- Fly a nuclear corvette in this Cold War-era Star Trek homage from one of my favourite space game devs - 18 August 2025
I was ready to skip MicroProse's just-announced Deck & Conn , on the grounds of it being far too early in the week for games that consist entirely of dials and rangefinders, but then a scrambled communique from Sin Vega alerted me to the fact that it's the work of Elissa Black, one of the peeps behind Objects In Space , which I think is one of my top five space games . So here we are. At a glance, Deck & Conn is Objects In Space, but turn-based and minus Objects In Space's slightly distracting 3D background elements. That's to say, it's a testing strategickal simulation that seats you in front of a terrifying retro pixel display, and expects you to trace distress calls, manage your fretful crew, spin up torpedoes and so forth, all without bursting your puny monkey brain. Read more
- Update on Objects in Space - 4 October 2019
Hi everyone, Elissa and Leigh have posted an update about the current status of the game. You can see the original post and join the discussion at this link. Thank you all for playing Objects in Space. You commitment as a community has been incredible, and we're glad you've been sharing this journey with us. See you in the Apollo Cluster!
- Patch Notes for v1.0.7 - 4 April 2019
Version 1.0.7 Patch Notes Mac: Put a fix in to stop the game crashing on load on certain systems. Windows: Fixed an error causing mods to not load on some versions of windows. Linux: Fixed an error causing news and infopedia articlse to not load correctly. General: Re-wrote the docking routines to stop problems docking in auto-pilot using certain configurations of engine or RCS. Fixed another bug causing Betty to spawn erroneously.
- Patch Notes for v1.0.6 - 27 March 2019
Version 1.0.6 Patch Notes Alterations: Added ability to bind any commands open to serial protocol through the config file. Added ability to bind keys to increase/decrease main drive power. Added a warning message when docking at higher than safe speeds. General: Fixed a crash when jumping out of a sector using a jumpdrive with a torpedo inbound. Stopped the ability to manually hail starbases or ships when comms are disabled - emergency or incoming only. Fixed a bug where you could dock at high speeds. Fixed a bug causing spawn issues in the story 'Bad News Betty'. Fixed a typo when talking to Heather Price. Fixed a bug where authority ships would sometimes engage each other when one was attacking a pirate. Fixed a bug which allowed you to undock by typing 'burn off' on your ship's system terminal. Fixed a bug where the player's name was not being displayed on the Mechanixx terminal afte…
- Linux native version is now available! - 20 March 2019
Hello everyone, As some of you may have already noticed, the native Linux version of Objects in Space is now officially available for download on Steam and GOG. Some players reported that the game was still running on Proton despite the fact that the version is supposed to be native: if this happens to you, please disable the Steam Play option in the Steam client settings and perform a clean installation of the game. If you need help or have any question, please send an email to the devs at [email protected] Have fun and thank you for playing Objects in Space!
- Patch Notes for v1.0.5 - 18 March 2019
Version 1.0.5 Patch Notes Alterations: Allowed mapping of backspace in the configuration screen. Allowed de-selecting of icons from trade terminals, power screen, engine room, etc, by clicking against on the selected tile/module. Flagged that buying a new ship would sell all your existing contents and cargo more clearly. World map uncovering / knowleding now stays when you buy a new ship. Arduino: Fixed a crash when calling the CAN_TAKE_SHIP and CANNOT_TAKE_SHIP functions. Linux: Fixed a library error affecting some Linux distributions. General: Fixed a bug when sending emails to the player after they purchase a new ship. Fixed a bug where RCS rotation speeds were inaccurately depicted on sales screens. Fixed a bug which could cause a crash when destroyed with time compression active. Fixed a bug which could cause a crash when general attrition was applied to an invalid module. Fixed a…
- Patch Notes for v1.0.4 - 12 March 2019
Version 1.0.4 Patch Notes Arduino: Now stripping CR characters from incoming lines so that libraries sending CRLF instead of LF should still be legible by the hardware interface. Added 'hardwarecrlf' option to use CRLF as the line delimeter. General: Fixed a bug causing bounties to commit suicide in asteroid fields. Fixed a contract payment bug.
