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Last Regiment

Last Regiment Steam news

Boomzap Inc | Jun 15, 2020 | game

Released

0players observed · 17 October 2026 - 17:28:15 UTC

ActionCasualIndieMassively MultiplayerStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

Last Regiment news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews78
  • Release dateJun 15, 2020
  • DeveloperBoomzap Inc
  • PublisherBoomzap Inc

Genres: Action, Casual, Indie, Massively Multiplayer, Strategy

Company pages: Developer: Boomzap IncPublisher: Boomzap Inc

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Last Regiment Steam news

Last Regiment news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Last Regiment Sale! - 24 December 2021

    Last Regiment is 50% off during the Steam Winter Sale! https://store.steampowered.com/app/845050/Last_Regiment/ https://store.steampowered.com/app/438920/Legends_of_Callasia/

  • Latest Patch Notes (7/22/2020) - The Matriarch and The Hand [New Chapter!] - 22 July 2020

    Queen Sawtooth arrives to lead the Goblinkin through this time of war. Let Infected, Beast, and Man alike tremble before her fury. Today's patch features a big surprise from us, a brand new campaign chapter with 5 missions featuring Sawtooth and The Hand of Zangor! We've also added the option to bypass map validation when uploading custom maps to the Steam workshop, in case you'd want to make some purposefully unbalanced maps, and we've also added a few more quality of life options here and there. We do hope you enjoy! Patch Notes (July 22, 2020) Campaign Changes -Added a new campaign chapter with 5 missions. Game Setup Changes -Added new game option for changing duration of End Turn timer for Multiplayer games. -Added new game option for enabling or disabling the End Turn Gold Bonus for Multiplayer games. Misc Changes -Added sound when clicking on Map Critters. -Added sound when End Tu…

  • Latest Patch Notes (7/08/2020) - Burning Bridges - 8 July 2020

    Hey all! We've got a small balance patch for you today. Mostly some minor number adjustments, but we've also made it so that ruined bridges now have a movement cost of 3, allowing you to slow down your enemies if you don't think you can hold an area for any longer! The full patch notes are as follows: Patch Notes (July 7, 2020) Structure Changes -Ruined Bridges now have a movement cost of 3. Ability Changes -Adjusted damage range of Grenades and Chemical Blast to be similar to Artillery Fire. -Adjusted damage range of Coverfire to be similar to Spear Cyclone. -Adjusted damage of Fireball to 6-8 (main) and 4-6 (splash) from 4-8 and 2-6. Elite version is also adjusted accordingly. -Adjusted damage of Stone Hail to 6-8 (main) and 6-8 (splash) from 4-6 and 4-6. Elite version is also adjusted accordingly. Misc Changes -Added Movement Cost information for Structures. -Changed Hand Of Zangor's…

  • Latest Patch Notes (6/26/2020) - A Campaign Change! - 26 June 2020

    Hey everyone! We've got a small patch for you today featuring a couple of bug fixes, as well as a balance change to that most infamous of campaign missions, 4-2. Say goodbye to the limited turn counter and Shelbia running off to get herself killed, Shelbia will now attempt to stay within her town where it's safe, and leave you with enough turns to scour the whole map at your leisure. You'll still have to deal with the roaming sandywrms and constructs though - Tristan never has it easy. Patch Notes (June 26, 2020) Campaign Changes -Updated mission 4.2 Ally AI behavior and regiment and removed turn requirement for completing capture objectives. Unit Changes -Elite Foul Clutch will now hatch into Elite Shrieking Horror or Elite Infected Blindwyrm. Ability Changes -Updated Fortify Up to also affect Flying units that are on Land terrain or on Structure. -Removed gold cost of Poison Archery.…

  • Latest Patch Notes (6/22/2020) - A Fix for the Workshop Bug! - 22 June 2020

    Hello everyone! We've got a patch for you today fixing the bug where force closing the game while playing skirmish mode on a map downloaded from the Steam Workshop would delete your save file, along with a few other fixes as well! Patch Notes (June 22, 2020) Misc Changes -Changed all instances of Beast Rage passive to Blood Rage as they are basically the same thing. -Updated the way Alliance Update messages are handled. Bug Fixes -Fixed the issue regarding save progress getting reinitialized when playing Skirmish mode using a map downloaded from Steam Workshop. -Fixed the issue where Venom passive and Poison Archery still poisoned units that have immunity to poison. -Fixed the issue with Train Beasts cards that allowed it to still be used on units that already have Blood Rage. -Fixed the issue with Buff Removal being usable on non-enemy units. -Fixed missing icon issue for certain cards…

  • (IMPORTANT) Major Save File Bug with Workshop Maps - 22 June 2020

    Hey everyone, There is currently a MAJOR bug with workshop maps where if the game is force-closed (either by alt+F4 or by a crash) while playing skirmish mode on a map downloaded from the Steam Workshop, your game's save file may be erased. Please play Skirmish mode on the default maps for now; we will announce when we've fixed the bug and it is safe to play on Workshop maps again.

