- Post launch update - 11 June 2021
Hello there people, Now that the game has been out for a bit, i wanted to post an update with my comments together with the latest patch. First of all - Thank You to everyone who tried Rise of the Slime so far! It has been a rocky start for the lil' slime 😅 This was my first major game release and overall im very happy with the game and the fact that it launched ( altho it seems like a lot of people did not like the direction i took it in 😅) - im grateful to all of you who gave the game a chance and i hope that the game has brought joy to at least some of you! Many things went right, but many things went slightly sideways too, leaning in too much on more wild swings for combat difficulty is quite big misfire on my part atm that seemed to be allright in prelaunch game tests with smaller groups of people but in reality situation seems to be different when game got to the masses. On the…
- Minor Hotfix update - 21 May 2021
Updated several Debuff and card descriptions that were confusing the people a bit, and adjusted some of the enemy power levels. - Card removal cost reduced, for easier deck modification - Also you will no longer get corrupted enemies before looping run - Reduced The fire stack that gets added when triggering mark of the phoenix from 60 to 20
- Rise of the Slime is Out Now! - 20 May 2021
It’s time to slime! Rise of the Slime is available now worldwide for you to play. It's been quite the journey since the first prototypes of Rise of the Slime - so I’m happy to finally be here and bring you a version of the game that I’m proud of. Hopefully, it’ll bring you lots of fun! The full game features: New modes for runs (including shorter but more intense runs) New locations Improvements to the game feel Over 50 Core Mutations that add a new dimension of strategy to each playthrough. Let’s take a look at the trailer: https://www.youtube.com/watch?v=pa8rYqza-c0 As well as Steam, Rise of the Slime launches on Nintendo Switch, PS5, Xbox Series X|S, PS4, and Xbox One! For more details, visit: https://www.riseoftheslime.com/ Don't forget to follow Slime on Twitter to catch all the latest updates and features: https://twitter.com/RiseOfTheSlime This is only the beginning for Rise of t…
- Release Date Revealed and Free Prologue Available! - 6 May 2021
Hello everyone! It’s official: Rise of the Slime releases for Steam on May 20th! https://youtu.be/pHTbNrh4zvQ We have some excellent news for those looking to try the game, Rise of the Slime: Prologue is now available to download on Steam! Check out the Steam page here and play a small and sweet snippet of the game. Will you be able to outplay the powerful Orc Grunt waiting for you at the end? Prologue page: https://store.steampowered.com/app/1582900/Rise_of_the_Slime_Prologue/ Included in the Prologue: Choose your build style with either a normal, acid, or fire deck to start off with Hone your strats with a short tutorial fight Battle your way through perilous caves, with a powerful Orc Grunt lingering ahead Enhance your run with bonuses and upgrades as you progress through the zone! Frequently Asked Questions Which platforms will the game be available on? As well as Steam, Rise of the…
- Rise of the Slime is heading for full release! - 15 April 2021
Hello everyone! The time has come - Rise of the Slime is moving out of Early Access and heading for full release! After months of updates, balancing and refining the gameplay, I’m proud to announce that Rise of the Slime will be releasing in full very soon. Check out the incredible new trailer for the game! https://www.youtube.com/watch?v=Oi2CMlvSuSQ I'm also extremely excited to announce that Rise of the Slime is coming to Nintendo Switch, Xbox Series X|S, and PlayStation 5™. FAQ What are the highlights of Rise of the Slime coming out of Early Access? The full game will feature new modes for runs (including shorter but more intense runs), new locations, improvements to the game feel, as well as more than 50 Core Mutators that add a new dimension of strategy to each playthrough. Will the cost of the game differ from the price for the Early Access on Steam right now? There are no plans t…
- Minor update - 2 April 2021
Minor update for card info and text display systems. Some other bugfixes. Updates for this version is a bit smaller while prepping some bigger news in coming weeks.
