Swords of Gurrah news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score74% positive
- Total reviews823
- Release dateApr 21, 2020
- DeveloperDevster, LLC
- PublisherDevster, LLC
Genres: Action, Early Access
Company pages: Developer: Devster, LLCPublisher: Devster, LLC
Swords of Gurrah Steam news
Swords of Gurrah news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- NetCode + Caffeine - 21 November 2021
Hey all, apologies for the huge delay in updating the game. This update required a rework to the entire combat system and player movement system, as well as a lot of other backend changes. We hope it's been worth the wait! What's new? Shifted movement mode to a far more performant network protocol (This was the main reason for this update's delayed release.) Fixed jungle map lag Added intro skip option in settings Upgraded from UE4.25 to UE4.27 Fixed a lot of server-side and client-side crashes Fixed ghost servers Added throne room, sand pit and balcony map (Still undergoing internal testing, but will be enabled soon) Kicking a player from a lobby now properly prevents them from rejoining, even with a VPN Fixed an issue where rotating while sprinting would stop the sprint Many, many more internal fixes to make content additions a lot more simple and bug-free in the future Known Issues W…
- Patch 1.2.6 - 26 March 2021
Changes Optimisations on all maps Dojo Lighting Changes Lockerroom Lighting Changes Block window is slightly smaller Improved hit res Polearm weapons now only parry in between your hands, no longer just outside as well Katana boosted damage is now only after its removed from a Holster, no longer just from removing sheath Bug Fixes Inventory should work for everyone Holsters allow grip changes, depending on the direction you grab from Sprinting and grabbing a weapon deactivates the blade Weapons no longer remove the harden weapon effect when your hand passes through Improved player tracking to prevent lobby kick evasion
- Patch 1.2.5 - 23 February 2021
Hey Gladiators! It's update time! This patch fixes some minor annoyances and brings more optimisations to the game! Changes Further NetCode optimisations Modifications to damage calculation on 1h Sword Improved stab detection Fixed a bug where the katana would instantly flip to face forward when unsheathed via the trigger button in the reverse grip pose Katana will no longer block weapons while in the sheath Tweaked katana damage calculation to only apply once the sheath is completely removed Further map optimisations Holding down both triggers while holding polearms will lock both hands in place As always, please report any bugs or feedback to the #feedback-and-bugs channel in the discord!
- The Katana Update - 15 November 2020
Soon has finally come! The Update is finally here and the game is 50% off. So for those who don’t have it, there is no better time. Everyone spread word! If you are in game please exit and restart to update. If you run into any major issues or bugs please report them to us and we will fix them. Now for the notes: General: Upgraded Net Code – You have never blocked so well before! Full new UI Full SFX pass Password lobbies Further Graphic optimizations and scaler in options Oculus touch controller menu button moved to A button Oculus touch controllers now have finger support Lobby leader now marked with a crown Name tags and nametag toggle Increased snap turn speed in options Added Left hand controls support No longer get stuck fading to black on level transition Added additional option Floating camera Added additional option 3rd person camera Locker room auto balances team count Added i…
- Patch 1.0.7 - 13 June 2020
Patch/update time! Patch 1.0.7: General: - Tutorial added - Discord poster added to locker room - Mirror now has a physical button - Minor network touch ups Weapons: - 2h weapons have better handling; rotation on full swings is fixed. - Weapons have an easier time doing minimum damage - War Axe regrow speed is faster - Dagger does less stab damage to chest - 2h sword sfx now starts later and finishes when weapon is regrown. Maps: - Marketplace should no longer crash PvE: - Singleplayer works again - Bull AI and physics adjustments
- Patch 1.0.6 - 23 May 2020
Patch/update time! Big change here and it may take you 15 minutes to adapt and get used to it. Patch 1.0.6: General: - Lobby Leader can kick players from any game mode - Kick is now an IP ban and players cannot rejoin the session - Implemented the right for full IP bans Networking: - Improved the readability of other player's movements in network play Locker Room - Changed the locker room sword machine to have better hit detection - Weapon rack now has a big red button for opening/closing Weapons: - Weapons clean up/disappear faster when on the ground - Optimized shatter effects to improve performance - Weapons stop using physics after 3 seconds, additional damping as well - Added sound that plays when the player achieves a successful parry against another weapon - Changed the weapon handling to have a more weighted feel - Increased the amount of time it takes to reactivate the player's…
