- Patch Notes 6/16/21 - 16 June 2021
Hi everyone! It's been a little while. We're happy you're here and we hope this update finds you well! We have some exciting things coming in The Endless Mission - starting with a brand new update today featuring a fully revamped Editor! Complete details are below. Account Login Changes The first thing you may notice when you go to log in is that the login process has changed (no, you're not imagining things). We’ve moved away from a Steam login into an independent account system that's platform-agnostic. Super-duper important note: you will no longer be able to log in with your Steam account. Going forward, you have a couple of options -- you can either create a new account or email us to recover your existing account. Send an email to [email protected] from the email address you associated with your initial signup and we will send you a temporary password that will allow y…
- Behind the Design: Weasel Raceway (Part 2) - 28 July 2020
Welcome back, designers! When we last left off, I had just finished laying down the groundwork for Weasel Raceway, both metaphorically (giving the weasels racing AI) and literally (the track). Of course, I still had a lot to do, so the only question now was… what’s next? Make or Break Time The track may have been done, and the player could run laps on it well enough, but it was still missing a few key components before it could be considered fully functional. These included: A.) Some sort of “checkpoint” system to make sure the player is actually making full laps and not taking unintended shortcuts. B.) A way for the AI racers to successfully navigate the course. C.) Something that puts the racers back on the racetrack if they happen to fall off in any way. The good news? All of these features are already part of the racer template game! The checkpoints are trigger volumes that span ent…
- Behind the Design: Weasel Raceway (Part 1) - 22 July 2020
Greetings, designers! Recently we saw the release of a new game to the Endless Mission Content Portal: Weasel Raceway. This game takes the gameplay seen in the Racer, but swaps out the cars for weasels racing on foot and sets the action on a whole new track themed around a tropical temple. Oh, and did I mention it’s a foot race? Those little buggers can run fast. Now, what if I told you that I was the one who created this game? Totally awesome, right (don’t answer that)? With the game out now, I decided it’d be cool to write up a little postmortem about this project. Where did the idea come from? What is my design process like? What challenges did I face while making this game, and how did I overcome them? How much of my blood was replaced with caffeine by the time I was done with this project? All these questions and more will be answered in this article! It’s fine, I can stop at any t…
- Patch Notes 5/13/20 - 13 May 2020
We're back with a brand new update featuring some quality of life improvements throughout the game. Let us know in the comments or on Discord if you have any questions! ~ The Endlesss Mission Team NEW! User experience: Redid the main menu to transition directly into the Global menu after login. We now have a First Time Editor Scene (only for new users) that covers the basics of editor camera navigation the first time you open the editor. We have swapped over to using asset bundles, which results in a smaller build size! Editor: Clicking on an entity or component reference will now highlight the referenced entity in the hierarchy! Added tool for object snapping. Added tool to customize the editor camera speed. This is especially useful when working on larger levels! Introducing the tag system! This is a massively improved way of browsing the library, designed to help you find the content…
- Patch Notes 3/3/20 - 3 March 2020
We've got an exciting update for The Endless Mission heading your way right now! In addition to adding a HUGE amount of new props for you to use in your own games as well as adding a few games made by our development team, we also fixed a number of little things throughout the game. Major Changes Added 100 new RTS props to the editor Unified the start menu and global menu into a single consistent experience by making all menu options consistent, accessible, and intuitive so that it's easier to navigate throughout the game. Added support for World Space UI via the “SmartCanvasUi” script. Note: This reset existing font sizes in user games. If you have any custom UI in your games, you may need to set your font size again. Reach out to us if you have any questions! New Games From the Development Team Coin Pusher Parkour Playground Other Improvements Fixed: Event Callbacks sometimes being de…
- Patch Notes 2/3/20 - 3 February 2020
For this update, in addition to a ton of quality of life improvements to game creation, we've also improved the console to help with debugging. Editor ADDED: Undo/Redo capabilities to the Editor (Handles updates to individual properties, transform manipulation, selection, and creation/deletion of new Entities) ADDED: "HealthChangeVolume" script, and several prebuilt examples including "Lava Damage Volume", "Smart Healing Volume", and "Explosion with Damage." Check the wiki for additional details. ADDED: SimpleHealthBarUI - An example of SmartFillImageUI that automatically updates the bar to the health value of any HealthController ADDED: "SimpleInputListener" script allows you to listen a keyboard or mouse input and fire events, without any coding! Check the wiki for additional details. ADDED: SmartFillImageUI - allows you to do progress bar style images, where it fills from one side to…
- Patch Notes 1/14/20 - 14 January 2020