- The little things - 2 March 2021
Uploading a small patch, to catch up the steam build version to more up to date development one. Main points: Performance improvements/optimizations Improvements to game texts/copy Squishing multiple bugs and possible crashes on the backside Various small tweaks Prepping for a bigger patch and content update, See you then :D Bunkovsky
- Core mutations! [ DEC 21, 2020 ] - 21 December 2020
Hello there slimers! This time for Christmas i am releasing a relatively larger update that you can enjoy during the winter holidays. The game has been in early access for a while and we are preparing for finally releasing it out of EA (some things are happening behind the scenes that i can’t announce yet, but stuff is happening). There will also be a price increase for the base game when the full release comes closer, so grab a copy for cheaper price, while you can. So in celebration of the season here are some changes/additions that are now in game: Addition of Core Mutations - now during your run you will be aciquire upgrades to your lil slime that will stick around till you die or end your run. They will help grow your power and change up the gameplay. At the end of the post you can find more extended list of mutations, that are now in game. Checkpoints - I added checkpoints after m…
- Couch Sliming [ Oct 13, 2020 ] - 19 October 2020
Hello there Slimers, In the latest patch ( Oct 13 ) Added gamepad support - now you can fully enjoy playing the game from the comfort of you couch. Grab yout trusty controller and smack some goblins with it. Fixes for bugs that poked up most issues and adding minor content polish, some typo fixes. At the moment primary goal is getting to stable 1.0 release, fluffing up the zones a bit. And enjoying releasing the lil' slime boy in the world properly. This year has been one odd year and things have taken longer that they were supposed to take. Some more fun things are in production behind the scenes at the moment, but need to keep hush hush on those for now. Main points for this patch * Added controller support to game * Removed settigns altar from cemetary zone, it did not function properly and was not much more convenient than just using the regular settings menu * Updates to multiple l…
- Update progress [ March 8, Dev Diary ] - 9 March 2020
Hello there slimers! Time for another update post, and this time it's a news post about features and progress. This is a more boring one for players while i work on it. At the moment i am focusing on filling the gaps in game UI where players had confusion - places where card descriptions were not showing up, filling in missing descriptions ( like on pet summon cards and their levels ), expanding on info that was not displayed during gameplay ( like the fact that cards are upgradable), as well as trying to polish off the look for UI icons and so on. While its quite uninteresting, it must be done so that the game feels complete. Meanwhile - here is a little teaser for an AOE lightning storm, that will be coming in the new upcoming Storm deck. Thanks for reading! Till next week good people! ( Or till Discord! ) - Bunkovsky Link: https://discordapp.com/invite/nhR92wH
- Achievements [ Feb 28, 2020 ] - 29 February 2020
Hello there slimers! Time for another update. This includes notes from Feb 21 and Feb 28 update. I finally added achievements to the game! woohoo. Now you will get rewards for doing nice things and show off your progress. More achievements are incoming :) Changed up how water terrain interacts with the lightning, water terrain now guides lightning bounces, so you can attack in more controlled manner. Other changes: Now also draws 1 additional card. Enemies can use haste cards and debuff, added some ally buffs Attack that deals big damage, but hastes enemy Fire backlash does not deal damage, but applies fire debuff Difficulty level and loop is now visible during gameplay The content updates in these patches are a bit smaller and more gradual, as im prepping for dropping a larger update. Enjoy experimenting. Till next week good people! ( Or till Discord! ) - Bunkovsky Link: https://discor…
- Update [ Feb 15, 2020 ] - 15 February 2020
Hello Slimers, It's time for another update This one adds elemental coatings to base attacks, multi unit fire attacks, acid resistances and some other goodies. For the people who love random challanges, i added a new deck. :) SUPRISE ME! Deck choice. Gives you 6 Random generic cards, 2 acid cards and 2 fire cards to start with. And one bonus card that you can choose yourself. Unlocks after first death Add X mana at the start of next turn Reduce DMG taken from ACID at the start of the turn by X Apply X Fire to target, when dealing melee damage Notable additions to card list. Generic cards: Charged slash , Ball up , More upgrades to Tower Shield Acid: Coated dagger Acid Fang Splash Dagger Schwap Muscle acid Acid Cancel Fire: Fire Coating Haste And Bunch of smaller bugfixes and tweaks Looking forward to finally showing more of the water deck in future updates :) Enjoy experimenting. Till n…
- Final Chance - 25% off Rise of the Slime in Steam's Lunar Sale - 27 January 2020
As part of the Lunar Sale, Rise of the Slime will be on sale, with a 25% discount in all regions. Don't dawdle too long, as the sale runs until January 27th (Today!), 10 am PST as part of Steam's Lunar Sale. We are continuing to expand on the game, working on more content to keep growing the game and expanding our little Slime boy into adulthood with weekly updates and interaction with our players. If you would like to know more, join in with our Steam Discussion Board, check out our reviews or join us on Discord.
