SPSTEAMPULSELIVE ANALYTICS
Grave Prosperity - part 1

Grave Prosperity - part 1 Steam metadata

Dark Room Games | Apr 30, 2018 | game

Released

0players observed · 22 September 2026 - 12:31:57 UTC

ActionAdventureIndieRPGGoreSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,530
  • Revenue (VGI)$6,042
  • Review score71% positive

Grave Prosperity - part 1 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,530
  • Revenue (VGI)$6,042
  • Review score71% positive
  • Total reviews48
  • Release dateApr 30, 2018
  • DeveloperDark Room Games
  • PublisherDark Room Games

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Dark Room GamesPublisher: Dark Room Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Grave Prosperity - part 1 Steam metadata

Grave Prosperity - part 1 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/833660/metadata
Steam Storehttps://store.steampowered.com/app/833660/
Steam Communityhttps://steamcommunity.com/app/833660
PCGamingWiki search
IGDB searchSearch IGDB for Grave Prosperity - part 1

Reviews, pricing, and metadata

Review summary

Mostly Positive

71% positive, 34 positive, 14 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Family Sharing

Achievements

42

Platform releases
  • Steam 1 May 2018

Latest Steam announcements

  • UPDATE! - 25 July 2022

    Hello everybody! So since the last update here there has been a whole lot of things going on in my life. Lot's of very big changes. Some of you may already be in the loop if you follow the game's Youtube channel or other social media pages, but this is going to be an update for those of you who do not already know. I could type it all out here, but that would be a huge pain in the ass, so instead I have a video explaining what all was going on during my time away. So there's that. Pretty neat stuff, right? Right! Now on to the next order of business! What's been going on since then? Because that video was made like 4 months ago... Well over these past 4 months I have built this: I know that House of Velez may not be of any relevance to some of us here, since it is the exact opposite type of a game to Grave Prosperity. But the part that should interest you is the advancements that have b…

  • The Next Update! - 30 September 2021

    Since the last update there's been quite a bit done! Lots of environment building and some new enemies have also been made. I've finally completed building on that outdoor section we saw in the last update, and recently I've been working on the infamous room where we encounter our first Scavenger! That's been a lot of fun. There's a couple extra little areas leading up to that now too, instead of just the room itself. I think everyone will be into it! I've also added a shotgun, which you will see in the video below, along with a new zombie-type enemy we'll encounter. I wanted the shotgun to be fun to use, so it's capable of blowing off limbs, blowing enemies in half, or even completely obliterating a torso (which is shown in the video above). As of the moment, the focus is on getting the Scavenger's AI made. I've been so excited about getting around to working on these guys since they w…

  • Visual Updates And... The Scavenger! - 8 July 2021

    Since the last update I decided to do some more studying up on 3D modeling. I also picked up Zbrush so I could start making some very high detailed sculpts to project onto low poly models. Doing this has really helped optimize things as well. Having Zbrush, I decided that this would be the best time to get the Scavenger properly made! They're the most well know monster in Grave Prosperity due to their incredibly unforgiving reputation as the first enemy you encounter in the old games. Because of this I didn't want them made until I felt I could get the best quality out of them. Here's some of the progress as I was learning: Zbrush sculpt for the Lake Monster Low poly model with Zbrush diffuse and normals projected in Blender Amber's updated and optimized model Updated lighting Zbrush sculpt for the Scavenger's design Low poly model with Zbrush diffuse and normals projected in Blender Sc…

  • New Mechanics Update - 3 June 2021

    Time for another update! So last time I said I was hoping to return with some info showing the new Scavengers. But I ended up moving in another direction and then got really caught up in said direction... So basically I've been building an entirely new outdoor section that introduces a couple new mechanics, including minor platforming, a grappling gun, and swimming. It also brings in new enemies and bosses. This section is meant to replace and expand on that very small outside area from the original game where the tomb stones were. Right before the Lab. Those new mechanics I mentioned are already made into the game and they are designed to expand on our ability to explore the world. Combat is cool, but I want there to be more than just that and minor key hunts. There will be lots of hidden items, extra enemies, and new places to find, and this is how we're going to do it! I got some scr…

