SPSTEAMPULSELIVE ANALYTICS
Military Operations: Benchmark

Military Operations: Benchmark Steam metadata

Military Operations | Jun 21, 2018 | game

Released

0players observed · 22 September 2026 - 03:29:58 UTC

UtilitiesSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score49% positive

Military Operations: Benchmark metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score49% positive
  • Total reviews39
  • Release dateJun 21, 2018
  • DeveloperMilitary Operations
  • PublisherMilitary Operations

Genres: Utilities

Company pages: Developer: Military OperationsPublisher: Military Operations

Top Steam chartsTop 100 gamesGame directorySteam Store page

Military Operations: Benchmark Steam metadata

Military Operations: Benchmark metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/821680/metadata
Steam Storehttps://store.steampowered.com/app/821680/
Steam Communityhttps://steamcommunity.com/app/821680
PCGamingWiki search
IGDB searchSearch IGDB for Military Operations: Benchmark

Reviews, pricing, and metadata

Review summary

Mixed

49% positive, 19 positive, 20 negative

Price and discount

Free to play

Platforms

Windows

Categories

Steam Leaderboards

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • MilOps Blog: Unit Orders - 15 December 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Fdfa406801c8c5e1375573e16b5d8a5d777542b4e.jpg The new Unit Order menu currently in development is the topic of the latest blog entry. As usual, you can find it on our website. Feel free to comment on the forums.

  • Patch 20.4.2 released - 28 November 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F4975874cc9157d61c26dfc4f87a701caff96b16c.jpg Application will not close We noticed a small number of people experienced an issue with the MilOps: Benchmark where the application wouldn't close when something went wrong during start-up (mostly due to old hardware/drivers). This latest patch should resolve this problem. That's all for now!

  • Development update - 23 November 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Fa81553d629148de500b889e2911214e130b3ba54.png Research During our never ending search for reliable information about practices in WW2, we came across this gem; A German Tactical Doctrine manual. A treasure-trove of information about how things actually were done. This one was translated to English. Patch coming up We are about to release a new patch (v20.4.2). It will address a rare case of the game failing to shut down when encountering a problem during launch. Blog entry Last week we added a new BLOG entry. Again, more targeted at developers than users. It explains why we choose OpenCL for running the simulation on the GPU.

  • Development Update - 26 October 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F028bc036421e79ceabc38bc632be958a0dfac71f.jpg Work on the formation code is continuing formations are now able to follow the exact route drawn in a movement order and adjust their speed depending on being on the inner or outer side of a turn so the formation stays intact while turning. Follow this link to youtube to see a short demonstration.

  • Unit formations video - 19 October 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F77826721dc168cf4cd6f3b145c83a6e9b46e4746.png We've been working on improved unit and troop formations as well as movement. To give you an early peek at current progress we put a video on YouTube demonstrating the new behaviour. The slides of our DevCom 2018 talk from last August can now be downloaded here. It is intended for developers, so beware.

  • MilOps Benchmark patch 20.4.1 released - 2 October 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F559ccbc7d273020c520973026cda0b409bba9ba6.jpg This week we have a patch update for MilOps Benchmark No new content or functionality, just a stability and bug fix. The main updates are: On systems with multiple GPUs, the separate graphics-card should now be automatically activated for MilOps. An issue concerning a path check when doing a clean install is now resolved. The kernel-cache (GPU specific code) is now more robust and can be cleared in the options menu Anyone with a supported system who experienced issues running MilOps, should try this version to see if they are resolved.

  • Development update - 28 September 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F093f2c7b6e72ed12668e874aa501e2f0e963aade.jpg Handling hybrid GPU systems We've noticed a substantial number of users have a system with both integrated graphics (Intel HD Graphics) and a separate graphics card (NVidia/AMD). For MilOps to run, it is important to make the separate graphics card active. Many users don't know how to do this or aren't aware their system contains two GPUs. More games suffer from the same issue and we've added info on our support page that explains how to change this manually. However, it appears we will have to make this selection automatic. This sounds easier than it is. We are working on a robust solution at the moment. Game development progress Meanwhile we are also working on more interesting features like formations. The new system very graciously handles formations throughout th…

  • Summer break is over - 20 September 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Ffceb31370527040dfda50ca82d4e1301ad81ebad.jpg Now that the DevCom, GamesCom and a small summer break are over, we are back on development full time. That means we will also pick up our regular development reports and BLOG posts. Stay tuned!

