- PlayTest Patch 0.0.7.1 is now out - 3 June 2023
This patch mainly contains fixes reported by players! (not player to player messages) Still an open-world environment, no major content updates. You can view the closed issues here: https://github.com/MorgondagDev/lunar-soil-tracker/issues?q=is%3Aissue+is%3Aclosed 🎵 New amazing soundtrack from Blaggletoad Check out some of his work here https://blaggletoad.bandcamp.com ⭐ Some highlights More quality of life improvements for Steam Deck (default graphics option, keyboard popup). Proton 8 seems stable now. Zoom controls (thumbsticks and rebindable) - very large zoom out! Separate camera sensitivity for gamepads (new default and higher values). Mine bridge is now much more reasonable (might still be a tad hard). Fall damage is lower to better match gravity. Most accessibility gameplay level options are now implemented (still need to reload for toxicity and radiation) - You can turn off fal…
- Playtest - The Overworld Environment - 29 May 2023
It's time to venture into the Lunar Soil! We have invited over 1200 players to participate in testing the game. Screenshot take from a Steam Deck. Steam Deck Compatibility To launch the game on Steam Deck, please ensure that you run it with a compatible Proton version. The recommended version for our game is Proton 5.13-6 (let us know if you have successfully used another version). To access the Lunar Soil Playtest, go to your library and open settings > properties > compatibility, then select Proton 5.13-6. Install the Unreal 5 prerequisites and wait a bit for the game to install for the first time. Lunar Soil overworld map You can explore the entire map, but bunkers, caves, puzzles, and other external levels are disabled for this testing phase. Our focus is to verify world streaming, clipping, meshes, colliders, and performance. Please note that this Playtest does not encompass the fu…
- PlayTest Patch 0.0.6.1 is now out - 19 May 2023
Small update to the current playtest Added a new checkpoint to the 8th artifact to prevent you from spawning without a lift Updated the artifact robots interaction system to re-spawn on activation to prevent it from not showing up Removed the restriction of high shadow quality level as lowest Artifact levels now defaults to high quality shadows on level start Fixed an issue with the Artifact Robots UI losing button focus health, air and power re-fillers show now reactivate after use Added health, air and power re-fillers to the example seen for debugging some findable gear in the artifacts may still have 0 amount of power, cant refill above 0. New issue, suggestion and bug report system and API GitHub integration, 4k screenshot support, Report from artifact levels(press F7 or from pause menu) link to new issue-tracker on start-screen You can find the issue-tracker here https://github.co…
- PlayTest - The Artifacts - 16 May 2023
The Artifacts During your explorations on Lunar Soil you might find powerful artifacts that can be analyzed. Once unlocked in another dimension, you can select a powerful bonus to aid your travels. https://morgondag.io/images/lunarsoil/gate.gif This Playtest includes the eight different artifacts retro pixelart platforming levels. The new options menu with settings. Parts of the new inventory and resources. https://morgondag.io/images/lunarsoil/platforming.gif https://morgondag.io/images/lunarsoil/lift_artifact.gif https://morgondag.io/images/lunarsoil/artifact.gif Experimental Steam Deck support! Try playing the game on your steamdeck. Let us know what you think! What did you like or not like? What would you like to see more of? Thank you for helping us making this game better.
- The Ship Milestones - 8 May 2023
https://morgondag.io/images/lunarsoil/standing_storm.gif This is a huge update about some of the development and design milestones of the game with a focus on the crashed ship, crafting and core systems. Hope you like it! Updates The Ship Dream Vault The Artifacts Gear and Resources Options Accessibility Secrets The Ship The crashed ship is your main hub while exploring Lunar Soil. Repairing the Ship To utilize more of the ships potential you can gather resources and repair some of the core systems like map and navigation, workshops for crafting, artifact analyzer and the core AI onboard the ship. The Engine might be broken ...
- The Chasm Protector Gameplay - 17 February 2023
Watch some of the optional boss gameplay in Lunar Soil: The game is mostly about puzzles, exploration, platforming and some minor crafting and building selections. But there is some threats in the game like this boss. Right now we are working to finishing off the main hub area, caves and lots of small levels to explore. As well as some of the main puzzle bunkers leading up to and unlocking the last part of the game. That is where we ended the early demo and playtests with the ship crashing on Lunar Soil. Hope you enjoyed the boss fight, it was a really fun process to develop and design the Chasm protector. We do want to iron out the brutal mine spawning before we can make it into a smaller playtest.