  • Full Combat Update - 25 April 2021

    It's finally time to show off Amber's full machete and firearm move set! Like I talked about last time, I added the shooting system and included that RE4 style contextual melee system to supplement it. And the addition I have been most excited about working on is also now complete! The execution system! There's 3 different types per enemy-type. Depending on where the camera is pointed on the enemy, Amber will do a different execution. So if the camera is pointed up at them, she'll do one, if it's looking down at them she'll do another, and if it's looking straight at them she'll do a different one. So pretty much like a DOOM-lite glory kill system. Anyway. Enough talk! Let's take a look at how things are looking after a month of work: So I am very very happy with the current state of the game. This is basically what I always hoped Grave Prosperity could look and play like when I first s…

  • Basic Combat Update! - 15 March 2021

    As the last announcement promised, this update is on the combat system in motion! But instead of using the Scavenger, I am using another variant of enemy. A Miki Doll. These are like toned down versions of the Dolls from the demo. In this remake I want to try to be good about getting the player eased into the combat, unlike the original games. That means you won't be facing quick teleporting enemies right off the bat. But you will eventually! The clip shows Amber's new evasion techniques used along side her basic combo, running attack, and 3 different counters, along with an extension to her classic dash-cut. All of Amber's attacks can be cancelled out of with a block or dodge, making her extremely responsive. The only thing not here is the finishers I mentioned last time. I'm starting work on next. So after this the plan is to get the new "Execution" techniques made. And then move on t…

  • Basic Mechanics Update! - 14 February 2021

    Time for another update! Development is going wonderfully. Amber's model has received a number of visual upgrades, and she now has some of her old moves back in the game, along with some new ones! So first, she has her basic dodge roll and backflip again. But to add to that she also has a "quick dodge" now too! This will be a slightly more advanced move that will require better timing to pull off. It is an instant dodge that will allow you to not only avoid damage, but also resume the offensive immediately after without the need for re-establishing your position. These things are shown below vvv Evasion techniques using machete and pistol Amber's new visual upgrades I think I want the next update to show a full combat demonstration against the dreaded Scavengers! I've already got them modeled and rigged, just need to get them animated. The combat using this new system should be lot's of…

  • The REMAKE - 21 January 2021

    I have a quick look at some of the visual updates that are going into the final game! As most of you already know, I made everything in the demo by hand. That means models, textures, animations- everything. Because of that the demo took a massive hit in the visuals department, but it was something I needed to do for myself at least once. I gained a lot from the experience, so I was happy with the results even if they weren't as good as they could have been. Now for the full game I am actually dumping money into the assets where needed in order to make a better looking game! Here's some screen shots of Amber's model and the exterior of the Red mosquito Motel. And of course I tried to keep her design as close to the current game's design as possible. Amber's REDUX Costume will be making a return as well -Blender Concept- A new feature I've included is Amber will physically look at whereve…

  • Vestigial Princess DLC Patch - 13 January 2021

    A couple of things were brought to my attention recently, so I went ahead and patched them up! Bug Fix- Steam VR is opened when starting the DLC. Turns out UE4 comes with a built-in plugin that opens Steam VR automatically. It's been fixed. Bug Fix- A death scene debugger I was using got left over where pressing P on the keyboard would call The Looming Child (the giant hand) and it would kill you. Unexpectedly hilarious if anyone accidently found that one! And that's that! This is just a demo for the full game, so I don't want to dedicate more time than necessary on this unless something really big comes up. I plan to place my full focus on the full game now. Updates will be rolling in soon!

  • DEMO RELEASED! - 9 January 2021

    I just got the go-ahead from Valve, so The Vestigial Princess DLC is now available! Be sure to check the system requirements, as they differ from the base game. This one runs just like the others, so open the base game in your library after you download the DLC, and then select "The Vestigial Princess" to play. Have fun!

