SPSTEAMPULSELIVE ANALYTICS
Deadliest Catch: The Game

Deadliest Catch: The Game Steam news

4Fishing | Apr 14, 2020 | game

Released

5players observed · 24 September 2026 - 15:19:04 UTC

AdventureIndieSimulationSingleplayerOpen WorldSteam Store

  • Latest observed players5 · 24 September 2026 - 15:19:04 UTC
  • SteamPulse tracked peak83
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score53% positive

Deadliest Catch: The Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players5 · 24 September 2026 - 15:19:04 UTC
  • SteamPulse tracked peak83
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score53% positive
  • Total reviews1,594
  • Release dateApr 14, 2020
  • Developer4Fishing
  • PublisherUltimate Games S.A.

Genres: Adventure, Indie, Simulation

Company pages: Developer: 4FishingPublisher: Ultimate Games S.A.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Deadliest Catch: The Game Steam news

Deadliest Catch: The Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Ultimate Fishing Simulator 2 is OUT NOW! Get special discount! - 22 August 2022

    To all avid anglers and virtual fishing fanatics! We have received the latest information from the coastguard regarding 60 species of hungry fish swimming on 6 wild maps in ULTIMATE FISHING SIMULATOR 2!! Yes - the game is OUT NOW, waiting for new anglers from all over the world! Especially for this occasion, we have a special 15% discount for you: https://store.steampowered.com/bundle/27466/Ultimate_Fishing_Simulator_2__Deadliest_Catch/ ~Tight Lines

  • Bakery Simulator is available now! 15% off for Deadliest Catch owners! - 3 May 2022

    Dear Players! We’ve just released a new bundle! Thanks to DEADLY BAKERY Bundle you can now gain an extra discount for Bakery Simulator if you are the owner of Deadliest Catch: The Game! Let's show them our support! https://store.steampowered.com/bundle/26024/Deadly_Bakery/ Enjoy!

  • Game Update | 1.1.95 - 23 December 2021

    New update 1.1.95 is now available! NEW Added Physics to Ships in Port; Added Deals game mechanic; Added lights in Port; Added new terrain generator; Added more details on terrain; Added crabs selling promptly with penalty warning; Added icons on port buildings entrance; Added more lights in the port; A reputation system has been added between the player and the NPC at sea. When a player has a low reputation among the NPCs, he will not help us or charge more for hauling away. The reputation between the NPCs can be viewed in the tablet in the scoreboard Added The ability to tow NPC ships to the port; Added the option to grind the bait by crew members (they take the bait themselves from the fridge and grind it); Storm mechanics added. Storms occur in specific areas and move according to the direction of the wind. Swimming in will take damage and sink; Land and shoals added; The option to…

  • Game updated from beta branch - 16 October 2021

    All fixes from build 1.1.52 to 1.1.87, next fixes on the way.

  • [BETA] Game Update | 1.1.85 - 19 August 2021

    Changelog: Fixed a bug with the visible gray plane on-camera zoom out Added icons on port buildings entrance Added more lights in the port Improved enter and exit to the wheelhouse Fixed Storm mechanics Fixed possibility of throwing fish prematurely in the tutorial Bait grinder shows state correctly Crewmen no longer try grind new bait, before then old bait end grind Fixed tutorial bait grind task Fixed sorting crab animation by crewmen Improved crewman pathfind to bait grinder Crewmen can stop sorting if it is needed for more priority work

  • [BETA] Game Update | 1.1.84 - 9 August 2021

    Version: 1.1.84 Changelog: Tote does not fall out of the player's hands Fixed grinder animation More fishes needed for creating new bait Improved crewmen AI Fixed colliders on King Crab Fixed fast travel UI bug Fixed sorting animation rotation of crewman When the season ends we get a prompt with the end of the season Fixed a bug with throwing buoys under the sorting table Fixed bug with crewman blocking when going to grind bait Corrected typos in tutorial Fixed stairs collider in port Fixed lighting in port

  • [BETA] Game Update | 1.1.82 - 22 July 2021

    Changelog: Crewmen AI improvements Light FX in the port improved (more realistic, darker) Tutorial updates Fixed problem with crab pots 'ghosting' through ship elements when on winch hook, on Whitestar Fixed bug which made players produce too much bait from fish Fixed several problems with UI A few missing terms translated, lots of typos and grammar errors fixed

  • [BETA] CHANGELOG| 1.1.78_a - 15 July 2021

    Hi everyone, here is the latest update. It's released on the BETA branch as we couldn't reproduce some bugs. We would be grateful for your feedback and information when you encounter problems or any issues. Changelog 1.1.78_a A reputation system has been added between the player and the NPC at sea. When a player has a low reputation among the NPCs, he will not help us or charge more for hauling away. The reputation between the NPCs can be viewed in the tablet in the scoreboard Added The ability to tow NPC ships to the port Added the option to grind the bait by crew members (they take the bait themselves from the fridge and grind it) Storm mechanics added. Storms occur in specific areas and move according to the direction of the wind. Swimming in will take damage and sink. Land and shoals added The option to receive radio messages has been added. After receiving it, it shows us the appro…

