Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 844740 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $4.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $4.99 |
| Current price USD | $4.99 |
| Release date | Sep 14, 2018 |
| Developer | Vegetablebread Games |
| Publisher | Vegetablebread Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/844740/ |
Short description
Strut your stuff in this procedurally generated rougelike fashion simulator. Craft clothing, win pieces from your rivals and challenge the best in the end-of season fashon showdown. Do you have what it takes to make the best lineup?
About this game
Strut your stuff in this procedurally generated rougelike fashion simulator. Craft clothing, win pieces from your rivals and challenge the best in the end-of season fashon showdown. Do you have what it takes to make the best lineup? Features Procedurally generated cards (clothing) Card crafting 28 card parts Literally infinite possible cards Automated fashion shows (card games) Procedurally generated opponents Replayability Each run only takes a few minutes. Sometimes you'll be defeated in the first few fashion shows. Sometimes you'll dominate all your opponents. Every session is different, and each loss or victory tells a story. Strategy Does your deck focus on raw offensive power, or does it try and cripple your opponent's lineup? Do you go all-in on one extremely powerful card, or do you distribute your crafting efforts across your deck? Do you choose the difficult opponent who will give you the best reward, or do you target an opponent with a weaker deck to try and continue your run? There are many subtle decisions that affect the outcome of your run.
Supported languages
English