  • The Count Down Is On! - 5 January 2021

    Alright! So that charger came in, I got everything all squared away, and now the Demo is just awaiting review from Valve! So once that's done we'll be playing that demo! I'm pretty excited about this! It's my first time working in full 3D, and this has been a year in the making. Every bit of it has been spent learning both Blender and UE4 and building as I went. I hope you all have fun with this! It's essentially Grave Prosperity and House of Velez rolled into one- but in 3D. I'll be back to announce when the game goes live! Thank you all for supporting my work throughout this crazy new transition!

  • Demo Update - 24 December 2020

    Hey everybody I got some bad news! The demo is gonna get pushed back a tad because my main laptops's power supply just bit the big one. I already ordered another one, but with the holiday traffic I don't expect it to be here until sometime next week. This isn't anything catastrophic, but as you all know I was hoping to be finished completely before the new year. With this minor setback it doesn't look like that's going to happen. It is what it is though. As soon as that power supply gets here it'll be back to getting the final touches done! Just wanted to keep you all in the loop. The good news: I am literally staring at the finish line for this thing. Everything from the last update has been implemented already and I ended up deciding to add in some more little features after that. So no worries for the game itself, I'm very happy with the way it has turned out!

  • GP - The Final (DEMO) Update - 27 November 2020

    Here we are! The last big update before the demo is ready! Anything past this point will be in regards to delays for that "by or before the new year" release window I'm trying to hit. Things are looking good though, so I'm not even worried about it. So on to the update! Today I have a look at the official title screen for the demo, and a full demonstration on its combat system. The demo is titled "The Vestigial Princess," and it is going to be treated as its own little chapter that leads into the events of Grave Prosperity, opposed to being a section of the main game. The Title Screen: The Combat System: This demo introduces a new character and expands on the story that will be present in GP. Keep in mind that the character models that we've seen up to this point will not be the same ones in the final game. This is for the better. The new models blow these out of the water, but I'm goin…

  • GP - A Really Big Update! - 24 July 2020

    Hello everybody! It's that time again! Time for the next update! So this time I have some pretty big changes for you all! So let's start from the top... DEATH SCENES The brutal cinematic death scenes from the previous games (Older versions of GP and HoV) are making a return! Only this time they're utilizing the awesome power of UE4's sequencer. Although they are still treated like a cutscene in the game, they are no longer static. What this means is that each death scene can be played dynamically from anywhere the player is standing in the world. So instead of an FMV that plays the same camera cuts, from a pre-determined position, these death scenes occur relative to Amber's location and rotation on a map. Instead of trying to explain, let me show you an example, using the first two deaths that can occur from the latest enemy: The "Amber Doll." Death From Back Attack Death From Front At…

  • GP - Machete Combat! - 24 March 2020

    Another update! And it didn't take 6 months to get out this time! Today I'm showing a quick combat test using the machete's light attacks. And I figured the best test dummy for this demonstration would be our good friend, the Scavenger! It's still fast, and it can still be brutal if you're not fast enough! For the sake of this test I don't have the attacks and dodging taking a toll on the stamina bar. I just want to show off how the moves look, and the various ways they can finish a Scavenger. The cool thing is this is just the Scavenger. Each enemy-type will react differently to Amber's attacks, and they will all be executed in unique ways as well. As mentioned above, these are just the light attacks. Amber also has a 4 hit heavy attack combo at her disposal. The effects of those will be shown at a later date. So imagine being able to quickly swap between firearms, using OTS shooting m…

  • GP - The Next Update - 29 February 2020

    It's been a good 6 months since the project started, and the last update- So it's probably a good time to chime in and let everyone now how things are going! Since September last year the game has undergone lots of changes and graphical updates as I've grown more as a 3D modeler. Amber's model has wen't through a bunch of changes, and there's been quite a few new monsters added to the original roster too! The biggest change that's just recently occurred was in the perspective of the game's camera. I was wanting the game to be played in the classic fixed/dynamic cam view, and it was working out great for a long time. But then once I started adding more of the mechanics that are familiar to GP into it, things started to get complicated. Trying to keep the fast paced nature of the original in this version, along with the dodging mechanics, and the ability to damage enemies based on where y…