  • Game Update | 1.1.52 - 2 May 2021

    Hello everyone, here is the new update that is fixing and improving in-game features. We will release more fixes soon. Changelog 1.1.51 + 1.1.52 Fixed a bug with hiding crewmen; Improved animation of crewmen; Crewmen crab fishing improved; Crewmen can pick bait from the fridge and can grind bait themselves; Added more information on UI when crewmen have problem with work; Fixed a bug with displays crewmen panel when map open; Fish icon displays correctly on sorting table; Fixed a bug with crewman throwing hook on a floor; Crewmen workflow improved; Fixed bugs with loading game with crewmen on board; Crewmen now sort crabs properly.

  • BETA Update | 18-01-2021 - 18 January 2021

    Hello, we have fixed saves on the beta build but there are few new things which have to be tweaked. Warning: This build may contain bugs and minor issues caused by new features. Changelog: BETA 1.1.44 New: Added new port, which can be walked around*; Added the ability to catch fish and grind them into baits; Added the possibility of damaging/deforming the ship; Added icebergs, birds and whales; Added opponents ships; Added opponents cages (which you can steal, penalties will be added in a future update); Added shoals; Changed: Crew members return to their places after completing the task; Processing factory menu has been changed to include the new crab species; Fixed: Fixed save/load game issues; Fixed some textures on White Starship; Fixed pathfinding for crewmen; Fixed framerate in wheelhouse; Fixed some bugs in the tutorial that didn't allow to finish it; Known issues *IMPORTANT: Por…

  • Public Beta | 1.1.33b - New crab species & wheelhouse - 3 November 2020

    Hello, first of all - thank you, everyone, for your support and patient. Today we are releasing beta build for Deadliest Catch. Due to Covid-19 situation, our Q&A team is unable to fully help us in finding new bugs. That is why we decided to update the beta branch and ask you to test it until November 8, 2020. Here is the changelog: Version: 1.1.33b added a functional wheelhouse, added monitors to the wheelhouse, added control panel in a wheelhouse, added new crabs species: Blue king crab (Paralithodes platypus) Golden king crab (Lithodes aequispinus). Scarlet king crab (Lithodes couesi) Snow crab (Chionoecetes opilio ) added ship engine start/stop, player can move around a wheelhouse (press Q to leave chair), fixed a bug with highlighter outside of the ship, fixed bug with closing letters in a bottle, can see as many crabs in the pot as there are actually, improved processing factory w…

  • Pre-release Update Notes - 17 October 2020

    Hello everyone! It will be short today but I wanted to inform you that we are working on next features from our roadmap and of course about bug fixing including Crew. New Crab Species We are preparing 4 new crab species that will be available to catch. 3 of them will give you money, and one will be without value. Right now we are discussing making it possible to make a bait from crabs without value but we didn't decide yet. So here are the new crab species: Blue king crab (Paralithodes platypus) Golden king crab (Lithodes aequispinus). Scarlet king crab (Lithodes couesi) Snow crab (Chionoecetes opilio ) And here you can see a few of them on the renders (click to zoom): Captain / steering room As many of you are waiting for this feature - I want just to confirm that we are preparing it. Here ar EARLY renders of how it looks. Please note that it will change, we are preparing new 3D monito…

  • Game Update | 1.1.25 - 14 September 2020

    Hello everyone, the new developer is working hard on fixing everything that you are reporting and on new features. Taking over projects is never easy and takes some time, but we are on the right track and you should see the first results soon. For now here is the newest update, which mostly contains bug fixes. Build 1.1.25: fixed a bug with crewman can't move crab pot on the cooler; fixed bug with 12 crab pots player blocker; improved loading time from the harbour to ship; fixed a bug with crewmen is invisible on White Star; light switch on White Star now is working; fixed cameras on White Star; crewmen work better on White Star; fixed a game freeze on changing a setting in-game; fixed a bug with travelling on the map with White Star ship; fixed a bug with control panel functionality; fixed a bug with counting season days using White Star ship; improved functionality AI on White Star (b…

  • [BETA] Update 1.1.1 - 19 August 2020

    1.1.1 fixed a bug with crane blocker; fixed crab pots position on the ship ; fixed a bug with putting crab pot on the ship; improved AI navigation paths on King Crab ship;

  • [BETA] Update 1.1.1 - 29 July 2020

    1.1.1 fixed a bug with crane blocker; fixed crab pots position on the ship ; fixed a bug with putting crab pot on the ship; improved AI navigation paths on King Crab ship;

