- Bullet Hell ADVANCED: 2023 Roadmap - 4 February 2023
Let's throw down everything going on with Bullet Hell ADANCED and the ongoing Unreal Engine 5 upgrade. Everything now compiles. The .EXE is stable and launches. Boom. We're in business. Unfortunately so many features are being added that the Unreal Engine 5 update will not be available till later this year. What we have in the pipeline for you: Solar System Mode When you're not engaged in combat at the fleet level, you'll play a turn based movement game where the minimap is an entire solar system. Heavily inspired by the Mass Effect map and the works of Robotech/Battlestar Gallactica/The Expanse/Ender's Game: Is a moon between you and another planet's long range line-of-sight fleet detection satellite with linked orbital heavy-laz-cannons? Is there a fleet behind an adjacent moon you're about to move to? Should you use scarce fuel resources to fold space to anywhere in the same solar sy…
- Fleet Formations Enabled! 5/6/2022 Patch Notes - 7 May 2022
Fleet Formation has been programmed. When a system has been clear of hostiles, you can enter the Command Fleet Mode (default key 'M') then press the Fleet Formation button in the bottom left corner of the screen. This will enable you to change the formation of your fleet as you see fit. This feature is a prerequisite to the upcoming Shipyard systems, which will enable the player to purchase new ships for their fleet. It will also give players an edge on battles in which the fleet gains initiative. Initiative will be important for all encounters, and will be determined by the procedurally generated events the player fleet encounters, as well as soon to come systems that the player will be upgraded. Upgrading sensors, engines and recruiting more powerful psykers as crew members will increase the chances of the player gaining favorable intiative. Initiative, after stats are calculated will…
- Hotfix update 5/4/22 - 5 May 2022
5/4/2022 hotfix notes: Fixed the lighting in the Main Menu. The Main Menu now includes a link to the Discord. Fire Mission action (default middle mouse button) now spawns an effect showing which enemy capital ship your fleet will be firing upon. Fixed Event systems not spawning enemies nor allowing you to continue the game. Fixed collisions for multiple enemy capital ships. Store systems now bring up the store. Added a visual effect showing when the Player's starfighter is being healed and reloaded when within mothership range. More to come!
- Massive Roguelite Update to Bullet Hell ADVANCED! - 4 May 2022
Bullet Hell ADVANCED has changed so much that the closed beta has now been moved to the default public Steam branch. Player feedback is encouraged. Please note that this is still in early access state. Best of wishes and happy Spring to everyone! -Artificer Cascadia
- BHA Fleet Combat Module Preview - 13 March 2022
Bullet Hell ADVANCED is a mashup between FTL, Homeworld, and various Bullet Hell shooter games. Really trying for that fleet combat feeling from the old Freespace 2 game in this segment. This video shows off the newest revision of the fleet to fleet combat! https://www.youtube.com/watch?v=xymmD2dzwzw
- Solar System Progress - 29 November 2021
Closeup look of one planet that can be generated within a solar system. More updates to come soon!
- Solar System Preview - 5 November 2021
Small preview for the new solar system module being added to Bullet Hell ADVANCED. The new order of map progression will be Celestial Body > Solar System > Sector > Galaxy. Players will be able to choose which celestial body in a solar system the want to warp to; Space stations, Moons, Planets, asteroid belts and more!
- Mini-Boss Solar System now active - 11 January 2021
New solar system has come online! The Mini-Boss solar system is now active and when you warp into it you will fight a Mini-Boss along with an escort fleet. This new solar system is an attempt to showcase the bullet hell within a bullet hell scale push. Still rough, but we're going for a brave new concept. New afterburner effect for when you're in Fighter Mode. Changed the spawn location code for Hostile and Extreme-Hostile solar systems. Should give for a more "us" vs "them" battle layout. https://www.youtube.com/watch?v=QLBEDUpA4u0
- RC1 Update: Fixed Map + Added Mothership Support - 10 November 2020
Bullet Hell ADVANCED Steam optional BETA RC1 has been update! Fixed many issues! To enable this mode you must right click on Bullet Hell ADVANCED in your Steam Library > select "Properties > go the "BETAS" tab > type in sneakapeeka1010 and click "CHECK CODE" > then select "beta - beta" from the drop down menu. First off, the sector map and galactic map have been fixed. You can now choose where to jump and subsequently each jump will take away one fuel point from your Mothership. Fuel and more can be purchased from one of the randomly generated Store systems spawned in your current sector. There are a maximum of 2 Stores that can spawn in each sector. The store UI has been completed to a level of basic functionality. You can purchase different weapons from different stores, as well as items and systems for your Mothership or Fighter. Mothership vitals can be purchased from every store, w…
- Bullet Hell ADVANCED Steam Beta option RELEASED! - 11 October 2020
Bullet Hell ADVANCED has just released Beta RC1 for the Rogue Galaxy Mode! To enable this mode you must right click on Bullet Hell ADVANCED in your Steam Library > select "Properties > go the "BETAS" tab > type in sneakapeeka1010 and click "CHECK CODE" > then select "beta - beta" from the drop down menu. BOOM. You can now play the new combat system and sneak a peek at the new Rogue Galaxy Mode. GET IT! Once again, the password for the new update is sneakapeeka1010 If you have any trouble with the new build, please create a discussion thread. Cheers! -BHA Team
- Bullet Hell ADVANCED sneak peak! - 7 August 2020
Bullet Hell ADVANCED is getting a major initial graphics overhaul, and a major gameplay update... more to come!