- PlayTest Patch 0.0.5.3 is now out - 22 November 2022
PlayTest Patch 0.0.5.3 is now out on Steam This patch contains a range of issues in the new T-Cross Bunker and the game in general. Switch to Unreal Engine 5.1 - Fixed several wall glitches on beams and pipes. - Updated to Unreal 5.1 with some slight performance gain. - Enabled Virtual Shadow Maps ( shadows should now look more precise). - Disabled Hardware Raytracing in favor of software raytracing; this might have better performance. - Updated DirectX 12 shader format to SM6 to better support Nanite & Lumen. - Removed Game Analytics Metrics plugin due to phone-home requests and performance issues. - Updated Steam SDK to support more controllers and Valve fixes.
- PlayTest Patch 0.0.5.2 is now out - 18 November 2022
This contains a range of issues in the new T-Cross Bunker. And a new simple secret path between the main hall and the server-rooms goal-room. - 💟 Changed the platforming puzzles to fixed flat damage instead of based on altitude (you now get more chances). - 🪚 Moved some of the final saws in the saw-maze to prevent roof-clipping and made the puzzle slightly more challenging. - 🥷 Added a new secret passage from the main room to the server room, letting you bypass the servers entirely if you find it. - 🏃 Fixed several wall glitches in the main room leading to the server room. - 🪖 Moved the lobby helmet pickup to the back wall to work around line-of-sight pickup through glass walls. - 💩 Fixed the position players were moved to after going to the toilet to prevent poop on the shoes. - 🔋 Fixed a physics issue in the main hall that made players clip through the floor. - 💡 Corrected the…
- PlayTest Patch 0.0.5.1 is now out - 18 November 2022
This contains a range of fast-fixed issues in the new T-Cross Bunker. Amazing work @Vlammenzee for the hunt! - Fixed an issue with sawblade ambient sound passing through walls. - Fixed wall glitches in server-room walls. - Fixed Vlammenzee-wallhack glitches in the robot room. - Fixed an issue with physic-simulated battery cells in one of the hallway rooms. - Disabled lobby helmet pickup until lobby is unlocked to prevent sneaky wall-looting. - Redesign the floor-is-lava hallway puzzle to make it more challenging. - Fixed an issue with the cube-bits not being visible in the dining area. - Fixed an issue in the backroom preventing level-climbing to clip the roof. - Set the respawn location to the main air-lock once you unlock it to prevent long walks back. There will likely be another patch for this playtest before we prepare for the next playtest Thank you so much to everyone who reporte…
- Lunar Soil - PlayTest - T-Cross Bunker - 16 November 2022
We continue the playtest sessions with the planned bunker-level designs that will be a core part of the exploration of Lunar Soil. And we are happy to announce a new playtest, "T-Cross Bunker," is now available. Make your way through the bunker levels' 18 puzzle designs. Some puzzle designs might be familiar if you have played the demo, but we are introducing some new concepts in this playtest. T-Cross Bunker feature: A new classical screen puzzle with connecting pipes. A music sampler machine room where you can mix tiny tunes. Dangerous Saw puzzles. Hidden rooms and pillows. New platforming obstacles. A few logically challenging puzzles. Tons of AI-generated artwork. Some horrible toilet humor. New switches and buttons. Semi-puzzles and triggers. Artifact collecting (more about that in future updates). UI, Items and Gear The fundamental UI and placeholder gear are still work-in-progres…
- Lunar Soil - PlayTest - The Twin's Bunker - 16 October 2022
The playtest now contains new puzzle levels! Solve Radioactive puzzles in the Twin's bunker. Visit the Science collisions archive with story bits about the world. Explore a new cave that will eventually lead up to two of the alien towers. This update introduced a new collection, keycard, and currency systems. The Bits currency can be used for various things throughout the game, like the archive stories. Discover Nomad visions and secret optional puzzles. The playtest will focus on a single or a set of level designs for play-testing, debugging, and iterations, sometimes with unfinished content. The demo is your best bet if you want to play a more significant chunk and get a feel for the game. Bug Reporting This update includes a new in-game bug report tool; please use that to create tickets automatically. Please help out make the game better with your feedback. Let us know what you liked…