- Update 1.0.5 - 9 May 2020
We’re excited to bring you all the patch notes for the first update of May! We’ve been working on fixes for the bugs you’ve reported and work is being done to balance and refine the game’s mechanics. Here are the patch notes for 1.0.5: Patches Small modifications under the hood of scoreboards Additional swing and latency smoothing Stopped servers shutting down in the middle of the night Spectator character tweaks Connection timeout timers have been doubled Moving throwing range targets don’t get out of sync any more Server browser menu will now timeout for 5 seconds after server connection failure Kick player should now be working Fixed a CTF bug where the flag wouldn’t get returned if picked up by a team member Changes Monster Arena is now playable in multiplayer In Monster Arena, every 5 waves has a respawn, heal and 60 second break Ping now displays for servers 2h Swords head damage…
- Patch Notes for Hotfix 1.0.4 - 30 April 2020
It’s been a while since we pushed our last patch update. We’ve been working on fixing a lot of the major bugs and we thank you all for your patience! This patch should fix a lot of the unexpected crashes and other various issues. Here are the notes for patch 1.0.4: Patches Fixed a bug with the flag not returning after being picked up by a member of the owning team Fixed 7 separate crashes Repaired damage tint Fixed a bug where a player could strike both the head and body in the same frame Fixed an issue with the flag capture that caused the flag to permanently disappear Fixed issues with the flag’s physics Players can no longer pick up their own team’s flag from their own base Disabled the fish collision in the marketplace Lobbies can now have odd numbers Voice chat now works on Europe and Asia servers Changes Reduced dagger head strike damage Reduced the damage of the battle axe Increa…
- Patch Notes for Hotfix 1.0.3 - 25 April 2020
Hey, Gladiators! We’ve been listening to your comments, questions and feedback and have worked hard on fixes and improvements! Here are today’s patch notes for hotfix 1.0.3: Patches Fixed problems with force pulling weapons on some maps Changes General: Added training dummy to Locker Room, with damage readout Controls: Capped spear headshot damage to 60 Battle axe and double bladed sword now have the ability to parry, and shorten their regrow time Removed shield’s ability to parry Dropping hardened weapon no longer increases your speed Menus: Fixed problems with dead servers showing up in the search results Fixed problems with server browser buttons greying out, and being unavailable Added sound device options in menu Map Updates: Player spawns added for Jungle Map Player spawns added for Marketplace Map Updated weapon racks for easier time force pulling
- Patch Notes for Hotfix 1.0.2 - 23 April 2020
Hey everyone! We see a lot of people on the battlefield and thought we'd swoop in with another update! We want to keep making the game as enjoyable as possible so, without further ado, here are Patch notes for 1.0.2: Patches: Fixed a bug where teams wouldn't always be automatically assigned Fixed servers not automatically shutting down when empty Death camera should no longer tilt Changes Added a red screen tint to indicate damage Servers now have a selectable region Announcer added for CTF Halved the weapon harden walk speed Upped ambience volume Fixed Vive Cosmos bindings Updated Windows Mixed Reality bindings Dagger regrow speed nerfed by 25%
- Patch Notes for Hotfix 1.0.1 - 22 April 2020
First off, we want to thank you all for joining us on this journey. We hope you enjoy the game and we hope you enjoy what we have planned for it! Now, without further ado, here’s the patch notes: Patches: Fixed the camera tilting issue upon deaths Fixed a bug where servers wouldn’t terminate when nobody was occupying them Player cap will no longer be reset when joining new sessions Changes Changed player cap to 12 players per server Made the mirror toggle button a physical button Versus is now only playable on the Arena map You no longer need to press refresh to see available servers when opening the menu
- Wednesday Update Log - 4 March 2020
Hi Gladiators, it’s time for another Wednesday update log! The last few weeks have been primarily focused on fixing IK, replication, and various other bugs in preparation for our launch. Fortunately we have made major progress during this time and we can't wait for everyone to get in and play! Since Last week we: Implemented in game voice chat Implemented prettier VFX for Aqueduct and Locker room Further refined replication for a smoother swordplay experience Implemented fancy Victory and Defeat screen Made blocking/hardening quicker Can lock both hands when using two handed weapons Hands now properly rotate when switching angles on two handed weapons Aqueduct now works for all game modes except CTF Forcepull is now tighter and should feel more natural. Added drone AI Slight Weapon Balancing Our primary focuses for the upcoming update are: Continue to refine replication Refine Replicati…