  • Last Regiment Has Launched! - 16 June 2020

    You heard right, Last Regiment has finally launched out of Early Access, and we could not be happier to be here! Now here's some important information as we move on to our official release: We'll be releasing at a 40% discount until June 23. Get it while it's cheap! If you like the game, please leave us a review. It does wonders for our visibility in the Steam store! For this next week, we'll have Boomzap staff sitting in the lobby on certain intervals. If you would like to play multiplayer, feel free to challenge any one of us! That's it from us! It's been two years of development and we're floored at finally having made it to release. We hope you love the game as much as we do!

  • Latest Patch Notes (6/12/2020) - Last Minute Fixes, Again - 12 June 2020

    A minor update for fixing issues! Campaign Notes -Added explicit Fail Objectives for Mission 5.5. Misc Changes -Updated font color for default and non-default game options. -Removed "Lock Options" from UI. Feature might be revisited in the future. -Removed certain popup messages in preparation for launch. Bug Fixes -Fixed an issue with Market Fair option for Merchant Power card not actually costing 15 gold. -Fixed issue with Recruit Farm card getting added to card deck and being drawn normally. -Fixed one of Silvio's presets that included Basic Training. -Fixed an issue where Campaign Map nodes get displaced on 2560 x 1440 resolution. -Fixed the issue that allowed the player to see faction exclusive cards when you highlight a different hero while creating a regiment.

  • Latest Patch Notes (6/10/2020) - Passive Gold - 10 June 2020

    Hey everyone! As we near our release date, we'll be releasing more of these balance patches to ensure the game is at the best it can be by Monday's launch! In this patch, we made several updates to the campaign maps as well as improved the readability of our cutscenes. Oh, and Silvio got his passive gold back. Lazy bum. Read all our changes here: Patch Notes (June 10, 2020) Campaign Changes -Updated most of the cutscene text for better readability. -Added Raze tutorial for P.4 -General balancing for Chapters 1 to 5. Unit Changes -Added 15 gold per turn to Silvio's Well-Funded passive. Faction Changes -Updated Preset regiments to match the changes to Faction exclusive units. Misc Changes -Updated effects for Heal, Purify, and Repair abilities. -Updated Game Guide text. -Updated descriptions for Damage over time effects since they ignore fortification. -Updated behavior of Neutral enemies…

  • Latest Patch Notes (5/29/2020) - Loads of Money - 29 May 2020

    Money makes the world go around, and Silvio did not have enough of it, powerecreeped as he was by all the patches in the last couple of months. This little patch aims to address that, granting Silvio a new offensive ability: Brutal Taxation. But we're not done with the Merchant just yet! We're currently looking at how he plays, and if he still feels too weak we may make more changes. Read the patch notes below! Read on for these changes and more! Patch Notes (May 29, 2020) Unit Changes -Adjusted Merchants movement to 5. -Adjusted Palace Guard stats to 4/25 and 6/30. -Added Mage tag for Palace Guard along with Mana Gain I/II. -Replaced Palace Guard's Javelin to Arcane Javelin. -Increased HP of Sea Witch by 5. Ability Changes -Changed Repair related abilities to adjust the target's attack and movement to 0. -Changed Silvio's Tax the Locals to Brutal Taxation which deals damage to target a…

  • Latest Patch Notes (5/28/2020) - Goodbye to Dryland - 28 May 2020

    Ladies and gentlemen, say goodbye to the Dryland tiles and Dryland native powers with them, they are gone! No more! Vamooshed out of existence! Oh and we got some other changes for you too. Hardened and Inorganic Construct are no longer percentage based damage reduction, and a rework to purify should see it be a better counter against those nasty flamethrowers. Read on in the patch notes below! Patch Notes (May 28, 2020) Terrain Changes -Dryland terrain has been removed from the game. All previous Dryland tiles have been changed to Flatland. Faction Changes -Replaced Spore Patrol and Arch Sunpriest with Dragonfly Cavalry and Warmaster for Sawtooth faction. Unit Changes -Reduced cost of Grenadiers to 50 gold and increased HP by 5. -Replaced Mana Gain with Builder for Imperial Scientist. -Reduced cost of Trench Orcs by 25 gold. -Increased attack of Elite Farm Machinery by 2. -Replaced Pro…

  • One Last Delay - 27 May 2020

    Hey everyone, we’re announcing one more (and unless a complete freak accident happens, the last) delay for Last Regiment’s release date: we’re now releasing on June 15. We know we promised to release on June 2, but after taking advice from a number of people in and out of the company, we have decided that it would be better for us to release in the middle of June rather than too early on. We’re hoping that this later launch date leads to a more successful one, and hopefully a thriving, vibrant community. Have any questions? Comments? Reactions? Our ears are always open over on our Steam forums and Discord server!