- Lunar Soil - Demo - 4 October 2022
With the celebration of Steam Nextfest, the prologue demo is now generally available for download. If you are into exploration and puzzle games, we hope you find it entertaining
- Lunar Soil - Alpha #3 - Upcoming Demo - 7 September 2022
We have a new teaser trailer. Alpha #3 concludes the prologue testing of Lunar Soil. This alpha gave us a lot of bug fixes, area tweaks, and puzzle clarifications. We fixed critical bugs that prevented players from progressing, narrative clarifications, and foliage! The narrative has been clarified a bit, with the addition of a new level "B-12 Outskirt". The void level where you meet the mysterious doppelganger now takes you to the outskirts before returning to the Star and the evacuation. We added a tutorial level explaining the basic controls like running, pushing buttons, and picking up and dropping items. During Steam Next Fest in October, we will open up a playable demo and shift the focus of the playtest to future-level testing. If you like bug-hunting in unreleased content or help shape the game please join our playtest. If you just want to check out the game, wait for the demo.…
- Lunar Soil - Alpha #2 - 4 August 2022
Lunar Soil - Alpha #2 Here is a video containing some of the milestones for Alpha #2 Sign up for the Playtest on Steam. https://store.steampowered.com/app/823210/Lunar_Soil/?snr=alpha2 Alpha #1 gave us great intel into early gameplay, design feedback, and a good view of improvement areas. Overall we got a good response on the difficulty of the puzzles and more secrets were discovered than we had anticipated. We want to keep the prelude fairly simple to beat and some of the more challenging stuff on the main world. We got roughly 700hours of gameplay in total. 410 Buttons pressed. Only 28 deaths were recorded. We appreciate all the bug reports and feedback! Thank you so much! Alpha 2 will continue on the same track as Alpha #1 with the prelude of the game before you set foot on Lunar Soil. With a bit more fleshed-out systems. This will also be the foundation for the Lunar Soil demo that…
- Lunar Soil - Alpha #1 - 29 June 2022
Screenshots from the Alpha 1# milestone. Join our discord for Pre-beta private access https://discord.gg/s5YNN8Wdb2 https://discord.gg/s5YNN8Wdb2
- Lunar Soil - Sneak Peek - 24 May 2022
Early alpha footage from a level in Lunar Soil. We are planning a upcoming closed pre-alpha test on the prelude of the game. Join here https://discord.gg/jBzDMReF9p for upcoming information and access.
- Moon environments - 7 April 2018
This week we have worked on the moon environments and terrains. Read the blog post here: http://blog.morgondag.nu/moon-environments/ We also made a new video devlog where we look at the six different moons. Watch it here: https://www.youtube.com/watch?v=M9aF1ul5Pso Moreover, we uploaded some environmental screenshots on the store page. =) More info about Lunar Soil can be found over here: https://lunar-soil.com And read our devblog: http://blog.morgondag.nu // V & K
- New Spacestation - 29 March 2018
This week we are checking out the grayboxing of the main spacestation. Read the blog post here: http://blog.morgondag.nu/grayboxing-spacestation/ We also made a new video-log where we visit the rooms in the spacestation. Watch it here: https://youtu.be/JULCwpys7ZI More info about Lunar Soil can be found over here: https://lunar-soil.com Dev-blog: http://blog.morgondag.nu // V & K
- Character Creation - Devlog & VideoLog! - 24 March 2018
Lunar Soil devlog time! =) This week we are talking about the character creation and give you a sneak-peak of the personality test. Read the blog post here http://blog.morgondag.nu/character-creation-videolog/ There is also a new video-log which you should totally watch. https://youtu.be/oAlWFHgwbMU // V & K
- Deer statue M and our first VideoLog - 16 March 2018
Friday! Lunar Soil devlog time! =) And this week we also made a videolog which you should totally watch; it's our very first one. We also made a tribute to the quickest steam forum poster in the world! Read all about that here: http://blog.morgondag.nu/deer-statue-m-and-our-first-videolog // V & K