  • GP - What's Going On?? - 26 September 2019

    I've been keeping quiet here for some time now! For reasons.... Actually for pretty exciting reasons! Ok, so to start off... Remember that combat patch i was working so hard on before? Well it started to become too much for the engine I was using to handle, and the game would pretty much just start going nuts at random times. Audio and visual glitches possibly due to overload. House of Velez suffers from similar occaasional audio glitches, but these were 10X worse. Not just background music, but even in-game sound effects would just outright refuse to play. Shadows would begin jumping from the background layer to the foreground layers. Things were getting out of hand... SO! Basically it was a losing battle, and I had to come to terms with the fact that the games I'm wanting to make are not best suited for an engine like Construct 2. I'm using large pre-rendered sprites of professionally…

  • GP - Part 1 -- Combat Patch !Preview! - 25 May 2019

    Since the last update a lot of things have happened! Some things have changed from the initial plan, and many have stayed the same. This is a little preview of some features from the upcoming combat patch for Part 1! This is still an early look, but it's all coming together very well! https://www.youtube.com/watch?v=f1Jw0lLJ0fs There is still more to be done, and some more features to be added, but this is a pretty good idea of the bare-bones look of it! The exciting stuff is still to come! :D

  • GP - Part 1 -- Upcoming Patch - 2 - 11 April 2019

    Your light and heavy attacks in the upcoming patch are considered your "edged attacks." These are designed to attack enemy health. Now there is a new addition to your arsenal called "blunt attacks." These attacks are designed to attack the enemy guard gauge (Which is also a new feature). Blunt attacks are physical unarmed attacks that focus on impact, rather than cutting. When the enemies go on the defensive, use your blunt attacks to wear them down! If you manage to completely exhaust their guard gauge they will become staggered, allowing you to perform a special edged attack that will knock a chunk out of their health gauge! So when things start to get hairy, don't forget to hit that blunt, baby! https://youtu.be/VTmZBKbaQn0 Next up I will be working on a move list the player can refer to, in order to perform unique attacks during combat.

  • GP - Part 1 -- Upcoming Patch - 10 April 2019

    Before I get to Part 2, I am going to work a patch that will expand upon and revamp the current combat system. Right now it's a bit basic. I'm intending on expanding Amber's move set, and also the enemies'. I want GP to have a more in-depth combat system, and this patch will be the one to make it happen! At the moment I am adding in two different types of attacks for Amber. She will have light attacks and heavy attacks. Right now the basic 4 hit combo we already have would be considered as the "light attacks." Below here is a test for the 4 hit heavy attack combo: https://youtu.be/vZqJ7LG8lz0 There are quite a few more coming soon!

Patch notes and updates

S.noRelease datePatch nameGID number
113 January 2021Vestigial Princess DLC Patch4043637067846592125
225 May 2019GP - Part 1 -- Combat Patch !Preview!2408775863526479888
311 April 2019GP - Part 1 -- Upcoming Patch - 23763229740642861593
410 April 2019GP - Part 1 -- Upcoming Patch2507851250557644363

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID833660
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateApr 30, 2018
DeveloperDark Room Games
PublisherDark Room Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent71%
Positive reviews34
Negative reviews14
Total reviews48
Steam recommendationsNot available
Achievements42
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/833660/

Short description

Grave Prosperity is an Action/ Horror title that focuses heavily on player reflex. Take on the role of Amber Ridge, a character who is as mysterious as she is dangerous, and fight your way through the accursed halls of Prosperity.