  • We have a little surprise - 14 August 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Fd8718a2a2fe87f4604485dc2a23bf84e9ec2002e.jpg A MilOps update featuring play-testing was released today. The play-test let's you try out the draw-order UI. This introductory video explains how to draw orders on the terrain. Since the play-test is small and we had to disappoint some users before, we made sure the play-test can be used on machines with 2GB video-ram! So try it out, or head over to the store-page to install MilOps: Benchmark. Feel free to discuss what you do and don't like about the play-test. We appreciate your feedback.

  • Multi-player poll on the website - 10 August 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Fea3f7cea87a1bbace4b0671abc8a79d99a4b131f.jpg We noticed several questions and some discussions regarding multi-player on the MilOps forums. We don't plan to include multi-player for the initial release of the game. We do see how multi-player would fit with MilOps however, and would like to include it at some point. This sounds like a perfect poll-topic. Head over to the website and let us know where you stand regarding multiplayer.

  • New BLOG on the website - 4 August 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F65b5167f7503e90ab3c06ec7f58f1d439b8db654.jpg We've added a new BLOG entry This time it is a development technical entry about how to render fast when your game world is huge. If you're not a developer and more interrested in game-play related topics, the previous one about the combat-model should interrest you.

  • GamesCom 2018 - 30 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F6e8af195fcda5a8eaa7c73821b6fe3ddc218e289.png GamesCom In August Europe's biggest computer-games fair is taking over Cologne for a week. We will be there on the 21st. If you're attending as well and like to have a chat about MilOps, drop us a line! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Ffd66a223e541b682e6013bf425567534f3116372.png DevCom Prior to the GamesCom the DevCom conference will take place. This is where game developers meet and exchange experiences and knowledge. This year will be special to us because we will be one of the speakers on the event. The talk will address the Metis tech that powers MilOps. Busy times ahead. so no time to waste!

  • MilOps Blog: The Combat Model - 22 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Fe7400ed1c0a1af54e37bd4077ac7128d11ad6ff0.jpg A new blog post has been posted on our website discussing the details of the Combat Model in MilOps. As usual, you can find it on our website.

  • MilOps buzz - 16 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Fb9d9b9ccb6b88f38da6c23bd6c87c54762484797.jpg Kriegsimulation.blogspot J.C. from Kriegsimulation put up a new look at MilOps: Benchmark on his BLOG. He featured us earlier with a preview of MilOps: Benchmark ahead of its release. dogsofwarvu Our friends at DogsOfWar always keep a close eye on our development. If you enjoy discussing serious military simulation gaming, you’re sure to find a few interesting topics there. Grogheads This has always been a favourite spot for the hardcore wargamer. Never shy to ask the difficult questions. Good to see MilOps got their attention. Keeping an eye on it We read all of these and participate in discussions. Some interesting points are being made so head over if you are curious to see what's being discussed.

  • MilOps benchmark: what's next? - 13 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Fed1f7ca062be3a3b7594a223953ef8fbdda8efe5.jpg Reception We were pleasantly surprised by the reception of MilOps, especially since there wasn't a big marketing push. To date thousands of copies have been activated, much more than anticipated. Judging from the feedback we received on the forum and elsewhere the Benchmark succeeded in sparking interest. Questions Most people are curious about game-play and how the game will enable the player to manage 50000 troops. Taking all feedback into account and combining it with our development road-map, we decided to keep using MilOps: Benchmark as a way to give sneak previews of the game to come. There is a danger in doing so at this early stage in development. Many features are not finished or in an experimental state. However, we hope the true war-gaming enthusiasts will…

  • Update 3 now available - 6 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F944312154d5ed33a98c905cf6010c7ef18fce638.jpg This 3rd patch further improves OpenCL device detection and selection. All reported issues should now be resolved. In addition, left-clicking unit-icons will now open the Detail-Dialogue if it wasn't open already. If you experience any unexpected behaviour the support-page doesn't address, please let us know on the support-forum.

  • New poll on the website - 5 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F18c49644ba5850d530bd40491926e8ef70db5bdb.jpg From our last poll, it appears most people think custom combat units are more important than re-play or multi-player. We tend to agree. Great stuff, thanks all for voting! That poll has been up for a few months so it was due time for a new one Our last BLOG-entry was an introduction to the key game features. We are curious which feature you would like us to explain in detail for our next BLOG post. Head up to the website and let us know what you prefer!

