- MilOps Blog: Unit Orders - 15 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Fdfa406801c8c5e1375573e16b5d8a5d777542b4e.jpg The new Unit Order menu currently in development is the topic of the latest blog entry. As usual, you can find it on our website. Feel free to comment on the forums.
- Patch 20.4.2 released - 28 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F4975874cc9157d61c26dfc4f87a701caff96b16c.jpg Application will not close We noticed a small number of people experienced an issue with the MilOps: Benchmark where the application wouldn't close when something went wrong during start-up (mostly due to old hardware/drivers). This latest patch should resolve this problem. That's all for now!
- Development update - 23 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Fa81553d629148de500b889e2911214e130b3ba54.png Research During our never ending search for reliable information about practices in WW2, we came across this gem; A German Tactical Doctrine manual. A treasure-trove of information about how things actually were done. This one was translated to English. Patch coming up We are about to release a new patch (v20.4.2). It will address a rare case of the game failing to shut down when encountering a problem during launch. Blog entry Last week we added a new BLOG entry. Again, more targeted at developers than users. It explains why we choose OpenCL for running the simulation on the GPU.
- Development Update - 26 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F028bc036421e79ceabc38bc632be958a0dfac71f.jpg Work on the formation code is continuing formations are now able to follow the exact route drawn in a movement order and adjust their speed depending on being on the inner or outer side of a turn so the formation stays intact while turning. Follow this link to youtube to see a short demonstration.
- Unit formations video - 19 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F77826721dc168cf4cd6f3b145c83a6e9b46e4746.png We've been working on improved unit and troop formations as well as movement. To give you an early peek at current progress we put a video on YouTube demonstrating the new behaviour. The slides of our DevCom 2018 talk from last August can now be downloaded here. It is intended for developers, so beware.
- MilOps Benchmark patch 20.4.1 released - 2 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F559ccbc7d273020c520973026cda0b409bba9ba6.jpg This week we have a patch update for MilOps Benchmark No new content or functionality, just a stability and bug fix. The main updates are: On systems with multiple GPUs, the separate graphics-card should now be automatically activated for MilOps. An issue concerning a path check when doing a clean install is now resolved. The kernel-cache (GPU specific code) is now more robust and can be cleared in the options menu Anyone with a supported system who experienced issues running MilOps, should try this version to see if they are resolved.
- Development update - 28 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F093f2c7b6e72ed12668e874aa501e2f0e963aade.jpg Handling hybrid GPU systems We've noticed a substantial number of users have a system with both integrated graphics (Intel HD Graphics) and a separate graphics card (NVidia/AMD). For MilOps to run, it is important to make the separate graphics card active. Many users don't know how to do this or aren't aware their system contains two GPUs. More games suffer from the same issue and we've added info on our support page that explains how to change this manually. However, it appears we will have to make this selection automatic. This sounds easier than it is. We are working on a robust solution at the moment. Game development progress Meanwhile we are also working on more interesting features like formations. The new system very graciously handles formations throughout th…
- Summer break is over - 20 September 2018
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- We have a little surprise - 14 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Fd8718a2a2fe87f4604485dc2a23bf84e9ec2002e.jpg A MilOps update featuring play-testing was released today. The play-test let's you try out the draw-order UI. This introductory video explains how to draw orders on the terrain. Since the play-test is small and we had to disappoint some users before, we made sure the play-test can be used on machines with 2GB video-ram! So try it out, or head over to the store-page to install MilOps: Benchmark. Feel free to discuss what you do and don't like about the play-test. We appreciate your feedback.
- Multi-player poll on the website - 10 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Fea3f7cea87a1bbace4b0671abc8a79d99a4b131f.jpg We noticed several questions and some discussions regarding multi-player on the MilOps forums. We don't plan to include multi-player for the initial release of the game. We do see how multi-player would fit with MilOps however, and would like to include it at some point. This sounds like a perfect poll-topic. Head over to the website and let us know where you stand regarding multiplayer.
- New BLOG on the website - 4 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F65b5167f7503e90ab3c06ec7f58f1d439b8db654.jpg We've added a new BLOG entry This time it is a development technical entry about how to render fast when your game world is huge. If you're not a developer and more interrested in game-play related topics, the previous one about the combat-model should interrest you.