For this update, we've done some quality of life updates for the Editor and improved the publishing process in the Content Portal. The complete details are below! Global Improved: Clarity of the login flow, added retry button should login fail. Editor Improved: Disabled objects will now show as grayed out in the hierarchy view. Added: Added: Error reporting popup to help diagnose issues. Added: Camera Preview (Shows when a camera is selected). Fixed: Bug where you had to hit enter after each position/rotation/scale change. Fixed: Sliders for Int and Float property drawers. Fixed: Issue where asset/game downloads sometimes hang indefinitely. Fixed: Adding new script recompile logic now only happens if needed. Fixed: Localization warning that appeared in the editor console when opening the editor. ---------- Got a feature request or need to report a bug? Use the pause menu's Send Feedback…
- Design Challenge #2: Off to the Races! - 7 January 2020
We recently released the Racer in Dawn City as a free content update, so for our second design challenge, we thought: what better way to start the new year than to blow it all apart? In this challenge, you’re going to be taking the racer and mashing it up to make it your own! THE RULES ARE SIMPLE: Load up the Racer template in the Editor Replace the track itself with any of the other custom track shapes we’ve provided (tip: search for TRACK in the Library) — this will retain the racing gameplay mechanics and logic Redecorate the track with assets from other genres and art styles — the crazier the better! You can even asset swap the racers themselves (watch our recent livestream if you want to see how we did this to create a mascot racer) Use the Save As feature to name your game something original, then publish your game to the Content Portal using the Publish button so it's visible to…
- The Endless Mission and the History of Racing Games, Part 3 - 21 December 2019
Okay folks, this is it! The final lap in our series on the history of racing games! Are you ready? That question was rhetorical, of course. I’m flooring it either way. We’ve already gone over the basic history of the genre, but now it’s time to shine a light on a very specific kind of racing game. The Endless Mission is a game all about User Generated Content, and it’ll be no different when we introduce the Racer update. Thus, what better way to end this series than to spend some time looking at racing games that have made use of UGC in the past? A quick disclaimer before we begin, however: There are a lot of racing games that let you customize your vehicle, usually by picking out car body, tires, paint job, etc. In some games, these customization options are purely cosmetic, but in others - racing sims in particular - these changes can have a huge impact on your vehicle’s performance.…
- Start your engines: the Racer’s here! - 19 December 2019
We’re excited to announce that today we’ve released the first major update to The Endless Mission and it’s one you’ve been asking for: The Racer! And to celebrate, we’re offering 33% discount on The Endless Mission for a limited time. If you’ve played The Endless Mission at shows like EGX, Rezzed, or PAX you’ve likely encountered an early version of the Racer. We’ve since made improvements to the game and made it fully ready for you to make your very own race tracks in the Editor as well! Here’s a video to give you a peek at what’s waiting for you in Dawn City: https://www.youtube.com/watch?v=x6sBjgdMlwk We’ll also be live on Twitch and Steam today at 2-3:30pm PST building a racer together with viewers, so don’t miss it! We've also included a number of fixes and other new features: Patch Notes Global Added: The Racer Academy Game, available now for playing, hacking, and editing Fixed: D…
- The Endless Mission and the History of Racing Games, Part 2 - 10 December 2019
Welcome back, racers! When we last left off in our overview of racing games, Nintendo had just released Super Mario Kart, changing the landscape of racing games forever. And seascape. And skyscape. And… Racing games had been finding ways to vary themselves to stand out from the crowd long before Mario Kart came onto the scene, whether it was via unique vehicles (spaceships, snowboarding, roller skating) or gameplay elements (vehicle combat, non-linear tracks, platformer mechanics), but they were all generally content to just share the label of “racing game”. After Super Mario Kart, however, it became abundantly clear that the racing genre was splitting up into several distinct sub-genres, each starting to be championed by franchises rather than single games. For this article, we’ll be looking at each sub-genre independently, explaining what makes them unique and what games best exemplif…
- The Endless Mission and the History of Racing Games, Part 1 - 3 December 2019
Hello, everyone! Guess who’s back! Did you all miss me? … Eh, I’m used to it. I get the same response when I go home for the holidays. With the Early Access release of The Endless Mission out in the wild, we’ve been hard at work getting ready for the first major content update we’re bringing to the game later this month: The Racer! To that end, your favorite video game historian, responsible for the award-winning (citation needed) series on the history of UGC, has returned to provide another blog series, this time focused on the history of racing games! When did they start? What kinds of racing games exist? Have any racing games taken advantage of UGC in the past? Well, get in, buckle up, and plug in the AUX cord so you can start blasting the soundtrack from your favorite Mario Kart course at full volume, ‘cuz we’re about to rev up and find out! https://www.youtube.com/watch?v=vMyFkraDz…
- Patch Notes 12/2/19 - 2 December 2019
For our first update in Early Access, we've included fixes and additions for Adventure Mode, the Editor and more. Adventure Mode Fixed: Bug with player not dying after failing a side mission Fixed: Bug where action/hacking toggle being present before it is unlocked Fixed: Fearn should no longer disappear during wall destruction cutscene Editor Fixed: Objects lose references when duplicating an object Fixed: Window fails to scroll when using the arrow keys with Auto-Complete Fixed: Game light fails to update until playing the game Added: Smart UI feature upgrades, including button transition support for smart buttons, mask support for images, and improvements to the display of nested classes in the inspector Fixed/Added: Quality of Life updates to address small issues in Editor Auto-versioning incrementing and smart UI for smart conditions Added simple sequence script to allow players to…
