- Get 50% off Wilmot's Warehouse! - 10 February 2025
When you play Wilmot's Warehouse, you can make your friends and loved ones into CO-WORKERS with couch co-op! What bond is more sacred than the ones we have with our co-workers? None! (Except for the ones with maybe your friends, family, probably the guy that works at your local bodega on Thursday mornings, your neighbors, and definitely your pets.) That's why we're so excited that you can get to work in Wilmot's Warehouse for 50% off now through February 17th! Tell Borky we said hi!
- Wilmot Works It Out is AVAILABLE NOW! - 23 October 2024
Step into Wilmot's home life with Wilmot Works It Out, a puzzle building game about putting together beautiful images and using them to decorate the walls of Wilmot's home! Key Features: 🧩 Put together more than 60 different puzzles, with original art by Wilmot's Warehouse artist Richard Hogg 🏠 Unlock 7 different rooms in Wilmot's house 🪴 Unlock 20+ additional items to decorate Wilmot's home with 🐱/🐶 Adopt a cat or a dog 🎶 Another brilliant soundtrack by Wilmot's Warehouse composer & sound designer Eli Rainsberry Looking for more organizational fun? After beating the main game, players will unlock Marathon mode! This mode provides hours of Wilmot's Warehouse-style organizing fun time!
- ANNOUNCING: Wilmot Works It Out! - 25 August 2024
Wilmot is back! This time, he’s welcoming us into his house. And good news, you can play the demo today! Try it out soon, because it's only available for about 2 weeks. Wilmot Works It Out is a puzzle building game about putting together beautiful paintings, and hanging them up just how you like them. You play as Wilmot, who likes to unwind from sorting out a warehouse by sorting out puzzle pieces. Complete a series of puzzles to unlock new customisation options for your house, including colours, wallpapers, bookcases, and cats. This house is going to feel like a home in no time at all! Add it to your wishlist today!
- Join us for a Q&A with the Developers! - 24 July 2024
It's an exciting time for game developers Richard Hogg and Ricky Haggett! Not only did they just announce the Wilmot's Warehouse board game, but they also just released their newest and ever-so-delightful project Flock earlier this month! They've given us the opportunity to sit down and have a chat with them about their exciting year and their previous projects on Twitch! Join us on Thursday, July 25 at 2pm ET / 11am PT / 7pm BT! We hope to see you there!
- Wilmot's Warehouse: Now a Board Game! - 23 July 2024
Wilmot is sliding off the screen and coming over for game night! In the Wilmot's Warehouse board game your team will work cooperatively to organize the warehouse using memory, imagination, and silly stories you make up. It's available to pre-order right now! Wilmot's developers Ricky Haggett and Richard Hogg have been working on this project alongside the brilliant board game experts at CMYK (Monikers, Wavelength) and Shut Up & Sit Down for years and we couldn't be more pleased that it's finally real! Not only does it make for a perfectly goofy evening, it's absolutely gorgeous! 🤩 Check out the Shut up & Sit Down announcement video here: (insert link when we have it) Now gather up your warehouse team and get ready to start earning those performance stars!
