- Steam Summer Sale, Bug Fixes and The End of the Hipster Bun. - 24 June 2022
Hello Everyone, I've just set the latest build live containing a big bunch of bug fixes for things reported by players. As always, thank you so much to everyone who have sent in comments, bugs and suggestions. You're awesome! The main fixes in this build are: Fixed loading of technology save game file from old save games. Fixed bug where the floor tiles wouldn't change when you have more than one area unlocked. Fix some missing animations which caused a logic issue with staff using equipment. Added a default animation for the staff to prevent any possible similar issues. Fixed bug where staff would wait literally forever to serve if there was food already on the serving station. Fixed a bug where the game would complain about there being no free chairs even though there were some. Fixed a bug where the customers would fail to use an object and then break when leaving. Fixed a bug where…
- Faster mid - late game research, increased effect of staff equipment - 10 June 2022
I've just set the latest build live. This one includes a whole bunch of fixes to the staff equipment, including new animations for some of the equipment that didn't have them. The staff equipment now has a much bigger impact on how fast the staff will perform the different tasks, so there should be a more visible improvement in speed when they're using the upgraded equipment. In addition the research point cost for the mid/late game tech has been reduced quite a bit. This means that the speed of research in mid / late game should be much faster, especially if you also upgrade the research equipment. There is also a bunch of smaller fixes, spelling and other string corrections. Thanks again to everyone who have provided and keep providing feedback. You're awesome!
- Faster loading, Quality Assurance and new Demo version. - 27 May 2022
I've just set the latest version live. This build improves the loading times to get into the game as requested on the forum. It also focuses a lot on quality assurance, fixing lots of bugs and making small improvements that have been reported by players. Loading time to get into the main menu should be significantly faster (if you click any button to skip the video). Staff should be less likely to get stuck in different places now. Selling / Moving equipment should cause a lot fewer problems. Fixed a bunch of spelling mistakes in tutorials. Fixed a few more areas within the tutorials where it was possible to get stuck. Plus many smaller bug fixes. I have also updated the Demo version to be more in line with the current state of things in the game. Thanks a lot to everyone who has provided feedback on the game so far. You're awesome!
- Improved Latte Art & yet more bug fixes - 20 May 2022
This update is focused on improving the Latte Art portion of the game and other small improvements based on player feedback. First of all the settings for the brush should be a bit better by default now, with a bit lower liquid speed and smaller brush by default. You can now click the hipsters in the latte art to get a drawing hint. The dotted outline that appears is one example of a drawing that the hipsters should recognize. If you click the hipsters more times, it will swap between a few different examples. If you trace the outline with the milk brush, you should get a drawing that is close to what the hipsters are looking for. The latte art should also be much less likely to crash due to high numbers of brush strokes now. Additionally I've fixed a number of smaller bugs and improvements. A big thank you to everyone who have kept sending feedback and bug reports! You're awesome!
- Early Access Update Numero Uno - 6 May 2022
Hello! I've just set the latest Early Access build live. This one includes a bunch of changes and fixes suggested by our players in the first week of early access. Employees now have a chance to level up their skills when they do a task. It still takes them a while to master the art of shooing though! Changing the staff task settings should now save and load properly with your save game, All the different audio settings you choose should now stick from one session to another, if you don't like the sounds of the ocean, then you'll only have to turn it off once. Good riddance. Changing the decoration colours should now save properly with your save game. The menu requests now draw behind the mouse over tooltip, fixing some problems where it wasn't possible to read the tooltip. The tooltips for menu requests in the coffee / food makers are now a bit more informative. There will be at least…
- Hotfix - A few bug fixes from EA - 1 May 2022
This is just a quick update with some important bug fixes discovered by our players in Early Access. Staff tasks should get less easily confused after selling or moving the equipment. Microsoft C++ 2019 Redistributable should now install if you don't have it installed already, so Coffee scene should appear correctly on the computers where it was broken. Things should not error out if you try to move an item but there was no item properly selected. Staff should not error out if they try to align with something that you have moved or sold. + Many other small fixes and edge cases. Thank you so much to everyone who has sent in bug reports and feature suggestions. You're awesome!