- Premature Evaluation: The Endless Mission - 19 November 2019
Premature Evaluation is the weekly column in which Steve Hogarty explores the wilds of early access. This week, he’s interning as a level designer for a game about making games about games. Developer: E-Line Media Publisher: E-Line Media Release: Out now (early access) On: Windows From: Steam For: 11.39, $15, 13.50 Few things fill me with dread more than a blank canvas, especially one that s aching with untold potential, or even worse, infinite possibility. I’m talking about Little Big Planet, Super Mario Maker, and now this, The Endless Mission; games in which you are thrust into the role of the world s omnipotent architect, an unpaid and underqualified level designer shackled with the burdensome responsibility of creation. It takes a real level designer many decades and hundreds of thousands of pounds to learn their craft, probably. That this genre expects me a man regular…
- We're In Early Access! - 6 November 2019
Good news, everyone: The Endless Mission is available now on Steam Early Access. Now, how about a Launch Trailer? https://www.youtube.com/watch?v=8Vq-CSXDZLg Thank you for your continued support and we'll see you in-game! ~ Batcat and The Endless Mission Team p.s. If you haven't already, be sure to join our official Discord: http://discord.theendlessmission.com
- Introducing the Voice Cast of The Endless Mission! - 11 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32524713%2F3592b7337d38f45d5f1d301d7f041801e2f2db02.png We're excited to introduce the voice actors for The Endless Mission, a sandbox style creation game where a rich narrative leads players through a world unlike any other. Having previously made their mark on iconic franchises like Mass Effect, Halo, Dragon Age, Assassin’s Creed, Diablo, and Fallout, the talents of Laura Bailey, Jennifer Hale, Alix Wilton Regan, Sara Amini, and Courtenay Taylor will all now be setting off on The Endless Mission later this year. See them in action and get a glimpse of the story here: https://www.youtube.com/watch?v=xVNZ4s38Awg&feature=youtu.be https://store.steampowered.com/app/827880/The_Endless_Mission/
- The Endless Mission and the History of UGC, Part 7 - 10 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32524713%2F23d91a2cfb8c07869a63feb21f417abe87940297.png Well, here we are. The final article of this series. It’s been quite a journey - we laughed, we cried, we had a heartfelt montage set to a song by Phil Collins. Over the past few weeks, we’ve been looking at the history of User Generated Content and all the myriad ways that it presents itself in video games, from level editors to full-blown game creation kits. UGC has come a long way since 1983’s Pinball Construction Set, with each game and piece of software building on everything that came before it. For our final article in this series, however, we will be looking forward instead of back. It’s time to see what kind of changes and innovations are in store for UGC in the future. … And by “the future” we, of course, mean “The Endless Mission”. https://steamcdn-a.akamai…
- The Endless Mission and the History of UGC, Part 6 - 2 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32524713%2Fb309f2124505d057655027f8eaef8023f40b7464.png Hey there, folks! We’re in the home stretch now! Yes, sadly it’s true: While we’ve all been having fun these past few weeks getting our learn on, next week’s article will be the last in this series. We know, we’re inconsolable, too. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32524713%2Fe0f3be8040cfc252fb9b509e82787cd270ca7467.png We haven’t been this upset since paying full price for a game right before the Steam Summer Sale We’ve covered a lot of ground these past weeks looking at the history of UGC. We’ve seen games about making games (and more!). Software that lets you make fully-featured games from the code on up. Fans taking matters into their own hands and modding games that otherwise had no UGC to speak of. What could possibly be left to g…
- Join Our Closed Beta! - 26 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32524713%2F48336aa4b14ffd92ac7d05c89e27ea1de2d70a52.png Hi! We're back at it again and this time...it's for real. We're happy to announce The Endless Mission will soon be entering into a closed beta and we'd like you to be a part of it. SIGN UP HERE We want to connect with you and begin testing the various features, tools, stories, and elements throughout the game. Some times we'll ask what you think about certain sections, while other times we'll be looking at the entire game from top to bottom. We'll explain more about that as the process goes on. For right now, we need to learn a bit more about you so our testing can be as complete as possible. If you've been selected for the first round, you'll be getting more updates from us soon! If you're not, don't worry! We're going to be steadily increasing the size of the closed…
- The Endless Mission and the History of UGC, Part 5 - 20 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32524713%2Fbd86d9be88181b1a0a2867800aea52693c53ce6f.png Hey there, creators! Who’s hungry for some Mods? https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32524713%2F0d19d29dce759d5945ae023c25bda8141d1da782.jpg Our investors didn’t appreciate it when we told them our plan to “get more dough” was to start a pizza business Wait… That’s not the kind of Mod we’re talking about today? Uh… hold on a sec… Mod Pizza MOD Pizza is a fast casual pizza restaurant chain based in the United States. Founded in Seattle, Washington, in 2008, MOD has more than 400 locations in the United States and United Kingdom. MOD is a company that is claimed by its owners to be "more about the people than the pizza" and to focus on paying living wages and providing employees with opportunities to give back to the community. Game Mods We’…