- Bullet Hell ADVANCED Rogue Galaxy Update! - 24 February 2020
Nebula Sectors have just been completed for our Rogue Galaxy mode. Beware of fighting in Nebula's as they interfere with sensors, obfuscate enemies and have massive lightning storms that could damage your ships navigation systems if you get hit! Stay tuned for our major Rogue Galaxy update coming soon!!!
- Bullet Hell ADVANCED Weapon Drop Update is now live! - 28 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32718452%2F4dabbba24f0599ff84fc7f05daa2dd4b5fce13af.png Our first major update is here! 70+ new weapons, along with new enemies, power-ups, gameplay improvements and features! Download it now!
- Incoming Update! - 7 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32718452%2F10d67e8aed66a39600b78f3b8b45ce450d258f10.jpg We're just polishing up a few last details for the next update of Bullet Hell ADVANCED! Enjoy a new screenshot!
- Beta Update 1 Preview! - 17 February 2019
Our first major update with all new weapon code, weapon pickups, ammo and new enemies. Check out the preview video! https://www.youtube.com/watch?v=UL6KA_qUf8w&t=1s
- 0.34 Introduces a Brand New Menu System! - 7 July 2018
The new 0.34 Update includes a brand new menu system showcasing dynamic objects reacting to the ingame music and further polished styling! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32718452%2Fe42ad90e19bbac72f2bf21f66886ddc9187a7224.jpg
- 0.32 Beta Patch Notes - 26 June 2018
Open Beta 0.32 -Fixed a bug where enemy missiles would not activate an explosion sound sometimes. -Fixed an error in which Oculus VR headsets would not be able to play Bullet Hell ADVANCED *NEEDS TESTING* -Reworked player movement and camera code to a standard twin stick shooter system. Mouse aim support enabled. -Changed camera field of view from 90° to 100° -Main menu background now cycles through 4 different arena locations -All enemies overhauled, colours changed, attacks enhanced, health increased -Enemy spawn mechanics overhauled -Enemy Cruiser removed until it is revamped into a proper boss fight -Player Health Increased from 8 to 12 -Player can now pickup a maximum of 10 speed upgrades from Interceptor fighters -Asteroid bit health reduced from 0.8 to 0.4. Any weapon can destroy them in one hit. Special thanks to: u/jscythe (via reddit.com/r/shmups) Nathan (First YouTube review!…
- 0.31 Beta Patch Notes - 18 May 2018
Open Beta 0.31 -Updated desctruction particle effect for the green Drone Crate, added particle effect to drone pickup. This will increase visibility of the drone pickup when it is in the level for pickup. -Updated particle effect for health, time capsule, crit, range and power pickups to increase visibility for players when in level, as well as more eye-catching pickup effects to notify player when it has been picked up. -Increased health pickup duration from 15 seconds to 30 seconds before being destroyed.
- Bullet Hell ADVANCED Released! - 18 May 2018
It's been over a year of development but Bullet Hell ADVANCED has finally reached Early Access. Over the next few months we plan to take to heart feedback from players and reviewers interested in contributing to the refinement of Bullet Hell ADVANCED into an intense yet rewarding arcade game. Please keep in mind that this product is in Early Access and shall continue to be updated and upgraded to give you the biggest bang for your buck. Thank you for playing, make sure to get outdoors, and may the Force be with you, always.