SPSTEAMPULSELIVE ANALYTICS
Warzone VR

Warzone VR Steam metadata

Sinn Studio Inc. | Jan 25, 2019 | game

Released

0players observed · 14 October 2026 - 08:27:40 UTC

ActionEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)1,260
  • Revenue (VGI)No data available
  • Review score43% positive

Warzone VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)1,260
  • Revenue (VGI)No data available
  • Review score43% positive
  • Total reviews30
  • Release dateJan 25, 2019
  • DeveloperSinn Studio Inc.
  • PublisherSinn Studio Inc.

Genres: Action, Early Access

Company pages: Developer: Sinn Studio Inc.Publisher: Sinn Studio Inc.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Warzone VR Steam metadata

Warzone VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/838820/metadata
Steam Communityhttps://steamcommunity.com/app/838820
PCGamingWiki search
IGDB searchSearch IGDB for Warzone VR

Reviews, pricing, and metadata

Review summary

Mixed

43% positive, 13 positive, 17 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 26 January 2019
  • PlayStation 14 October 2019

Latest Steam announcements

  • Store Removal - 21 October 2020

    Warzone VR will no longer be available for sale starting November 16. If you already own the game, it will stay in your library and continue to function as expected, with the exception of in-game voice chat. If you intend to communicate with your friends while playing, we recommend a third-party tool like Discord. We believe it's the right direction for the studio and we must be more mindful of our users and the content we deliver. With each game, we aspire to make the best game we've ever made. Thank you for playing ❤️

  • EA Patch 0.0.1.9 - 16 September 2019

    Servers are now synced for cross-play between all major PC VR stores (including Oculus Store on Sept 20th and Viveport, currently live!) A physics bug with grenades has been fixed in which throwing grenades often caused them to glitch out or disappear entirely. They will now behave as expected with accurate physics every time they are thrown.

  • EA Patch 0.0.1.8 Crossplay! - 23 August 2019

    Lots of local performance optimization Crossplay with the Oculus and Viveport stores implemented (Oculus is still pending release, but very close) Server optimization Endless list of bug fixes (to be posted in its own update)

  • EA Patch 0.0.1.7 - 26 March 2019

    Bots now have firing spread to make them more fair against players. Bots can now hear players' footsteps (but only if standing. Crouching / Proning will not produce loud enough steps for them to hear) at a distance of 12.5 meters. UI bug fixes. Note: using the 'Open' or 'Spatial' VOIP settings for a server and enabling the 'deafen' option in your UI may not automatically deafen late-joining players. We're introducing separate channels to fix this bug in a patch ASAP (it is currently WIP).

  • EA Patch 0.0.1.6 - 26 March 2019

    Bots (in Beta mode, under GameMode in 'Create Server') improved greatly! Most bugs related to the AI system have been resolved. However, the bots may be "too good" at the moment. We're introducing a few more features before pulling them out of the Beta mode. One example is a spray radius to reduce their accuracy as well as additional cooldowns and more animations. UI Improvements (in-session activated via input). Players can now protect other players from grenade explosions by blocking the blast with their own body, sacrificing themselves for the greater good. This isn't guaranteed to work every time as the explosion can easily make its way around the body; however, the body will act as a shield to prevent shrapnel from hitting players hidden well enough behind. To make use of this (if you so choose), try to get in front of the grenade whilst crouched. This will better prevent the explo…

  • EA Patch 0.0.1.5 - 15 March 2019

    Bot improvements (still only playable by creating a 'BETA Bots' GameMode server. Available in the 'Create Server' menu. New VOIP features (not fully tested) to allow self-mute, global mute and targeted muting. To access this, open up the playerboard during an active match (not from the server lobby) using the Menu button on HTC Vive and Y/B on Oculus Touch).

  • EA Patch 0.0.1.4 - 14 March 2019

    UI Overhaul New, in-session playerboard UI. Accessible via Menu button on HTC Vive and Y/B on Oculus Touch. BOTS have been added as part of a Beta mode. Select this when creating a server (the option is in GameMode). Still a work in progress! Various enhancements and optimizations available across the entire game. A more detailed patch list will be included with a near-future update that introduces at least one (up to 2) brand new maps.

  • EA Patch 0.0.1.3 - 28 February 2019

    Spatial VOIP now available in the Create Server menu! This is a single, global, positional audio voice channel. Players that force-quit their game will now correctly be removed from the player board to avoid bugs. Our new Bot / AI system is complete and is now undergoing testing on our new, completed map! Both will launch simultaneously very soon. Exact release date TBA.