- Among Us, Monster Train and more hit Xbox Game Pass for PC - 18 December 2020
Yesterday, Xbox Game Pass for PC got a couple of tasty additions to it’s already very good lineup of games. Everyone’s favourite new smash-hit murder ’em up Among Us has joined the party, along with RPS faves Monster Train and Wilmot’s Warehouse . There’s a bunch more too, including The Dark Pictures Anthology: Man of Medan . Plenty to keep us all busy over the winter holidays then. (Or rather, plenty to distract me from playing the two giant new RPGs I don’t think I’ll ever finish.) (more…)
- Among Us, Monster Train and more hit Xbox Game Pass for PC - 18 December 2020
Yesterday, Xbox Game Pass for PC got a couple of tasty additions to it’s already very good lineup of games. Everyone’s favourite new smash-hit murder ’em up Among Us has joined the party, along with RPS faves Monster Train and Wilmot’s Warehouse . There’s a bunch more too, including The Dark Pictures Anthology: Man of Medan . Plenty to keep us all busy over the winter holidays then. (Or rather, plenty to distract me from playing the two giant new RPGs I don’t think I’ll ever finish.) (more…)
- I Am Dead is a puzzle game about a ghost who can look inside fruit - 11 August 2020
“If you’re a ghost, and you walk through a wall…” asks Richard Hogg, in the tone of a man confronted with a real head-scratcher, “…do you get to see the inside of the wall?” It’s a good question. The kind which, for most people, might fuel a good half hour in a pub, or a 2am chat with a partner who can’t sleep. But for Hogg and his long-term collaborator Ricky Haggett – who last year spun a thought about the simple pleasure of stacking shelves into the phenomenal Wilmot’s Warehouse – it’s a question worth writing a game about. That game is I Am Dead , and after watching Hogg and Haggett play for half an hour, it looks like exactly the tonic I need in the middle of this long, dark year. (more…)
- Have you played… Wilmot's Warehouse? - 24 July 2020
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Wilmot’s Warehouse taps into some very deep-rooted components of the human psyche. It’s a constant arm-wrestle between the immense satisfaction of a job well done, and the deeply disturbing realisation that you have absolutely no memory of what you were doing 30 seconds ago. The arm-wrestle is in constant flux, inching back and forth like an agonisingly slow metronome, with neither force ever emerging dominant. Which is what keeps you playing this silly brilliant game for hours at a time. (more…)
- The 7 best couriers in PC games - 17 July 2020
One Off The List is our weekly list feature. Is there something you think doesn’t deserve to be on this list? Comment with your reasons why, and next week it may be struck off. Death Stranding , the walking simulator about the sad Deliveroo man, is finally out on PC, allowing thousands of keyboard clackers to decode the complex metaphors embedded within such characters as “Mama”, a woman with a baby, and “Heartman”, a man with a pacemaker, played here by an aging and tired Danny Wallace . Look beyond the sub-textual nuance of such masterful creations, however, and you will find a half-decent delivery ‘em up. But is reliable postboy Sam Porter Bridges (a transporter who builds bridges) one of the 7 best couriers in PC games? You can find out by reading closely between the lines of this list. (more…)
- The 11 nicest smiles in PC games - 3 April 2020
One Off The List is our weekly list feature. Is there something you think doesn’t deserve to be on this list? Comment with your reasons why, and next week it may be struck off. The human race evolved the facial expression known as the “smile” because we needed a way to silently communicate satisfaction to other members of our species. So we decided to bare our teeth at one another and squint. This stuck, and now even the characters of your favourite digital storyderby are doing it. It’s sort of disgusting, and yet… you know what, I like it. Here are the 11 best smiles in PC games. (more…)
- Best PC games of 2019 - 6 January 2020
2019 was a great year for PC games – aren’t they all? – but you might not yet know what the very best PC games of 2019 were. Let us help you. (more…)
- RPS Verdict: Wilmot's Warehouse - 4 October 2019
Can t Stop Playing is our monthly celebration of a game we’re loving. This time we have been consumed by the organise ’em up Wilmot’s Warehouse . Watch out for more articles on it throughout the month. Alice Bee: Hello Brendy and Nate! We’re here to discuss what we ultimately think of Wilmot’s Warehouse , our Can’t Stop Playing for the month of September. Next week we will choose a brand new game, so as a final tribute we are here to deliver an RPS Verdict for the sweet organise-a-warehouse ’em up that is Wilmot. We’d been planning to do this verdict chat on Wilmot’s Warehouse for a while, but unfortunately one of you broke your collarbone , one of you got “a bit” of sepsis . As your line manager, I’m really impressed at your dedication, because you have both definitely, 100% genuinely turned up to still do this art…
- Clowns, dog food and Christmas Miracles: the secret history of Wilmot's Warehouse - 26 September 2019