  • Latest Patch Notes (5/25/2020) - Hotfixes - 25 May 2020

    Hey Everyone! just some small hotfixes for Friday's gigantic patch. Enjoy! Patch Notes (May 25, 2020) Campaign Changes -Updated the stats of Campaign only units accordingly Ability Changes -Updated One with Nature and Water Walker to work similar with other Native passives. -Added grouping for active and passive abilities. Active abilities now appear first on the unit cards. Terrain Changes -Increased Movement cost for Dryland and Ford to 2 from 1.5. Structure Changes -Reduced build and upgrade cost of Towers and Ports to 25 gold. Bug Fixes -Fixed issue with Foul Clutch not transforming after 5 turns. -Fixed issue with not being able to Fortify on Ports and Foundations. -Fixed Forest Fire and Earthquake having their additional effect affecting a larger area than intended. -Fixed a tagging issue for Willing Infection and Plague powers that made them show up on unintended categories. -Fix…

  • Latest Patch Notes (5/22/2020) - Two Kitchen Sinks - 22 May 2020

    Hey all! We have a truly gigantic list of changes for you today, even bigger than the last major patch which was the largest we've ever done. When we delayed the game's release by two weeks, we thought "Well, last chance to get in one more major overhaul" and took it, revamping every unit's HP and damage numbers as well as massively overhauling abilities and movement costs. It's Last Regiment as you've never played it before, filled with lightning-fast 5 speed units and 100 HP behemoths. We really love a lot of the changes we've made, and we hope you'll find the game faster, deadlier, and way more fun than it's ever been! Patch Notes (May 22, 2020) Language Change -Unit powers are now called "Ability/Abilities" while Card powers are now called "Power/Powers" Faction Changes -Replaced Mobile Aeronauts with Spider Hussars for Hollythorn's faction. Kaboom. -Replaced Infantry Officer with C…

  • LAST REGIMENT’S RELEASE DELAYED TO JUNE 2 - 15 May 2020

    Hey everyone, it’s exactly as it says on the tin. We’re going to be delaying Last Regiment’s release date from May 19 to June 2. We’re sorry the delay happened at the very last minute, but we had to think very carefully about if we could launch with the sort of marketing work we had already done, and the answer was no. We need more time to get the word out, to get those ads up and emails sent, and just overall be better prepared for when the game finally releases. As a bonus, it gives our team some extra time to do easy last-minute bug fixes and quality of life changes too. Unfortunately, that means our big countdown isn’t quite going to last until June 2 anymore, but in case you wanted to see what the rest of the art looked like, we uploaded the rest of the countdown art over at our blog page! As always, our ears are always open to your feedback and comments. Come talk to us either her…

  • Latest Patch Notes (5/14/2020) - Last Minute Fixes - 14 May 2020

    Hey everyone! We've got bugfixes for ya! This patch should finally squash that lore bug for good, as well as the infinite range bug that's been plaguing us for months now. Good riddance! Patch Notes (May 14, 2020) Preset Changes -Revamped old preset regiments. -Added presets for the other heroes. Unit Changes -Added Unique keyword to Unique units. -Updated icon for Elite and Unique units. -Removed strict targeting for certain single target mana-based unit powers. -Reworked Draw Merchant power to be similar to Structure Draw powers. -Increased cost of Craftsmen to 30 gold. Card Changes -Added Cloud of Death to general pool. -Updated icon for Alter Fate card. -Removed Mana Drip card. -Moved Wave of Purification as a Zilvera exclusive. -Adjusted cost of Wave of Purification to 4 mana from 5 mana. -Adjusted Trade-in to only draw an extra card instead of 2 cards next turn. -Adjusted Augment…

