Murderwave: Digital Slaughter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews8
- Release dateAug 8, 2019
- DeveloperAustin Lewko
- PublisherLewkorp Digital Entertainment, Austin Lewko
Genres: Action, Casual, Indie, Early Access
Company pages: Developer: Austin LewkoPublisher: Lewkorp Digital Entertainment, Austin Lewko
Murderwave: Digital Slaughter Steam news
Murderwave: Digital Slaughter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Murderwave Devblog - 7/9/20 - 9 July 2020
Hello everyone, since I wanted to post updates about the game more frequently, I'm going to try out weekly or bi-weekly development blogs. I've worked on a lot over the last week, so I'll break it down into categories and touch on each one briefly. Enemy Behavior While there are several new enemy types I want to add in the future, right now I'm working on perfecting the simplest enemy type, the Cyber Freak. This is one of the most common, and weakest enemies. Their strategy is simply to move to your position and melee attack you. This kind of simple behavior is fine for this type of enemy, but I want to introduce a little more complexity in the hopes that fighting them will be more dynamic and fun. To that end, I started working on a behavior for the CF that gives them a chance to attempt to dodge out of the way of the player's crosshairs. It's going to take some fine tuning so make sur…
- Major Overhaul Coming Soon - 2 July 2020
Back At It Again After some time working on other projects, I've finally come back around to putting the entirely of my development time back into Murderwave. The scope of the changes and improvements I am working on is huge! https://i.imgur.com/bdNW7XC.png What's New? Without going into dozens of paragraphs, this overhaul of the game is focused on Peformance, Visuals, and Gameplay. https://i.imgur.com/0WgSelE.gif Where we started Originally this game was an experiment to see if I could make a first person shooter, and actually release it. The game was made in little over a month, and it shows. Poor FPS performance, some rushed visuals, and limited gameplay and replayability. With coming updates I hope to change all that, and make this game more fun than ever, eventually moving us out of Early Access. https://i.imgur.com/1xWPktp.gif So what should we expect? You can expect smarter, more…
- The Weapon Update - 6 January 2020
Because there's a special breed of people deranged enough to play this game, here's a nice big update. -New weapon models, first person arms, and animations have been added to all weapons. Now you can actually see your hands, and the weapons you hold look much cooler. -Experimental (Work in progress) Procedural levels have been unlocked. These levels are linear and generated each time you play. Instead of fighting endless waves, kill all the enemies on the level, and you'll unlock a teleporter that will generate a new level for you. They require rocket jumping to get around. -The player no longer has immunity to explosions caused by items on the level (barrels, gas pumps, etc.) and is no longer granted immunity from cyber freak bombers by killing them. Stay away from explosive freaks. -The cyber freak mage now has a turret and can shoot at you from a distance, it's health has also been…
- Holiday 2019 Update - 19 December 2019
Happy Holidays! To celebrate the holidays and steam winter sale, an optional "Holiday Mode" has been added which enables snowfall and holiday decorations across most levels. You can find the option right on the main menu. 2 new bonus weapons have been added, the minigun and air-strike. These weapons are temporary powerups that can be found at spawn points on every level. They don't require energy and can wreak much more havoc than normal weapons. 2 New bonus levels have been added, City blocks and Battlefield, which offer up some new environments in which to slaughter clowns. Lighting improvements have been made on some levels, most noticeably on the Metro and Store levels. A new Santa hat has been added to customize your enemies, and clown hair and hats now render at the same time, which looks a lot better. A stable steam branch has been added with the previous build as well, in case y…
- Welcome to the clown party! - 9 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35463784%2F2ff6d13af06aa90124daadde73747b6d257a95bb.pngAfter 2 months of development, the game is finally out in the public today, and i'm really looking forward to hearing people's feedback, suggestions, and continuing work on this project. Thanks to everyone who has purchased the game so far, I hope you'll join in the community too if you haven't already! https://discord.gg/pdP7R8S
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