Can t Stop Playing is our monthly celebration of a game we’re loving. This time we have been consumed by the organise ’em up Wilmot’s Warehouse . Watch out for more articles on it throughout the month. You might not be surprised to learn that Wilmot s Warehouse , the charming object-categorisation game we ve been banging on about this month, was inspired by (wait for it) working in a warehouse. Co-creator Richard Hogg worked in warehouses for Asda and Boots in his teens, before moving on to work for a film stills library after graduating. I loved that job, he recalls, wistfully. In fact, if it hadn t been for a bunch of bastards from coming in and deciding I was surplus to requirements, there s good odds I d still be there. (more…)
- Wilmot's Warehouse - Patch Notes v1.0.2 - 13 September 2019
Hey everyone! You may have noticed other the past week or so, lots of little updates to Wilmot's Warehouse being pushed to Steam. We've just pushed v.1.0.2 live today so we thought we should post some patch notes for you all wondering what bugs have been fixed and what changes have been made to your favourite warehouse organization game. New updates in 1.0.2: - Added AZERTY keyboard support. You can turn this on in the Options menu. - Fixed mouse/trackpad input problems on some Macs with Retina screens. - Fixed fullscreen behaviour on some Macs. - Fixed some issues where distant blocks could move if you clicked on them. - Added "quit" option to main menu. - Peeled a banana. This update also includes these previous fixes: - Added gamepad support for rearranging things in manifest. - Fixed the manifest to save your arrangement of products. - Fixed map view so it doesn't exit when you pres…
- Wilmot's Warehouse's motivational posters are a deadpan anti-reward - 12 September 2019
Can t Stop Playing is our monthly celebration of a game we’re loving. This time we have been consumed by the organise ’em up Wilmot’s Warehouse . Watch out for more articles on it throughout the month. Could you pass me that block of cheese? No, the other one, the blue one. No, that’s a slice of cake. The chee– oh, for heaven’s sake, I’ll get it myself. Honestly, you shouldn’t be playing sorting simulator Wilmot’s Warehouse with an attitude like that. You’re clearly not enthusiastic about the minimalist pile ’em up we can’t stop playing . Maybe a few of its motivational posters will change your mind. (more…)
- Wot I Think: Wilmot's Warehouse - 11 September 2019
Developer: Hollow Ponds, Richard Hogg Publisher: Finji Release: Out now On: Windows, MacOS, Nintendo Switch From: Steam Price: 11/$15/ 12 For the first three and a half billion years of its history, life on earth was fairly dull. It was, essentially, a load of little blobs mucking around in a great big sea. But then, five hundred million years ago, the Cambrian Explosion happened. Despite its name, it was not a sick wrestling move, but a sudden evolutionary riot, in which life diversified into a bewildering array of new and complex forms. These new creatures competed, and the winners – vertebrates, arthropods, molluscs and a bunch of worms – set the blueprint for every animal that existed thereafter. That s the nature we re familiar with; endless variations, but all on a surprisingly limited set of themes. And it s great. But sometimes, just sometimes, you look at the sea an…
- Can't Stop Playing: Wilmot's Warehouse - 9 September 2019
Can t Stop Playing is our monthly celebration of a game we’re loving. This time we have been consumed by the organise ’em up Wilmot’s Warehouse . Watch out for more articles on it throughout the month. Time, once again, to reveal our Can’t Stop Playing for this month. The announcement is coming a bit late because we had some trouble deciding for September, but then we looked at what we’d been writing about and, shockingly, playing, and there was really only one option. Who could have thought that pushing boxes around a black room would have us so completely in its grasp. Yes, it is of course the never-ending re-categorisation of Wilmot’s Warehouse that we can’t stop playing this time. (more…)
- Wilmot's Warehouse is a language game', please discuss - 4 September 2019
I don’t think we ever see the extent of Wilmot’s horror. He’s a square in charge of a warehouse, single-handedly responsible for storing and serving up hundreds of amorphous objects. We, the player, only see those objects from the top-down, a step removed from the abject terror of categorising off-colour melon slices that simultaneously resemble 50% of an egg. Maybe reality is less blurry from his perspective, but I doubt it. Wilmot’s Warehouse is a world of raw pictorial language, and an ingenious platform to explore how language works in our own world. (more…)
- Have You Played Worms World Party Remastered? - 3 September 2019
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. I’m not sure I have, to be honest. With Worms games, it’s hard to tell where one begins and the other ends – much like some real world worms . Was there supposed to be a defining characteristic of Worms World Party ? Did it come out ten years ago or five? I don’t know, and there is literally no available resource that could tell me the answers. I’ll just have to tell you about that time it haunted my old radio show instead. (more…)