- Project Scrapper is leaving early access! - 20 March 2026
On April 10th, Project Scrapper will be leaving early access with a $1.99 price tag. I originally put Project Scrapper up for free to collect feedback, and I feel comfortable with the state that it is in now. Ideally, I would like to continue providing additional content, but it will be harder for me to commit enough dev time in the future to do so, and Project Scrapper as it is now is in a state that encapsulates what I originally set out to do: a chaotic party game that is fun for a group of friends to pick up and waste some time with, even if its only an hour or two. So I would like to put a bow on it, if only so people aren't left waiting for a mere possibility of content in the future.I will be regularly monitoring reviews and feedback that comes through to polish the content that is currently available, so please feel free to leave a note, good or bad.Should I make any further upd…
- VFX update, main menu change, and minor bug fixes - 29 July 2025
Since content update #1 came out last Wednesday, I have been working on some visual changes to add visual feedback and some additional color and minor bug fixes.Main Menu UpdateThe main menu now uses a Solar-based theme (with a little Darwin bot orbiting the sun), adding some much needed color to the main menuNew VFXThe first two changes will hopefully improve your play experiences with some additional visual feedback, so the instances of you wondering "what the heck just happened?" will occur in a more positive context.The next two changes will hopefully just make things look a little prettier (just as important)Now when a rivet attached to a component block, collection token or intrusion token is activated, the block's center flashes red then transitions back to its original colorAdded a connection indicator that displays between rivets in a pairUpdated player rivet activation effect…
- Content Update: Part 2 - 23 July 2025
Hey, everybody! The second half of Project Scrapper's first content update is now live! In addition to the quality of life changes released a few days prior, players now have access to two new maps and one new game mode. I'll be covering each in more details now.First, I just wanted to say thank you to everybody who has tried Project Scrapper, and an extra big thank you to everybody who left feedback. Every piece of feedback that comes to me has been greatly beneficial to improving Project ScrapperSpaceshipSpaceship is a large map separated by door controls. These doors open automatically for Scrapper bots and only Scrapper bots; as you manipulate items throughout the ship, you'll need to think carefully on how you go about it.The spaceship can also be controlled using the controls at the top and bottom. As the spaceship accelerates, its contents can be jostled accordingly. If its accel…
- Content Update: Part 1 - 18 July 2025
The first half of the the new content update is live now! This includes basically everything except for the new maps and new game mode. Rest assured that the second half of content (the two new maps and new game mode) is on its way! I simply had these items in a solid state, and wanted to give you all a little something to tide you over (also there's quite a few bug fixes that should dramatically improve your gaming experience). Now let's go over the detailsCombined Game ModesThe game mode select screen now includes a new option, Combine Modes, which can be toggled on and off. While on, any modes the host selects from then on will be added to the combined mode. When playing with a combined game mode, players compete for each included mode; if you win ANY of the modes, you win the round. So if you're playing with all three modes and you collect 50 collection points, collect 50 hat points…
- Upcoming Content Update - 23 June 2025
Announcing: Project Scrapper's first content update!There's been a lot of radio silence for Project Scrapper, and I hope the wait has been worth it, as I am now announcing Project Scrapper's first content update. There is a lot of new features to look forward to, and today, I'm going to be talking through what to expect. Before I do, thank you to everybody that has tried out Project Scrapper and doubly so to those who gave, give or will give any feedback.New MapsSpaceshipScrapper bots will continue their zero-gravity analysis by flying across the stars in a spaceship. A large map, players can manipulate the spaceship's course using the levers in the upper and lower control rooms. Warning: manual spaceship piloting will cause untethered objects to accelerate accordingly, possibly dangerously so. The spaceship is also equipped with two airlocks to the left and right. Take care when access…
- Audio Update - 23 December 2024
Hello again! After the final sprint to Project Scrapper's release, I took some time to unwind from the rush. Now, I'm back to resume polishing. Overall, Project Scrapper's early access refinement is chugging along. This batch is mostly focused on some audio improvements. Added additional SFX for collisions, player knockouts, and ending scene Fixed bug resulting in music playing twice Reduced volume levels for UI sounds and music Smoothed interaction with UI sliders when using keyboard There's some additional content in the works as well that I hope to begin implementing soon, so stay tuned!
- Miscellaneous bugfixes - 20 November 2024
Fixed issue preventing keyboard input while playing online with a connected controller Properly initialize Playroom camera when spawning in alternate room Added splitscreen support for Playroom when playing locally Adjusted button positions in lobby list menu
- Control Rebinding! - 19 November 2024
Various changes for control quality-of-life improvements Moved controls from manual screen to keyboard controls menu and controller controls menus, two new menus that are opened using respective buttons in settings menu. The keyboard controls menu is an in-game interface where the player can view and reconfigure controls associated to each action. The controller controls menu opens the steam input interface to reconfigure a controller's associated controls.
- Another Release Week Bugfix Patch - 12 November 2024
A couple of minor fixes - Fixed an issue causing players to be unable to move after jumping towards the floor they are on - Fixed an issue causing some menus to reopen after being closed to open a new menu - Fixed an issue causing lobby menu to not properly refresh
- Release Weekend Hotfix - 9 November 2024
Fixed a few high-priority bugs that potentially prevented standard gameplay loop Reverted change that prevented online clients from using keyboard Allowed keyboard input on character customization screen for player 1 Allowed keyboard input when pausing in-game Fixed join prompt not displaying in local lobby Steam lobbies should now only allow players to join while host is in-lobby, (i.e. not while in the middle of a game) and only allow max of 4 players
- Project Scrapper Out Now! - 8 November 2024
Project Scrapper is out now! If you are reading this, it means you gave Project Scrapper a chance, even if it was for the briefest second, and for that, thank you! It's been a long time coming through multiple design changes (and a brief release hiccup), but it's here now. In my early access questionnaire, I said that collecting feedback is priority #1, but that was mistaken. Collecting feedback is priority #2. Please, please, please, be vocal about your thoughts on Project Scrapper. Tell me what you like, and more importantly, tell me what you want to see changed. That's why Project Scrapper has been released to early access! Priority #1, it turns out, is to enjoy it's current state with your friends (and maybe a few strangers). I never intended on Project Scrapper to be a game for people to sink 2000 hours into. I made it so people can just have a fun afternoon, hour, or even 15 minut…
- Project Scrapper is Coming to Early Access in 2 Weeks, Completely Free! - 25 October 2024
Free Early Access in 2 Weeks Project Scrapper is releasing to early access in 2 weeks for the low price of FREE, so tell your family and gather your friends because there's nothing to lose when you try it! I wanted to take this opportunity firstly to thank everybody for their interest. This has been a long time coming, through multiple iterations; some of you might have been following Project Scrapper for half a decade! And it is encouraging to see even the tiniest bit of interest, so once again, thank you! With that, I also wanted to discuss what exactly Project Scrapper looks like right now and what's planned for the future, so you all know what to expect. Current State Project Scrapper's primary gameplay state is playing online with up to 3 other players through public lobbies. You can find these lobbies in a browser or make one yourself. You're also able to invite your friends throu…