  • Game Update | 1.1 - 25 July 2020

    Hello everyone! Today we are releasing a long-awaited update for Deadliest Catch: The Game. Changing the developer is not that easy - the road was bumpy and full of surprises, but we managed to overcome a lot of adversity and today we're releasing Update 1.1 which brings some changes. New Ship Since today you can play and control the crew on a new ship - F/V WhiteStar. It's a FREE DLC available for everyone so be sure to assign it to your account: https://store.steampowered.com/app/1278700 Port changes We have been struggling with this for a long time. Should the player choose ship only once or let them change it just when they want? We decided to create a new building which is some kind of "garage". You will be able to change ship in the harbour n the building called "Ship change" Changelog 1.1.0: Added new ship White Star with free DLC; Added a ship change building in the harbour; Fix…

  • Have You Played Deadliest Catch: The Game? - 29 June 2020

    Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Hope you like chipped paint textures, and the colour grey. Because you’ll be seeing a lot of them in Deadliest Catch: The Game . Oh, and crabs. Hundreds and hundreds of near-identical crabs, which you must sort by hand, examining each one in turn before either throwing it back in the sea, or condemning it to an icy hold to await its demise on the plate of a hungry businessman. Because DC:TG is a game about commercial crab fisheries, and while it’s honestly quite rubbish, it’s got a place in my heart. (more…)

  • New developer! New features! New Roadmap! - 3 June 2020

    Hello everyone, today I would like to inform that Deadliest Catch: The Game will receive a new developer who will provide further support for the game including debugging (including existing bugs) and adding many new features! It will not be fast or slow - the speed at which fixes will be made will depend on the amount of work that awaits us all. We would like to provide you with everything as quickly as possible, but we do not want to repeat the mistakes. If you are curious what awaits you, below you will find a full list of planned features called Roadmap. Please remember that dates may change - some things may be earlier and others later! Roadmap MILESTONE 1 (EST 30.06.2020) Analyze the source or output code and organize it for easier and faster implementation of new features. Increase the performance of the Game. Added a 3D F/V Northwestern ship model to the Game in the form of a fr…

  • [LIVE] Game Update | 1.0.17 - 1 June 2020

    Changelog: 1.0.8 Fixed the bug with save file accumulating competition data thus causing: leaderboard overflows, huge save files size, game freezes and crashes on loading scenes or finishing season. Fixed bug with game freezes on time skipping due to crab sorting issue, Fixed bug with vessel's gear not acting properly after loading game, Fixed minor bug with wrong outline colour displayed in vessel customization, improved notification about the crew size limit while hiring crew, 1.0.9 additional fixes for the bug with the vessel not moving after loading game, additional save file fixes, added localized Turkish logo, minor changes in German localization. 1.0.10 fixed the bug in the tutorial when the player can block himself by returning to Dutch Harbour in the wrong step order fixed the bug in the tutorial when the player can block himself by leaving the sorting table before finishing so…

  • [BETA] Game Update | 1.0.17 - 1 June 2020

    Changelog: 1.0.17 fixed a bug that caused a player to lower position of the camera regardless of his position, fixed a bug that caused a player to be unable to throw crabs into the tank, fixed a bug that caused a fast travel popup prompt under the tablet, fixed active areas of crab tank hatch and putting in bait, player can no longer drop the hook in the tutorial in a way that blocks the progress, player can no longer move the submerged pot in the tutorial in a way that blocks the progress, improved the randomization of crab sorting time by the crew so the upgrade works better, changed the Simplified Chinese font so it's not leaving any empty signs, minor Simplified Chinese improvements.

Patch notes and updates

S.noRelease datePatch nameGID number
116 October 2021Game updated from beta branch4698935641762477974
219 August 2021[BETA] Game Update | 1.1.854022264629310383051
39 August 2021[BETA] Game Update | 1.1.844032396530955931569
422 July 2021[BETA] Game Update | 1.1.824038024692285868706
515 July 2021[BETA] CHANGELOG| 1.1.78_a4204657340164788186
619 August 2020[BETA] Update 1.1.13670950880874604416
729 July 2020[BETA] Update 1.1.13664193578956466212
81 June 2020[BETA] Game Update | 1.0.173142896212102439583
926 May 2020[BETA] Game Update | 1.0.163112496866898740553
1022 May 2020[BETA] Game Update | 1.0.153112496281294000763
1119 May 2020[BETA] Game Update | 1.0.144742798964253032948
1215 May 2020[BETA] Game Update | 1.0.134742798899912320994
1313 May 2020[BETA] Game Update | 1.0.123110243848760353601
1411 May 2020[BETA] Game Update | 1.0.113110243741288565653
157 May 2020[BETA] Game Update | 1.0.93110243214555393028
1629 April 2020[BETA] Game Update - 1.0.83127131079122833883
1723 April 2020[BETA] Game Update | 1.0.73112493747267640827
1816 April 2020Game Update | 1.0.34654976078203793106
1914 April 2020Full Game Release (1.0) - Changelog3112492477904276005
2010 December 2019Game Update | 0.13.382587811707183618526

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