SPSTEAMPULSELIVE ANALYTICS
Melordandek

Melordandek Steam news

Hanged Bunny Studio | Mar 13, 2020 | game

Released

0players observed · 6 October 2026 - 01:37:28 UTC

IndiePuzzleSingleplayerGrid-Based MovementVisual NovelSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Melordandek news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews13
  • Release dateMar 13, 2020
  • DeveloperHanged Bunny Studio
  • PublisherPentacle Technologie

Genres: Indie

Company pages: Developer: Hanged Bunny StudioPublisher: Pentacle Technologie

Top Steam chartsTop 100 gamesGame directorySteam Store page

Melordandek Steam news

Melordandek news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Improve GUI and +30 levels - 23 December 2020

    I have updated Melordandek. = ) - +30 levels - Make cracks stronger, especially random strike. - Improve crack generator and make cracks more frequent - An ingame menu was added, in order to allow you to change settings without leaving your level, and also to pause it. You can trigger it by using escape. - Improve mouse control and keyboard control: (Right click can be kept down to go back quicker, r key to restart level, wasd and zqsd as alternative to arrow keys) - Level number are shown on campaign screen when mouse is above. - No more crash when playing a long time (Actually, it was the number of levels played that trigger the crash, there was a file descriptor leak) - Less RAM consumed Some musics clips from Melordandek are gonna be posted on YouTube soon... and for XMas, everybody can enjoy a 66% promotion. Merry christmas, and happy new year!

  • Demo updated - 15 March 2020

    The demo now contains the full first chapter. : )

  • Chapter 10: Melordandek is now complete - 13 March 2020

    Melordandek is now complete. = )

  • The last chapter will be released soon - 25 February 2020

    Well well.. I've started Melordandek three years ago. It was after some floating moments where I was a little lost between all my prototypes: Macroboy Y, Coloraise, the Bite Of Darkness and Allan. Four concepts, four playable demos with different levels of polish. A lot of different appreciations, various opinions... I was a young man with a fresh diploma. Coloraiser was the simplest game on the paper so someone told me I should start with it. I have need less than one years to end the game itself but then I had a quite crazy idea, considering how much work it would imply: add a narrative system with pictures and voices. I should have done a mobile game, that was the initial target for a game like Coloraiser, but I did not want it. I don't like mobile development tools, I hate big APIs and IDEs... Developping for PC was a way to keep using emacs and gcc. And of course it would implies b…

  • Chapter 9 is released - 30 December 2019

    Chapter 9 is now available. It brings around 20 additional levels. The options menu now have an additional button to reset steam success. Success popups works now.

  • Chapter 8 is now released - 26 October 2019

    40 additionals levels and some cinematics composing chapter 8 are now out! Soon, chapter 9! It is already almost done!

  • Chapter 7 is now released - 7 October 2019

    30 additionals levels and two cinematics composing chapter 7 are now out! Soon, chapter 8!

  • Chapter 7 - 16 July 2019

    Hello, I have started working on chapter 7. I don't know precisely when it is gonna be done, but I assume it will be in at least three weeks. The chapter 7 will include at least 30 levels and 2 cinematics. Following chapters will probably go out quicker considering I'm gonna have more time to work on it than usual.

  • Chapter 5 and 6 released - 15 April 2019

    Chapter 5 and 6 were released. = ) A menu to view all cinematics easily was added. A button to disable automatic cinematics start was added in the option menu.

  • Chapter 5 will be a little late - 1 April 2019

    Hello, It is the convention period here in France, and it has required, require and will require quite a lot of my time. Chapter 5 is almost done, I still have the voices to do. They will be done this week end so I can release the chapter 5 this week or at the beginning of the next. Sorry for the wait.

  • Chapter 4 - 9 February 2019

    Hello, Chapter 4 is now available = ) +40 levels. A lot of success were added too.

  • V1.1: Chapter 3 - 9 January 2019

    Hello, Melordandek will be updated soon. The chapter 3 will come sooner than expected. = ) Here is the full changelog: * Linux version! * Chapter 3 - Hyasrack Tower * The music volume now goes down when a character is talking. * Several fixes on the random strike crack and the free tile crack. * Additional effects when the player moves * We can now type with the numeric pad crack numbers. * When the crack screen contains numbers, using backspace remove them before canceling moves. * Currently unreachable levels appeired darker. * Victory text is faster. * Crack appeirence probability increased. * Picture for freetime and weaponfreeze crack. * Menu animation speed up. * No defeat anymore when you are not able to move anymore, you can now use backspace to revert without having to start from the beginning. * The level is exited automatically when done * Fix some typos. * Several bug fixes.…

  • Next update - 23 December 2018

    Hello, The first update will bring chapter 3. Also, we will try to include achievements and other steam-related content. Its intended release date is end of january. Bye Merry christmas to everybody.

  • Finally ! Melordandek is up. - 22 December 2018

    Hello, Melordandek and its two first chapters are now available. = ) We hope that you will find it interesting and have fun. For XMas and for its launch, a 30% discount is offered.

  • Melordandek is a little late - 21 December 2018

    Hello, Melordandek is late. We are sorry about that. It is only for a few days, the time required to fully check the game before launching it.

  • Melordandek Steam Demo - 4 December 2018

    Hello, On the 14th of December, the Melordandek demo will be released = )

  • Web demo, PC demo, mobile app and then the game - 27 November 2018

    Hello The game will be released soon, but before it happens, a few things: - On the Melordandek website, a demo of the elementary concept of Melordandek can be played for free, levels are generated automatically: http://hangedbunnystudio.com/sub/melordandek - A free PC demo for Steam is also planned and will be released one week before the game, around the 14 of december. 7-8 levels from the first chapter will be available inside it. - A mobile application of Melordandek with ~100 original levels and a simple interface is also planned and currently being done. - The 20 of december, the first release of Melordandek will be here and will contain the two first chapter of the game. See you soon.

Patch notes and updates

S.noRelease datePatch nameGID number
116 July 2019Chapter 72436927798966563232
215 April 2019Chapter 5 and 6 released3763229740657034473
39 February 2019Chapter 42461683368392312843
49 January 2019V1.1: Chapter 32417771014046187752

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.