  • EA Patch 0.0.1.2 - 15 February 2019

    User Interface Updates (including laser improvements) We're currently working on a new map along with bots so that anyone can play at any time on any VR system. Lots of other changes / additions will be introduced alongside these two major implementations so stay tuned!

  • EA Patch 0.0.1.1 - 8 February 2019

    Advanced Sprinting. Switching to strafe will reduce you to walk speed. But if sprint is held (or toggle is on) then evening yourself out will automatically resume sprint. Sprint exhaustion and recovery time has been added. You have a total of 10 sprint seconds. The seconds will be added on and removed depending on time spent sprinting. If you sprint for 5 seconds and rest for 2, you'll have 7 seconds of sprint, etc. Username visibility in servers fixed. Shop modifications (still a WIP) VOIP types, server global -- third iteration. Still in BETA but Team/Open types definitely work. Currently testing Spatial.

  • EA Patch 0.0.1.0 - 7 February 2019

    Second iteration of the VOIP type server settings (still in BETA and not guaranteed to work). Movement speed increased, now somewhere between what it used to be and what it was recently changed to. This may be changed again with the introduction of our new map soon.

  • EA Patch 0.0.0.9 - 6 February 2019

    Compass fixed! It broke upon death but will now always function as intended. Note that it uses the orientation of your HMD to determine direction, not the hand. Some windows not allowing you to shoot through now do. Leaving game via Esc should remove players from the player board again (unconfirmed on live server). Pistol magazines will no longer float when removed from holster and dropped. Team balancing fixed (to prevent team switching to bug out the balancing algorithm. VOIP channels introduced (BETA! May not work correctly). These are global to each server so choose what you want when creating one. Options: Team, Open and Spatial. The first two are 2D but will either let you hear your team alone or everyone in the server and the spatial is only spatial, allowing you to hear players in 3D space (allies and enemies alike). Player visibility (players should no longer be invisible at an…

  • EA Patch 0.0.0.8 - 6 February 2019

    A believed fix for player desync when using (or exiting) vehicles. Player preview in menu will now show up without any delays (and never early). Player "Level", as seen in the menu, will now load correctly (previously defaulted to 0 for 5 or above). Further optimized player rewards based on individual endgame score. Debug collision visibility in the main menu (for guns, grenades etc.) no longer visible in production builds (new fix). Held weapons on match start will not cary over to active session, even if dual-gripping.

  • EA Patch 0.0.0.7 - 6 February 2019

    Currency symbol fixed in player menu (to always show "$" instead of the previously seen square). Custom player skins now carry over to offline levels (e.g. Shooting Range, visible on player hands). Laser will disappear if player starts to change levels to avoid potential bugs. Player invisibility in online matches should no longer occur at any time. Magazine collisions fixed in Shooting Range. Weapon switching in Shooting Range will now drop and switch weapon if held when switched (even if dual gripping).

  • EA Patch 0.0.0.6 - 1 February 2019

    You now earn points and rewards for holding capture points (shown on the end-game screen). End-game rewards have been optimized and will undergo another optimization in the next patch. Sprint toggle added (available via Settings). Option to disable vignette completely added (available via Settings). Full iron sights support (a couple weapons were missing the back sights when no custom sight was attached). Various adjustments made in the Barracks menu for ease of use and consistency. Grenade physics improved (will undergo another optimization in the next patch). Team killing is now punishable and will result in an automatic kick from the server if abused (rewards are not retained). Holstered M16s will now be correctly oriented (on both players and on the preview character in the menu). Greatly reduced input lag when driving vehicles (caused by latency and our network smoothing code). Bot…

  • EA Patch 0.0.0.5 - 31 January 2019

    Footsteps enhanced (when in the playable map itself, they'll be louder and heard from further. Crouching will reduce volume and distance). Control settings now work in offline areas (e.g. Shooting Range). If a team ends up empty, the game will end early and the remaining team will be victorious (with scores and rewards retained). M16; ACOG sight will no longer hover above gun. Reflections updated in the server map to make guns/players look better. If a player dies with the HUD, the HUD will disappear instead of falling off and through the world. Projectile impacts now produce blood and FX on players when they're alive again (and not just when dead). Controllers will now vibrate when you take damage to better signal damage intake. The vignette intensity has been increased to help signal damage intake earlier than before (this will soon be optional for all players). The usernames appearin…

