- Patch 1.5048 - 29 November 2025
Hey Builders! A quick heads-up: the past few weeks have been busy - the recent “silence” was only apparent because we’ve been wrapping a solid batch of improvements. We gathered your feedback (thank you!) and focused on what most affects comfort: performance and memory management. This patch is a meaningful step toward smoother gameplay and faster mission starts. We’re not stopping here, more changes are on the way. Update 1.5048 – Patch Notes Highlights Significantly reduced RAM and VRAM usage. Numerous graphics bug fixes and performance optimizations. Reworked 2D UI assets for a lighter, faster interface. Balance adjustments across all levels. Immigrants arrive 50% faster (they’re lightly jogging now - and that’s good!). Performance & Stability Lower spikes in system memory (RAM) during long sessions. Better video memory (VRAM) management on lower-capacity GPUs. Fewer micro-stutters d…
- Steam Awards 2025 - 25 November 2025
Hey! If you enjoy classic city builders with a rich ancient-Egypt vibe, please consider nominating Builders of Egypt for the Steam Awards 2025. From the Nile Delta to Nubia, you’ll shape a dynasty across a full historical campaign or a creative sandbox: plan districts, balance trade and economy, care for your citizens, command armies, and raise pyramids and temples brick by brick. Watch settlements bloom along the Nile, manage floods and logistics, and turn a patch of desert into a thriving capital. . . . But first a brief, honest note: the recent silence is only apparent - we’re actively working on the next patch. Players have shared a lot of feedback, and the game’s overall rating is deserved; there’s no point arguing with that. We’re taking it on the chin and pushing forward. Right now we’re focused on stability, performance, economic balance, UI clarity, pathfinding polish, and a bu…
- Hotfix 1.5021 - 12 September 2025
* Fixed language display in the main menu More fixes coming soon.
- Major update: 1.5 is here! - 6 September 2025
Builders of Egypt 1.5 - Now Live on Main Branch! Version 1.5 has now officially left the test branch and is LIVE on the main branch for everyone! This is a major milestone for Builders of Egypt, as the entire game now runs on Unreal Engine 5.6. IMPORTANT: From this version onward, Builders of Egypt requires a graphics card supporting DirectX 12. If your hardware does not support DX12, please use the legacy branch (details below). What’s new in version 1.5? Version 1.5 is the result of a complete migration to Unreal Engine 5.6, bringing a wide range of improvements. Highlights include: Better LOD handling - smoother transitions, no more abrupt "popping" or missing detail. Lighting powered by Lumen - more natural and dynamic global illumination. Shadows are sharper, light bounces from surfaces, and scenes look more cohesive. Resource savings thanks to Nanite - extremely detailed 3D models…
- Major update 1.5 - 24 July 2025
Builders of Egypt 1.5 - Major Engine Update (Test Branch Release) IMPORTANT: This update requires a graphics card supporting DirectX 12! With this release, Builders of Egypt now fully relies on DirectX 12. If your hardware does not support DX12, you will not be able to play the new version. Please note: This update is currently available on a separate patch_test branch. It will remain there for about two weeks as a transition period, during which we will be conducting intensive tests. After that, version 1.5 will become the new default on the main branch. The exact date of this switch will be announced after the testing period. These two weeks are especially important for tracking down and fixing minor issues that may arise from: a different philosophy of UI development in UE 5.6, the complete overhaul of all game materials to use virtual textures (resulting in huge VRAM savings), impro…
- Road to version 1.5 - 28 May 2025
Builders of Egypt – Major Update! Migration to Unreal Engine 5.5 Dear Builders, First of all, I want to sincerely apologize for the long silence on my side. I decided to step back and return only when I had real, substantial progress to show, rather than keeping you updated on every small step. I believe this approach is more honest – after all, you want to see tangible changes in the game, not just words. Today, I finally have something worth sharing. A New Engine – A New Chapter for Builders of Egypt After many months of hard work, Builders of Egypt has been migrated to the latest Unreal Engine 5.5.4. This isn’t just a switch to new technology – it’s a real leap forward that affects every aspect of the game. Stability and Performance One of the biggest advantages is a significant boost in overall stability. A lot of persistent crashes, memory management issues, and performance drops a…
- Patch - 1.0551 in patch test branch - 26 March 2025
Builders, here comes the March update! It's been a while since the last update, but as promised – here’s the big March update. The weekly patches have been temporarily put on hold because… well, I decided to overhaul the game’s code. More details on this madness below. Why a code overhaul? Let’s not sugarcoat it – the game has a lot of quality issues, and we all know it. Many players don’t enjoy it, and there are many reasons for that. Some mechanics were never fully developed, some ideas remained unfinished, and others simply don’t add enough value. All of this resulted in a chaotic mix of different functions that have been tweaked over time but were never properly restructured. As you can imagine, fixing anything in such an environment was a nightmare, so I made the decision to rewrite most of the code from scratch – this time, the right way. The worst parts of the code have already b…