- Early Access Released - 29 April 2022
Since launching the free demo of Hipster Café in Steam Next Fest in February, we've had an incredible amount of invaluable player feedback. We want to keep working with our players to make sure the game is the best it can be, and we think the right next step for that is to enter early access. With that in mind I've just set the Early Access version live on the store. A huge amount of content is already in the game, but naturally for early access some systems will still receive more balancing, tweaks and bug fixes based on player feedback. Here are some of the things you can already do in the early access version: Build furniture, decorations, equipment and entertainment items from a list of over 220 items in your Hipster Café. Hipsters just wanna have fun. Make stupid food by combining 80 weird ingredients, serve it up on one of eight different "plates". Manage your menu to impress over…
- Better staff tasks, more bug fixes and early access on the way. - 24 April 2022
Over the past few weeks we've had the free demo available and the player feedback from that has proven invaluable in improving the game. However it's also clear that the game is not yet fully balanced and polished. We want to continue to work with our players to make sure the game is the best it can be, and we think the right next step for that is to enter early access. I've recently submitted the latest full content version for review by Valve and hope that will be ready for you all to play very soon. I appreciate that some of you have been waiting patiently for a final version, but I hope you can understand that we believe working with the player feedback a bit longer will get us all the best version of Hipster Café. The Demo version will remain free if you prefer to wait. I've just set the latest version of the Demo live. This one includes a big bunch of bug fixes and improvements fr…
- Tutorials & Bug fixes - 8 April 2022
The latest version of the demo has just gone live. This build focuses on fixing bugs, and updates the starting tutorials with the changes that have been made to the gameplay over the last few months. This type of update maybe a bit less sexy, but it's important to make sure as many people have a good experience as possible. The tutorials now let you know that you can play/pause the game, as well as how to queue up research and rotate food. The autodetected graphics settings should be a bit improved on some displays. You can now open the settings menu during a tutorial without the interface drawing oddly. The tutorial text area should now resize to fit the text, preventing some bugs where it was overlaying onto buttons. Running tutorials more than once should be more stable. There should be fewer glitches with the hipsters after they have received their food. Many other small bug fixes.…
- Graphics presets, performance and bug fixes. - 1 April 2022
I've just set live the latest build of the Demo. This update focused on making sure it was more easily playable on a range of computers, as well as performance and bug fixes. The game uses a dynamic form of lighting that bounces the light around and traces reflections in real time. Even though the game style perhaps looks simple, these lighting calculations can be quite heavy for the computer and will definitely make it lag if you have a less powerful graphics card. With the new presets and auto-detection features, it should make it much more smoother across a whole range of computers, without the player needing to know the ins and outs of complex global illumination settings! Here are the main highlights: The game should now autodetect if you drop below 25 frames per second average, and suggest automatically detecting graphics settings if you do. You can also run the autodetect graphic…
- Furniture placement and food info update - 25 March 2022
The latest version of the demo is now up! Thanks again to everyone who have provided feedback on the demo, you're awesome! Here are the latest changes based on your feedback: Improved placement logic based on player feedback. The 'entry point' for the different furniture can now overlap, so you can place things a bit more tightly together. The latte art and food creator now shows the latest missing food requests from the hipsters if there are any. The latte art will just show the latest requested coffees, while the food creator will show the missing food items. Fixed a number of bugs with the latte art.
- Better notifications, quality and bug fixes - 18 March 2022
The latest build of the demo is now up! Thanks again to everyone who have provided feedback on the demo so far! It's really great to get this kind of response, you're awesome! Here are the latest changes based on your feedback so far: Added an audio + visual notification when research is finished so you don't miss it. Also added a notification for when the Hipster types are changing and when there's a new hot topic trending on Tooter, so its easier to pay attention to the trends in the game. Increased the smallest Latte art brush, and slightly improved the AI that is attempting to recognize your latte art drawings. This actually an extremely complicated task for the computer, so it's not perfect, but it should be better than it was. Menus now close when you click on 'nothing' outside of them. The staff info panel now lets you toggle on / off the skills on each staff. Fixed Audio for Voi…
- Multi actions, save games and control customization in the brand new patch. - 11 March 2022