- GamesCom 2018 - 30 July 2018
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- MilOps Blog: The Combat Model - 22 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Fe7400ed1c0a1af54e37bd4077ac7128d11ad6ff0.jpg A new blog post has been posted on our website discussing the details of the Combat Model in MilOps. As usual, you can find it on our website.
- MilOps buzz - 16 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Fb9d9b9ccb6b88f38da6c23bd6c87c54762484797.jpg Kriegsimulation.blogspot J.C. from Kriegsimulation put up a new look at MilOps: Benchmark on his BLOG. He featured us earlier with a preview of MilOps: Benchmark ahead of its release. dogsofwarvu Our friends at DogsOfWar always keep a close eye on our development. If you enjoy discussing serious military simulation gaming, you’re sure to find a few interesting topics there. Grogheads This has always been a favourite spot for the hardcore wargamer. Never shy to ask the difficult questions. Good to see MilOps got their attention. Keeping an eye on it We read all of these and participate in discussions. Some interesting points are being made so head over if you are curious to see what's being discussed.
- MilOps benchmark: what's next? - 13 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Fed1f7ca062be3a3b7594a223953ef8fbdda8efe5.jpg Reception We were pleasantly surprised by the reception of MilOps, especially since there wasn't a big marketing push. To date thousands of copies have been activated, much more than anticipated. Judging from the feedback we received on the forum and elsewhere the Benchmark succeeded in sparking interest. Questions Most people are curious about game-play and how the game will enable the player to manage 50000 troops. Taking all feedback into account and combining it with our development road-map, we decided to keep using MilOps: Benchmark as a way to give sneak previews of the game to come. There is a danger in doing so at this early stage in development. Many features are not finished or in an experimental state. However, we hope the true war-gaming enthusiasts will…
- Update 3 now available - 6 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F944312154d5ed33a98c905cf6010c7ef18fce638.jpg This 3rd patch further improves OpenCL device detection and selection. All reported issues should now be resolved. In addition, left-clicking unit-icons will now open the Detail-Dialogue if it wasn't open already. If you experience any unexpected behaviour the support-page doesn't address, please let us know on the support-forum.
- New poll on the website - 5 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F18c49644ba5850d530bd40491926e8ef70db5bdb.jpg From our last poll, it appears most people think custom combat units are more important than re-play or multi-player. We tend to agree. Great stuff, thanks all for voting! That poll has been up for a few months so it was due time for a new one Our last BLOG-entry was an introduction to the key game features. We are curious which feature you would like us to explain in detail for our next BLOG post. Head up to the website and let us know what you prefer!
- Website up again - 3 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Fe3f0796e2900ca2d3441bd3a5e3346a981e5d759.jpg We noticed our Military Operations HQ went down yesterday. Our provider decided to do a PHP upgrade from 5 to 7 without warning us. We've resolved the issue so everything should be back to normal. Thanks!
- Update 2 promoted to default - 29 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F8569c27fd05ff801c5b6be83456cf327a5f0985d.jpg Our second update is now on the default branch From now on we will introduce updates as follows: Bug fixes will go directly to the default branch Special or risky updates will be on the Beta branch first When the default branch is updated, the last version will be available on the "previous" branch in case something broke for you All patches, updates and upgrades will allways be announced on the community hub Please switch to the default branch now, unless you have a good reason not to. If you still have issues and the support page wasn't helpfull, let us know on the support forum. Thanks for all the feedback!
- Update 2 is ready - 27 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F079063db0ad16950f1fd77b36a3a37579d910f6e.jpg MilOps: Benchmark version 20.3.2 is now available on the Beta branch The start-up sequence now performs extensive checks to select the best OpenCL device, if possible. If things work fine for you now and you're still on the Beta-branch, please switch back to the Standard-branch. Addressed issues: Systems with slower hard-disks are no longer wrongly suspected of hanging Some systems with multiple OpenCL devices and problems selecting the right one, wil now be able to run MilOps Systems with Intel graphics active, are now detected A minimal driver version is now required for running MilOps The drum cadence during benchmarking is now stopped when interrupting the run. In general, more information is provided when a launch fails To enable the fix, make sure to activate th…