- Patch 1.0408 - 28 February 2025
Hey Builders, in today's update small things, meanwhile collecting more serious topics for the big update, as I am currently dismantling the game and want to hit serious bugs more comprehensively. The upcoming festival will also see the same or better promotion than the last one. To all those who dared to try BoE, thank you very much, and I hope they will stay here longer as the dust settles after the drama of the release and concrete plans for improvement emerge from under it. Regarding this big update. Let me write about it instead of creating a showy graphic with announcements. About the fact that I am improving the UI you know it so there is no need to repeat here, the same about bugs because it is obvious. On the other hand, what is addressed next is the first impressions of the game. A lot of people reject the game after several minutes for various reasons, but also a lot of these…
- Patch 1.0407 - 21 February 2025
Hey Builders! Another update, more changes. This time I managed to hunt down one stubborn bug, which could have quite an impact on gameplay. It will be discussed below. Preparations for the big update are underway, I'm working on interface changes and maybe a complete overhaul of the tutorial in the first mission (if I make it). The priority is the UI and the tiresome bugs, which are terribly difficult to look for, but something is slowly managing to find. Some of them are in the test version, so before I make it public I have to play BoE myself and see if it causes any other problems. Several people have sent me their save games, for which I thank you sincerely! One of them in particular helped me solve the problem I mentioned above. So if you have a save game where something is breaking, send it to me: [email protected]
- Patch 1.0406 - 14 February 2025
Hey Builders, hope you are well! I'm still collecting ideas and suggestions for the big update, if something else is on your mind - go ahead and write, I'll try to add it to the game. Several ideas are already implemented in the game even if they require a lot of attention to changes in the game code. Fixes: (new) added the ability to pause the voiceover while loading the game repaired chariot settings in stockpile fixed display of sphinx on minimap fixed display of icons for papyrus maker further fixes for the culture balance further language fixes (this time I check four times to which language I am posting the update, last week I pasted my post to Polish instead of English and thus went the old update as a new one, I corrected it after time)
- Hotfix and a few words about the situation - 7 February 2025
Builders, we have some news for you! In March, during the City-Building Festival, we will release the first major update, which will bring more changes than the smaller patches we’ve been publishing almost every Friday on Steam. The list of things you’d like to see in this update is still open, so if you have any suggestions, the best place to share them is on Discord. As you probably know, since the beginning of February, it's just me working on the game, and I can’t always be everywhere, so Discord is the fastest way to reach me with your ideas. We also have great news for those who prefer DRM-free games – Builders of Egypt is now available on GOG! If you’re interested in purchasing the game on that platform, now you know where to find it. Finally, a huge thank you for all the positive reviews and words of support. Every piece of feedback and every bit of engagement in our community m…
- Patch 1.0401 - 24 January 2025
Hey Builders! In the meantime, while fixing bugs and addressing the most tiresome problems with e.g. monuments, I'm also working on improving the UI - we're at the beginning of this process so the further away from launch the more serious things will be changed. In this update: added switching of carriers between the same workers coming from the same building added ability to check which building a carrier goes to and from which building he comes from added a missing reed on map 10 fixed several minor errors in the display of materials fixed the display of the stockpile range after loading the game increased the range of the bazaar added the display of the range of a house when building it
- Hotfix and a few words about the situation - 15 January 2025
Dear Builders, As you all know, the launch of Builders of Egypt was not an easy moment for us. The scale of the failure is hard to bear, both for me and the entire team. It’s difficult to pinpoint a single cause—there were many—but what matters now is: what’s next? Some of you may already know about the gradual closure of Strategy Labs, which means that the dream of creating new games will remain just that—a dream. However, I, as the game's creator, will stay at the helm to improve Builders of Egypt, fix all encountered bugs, and work on its further development. In the near future, I’ll share a roadmap with you, outlining where I want to take the game. We all know there’s still a lot to be done, but let’s keep our expectations realistic—this journey won’t culminate in a Builders of Egypt 2.0. That said, I hope to deliver a solid 1.5 version, which will introduce significant improvements…
- Hotfix 1.0396 - 10 January 2025
Hey Builders! More fixes, you report a lot of them, we are listening, working and not giving up. - The first fixes for the LOD, visible in particular on the foliage, which when moving very quickly changed quality. Work on this continues. - Scoring corrections at the end of the mission. The intention was to pass the mission as quickly as possible (the effect of time on scoring) but the conditions were too radical so now the first balance. The required number of points was reduced and also the effect of time on scoring was radically reduced. further down the line: - more LOD (buildings) amendments, people - bugs of course - first QoL changes suggested from the community
