

  • 3rd Update - 8 April 2019

    Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Interface Objectives panel will display bonus conditions and its scores if you click it(It returns to the simple mode after you click it again). Skill explanations show only its result value, not its formula(for example, '0.9×Power'. Actual number is still same. Casting preview includes damage over turns from itself in calculation to show the target's neutralization or not. 밸런스 Some skills has been changed to provide more various choices. Eren 'Sheen' → 'Mind Control(AP 15, Cooldown 2)': Make target ignore any Will decrease for 2 Turns. Luvericha 'Heartbeat' → 'Tone Cluster(Passive)': Deal or heal +2% more per one unit in skill range. Curie 'Dynamic Balance' → 'Corrosion(Passive)': All attacks give Damage of 0.2×Power at the start of next 1 Turn, if the target is in Restriction. 버그 수정 Removed…

  • 2nd Update - 24 March 2019

    Hello, everyone! We've uploaded the new version of 'Monads'. The major changes are as follows. Balancing Players couldn't try as the same condition as the first trial in the challenge mode until chapter 5, because choosing abilities is limited depending on the number of tokens. Now, player characters have all of the opened abilities until chapter 5 regardless of the game mode and the number of tokens. Convenience Now you can cancel a skill casting until the turn ends. There was confusion as 'setting trap' part of chapter 5 tutorial could be passed by only clicking right-down direction, which was non-intuitive. Now you can pass it by clicking upper-right direction also. Bug Fixes The phase-bar in order queue is located in the correct position during chapter 2 also. Image of the protagonist in the loading screen of chapter 20 is located in the correct position now. Localization We changed…

  • About the English localization issue - 4 March 2019

    Hello everyone. We received some feedback about English localization, and we recognized the problem. In fact, we translated it by ourselves—who is not a native speaker—, and we apologize for providing low-quality translations as a result. We hope that someday we'll be able to translate the game again through a professionals, but now we have no choice but to improve it by ourselves. Although this is our responsibility, if you are fluent in English and willing to help us, then please mail us to [email protected] with any sentence you felt awkward and your suggested alternatives(optional). It will make the improving process much faster. Thank you very much for playing our game.

Patch notes and updates

S.noRelease datePatch nameGID number
17 December 2019version 1.12 update2587811707171635667
231 October 2019version 1.11 update: Debug & Convenience2451574645857017466
312 August 20198th Update2412160539868488111
47 July 20197th Update2436926440602417733
510 June 20196th Update2411028931154243281
627 May 20195th Update2408775863533534421
729 April 20194th Update2432417221749054970
88 April 20193rd Update2508976515656929948
924 March 20192nd Update2543878145181571545
1022 February 2019Patch One2480825216191786064

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID814870
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateFeb 15, 2019
DeveloperTeam Monad
PublisherTeam Monad
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent62%
Positive reviews8
Negative reviews5
Total reviews13
Steam recommendationsNot available
Achievements39
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/814870/

Short description

This is a turn-based tactics game with No Grinding, No item. Test your ability and break through 21 prepared stages.

About this game

"With tactics only, a story of solitary people." This is a turn-based tactics game with No Grinding, No item. Test your ability and break through 21 prepared stages. Diverse view No single protagonist, but every chapter has own protagonist as different character. You can escape from a dangerous trap on a fugitive's view, then search the fugitive's azit on a chaser's view. This presentation will provide satisfaction that you are looking at the events comprehensively. 20 main characters who work together and become hostile to each other for their own purposes, whom will you like the most? Mercy & Will There's not only a way to fight against an enemy that kills its purpose. Enemy runs away when it is in danger. Going through a mental breakdown, such as killing an enemy or getting hurt in battle, will make a cut at its will and the character will become obtuse. Depending on the character's nature, the effects of certain factors may be greater or less. More sophisticated planning will be needed to minimize both sides' sacrifices and maintain the character's mental capacity. Never do grinding It's a fascinating experience to have stronger powers than before, but it's not only too boring but meaningless to repeat the same battles dozens of times. Rewards will only be given if you open up a new story or break a new record. Difficulties Tactics is an important part of Monads , but you can play it the way you want even if you don't want to use your head in the game. It offers a wide range of difficulties from 'Intro' for who wants only to enjoy the story, to 'Legend' for who loves hardcore tactical games.

Supported languages

Korean, English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Violência Medo Atos criminosos Temas sensíveis Linguagem imprópria
kgrb15Not available
steam germany16Drastische Gewalt Derbe Sprache
igrs18Kekerasan Horor Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Monads's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Monads's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Monads at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid29,92022 September 2026 - 09:29:58 UTC122,811467,999The Indie Stone
Terraria24,49922 September 2026 - 09:28:55 UTC486,9181,521,492Re-Logic

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2484,70322 September 2026 - 09:43:35 UTC1,291,3282,758,031Valve
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Black Desert17,94622 September 2026 - 08:45:29 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid29,92022 September 2026 - 09:29:58 UTC122,811467,999The Indie Stone
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

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