  • Last Regiment leaves Early Access May 19 - 12 May 2020

    Hey everyone! Just a reminder that LAST REGIMENT releases in a little over a week, on May 19! The game's spent several years in development, and to everyone who played the beta / Early Access, watched our weekly (now biweekly) dev streams, and offered us feedback on Discord and social media, thank you from the bottom of our hearts. We couldn't have gotten here without you! In case you haven't been following our Facebook and Twitter pages, we've also been posting these countdown images to our release Here's what we have so far! https://scontent.fmnl3-1.fna.fbcdn.net/v/t1.0-9/95592165_2752199954892600_201486347603542016_n.jpg?_nc_cat=103&_nc_sid=8024bb&_nc_ohc=xlWfZRyS4VgAX9Llv7q&_nc_ht=scontent.fmnl3-1.fna&oh=3d29e300db0deca201859003a954b468&oe=5EE118EE https://scontent.fmnl3-1.fna.fbcdn.net/v/t1.0-9/95950129_2757090644403531_7560213476954603520_n.jpg?_nc_cat=106&_nc_sid=8024bb&_nc_ohc=k…

  • Latest Patch Notes (5/5/2020) - Quality Of Life - 5 May 2020

    Hey everyone! Today's update mostly features some minor balance and quality of life changes for campaign, multiplayer, and our map editor. We've also updated the draw powers for buildings, splitting them into two Draw abilities so you can choose whether to draw unit cards or draw power cards! We hope you enjoy! Patch Notes (May 5, 2020) Campaign Changes -Added Intro video. -Added Town names for very nearly every town after the prologue chapter. -Adjusted goal titles and descriptions to properly identify specific town names affected. -Added a few more dialog prompts to certain missions for better story clarity. -Updated Elven Villager player's AI and regiment for mission 4.3. Editor Changes -Added help tooltips that show up after hovering certain buttons/parts of the Editor. Unit Changes -Adjusted Chainsaw Elves base Attack/HP to 7/22 from 8/20. -Adjusted Sporebeast base HP to 28 from 32…

  • Hotfix (4/24/2020) - 24 April 2020

    - Fixed a bug that gave units with self-bombard powers infinite range, but only when controlled by the AI. Take that, robot overlords! Your reign has been delayed another day.

  • Latest Patch Notes (4/22/2020) - Everything and the Kitchen Sink - 22 April 2020

    Hey everyone, We have an unbelievable amount of new changes for you today, and I mean a lot. A LOT a lot. There's so much new stuff that we cried making it, because our eyes had been staring at the screens for so long they began to plead us for mercy. There's so much new stuff we questioned ourselves if we really didn't want to release this in several patches. There's SO much new stuff that we chose to put it all in one update anyway just so you could have the same reaction as us and go "Holy shit, that's a lot of new stuff." But what kind of stuff will you find inside? A New Hero - Queen Sawtooth arrives as the final hero of Last Regiment, bringing the full might of the Goblinkin's forces upon the invaders of Kothia. If you've ever wanted a faction focused on swift raiding parties and unstoppable melee force, Sawtooth is for you! She's got airships, snipers, mages, and bulky beasts und…

Patch notes and updates

S.noRelease datePatch nameGID number
122 July 2020Latest Patch Notes (7/22/2020) - The Matriarch and The Hand [New Chapter!]3664192945736695305
28 July 2020Latest Patch Notes (7/08/2020) - Burning Bridges3444640809418889856
326 June 2020Latest Patch Notes (6/26/2020) - A Campaign Change!3444639924498318183
422 June 2020Latest Patch Notes (6/22/2020) - A Fix for the Workshop Bug!3384966595883720108
512 June 2020Latest Patch Notes (6/12/2020) - Last Minute Fixes, Again3309530667979653332
610 June 2020Latest Patch Notes (6/10/2020) - Passive Gold3309530667972239000
729 May 2020Latest Patch Notes (5/29/2020) - Loads of Money3142896212092443057
828 May 2020Latest Patch Notes (5/28/2020) - Goodbye to Dryland3142896212088694269
925 May 2020Latest Patch Notes (5/25/2020) - Hotfixes3112496281305634522
1022 May 2020Latest Patch Notes (5/22/2020) - Two Kitchen Sinks3112496281294863311
1114 May 2020Latest Patch Notes (5/14/2020) - Last Minute Fixes4742798819310623128
125 May 2020Latest Patch Notes (5/5/2020) - Quality Of Life3127131079143440161
1324 April 2020Hotfix (4/24/2020)3112493747269038605
1422 April 2020Latest Patch Notes (4/22/2020) - Everything and the Kitchen Sink3112493747262236991
1524 March 2020Latest Patch Notes (3/24/2020) - Ancient Magics2698159409991466296
1611 March 2020Latest Patch Notes (3/11/2020) - The Explorer2579938650945174911
173 March 2020Latest Patch Notes (3/3/2020) - Resource Fixes2578812118970740413
1819 February 2020Latest Patch Notes (2/19/2020) - A Better Hand2578811485588066220
195 February 2020Latest Patch notes (2/5/2020) - March of the Machines2582187916830273299
2021 January 2020Latest Patch notes (1/21/2020) - The Map Editor!3690071589859072058

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