- Hotfix 1.0393 - 9 January 2025
Hey, Builders! First hotfix available. I sincerely apologize to all who experienced the following bugs, I know how frustrating it is: - fixed: the problem of not being able to advance to the next level in the campaign has been solved. The fix works on new game and on save game, in this case you should: load the campaign save, wait a second (the fix will work) and load the campaign from the main menu again, it should load the next mission normally - fixed: after finishing the campaign mission, the game returned to the loading screen and not to the campaign map of the next mission - fixed: problem with constantly negative Satisfaction - fixed: fixed slow switching of save game windows, especially when there were a lot of them - fixed: incorrect default values in Bazaar - fixed: synchronized voiceover with scrolling text - fixed: blockers when loading game during tutorials - fixed: further…
- Release of the game! - 8 January 2025
Dear Builders! I am happy to announce that the game ‘Builders of Egypt’ has just been released! I invite you all to play together and discover the secrets of ancient Egypt. Have fun! I. Release On the occasion of the launch of my game 'Builders of Egypt', I would like to thank you all from the bottom of my heart - the loyal fans who have accompanied me over the years in the development of this unique project. Your support, constant interest and invaluable advice have been my driving force in creating a game that combines the spirit of classic city-building games like Pharaoh and Caesar with a modern approach to gameplay. There were several crises during the development of Builders of Egypt - at times I lost faith in the success of the project and there was a feeling in the air that not everything was going according to plan. At times, the trust of some of you was also damaged, but thank…
- Challenge results! - 7 January 2025
Great News, Community! We are delighted to announce that thanks to your incredible commitment, we have achieved all the intended goals of our community challenge! 🎉 ːsteamthisːOur discount is 12%ːsteamthisː Thanks to **a slight rounding**, we managed to surpass all discount thresholds, and this **slightly exaggerated achievement** is our way of thanking you for your tremendous support and activity. We managed to reach the highest discount threshold, and especially we significantly exceeded the wishlist signup requirements, which makes our success even greater! This is thanks to you, our wonderful community, that we were able to achieve this goal. Thank you for every follow, every wishlist signup, and every support. Together we have shown what we can achieve when we act together! Take care and stay tuned for more exciting challenges! Best, Jacek Strategy Labs By the way if we did the ch…
- Community challenge: update & reminder! - 6 January 2025
Hey Builders! We have great news for you - thanks to your commitment we have already reached the first two discount thresholds in our community challenge. Now we are fighting for the highest threshold, but we still need your support! In the attached graphic you can see which parameters have already been achieved - we are only one short of full success! We still need about 500 followers to collectively get the maximum discount on Builders of Egypt. Therefore, we strongly encourage everyone to click “ Follow” and join our community. Together we can surpass the final stage of the challenge! We keep our fingers crossed and thank you for your activity!
- Launch details! - 3 January 2025
Hey Builders! It's time to start the big countdown! Already on 8 January 2025, the long-awaited game ‘Builders of Egypt’ will debut . The release is scheduled for 5:00 CET. To make it easier for you to follow the launch from anywhere in the world, here are sample conversions of 5pm CET to selected time zones: Los Angeles (PST): 8:00 AM (8 January) New York (EST): 11:00 AM (8 January) London (GMT): 4:00 PM (8 January) Tokyo (JST): 1:00 AM (9 January) Rio de Janeiro (BRT): 1:00 PM (8 January) Keep an eye on our profiles and channels from today, as the big countdown of days until launch has begun! As early as 7 January, we will announce how much of a percentage discount you managed to win during the announced challenge, so that you can start your Ancient Egypt adventure at an even better price. For now, all I can say is that we are on track for the highest discount threshold! Also, don't m…
- Community challenge! - 21 December 2024
Hi Builders! Two days ago we announced the release date, if anyone hasn't seen it yet, the video below: Now it's time to start the community challenge - it will depend on you what kind of discount we will set for the game's release. Will it be 8%? Or maybe 12%? It's all in your hands! What should you do? One of the conditions is to add the game to the wishlist. Simple right? Every time you encourage another player, share a message on your socials, you increase your chances of reaching the highest discount level. And that brings us to the second condition - the number of followers. This number has its own separate condition that must be met along with the wishlist. Meeting both conditions guarantees a special discount! Let's look at what level of wishlist will allow us to give a higher discount: So we have three possible discount thresholds to reach: Pyramid Gold - when we have 38,000 fo…