About this game

"Grave Prosperity" is a remake of LDC Studios' 2015 title: "Grave Prosperity: Redux" STORY 1988 : An indescribable evil descends upon the quiet town of Prosperity, utterly ripping apart the Velez Estate. Three Years Later : An anomaly wipes Prosperity from the map, turning it into a desolate ghost town. Investigations turn up with nothing, and the surrounding area becomes the focus of many unresolved disappearances. 2018 : The small town once known as Prosperity has long since faded into obscurity, becoming one of many forgotten ghost towns across North America... ... Many have unwittingly crossed its silent borders. All have vanished. Today you will cross those borders. Today you will see what none have seen. Welcome to Grave Prosperity . FEATURES GP is an Action/ Horror title that focuses heavily on player reflex. Take on the role of Amber Ridge, a character who is as mysterious as she is dangerous, and fight your way through the accursed halls of Prosperity. -- Upgrade your abilities with EXP and become a walking tank, or a destructive force of nature! -- Challenge yourself with maddening levels of difficulty, or just enjoy a stylish and bloody walk through the park on the easier modes. -- Enjoy the 90's-era camp, along with classic in-game FMV sequences to top off that nostalgia trip!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Nudez Violência Extrema Linguagem imprópria
steam germany18Drastische Gewalt Sexuelle Inhalte Schimpfwörte
igrsBANNEDKekerasan Horor Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Grave Prosperity - part 1's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Grave Prosperity - part 1's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Grave Prosperity - part 1 at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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You Deserve2022 September 2026 - 12:32:08 UTC24269TGA Company LLC
Art of War: Red Tides722 September 2026 - 05:22:08 UTC4,0146,954Game Science
Vampire: The Masquerade - Redemption422 September 2026 - 11:15:02 UTC20991Nihilistic Software
Beast Battle Simulator422 September 2026 - 01:16:46 UTC81,289DOG HOGGLER
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
Welcome to the Game322 September 2026 - 11:01:58 UTC532,534Reflect Studios
Rage Wars222 September 2026 - 00:54:58 UTC2122,151Lemondo Games
The Spirit Underneath122 September 2026 - 12:16:58 UTC211124Acuze Interactives
Office Battle122 September 2026 - 07:46:55 UTC97958Black Lime Studio
Ino122 September 2026 - 13:21:27 UTC2150L Rod
Giants: Citizen Kabuto122 September 2026 - 02:19:36 UTC4210Planet Moon Studios
LINCH122 September 2026 - 13:21:26 UTC4177Datura Games

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,124,98922 September 2026 - 13:31:40 UTC1,818,3689,826,471Valve
Dota 2755,34322 September 2026 - 13:31:40 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS723,26922 September 2026 - 13:31:40 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust82,98722 September 2026 - 13:05:09 UTC259,6461,359,516Facepunch Studios
HELLDIVERS™ 280,30522 September 2026 - 13:05:09 UTC458,2081,150,310Arrowhead Game Studios
War Thunder67,48922 September 2026 - 13:05:08 UTC125,317781,076Gaijin Entertainment
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS723,26922 September 2026 - 13:31:40 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust82,98722 September 2026 - 13:05:09 UTC259,6461,359,516Facepunch Studios
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy56,96322 September 2026 - 13:05:08 UTC360,7612,058,145Rockstar North
NARAKA: BLADEPOINT56,78522 September 2026 - 13:05:10 UTC385,770302,33024 Entertainment
Monster Hunter Wilds53,77322 September 2026 - 13:28:09 UTC1,179,869317,835CAPCOM Co., Ltd.
VRChat44,26022 September 2026 - 13:05:16 UTC74,217261,953VRChat Inc.

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust82,98722 September 2026 - 13:05:09 UTC259,6461,359,516Facepunch Studios
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Warframe57,12522 September 2026 - 13:05:09 UTC181,509676,031Digital Extremes
Monster Hunter Wilds53,77322 September 2026 - 13:28:09 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid44,83422 September 2026 - 13:05:08 UTC122,811467,999The Indie Stone
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Baldur's Gate 341,12622 September 2026 - 13:05:15 UTC875,343836,282Larian Studios
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat164,49222 September 2026 - 13:05:08 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Wallpaper Engine96,02022 September 2026 - 13:05:15 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust82,98722 September 2026 - 13:05:09 UTC259,6461,359,516Facepunch Studios
Slay the Spire 280,52322 September 2026 - 13:05:15 UTC574,638199,438Mega Crit
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Project Zomboid44,83422 September 2026 - 13:05:08 UTC122,811467,999The Indie Stone
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Terraria39,04822 September 2026 - 13:05:08 UTC486,9181,521,492Re-Logic

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