- Friday Update #3 - 26 December 2019
Hi, Gurrites! It's time for another Friday update log! The past couple of weeks we've been focusing our efforts on implementing an in-game voice chat system and creating some game modes ready for our release! We also settled on a much more reliable server host and are working on implementing the ability for anyone to start a server at any time and have the server be hosted on Devster networking! Since last week, we: Implemented in game voice chat Further improved networking lag, specifically on thrown weapons Implemented Discord Rich Presence Made good progress on the CTF gamemode by adding grabable flags and capture zones Once again, we'd like to take the time to thank you for your patience and dedication while we develop Gurrah! Happy Holidays. We wish you all a happy new year! -Devster
- Friday Update #2 - 6 December 2019
Friday Update Log #2 Hey Gurrites! Apologies for the inconsistent updates. Since our last update log, we've been been focusing on dedicated servers for the game and P2P connections. We've managed to reduce latency and will continue to do so as a high priority moving forward. Besides that, we've been constantly pushing updates to the game and cleaning everything up ready to make some main game modes. We've implemented a working server browser, we've updated some sounds and we've been doing a whole lotta polishing! We've also done some work on weapon balancing and would love for you to express your opinions on this as well as any other opinions on the game whether you've played the game or not. Finally, we're working on creating a public, coherent roadmap detailing our current and future plans for the game's development community. We hope this will allow you to express your opinion on an…
- Friday Update #1 - 4 October 2019
- Fixed stuttering issue in locker room caused by edited reflections - Mirror is now disabled by default - Adjusted the way damage is calculated from distance traveled / speed - Added more haptic effects and updated existing files - Started work on Dragon animation
- August 3rd Test - 2 August 2019
Hey everyone! This is just a reminder that we'll be holding our main monthly test soon! We'll be fighting in the recently improved arena and testing gameplay and game structure! As usual, we will have the servers up and running and members of staff will be on hand to resolve any issues. Hope to see you there!
- Today is the day! - 13 July 2019
Hello, everyone! This is just a reminder that today is the test day for this month! The servers should be ready for some intense battles. This month, we'll be holding two sessions this month so that people have a higher chance of making at least one of them. We hope to see you all there!
- Beta Test Recap - 15 June 2019
The test held today was a massive success! Thanks to everyone who was able to attend and make the session as fun as it was! We played some normal sword fights, hide and seek and sardines in the jungle and "Airlock Wars" towards the end! ːsteamhappyː Props to the new hide and seek champion: SoulFoxGaming for beating all of us multiple times in hide and seek! We look forward to holding more test sessions with all of you!
- Testing Day! - 15 June 2019
Today is the day! We will be holding a formal testing session for the game at midday in America and 6pm in the UK and most of Europe. We hope you can attend! You can read more about the session here.
- Recent Advances - 29 May 2019
Hey Everyone! I'm very happy to announce that the steam store page has been approved by Valve. This means that many more features are available to us including but not limited to: Official game avatars, a publisher page and achievements! Feel free to rep your support for the game by using one of the avatars from here, by joining the group here or even by following our publisher page that can be found here! Once again, your feedback is very much appreciated. You can leave feedback in the Discord Server. We'll have more updates coming soon and maybe even a scheduled play session for everyone to join. Stay tuned!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 March 2021 | Patch 1.2.6 | 4026754911349710064 |
| 2 | 23 February 2021 | Patch 1.2.5 | 4059402835326631905 |
| 3 | 13 June 2020 | Patch 1.0.7 | 3309530667981417769 |
| 4 | 23 May 2020 | Patch 1.0.6 | 3112496281299277618 |
| 5 | 9 May 2020 | Update 1.0.5 | 3110243486342727646 |
| 6 | 30 April 2020 | Patch Notes for Hotfix 1.0.4 | 3127131079123467893 |
| 7 | 25 April 2020 | Patch Notes for Hotfix 1.0.3 | 3112493747272340993 |
| 8 | 23 April 2020 | Patch Notes for Hotfix 1.0.2 | 3112493747267719284 |
| 9 | 22 April 2020 | Patch Notes for Hotfix 1.0.1 | 3112493747263866583 |
| 10 | 4 March 2020 | Wednesday Update Log | 2579938650921062718 |
| 11 | 26 December 2019 | Friday Update #3 | 2592316573874276049 |
| 12 | 6 December 2019 | Friday Update #2 | 2587811707169717435 |
| 13 | 4 October 2019 | Friday Update #1 | 2426802221723402834 |
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