  • EA Patch 0.0.0.4 - 30 January 2019

    Shooting range has been fixed (the laser will always work and weapons won't fall through the floor). Players leaving to lobby should no longer affect those still in-game (new fix). LIV is now functional and should not cause performance issues when used. Please visit the Settings to enable it. Then, go in-server, restart or travel to shooting range to initialize. ACOG scope has been further magnified for better zoom. Team balancing added (2 players alone cannot start a match if on the same team, 3 or more will enable team balancing). M16 and Revolver no longer grippable by others (only owner). Going back to lobby will hide the capture point indicator in the distance and re-joining (or late joining) will reveal it. Bad / false collisions on the main map have been fixed (broken staircases, oversized collisions on props and more). Increased fog and light adjustments. Animation modes will no…

  • EA Patch 0.0.0.3 - 30 January 2019

    Unlocked the first two suits and first three skins by default for everyone (you can access the skins via the gear icon in Barracks for your suit). Adjusted scoring and reward calculations to make it easier for players to earn money. Fixed a bug that sometimes caused a player to lose money through poor performance that calculated negative values (due to deaths or team kills). Players leaving sessions via the wrist button no longer interferes with team placements. Both teams now have various randomized spawn points. Late-joiners will now be marked as green on the player board to differentiate between in-game players and those in the lobby. Friendly username visibility has been improved and should not pose any issues where you don't see them or see enemy usernames in some cases.

  • EA Patch 0.0.0.2 - 30 January 2019

    Shooting range is now accessible via Barracks. You can practice with any gun, even those you don't yet own. You can now use 'Windows Default' for VOIP in Settings without the game crashing. No need to restart once you hit Apply. You can insert mags into pistols (and all other weapons) directly off your holster without the mag slot disappearing.

  • Happy Holidays! - 25 December 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34102235%2F8cf93b091ca4a7a97aea81e2532ede116ba75c41.jpg

Patch notes and updates

S.noRelease datePatch nameGID number
116 September 2019EA Patch 0.0.1.93658535001306590214
223 August 2019EA Patch 0.0.1.8 Crossplay!2416665403774280798
326 March 2019EA Patch 0.0.1.72543878145190627477
426 March 2019EA Patch 0.0.1.62543878145188529254
515 March 2019EA Patch 0.0.1.53140604542245672854
614 March 2019EA Patch 0.0.1.43140604542241783129
728 February 2019EA Patch 0.0.1.32534869043303030996
815 February 2019EA Patch 0.0.1.23702426087241139079
98 February 2019EA Patch 0.0.1.12461683368386658078
107 February 2019EA Patch 0.0.1.02461683368384455271
116 February 2019EA Patch 0.0.0.92461683368380454636
126 February 2019EA Patch 0.0.0.82461683368380452401
136 February 2019EA Patch 0.0.0.72461683368380451012
141 February 2019EA Patch 0.0.0.62462808987393596236
1531 January 2019EA Patch 0.0.0.52462808987390936801
1630 January 2019EA Patch 0.0.0.42462808914512859864
1730 January 2019EA Patch 0.0.0.32462808914512857607
1830 January 2019EA Patch 0.0.0.22462808914512855413

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID838820
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateJan 25, 2019
DeveloperSinn Studio Inc.
PublisherSinn Studio Inc.
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent43%
Positive reviews13
Negative reviews17
Total reviews30
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Warzone VR is a cross-platform multiplayer virtual reality shooter. Player progression, customization, squad vehicles, large battlefields and dedicated servers.

About this game

Warzone VR is a cross-platform multiplayer virtual reality shooter. Group up with other players and enter a battlefield where real players take part in a massive struggle for dominance. With dedicated servers to support a smooth and competitive experience, Warzone VR was developed from the ground up with cross-platform in mind. NEW: CROSSPLAY Crossplay is now possible with players coming in from the Viveport store. The Oculus store is pending release and will join the servers shortly! FEATURES: Progression System Character Customization In-game Shop & Load-Out Customization Positional, Team and Open VOIP options (server global) Interactive Squad Vehicles Competitive Play

Supported languages

English

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
27Cross-Platform Multiplayer
54VR Only
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbmIntense Violence, Blood, Strong Language

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 14, 2026 to Oct 14, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Warzone VR's USD price history spans from Oct 14, 2026 to Oct 14, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Warzone VR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 14, 2026 through Oct 14, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Warzone VR at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-14$0.00$0.00No discountSteam Store

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