  • Website up again - 3 July 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2Fe3f0796e2900ca2d3441bd3a5e3346a981e5d759.jpg We noticed our Military Operations HQ went down yesterday. Our provider decided to do a PHP upgrade from 5 to 7 without warning us. We've resolved the issue so everything should be back to normal. Thanks!

  • Update 2 promoted to default - 29 June 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F8569c27fd05ff801c5b6be83456cf327a5f0985d.jpg Our second update is now on the default branch From now on we will introduce updates as follows: Bug fixes will go directly to the default branch Special or risky updates will be on the Beta branch first When the default branch is updated, the last version will be available on the "previous" branch in case something broke for you All patches, updates and upgrades will allways be announced on the community hub Please switch to the default branch now, unless you have a good reason not to. If you still have issues and the support page wasn't helpfull, let us know on the support forum. Thanks for all the feedback!

  • Update 2 is ready - 27 June 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32291147%2F079063db0ad16950f1fd77b36a3a37579d910f6e.jpg MilOps: Benchmark version 20.3.2 is now available on the Beta branch The start-up sequence now performs extensive checks to select the best OpenCL device, if possible. If things work fine for you now and you're still on the Beta-branch, please switch back to the Standard-branch. Addressed issues: Systems with slower hard-disks are no longer wrongly suspected of hanging Some systems with multiple OpenCL devices and problems selecting the right one, wil now be able to run MilOps Systems with Intel graphics active, are now detected A minimal driver version is now required for running MilOps The drum cadence during benchmarking is now stopped when interrupting the run. In general, more information is provided when a launch fails To enable the fix, make sure to activate th…

Patch notes and updates

S.noRelease datePatch nameGID number
128 November 2018Patch 20.4.2 released2415515408465351764

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID821680
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateJun 21, 2018
DeveloperMilitary Operations
PublisherMilitary Operations
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent49%
Positive reviews19
Negative reviews20
Total reviews39
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/821680/

Short description

"Military Operations: Benchmark", is a performance and stability Benchmark utility that can be used to specifically test your gaming system for compatibility with the upcoming "Military Operations" (MilOps) Realtime Operational Wargame and the "Metis Simulation Technology" it is developed with.

About this game

The "Military Operations: Benchmark" utility can be used to determine if your system is ready to run the "Military Operations" Realtime Operational Wargame that is currently in development. It performs a number of tests to measure your system's capability for running the "Metis engine" . Important! If you just want to stress-test your system, there are better products for that. If you are interested in Realtime Operational Wargaming, this is for you. More than a benchmark tool Besides its profiling purpose, MilOps Benchmark is also a fully functional interactive visualization that allows you to roam the globe without limits. Interact with units, follow their movements or watch combat up close. Throughout the development of MilOps: the game, users of this benchmark will have a chance to try out preliminary game-play. Profiling tests: Streaming data from disk to memory to GPU Background processing on CPU and GPU Generic GPU computing Rendering frame rate Other features include: Interact with troops and units to inspect OOB and status details Traverse the historically inspired OOB hierarchy Accelerate the simulation or slow it down to bullet-time Tens of thousands of troops, each individually simulated Game-play sneak-peeks The game "Military Operations" (currently in development), is an operational level real-time strategy game set in World War 2 where the player assumes command of large bodies of troops and directs them to victory. Draw battle plans on accurate maps and watch your troops execute them to achieve your objectives. Adapt plans as the situation changes due to enemy action, unexpected changes in the supply situation or to improve your lines of communication. MilOps: benchmark will be used to share early game-play experiments with the community.

Supported languages

English

Steam categories

Category IDCategory
25Steam Leaderboards

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Military Operations: Benchmark's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Military Operations: Benchmark's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Military Operations: Benchmark at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Crosshair V23,91822 September 2026 - 00:48:50 UTC11,00210,735CenterPoint Gaming
Lossless Scaling3,48022 September 2026 - 01:24:51 UTC20,89935,976THS
Desktop Mate3,28822 September 2026 - 01:22:27 UTC18,3198,762infiniteloop
OVR Toolkit - Desktop Overlay2,19122 September 2026 - 05:13:39 UTC3,8123,323Curtis English
ShareX2,13822 September 2026 - 00:19:05 UTC3,7468,265ShareX Team

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