- Infected? / update [ Jan 24, 2020 ] - 24 January 2020
Hello Slimers, It's time for another update At the moment i'm mainly focusing on expanding the base elemental decks to make them more varied and fun to play with, hopefully it turns out good. Main changes in this update: - Familiars now target enemies with debuff, so if you want to target a specific unit with familiars, now you can - Added debuff, and Plague card that can inflict that debuff ( At the end of the turn or whenever the unit takes damage, spread acid terrain. If stack over 2, also applies infected to adjacent units) - Added debuff, that is triggered when your hp reaches 0, triggers phoenix cry card ( Prevents death when hp reaches 0 ) - When you attack enemy that is on fire ( has debuff) with a melee attack, you take 1-9 DMG in backlash, depending on how big is the fire stack - Added "Red Sword" to fire deck, so you can deal physical damage ( Deals 6DMG, if target is on , de…
- Mark 'em! / update [ Jan 11, 2020 ] - 11 January 2020
Hello there, now that the holidays are over and everyone is back to the world its time for a fresh update. This time we focus on combos and introduce a major change - lil Slime now needs to stand next to enemies to play close combat cards! :o Some of the new card additions More changes: - Close combat cards now require you to stand next to the target! - Updates to map generation - Starting zone selection after you reach one of the new zones - You - Enemies scale in difficulty the more zones and loops you complete - Added corrupted enemies ( small chance to spawn an enemy that is even stronger than usual, has a chance to have additional cards and attacks) - Pet upgrades more info - Add the stone of power - Added DEF UP debuff - Adds additional X DEF in the size of the stack - Added MARKED debuff - Each attack on this unit increases mark size. Mark is removed if any card is not played on…
- Winter sale & It's snowing! update [ Dec 19, 2019 ] - 20 December 2019
We are participating in our first sale! The winter is coming to Slimeland! Snow and more winter objects are now in game, this is leading up to a new card pack! And now by popular demand - Bracer pet has new upgrades path, where he retains Mana and carries it over to the next turn for you to use. Main changes: - Boosted bracer lvl 1 cast chance to 50% and lvl 2 to 75 - Bracer alternative upgrade that allows carrying over MANA - Festive hats! - Defense, and buff/debuff stacks cap at 99 - Fixed tinkerers pet ( was not spending correct energy ) - Tinkerer pet can cancel embedding of card - Winter biome is starting to appear ( new Card pack is not yet active, but is coming soon ) - Added adaptive snow terrain and snow vfx - Added exit to secret endroom - Fix music - sfx burn silence triggering repeatedly even when not playing Enjoy experimenting. Till next time good people! ( Or till Discord…
- Pet upgrades! / Weekly update [ Dec 8, 2019 ] - 8 December 2019
Another week - another update. This one goes out to all of the supporting characters. Main theme for this week is upgrades! Pet upgrades are now available to all of the base pets, after you finish miniboss battles, added more card upgrades, improved and ballanced the Tinkerers Pet and did a bunch of smaller updates. Tinkerers Pet new pattern - it charges 1 Mana/Energy per turn, once it reaches the Mana required by card that's embedded - card plays. Some cards play at the start of the turn ( like Peek n Draw and Add Mana cards) - Updated card descriptions to add missing perish tips - fixed draw from discard pile card, and reduced its cost to 1 - made draw from drawpile non perish - card play system reworks to fix multiple bugs- duplicate and triple def cost increased to 2 mana - fixed card draw and shuffle bugs - lucky wheel positionings adjusted - flame mana no longer reduces your mana…
- Tinkerers Pet! / Weekly update [ Nov 29, 2019 ] - 30 November 2019
Oh army of Slushies, the next update is here! And this time with an addition of a new pet! - New pet! Tinkerers pet, you can socket non-pet cards from your deck in it. (available in cemetery and as a spawn) - Added Pet info window - Added summon de-spawn functionality during fight - Tinkerer pet upgrade spots show up after mini-boss fights - Nerfed endfight - Enemy and player descriptions and info on debuffs now show up on hover - Fixed card description for dagger fan - New frames for popup descriptions - Fire card functionality update, allows wider range of upgrades, changed card base upgrades from AEO effect to bigger debuff - Added tutorial for backstab - Added tutorial for pet window - Updated tutorial images for tyos/visual assets - Updated game engine and exporter - Fixed most of alignment issues that came with updating engine - Fixed leak from audio that made game run slower over…
- Weekly update [ Nov 21, 2019 ] - 22 November 2019
Hello there good slimers! A new update has just been pushed live with fixes for Streaming and bug fixes/card/pet thing additions. Info on streaming fixes: https://steamcommunity.com/app/826740/discussions/0/1658943116230963263/ - Added blink teleport card - Added button to allow positioning yourself better and avoiding backstabs - Rare fire cards should now be dropping - Free target cards can't target outside of the map - Free target cards center on player.x when double-click-played - Player familiar do not affect summon cap - Changed how pet summoning and randomiser works ( testing to see if there are bugs ) - Summons un-spawn after combat - Familiar summons should not show up on empty altars - Added bracer action sfx - Added pet upgrade functionality (currently disabled in this update, fully enabling it next one, need some testing) - Reduced temporary upgrade prices - Reordered room s…
- Move it, Backstabbers! Update out now - 8 November 2019
Hello, welcome to the first official update post for Rise of the Slime! I've been feverously working on a set of updates to our cute n' squishy slime boy! Take a look at the update notes below and please let me know on the Steam Discussion board or on Discord what you think! Move it, Backstabbers! Update Notes: Added PUSH/PULL cards for position manipulation on the field Backstabs are now in-game - position yourself behind an enemy and stab them with a sword for massive damage! Unlock Progress Bar added Jackpot Wheel added to the game - try your luck and win big! Combat Summons - players can summon familiars to do their bidding (4 summon cards and capacity card) Entering terrain now triggers intended action and gives debuff according to the terrain you are on Limited max movement with movement points to counter-balance potential abuse of terrain tiles on movement Movement range/points n…