Hey all, I've just set the latest patch of the demo live. This one addresses some bugs and some user feedback from the past few weeks. Latest changes: You can queue up research now by pressing Shift + the stuff you want to research. You can also add more of the same type of furniture, by holding shift when you click to place it. And, hold my beer, you can even keep adding more of the same type of food by holding shift when clicking to place it. Space bar now toggles between play and pause. You can now customize more of the controls. Don't like rotating with the right mouse button? That's fine, you can rotate with any other button! Just change it in the settings. Space bar to play / pause? Why not try F8? Saving games should now work a lot better. By that I mean, it should work now, it was definitely broken in a large number of ways before. Loading old save games will almost certainly be…
- Steam Next Fest And What's Next Best - 2 March 2022
Steam Next Fest is over, and we want to thank everyone who played our demo! We got a bunch of feedback and bug reports through the online feedback form as well as the in game feedback form. Thank you so much to everyone who contributed. Also huge thanks to everyone who streamed the game, made videos or wrote about it. It's so important for indie games to get any kind of exposure to have a chance at survival. Big heart energy. I've decided to keep the free demo live while I work on more of the bugs and keep balancing and tweaking the gameplay according to your feedback, and will be making updates to the demo build while we move towards release. Think of it as a kind of free early access period. I've just uploaded another build with more tweaks based on player feedback from last week. There's a lot more to come in the coming weeks, and I'll aim to put a new build up each week or two. Some…
- A Hipster streams Hipster Café, the metaverse is real. - 27 February 2022
Join us for another opportunity to tell your friends that you knew about this game before it was cool. There will be: Stupid food served on shovels and in dog bowls. Poor Latte Art Kooky furniture
- Developer Live Stream - 25 February 2022
Is that a top bun scandi hipster I see? Yes, but it's also our developer, playing the game which includes top bun scandi hipsters. The metaverse is real. Come join us for a live developer stream. Ask real questions such as 'what is your favourite colour'? Help decide what should be on the menu. Bask in the glory of telling your friends you knew about this game before it was cool.
- Bugfix Patch and Tweak to gameplay - 23 February 2022
I've just set live another patch. This one should take care of a lot of the bugs related to the tutorials. As well as these changes to the gameplay based on player feedback: Hipsters will now use the same entertainment item twice, if they have more than one of the same need. I don't remember why I thought this was a fun idea in the first place, but based on player feedback, you didn't. So it's changed now. You don't need to pay the staff as much. Don't worry, most of them have their own trust fund and are just doing this as a side-hustle until the band takes off. Tutorials should enable all the menus that it's trying to highlight, and keep the menu accessible.
- Bugfix patch and start of Steam Next Fest - 21 February 2022
Steam Next Fest is about to begin. If you have a friend who you think might enjoy Hipster Café, please send them a link. The more people that try it, and the more feedback I get on the game, the better it will be in the long run. I've just uploaded a patch containing a few minor bugfixes. It should download automatically if you have the demo installed. Dad should now provide you with money if you run out. All you've got to do is call him. Your mum asks if you've tried using "Social media" for your café. You can now move something on top of a counter, and then put it back in the same place. I'm not sure why you want to do that, but you couldn't before, and I got quite a lot of bug reports about it! (Actually thanks a lot for the bug reports, you're awesome!) Having more than 1 staff should be much more stable now. Terry still isn't stable though, he had a bit too much wine yesterday and…
- New Trailer, and Demo available for Steam Next Fest! - 11 February 2022
Right, that took a while, but it's time for Steam Next Fest, and finally a public playtest of Hipster Cafe. There are still bugs, there is still balancing changes happening, and we will be incorporating feedback from players, but the demo is here and it's playable, right now! You can grab the demo from the store page any time until at least the end of Steam Next Fest. We are currently aiming to release the full game around April / May, but will adjust a bit depending on how many bugs / issues are raised in the public playtest now. Think of it a bit like our early access. If you try out the demo, you can send us feedback from inside the game, or help us by filling in this anonymous form: https://forms.gle/KaLqxC8CF7uHucMw6 or letting us know on the discussion board here. For anyone who wants to write about it, there's a minimal website with a press kit here: https://www.hipstercafegame.c…
- Zune Update - 8 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32576704%2Fae6ac8818d34d61c78dae764c27c7b9c9a65fbe7.jpg OHAI Unlike the Zune, we're not actually dead, and have been hard at work since showcasing our prototype at Rezzed last year. We're a bit behind schedule, but wanted to give you guys an update showing some of the things we've been adding to the game since we last showed it. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32576704%2Fb912ef9017e2ac8a4f6bd176edc94568dffbb6f3.jpg Entertainment Are you not entertained?! Neither are the hipsters, but they want to be. They now have needs, such as music, artsy and physical entertainment, that should be satisfied before they go to get their grub. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32576704%2F7aa095b40cff362005b305ec271fbfaecc8ebf21.png We want plates Anyone can serve food on a pla…