- Patch Notes for v1.0.3 - 11 March 2019
Version 1.0.3 Patch Notes Alterations: Hitting escape when zoomed in on a monitor now simply takes you back to the main view, and does not bring up the tablet in case you press it again. Changed the repair functionality so if you repair any part of your ship's hull, any broken/damaged monitors are also fixed, instead of only when you repair the bow. Moved the emergency alert messages to the top third of screens. Arduino: Added TUBE_6_SELECTED, TUBE_7_SELECTED and TUBE_8_SELECTED Windows: Fixed a problem where the game would sometimes honour extremely low valid resolutions for the game. Mac: Removed 'tab' menu option which could crash the game. Permanently hide dock and menu bar when fullscreen is selected from options. General: Fixed a bug where transitory star bases were appearing in the PDA map when they shouldn't be. Fixed a crash when being hit by a torpedo with an empty / destroyed…
- Objects in Space is like Elite Dangerous without windows, and it's a charmer - 7 March 2019
You can't do anything on one screen in Objects in Space. It's not a space game like Elite: Dangerous or Star Citizen, where you sit in a sleek cockpit with every control at your fingertips. In Objects in Space you have to get up and move around. The map is on one terminal, comms on another, emails another, battery management another, repairs another... It's as if you're flying an old submarine, where there are different panels and buttons for everything. Only here, you do it all alone. There's tactility because of it. You make repairs by unscrewing panels, lifting the lid, swapping components, closing the lid, rescrewing the panel and reconnecting the component to see if it works again. You hear the clack of a keyboard while arrowing through the news or emails, echoing the noise your own PC keyboard is making. And you press big dramatic buttons to do big dramatic things, like put your s…
- Patch Notes for v1.0.2 and v1.0.1 - 6 March 2019
Between yesterday and today, two updates were pushed to the game. Here you can find the patch notes for both of them. The latest update should also fix the pirates-not-attacking bug that has been reported by some players. Should you find it still occuring in your game, please refer to this topic by Elissa to report it and let the team know it's still happening. Version 1.0.2 Patch Notes Windows: Fixed a bug with mods. Fixed a bug with the in-game InfoPedia. General: Fixed a bug where authority and pirate ships sometimes didn't respond to a player after loading game. Fixed a bug which sometimes caused a crash when the player was threatened by a pirate. Fixed a bug which caused a crash when moving your mouse over a weapons module when your ship is destroyed. Fixed an issue causing changes to the ad shells on space stations to sometimes crash. Fixed an issue where bounties wouldn't clear w…
- Objects in Space will make your space trucker fantasy come true - 2 March 2019
I've got a hold full of helium-3 canisters destined for a station in the Maru sector, but there's a question mark ping on the nav map. Whatever it is—drifting cargo or debris, a merchant or a pirate, or even just a sensor ghost—it's between me and the station. Between me and that mystery object is a gas cloud, and as I cross the border I get a notification about its density: 9%. Objects In Space is the kind of game that tells you the density of gas clouds expressed as a percentage. My sensor wave suggests the ping is something with a reactor, which means a ship, and as I get closer the ship turns red on my display. That means they don't have an IFF active, the friendly handshake protocol that lets anyone passing know your intentions are pure. The dust cloud might be hiding me a little, but not enough, so I hit the EmCon (emission control) button and sta…
- Objects in Space is a very different kind of space sim - 1 March 2019
Objects in Space is unlike most space sims. It's a stellar sandbox that shares Elite Dangerous' predilection for trade and exploration, but actually flying a ship feels more like commanding a submarine in a game like Silent Hunter . You're crammed into your vessel where you'll stare at a multitude of in-game monitors, your main window into the galaxy, and you'll probably spend a lot of time hiding from other ships. It's tense, claustrophobic and left Early Access today. Frontier's space sim might let you sit back and enjoy the galaxy unfolding before you, but Objects in Space exchanges fancy space scenery for utilitarian rooms full of screens and machinery. Who has time to look at space when there's a strange ship on the sensors and you've got to turn off everything, from your engines to your music player, to avoid being noticed?  I avoi…
- Wot I Think: Objects In Space - 1 March 2019
Developer: Flat Earth Games Publisher: 505 Games Release: Out now On: Windows, Mac From: Steam , Humble Price: 15.49/$20/ 16.79 There are asteroids clanking against the hull. I can t see them because my spaceship s cockpit doesn t have a window. But I know they re out there. The radar says so. There goes another one. Clank. The computer bleeps at me sadly. Light hull damage, it says. Finally, the clanking stops and my jaws unclench. We ve cleared the asteroid field. Time to deliver some rare vids to a shady art dealer called Ezra, who’s waiting for me on a nearby space station. This is Objects In Space , the low-poly space sim that leaves early access today. I ve been a well-behaved pilot so far, delivering oxygen for pennies and taxi-ing passengers from station to station. But Ezra is about to make a scoundrel out of me. Because Ezra has a disgusting amount of money. (more&hellip…
- Objects V1.0 is OUT NOW! - 1 March 2019
The game has finally reached 1.0! We want to thank everyone who played Objects in Space during its time in Early Access. When we think about the game on 21st June last year to the game on 1st March this year, there’s light years of difference, and in large part that’s thanks to people jumping in early and taking a chance on a new and strange title. We’re at 1.0 as of today, with all major features and content in the game. That said, we don’t plan to stop there. While we’re sure there will be many small housekeeping and quality-of-life fixes which will come to our attention as we launch, here’s a short list of the things we know we’re going to add ourselves in the coming weeks and months: We’re going to release our wiki – The Objects in Space internal wiki is a massive sprawling history of the Apollo cluster, a vital tool for anyone looking to mod the game Achievements and Trading Cards…
- Patch Notes for v0.9.9.1 - 25 February 2019
Yesterday version 0.9.9.1 went live! Here are the patch notes for the update (sorry for the delay): Version 0.9.9.1 Patch Notes Alterations: Attack logic altered to open the AI attack ranges a bit more. Attack logic altered to make AI attack patterns a bit more variable and intelligently chosen. AI vessels react better to being fired upon when they are stalking a target. Characters turn to face you when you talk to them. Nerfed the Ceres MkIII a tiny bit in its stock variation. General: Fixed a bug where optimised modules were cheaper than they should have been. Fixed a bug where commodities would sell for 0c at the lowest rather than 1c. Fixed a bug where having multiple modules of the same sort and disconnecting/reconnecting them could cause problems in the engine room. Fixed an issue where the bearing to a target would flicker when close to 0 degrees. Fixed a bug where airlocks would…
- Version 0.9.9 - Beta - 11 February 2019
Hi everyone! The 0.9.9 version of the game went live on the beta branch a few hours ago! The two biggest additions that are included in 0.9.9 and are coming to the game as soon as they leave beta are Mod support and LAN multiplayer scenarios. It's a big update, so it will stay on the beta branch for some time for testing reasons. If you can't wait to try the new features or want to help with testing, you can always jump on the beta branch and see a preview of how they'll look like: check out this topic by Elissa with further details on how to do so. There also are two new pinned topics if you want to leave your thoughts and feedback about any of these two features specifically: Mod Support LAN Multiplayer Scenarios Thank you for playing Objects in Space!
- Developers Update - 6 February 2019
Hi everyone! In case you missed it, Elissa posted quite a big update on what's coming to the game in the next couple of weeks. You can read the full update in her pinned post in the Discussions section. Spoiler: it's about mod support, multiplayer, Linux and more! Also, another good news: 1.0 release is coming on 1st March, as you might already know from the Objects in Space official Twitter account. You can expect a whole lot of new story content as well as the new features that will soon be added in the 0.9.9 patch. Early Access is almost over and there's a lot to be excited about in the very near future of the game. Thank you all for playing Objects in Space!
- Patch Notes for v0.9.8.4 - 30 January 2019
Version 0.9.8.4 Patch Notes Alterations: Stealth meter in ships is now more granular. New emails ready to be downloaded prompt an audio tone. Number of unread news articles displays on the messages/new screen on the bridge. General: Fixed a bug where removing ships that had been destroyed caused a crash under certain conditions. Fixed a bug where either the player or an NPC pirating from another ship could sometimes cause a crash. Fixed a bug which could cause a crash when getting hit by a certain type of torpedo. Fixed a bug where a pirate could steal cargo you are moored to and cause a crash. Fixed numerous bugs with invalid characters causing issues displaying certain news items. Fixed similar issues with several conversation trees.
- Patch Notes for v0.9.8.3 - 27 December 2018
Version 0.9.8.3 Patch Notes Alterations: Commerce menu now highlights selections if they have items in them - for instance bounties, licenses, contracts... Set up factions so licenses can be bought for "narrative-only" trade factions while in sandbox mode. General: Fixed a bug which caused sporadic crashes when a pirate vessel lost contact with its intended piracy targets. Fixed a bug which sometimes made authority vessels not fire on a belligerant. Fixed a bug where sometimes merchant or authority ships might run with their IFF off. Fixed a bug where Authority vessel weapons would show as blue (player-launched). Fixed a bug where the number of contracts for a given faction could be incorrectly calculated for a trading station.
- Patch Notes for v0.9.8.2 and v0.9.8.1 - 18 December 2018
Version 0.9.8.2 Patch Notes General: Fixed bug where ships would sometimes hail you in EMCON mode and carry out conversations as if you hailed them. Fixed a bug when attempting to moor with cargo pods using autopilot with very slow ship configurations. Version 0.9.8.1 Patch Notes Alterations: General speed-up of in-space private comms. Added ability to look at buy prices when hailing space stations. General: Fixed a bug when loading player armanents. Fixed a bug where selling an old module could sometimes erroneously disconnect a replacement you had previously bought for it. Fixed a bug where final waypoint ETA was not being calculated correctly on the nav map.